Asari Adept gold run builds
#51
Guest_Ashley Foster_*
Posté 15 mars 2012 - 06:04
Guest_Ashley Foster_*
#52
Posté 15 mars 2012 - 12:07
canadianvandal wrote...
EvilDeity wrote...
A thought out and well written write up Rehwyn. Pierce or Recharge Speed for Warp is the big decision for me, it's really hard to say which is better.
Same, I'm going with recharge. every second counts
Or in this case, 0.2 seconds
#53
Posté 15 mars 2012 - 01:46
Ashley Foster wrote...
Best character I've tried so far was the Asari Vanguard, I'm maxed the biotic charge focused on the damage not the impact radius and i got the Stasis Bubble picked 150% damage to targets inside it... The thing i tried and made the Asari far better than the human vanguard is the Asari was the heavy melee its amazing after the biotic charge just use her heavy melee between multiple targets I got in fitness Martial artist for 75% more melee damage...I usually go in with the shotgun only pistol doesn't work very good with this build.
On goldd/silver is asari heavy meele useless i think. Yes u dont loose armor and it got good dmg aoe also.. but it takes too much time to activate and after casting heavy meele it takes 1-2sec to move again this means they can easily kill u.
#54
Posté 15 mars 2012 - 04:37
Just don't charge insanely all the time.. you have bubble use it.
Heavy melee charge is for when you want to bring down a target or group quickly.
Silver with any build is a lot tougher, but the constant shield regen + major damage makes you great if playing with the team.
#55
Posté 16 mars 2012 - 12:03
and same for the other option of lvl 5. weakening the target for weapon and power damage. Will this affect the damage dealt by biotic detonations?
Modifié par theSatirist, 16 mars 2012 - 12:06 .
#56
Posté 17 mars 2012 - 01:22
#57
Posté 17 mars 2012 - 01:25
joeyaoritual26 wrote...
I have the same question as Satirist. My gut feeling is that Lasting Damage only affects warp damage but Expose increases subsequent biotic explosion damage. Can anyone verify this?
The damage of the combo explosion depends on the rank of the detonator
power, not the stats of the power. The rank of the power that set up the
combo also matters. So if you combine a rank 6 Pull with a rank 6
Throw, you will get maximum combo damage. Whether you use Throw or Warp
to detonate doesn't really matter, except when that power has special
upgrades to increase the damage of combos. Even if Warp, by default,
does more damage than Throw on a regular impact, this does not affect
how much damage is done on power combