Modifié par Lumicko, 11 mars 2012 - 10:45 .
Asari Adept gold run builds
#26
Posté 11 mars 2012 - 10:39
#27
Posté 11 mars 2012 - 11:19
#28
Posté 11 mars 2012 - 11:47
ZeroDivision wrote...
BioTick wrote...
Interesting... I'm curious (and more than a little jealous!) as to where you got all those stats! I have yet to unlock either the Arc Pistol, the Talon or even the Paladin. So far, I find that single shot damage usually serves me better than all around DPS. But that really comes down to your minute-to-minute play style and personal preference.
And besides, I think we both agree that packing a heavier pistol with enough firepower is still preferable to getting an absolute -200% cooldown.
Yeah, anything 175% it better is perfectly fine IMO.
As to the stats, let's just say that my team are a bunch of huge nerds who do a lot of testing while we're leveling classes back to 20 after promoting them. Bronze is mind-numbing if we aren't testing weapons, but total-random 10-15 minute bronze clears are the best and fastest XP.
How the hell do you find the time to play it that much? Man...I am jealous. I hope to get one or two matches in tonight.
#29
Posté 12 mars 2012 - 02:28
ZeroDivision wrote...
Makora7 wrote...
@ZeroDivision
I can confirm the Arc Pistol probably is the most versatile pistol in the game. I have used it on my asari adept and quarian engineer.
Question: Do you think the Disciple is a good choice for gold as an asari adept? It's the lightest shotgun and very accurate with a smart choke attached.
Honestly, no. On the Asari Vanguard it's great because she's usually at mid/close range allowing her to really use a shotgun well. The asari adept should be at long range whenever possible thus removing the usefulness of a shotgun. I'd say Paladin/Carnifex until you can manage to get an Arc to 5+. If my math is correct, a 5 arc will have 170 power recharge and thus tip the scales into being more useful than the Paladin/Carnifex of similar ranks. Obviously if your Paladin/Carnifex is MUCH higher rank, use it instead.
What makes the arc pistol good? I thought it was terrible when I used it. and did much better with the carnifex and even the phalanx.
#30
Posté 12 mars 2012 - 03:14
#31
Posté 12 mars 2012 - 04:00
Modifié par nukular power, 12 mars 2012 - 04:01 .
#32
Posté 12 mars 2012 - 04:27
ZeroDivision wrote...
Makora7 wrote...
@ZeroDivision
I can confirm the Arc Pistol probably is the most versatile pistol in the game. I have used it on my asari adept and quarian engineer.
Question: Do you think the Disciple is a good choice for gold as an asari adept? It's the lightest shotgun and very accurate with a smart choke attached.
Honestly, no. On the Asari Vanguard it's great because she's usually at mid/close range allowing her to really use a shotgun well. The asari adept should be at long range whenever possible thus removing the usefulness of a shotgun. I'd say Paladin/Carnifex until you can manage to get an Arc to 5+. If my math is correct, a 5 arc will have 170 power recharge and thus tip the scales into being more useful than the Paladin/Carnifex of similar ranks. Obviously if your Paladin/Carnifex is MUCH higher rank, use it instead.
I tried both Arc and Disciple. While Arc gives you better recharge bouns I really apperciate the stagger effect Disciple provides. Saved my life many times with those invisible Geth Hunters.
#33
Posté 12 mars 2012 - 02:41
#34
Posté 12 mars 2012 - 03:14
And Throw - Detonate or Recharge Combo?
Modifié par December Man, 12 mars 2012 - 03:15 .
#35
Posté 12 mars 2012 - 03:48
IAmASpaceship wrote...
On any gold build but Drell (and I don't recommend using Drell anything on gold), you always want fitness maxed.
Have you not leveled Reave properly? Reave is a setup and detonator power. A buddy of mine and I held down the stairs on White (Gold) with his Drell and my Asari adepts. He set up Reave for AoE and I was throwing Warps (specced detonate) like my life depended on it. Those Geth couldn't touch us. It was so fun. Their was literally a biotic explosion every second or so.
#36
Posté 13 mars 2012 - 03:51
#37
Posté 13 mars 2012 - 05:13
December Man wrote...
About Warp, which power I should choose for optimal performance - Damage or Detonate? Lasting Damage or Expose? Pierce or Recharge Speed?
And Throw - Detonate or Recharge Combo?
I've got a level 20 Asari Adept and for optimum efficiency I go:
Warp: Detonate, Expose, Pierce.
Throw: Force, Detonate, Force & Damage.
#38
Posté 13 mars 2012 - 06:08
EvilDeity wrote...
December Man wrote...
About Warp, which power I should choose for optimal performance - Damage or Detonate? Lasting Damage or Expose? Pierce or Recharge Speed?
And Throw - Detonate or Recharge Combo?
I've got a level 20 Asari Adept and for optimum efficiency I go:
Warp: Detonate, Expose, Pierce.
Throw: Force, Detonate, Force & Damage.
Thx and u got full Justicar for Biotic dmg and then Stassis or Fitness? I would prefer Stassis and what to choose in Stassis? And in Justicar then add -30% weight of pistols? Got Carnifex and Palladin
Modifié par Lumicko, 13 mars 2012 - 06:50 .
#39
Posté 13 mars 2012 - 09:09
You could go Bonus Power, I believe it's somewhat more efficient than Recharge Speed, but that's what I used when I got to level twenty in the demo and the random nature of it was more of a hindrance than a help really. I much prefer the reliability of Recharge Speed.
Asari Justicar: Damage & Capacity, Power Damage, *
I haven't actually spent my last six points as I haven't unlocked the Carnifex or Paladin yet, and I haven't got a respec card if mess it up.
* Depending on the pistol you use and just how light the heavier ones get when upgraded you might not even need the reduced pistol weight.
#40
Posté 13 mars 2012 - 09:23
EvilDeity wrote...
Stasis: Stasis Strength, Recharge Speed, Bubble.
You could go Bonus Power, I believe it's somewhat more efficient than Recharge Speed, but that's what I used when I got to level twenty in the demo and the random nature of it was more of a hindrance than a help really. I much prefer the reliability of Recharge Speed.
Asari Justicar: Damage & Capacity, Power Damage, *
I haven't actually spent my last six points as I haven't unlocked the Carnifex or Paladin yet, and I haven't got a respec card if mess it up.
* Depending on the pistol you use and just how light the heavier ones get when upgraded you might not even need the reduced pistol weight.
Both weight is +130% recharge pretty low
#41
Posté 13 mars 2012 - 09:53
#42
Posté 13 mars 2012 - 10:08
I think Justicar is kinda important because of -30% decrease of weight so i think u can get +200% recharge time with heavy pistol. Fitness yes.. hp/shield but most of the time u will be in cover or elseWarchild-RZ wrote...
I agree on skiping justicar. The damage of biotic explosions are based on the rank of the 2 abilities used only, so power will only increase the direct damage. Also warp>throw has the most damage of the biotic combos, 100% bonus damage, and 50% range increase. With that in mind I skip justicar entirely and max everything else, take utility over damage upgrades.
EDIT: Isnt better to have Warp just lvl 3 ? For Atlas bosses etc..
Modifié par Lumicko, 13 mars 2012 - 11:29 .
#43
Posté 14 mars 2012 - 12:56
EvilDeity wrote...
December Man wrote...
About Warp, which power I should choose for optimal performance - Damage or Detonate? Lasting Damage or Expose? Pierce or Recharge Speed?
And Throw - Detonate or Recharge Combo?
I've got a level 20 Asari Adept and for optimum efficiency I go:
Warp: Detonate, Expose, Pierce.
Throw: Force, Detonate, Force & Damage.
Lumicko wrote...
EvilDeity wrote...
Stasis: Stasis Strength, Recharge Speed, Bubble.
You could go Bonus Power, I believe it's somewhat more efficient than Recharge Speed, but that's what I used when I got to level twenty in the demo and the random nature of it was more of a hindrance than a help really. I much prefer the reliability of Recharge Speed.
Asari Justicar: Damage & Capacity, Power Damage, *
I haven't actually spent my last six points as I haven't unlocked the Carnifex or Paladin yet, and I haven't got a respec card if mess it up.
* Depending on the pistol you use and just how light the heavier ones get when upgraded you might not even need the reduced pistol weight.
Both weight is +130% recharge pretty lowwith -30% weight i may be able to reach +200% recharge. In Asari Justicar u mean Biotic Damage ( Force Dmg or what it is )?
Yes, the one that adds 15% to force and damage.
The damage your combo explosions do is directly related to the rank of the powers used to combo, which means if any of your three powers are below rank six your combos are going to suffer.
I really wish it was easier to respec your multiplayer characters because there are a few things I'd liked to check out. I actually think Recharge Speed might be better than Pierce for the final Warp upgrade becausee for what it's used for being able to throw them faster is probably better. Hard to say without testing though.
I've used throw AoE with other characters and there's really never enough instances of enemies within 2 metres of each other for it to be worth it over the extra force.
Modifié par EvilDeity, 14 mars 2012 - 12:58 .
#44
Posté 14 mars 2012 - 01:12
Radius ensures that even they roll dodge your throw you will still hit them if you aim it correctly.
Detonation for killing big stuff in tandem with Warp
Force and Damage is just awesome all around.
Warp -- Detonate->Expose->Recharge Speed
Detonate for warp bombs with Throw
Expose for more dps when spamming warp bombs on bigger targets such as Banshees, Atlas, etc
Recharge Speed is personal preference. Pierce really doesn't seem to do much from my eyeball testing.
Stasis -- Strength->Recharge Speed->Bubble
Stasis is pretty much personal preference you can't really go wrong with any of the choices. Bonus Power kind of stunk in the demo, so this time I went with recharge speed. Bubble lets you hit stuff through smoke easier which is kind of nice actually.
Asari Justicar -- Capacity->Damage->Pistols
More power damage and less encumbrance from your Carnifex/Scorpion/Paladin
#45
Posté 14 mars 2012 - 04:37
Thxstrive wrote...
Throw -- Radius->Detonation->Force and Damage
Radius ensures that even they roll dodge your throw you will still hit them if you aim it correctly.
Detonation for killing big stuff in tandem with Warp
Force and Damage is just awesome all around.
Warp -- Detonate->Expose->Recharge Speed
Detonate for warp bombs with Throw
Expose for more dps when spamming warp bombs on bigger targets such as Banshees, Atlas, etc
Recharge Speed is personal preference. Pierce really doesn't seem to do much from my eyeball testing.
Stasis -- Strength->Recharge Speed->Bubble
Stasis is pretty much personal preference you can't really go wrong with any of the choices. Bonus Power kind of stunk in the demo, so this time I went with recharge speed. Bubble lets you hit stuff through smoke easier which is kind of nice actually.
Asari Justicar -- Capacity->Damage->Pistols
More power damage and less encumbrance from your Carnifex/Scorpion/Paladin
#46
Posté 14 mars 2012 - 10:39
#47
Posté 14 mars 2012 - 11:20
First, you want 6 points in Stasis, Warp, and Throw. Stasis is your bread and butter, but after quite a bit of testing, I've found that I severely gimp my versatility if I just max Stasis + Warp or Throw. Moreover, the full Warp + Throw combo does a significant amount of damage through the detonation, particularly helping on big targets like Banshees, Brutes, Atlases, etc. It is not uncommon for me to take out weaker targets near a big one simply by spam detonations.
Statis (6): Strength, Recharge Speed, Bubble
-Duration vs Strength is a bit of a personal preference, but the ability to dispatch Phantoms and the like for longer is nice and I almost ALWAYS find myself recasting Stasis before the bubble expires, making the further duration mostly useless.
-Recharge is superior compared to a 30% chance for faster detonation combos, especially with the increased base recharge time now. It is reliable as opposed to random.
-If you don't have Bubble you're doing it wrong.
Warp (6): Detonate, Expose, Pierce
-Detonate, because you primarily have Warp for detonations anyways, not the single-target damage it does. Also, it has been confirmed that the 50% boost from Throw stacks with the one from Warp for even bigger, stronger detonations.
-Expose, because it increases subsequent force and weapon spam from the whole team on big targets you're taking down. Again, the single-target warp damage is not the purpose, and the 10 second base duration is way more than enough on anything.
-Pierce, because my recharge speed would go from 2.5s to 2.2s with Recharge Speed, hardly a very noticeable change. It is hard to know for sure, but if the 25% additional Armor weakening works as advertised, that's even more team support on big armored stuff. If the armor weakening isn't that effective, Recharge Speed might end up being more useful after all due to faster detonations. This one requires a bit more testing for me to really decide.
Throw (6): Radius, Detonate, Force & Damage
-Radius, because on Gold few things will truly be that affected by the increased Force, especially large enemies. Radius makes it easier to hit something you want to detonate, especially since it's pretty common to accidentally target the random dude standing besides the target you just hit with Warp. It also helps provide a little more CC on weakling swarms when you can't afford to recast Stasis (such as it holding a Phantom while Troopers flank another side).
-Detonate, same reasons as for Warp. Moreover, the recharge speed of my Throw is 1.28 seconds. By the time Throw has hit the target and the detonation has happened, it's usually recharged by then already.
-Force & Damage, again because the recharge speed is already so short and the 50% force boost plus additional damage is noticeable.
Justicar (5): Damage & Capacity, Power Damage
-Five points is all you need to max your Power Damage bonus. The Weight Capacity you get at rank 4 is a nice perk as well.
-I did not take the Rank 6 Pistols perk (-30% weight) because with my Carnifex VI I currently have +188% Power Recharge Speed. While +200% is ideal, a higher rank Carnifex will weigh less and in the meantime the 12% difference is a fraction of a second.
Fitness (3)
-I find 25% Health and Shields and 35% Melee far more useful than 10% weapon damage from getting Rank 6 Justicar (and as mentioned, the -30% weight is unnecessary with a high-level Carnifex). It's true that you'll mostly be on the back lines and this is a bit of a preference, but there have been several times where I've lost shields and taken a few hits only to survive by a sliver of my health. If you rarely find yourself in this situation, you may just choose to drop these points altogether, but it has saved my skin enough for me to prefer the extra survivability.
-If you find you have problems surviving, you can go Justicar 4 and Fitness 4 for the extra health boost, but I personally prefer the extra Power Damage from this particular 5/3 split.
Hopefully my suggestions are helpful and feel free to comment.
Modifié par Rehwyn, 14 mars 2012 - 11:26 .
#48
Posté 15 mars 2012 - 12:29
Rehwyn wrote...
My personal preferences and the reasoning behind them:
First, you want 6 points in Stasis, Warp, and Throw. Stasis is your bread and butter, but after quite a bit of testing, I've found that I severely gimp my versatility if I just max Stasis + Warp or Throw. Moreover, the full Warp + Throw combo does a significant amount of damage through the detonation, particularly helping on big targets like Banshees, Brutes, Atlases, etc. It is not uncommon for me to take out weaker targets near a big one simply by spam detonations.
Statis (6): Strength, Recharge Speed, Bubble
-Duration vs Strength is a bit of a personal preference, but the ability to dispatch Phantoms and the like for longer is nice and I almost ALWAYS find myself recasting Stasis before the bubble expires, making the further duration mostly useless.
-Recharge is superior compared to a 30% chance for faster detonation combos, especially with the increased base recharge time now. It is reliable as opposed to random.
-If you don't have Bubble you're doing it wrong.
Warp (6): Detonate, Expose, Pierce
-Detonate, because you primarily have Warp for detonations anyways, not the single-target damage it does. Also, it has been confirmed that the 50% boost from Throw stacks with the one from Warp for even bigger, stronger detonations.
-Expose, because it increases subsequent force and weapon spam from the whole team on big targets you're taking down. Again, the single-target warp damage is not the purpose, and the 10 second base duration is way more than enough on anything.
-Pierce, because my recharge speed would go from 2.5s to 2.2s with Recharge Speed, hardly a very noticeable change. It is hard to know for sure, but if the 25% additional Armor weakening works as advertised, that's even more team support on big armored stuff. If the armor weakening isn't that effective, Recharge Speed might end up being more useful after all due to faster detonations. This one requires a bit more testing for me to really decide.
Throw (6): Radius, Detonate, Force & Damage
-Radius, because on Gold few things will truly be that affected by the increased Force, especially large enemies. Radius makes it easier to hit something you want to detonate, especially since it's pretty common to accidentally target the random dude standing besides the target you just hit with Warp. It also helps provide a little more CC on weakling swarms when you can't afford to recast Stasis (such as it holding a Phantom while Troopers flank another side).
-Detonate, same reasons as for Warp. Moreover, the recharge speed of my Throw is 1.28 seconds. By the time Throw has hit the target and the detonation has happened, it's usually recharged by then already.
-Force & Damage, again because the recharge speed is already so short and the 50% force boost plus additional damage is noticeable.
Justicar (5): Damage & Capacity, Power Damage
-Five points is all you need to max your Power Damage bonus. The Weight Capacity you get at rank 4 is a nice perk as well.
-I did not take the Rank 6 Pistols perk (-30% weight) because with my Carnifex VI I currently have +188% Power Recharge Speed. While +200% is ideal, a higher rank Carnifex will weigh less and in the meantime the 12% difference is a fraction of a second.
Fitness (3)
-I find 25% Health and Shields and 35% Melee far more useful than 10% weapon damage from getting Rank 6 Justicar (and as mentioned, the -30% weight is unnecessary with a high-level Carnifex). It's true that you'll mostly be on the back lines and this is a bit of a preference, but there have been several times where I've lost shields and taken a few hits only to survive by a sliver of my health. If you rarely find yourself in this situation, you may just choose to drop these points altogether, but it has saved my skin enough for me to prefer the extra survivability.
-If you find you have problems surviving, you can go Justicar 4 and Fitness 4 for the extra health boost, but I personally prefer the extra Power Damage from this particular 5/3 split.
Hopefully my suggestions are helpful and feel free to comment.
thanks. I'm gonna use my bonus power reset. Messed up my asari adept the first time.
#49
Posté 15 mars 2012 - 01:05
#50
Posté 15 mars 2012 - 01:17
EvilDeity wrote...
A thought out and well written write up Rehwyn. Pierce or Recharge Speed for Warp is the big decision for me, it's really hard to say which is better.
Same, I'm going with recharge. every second counts





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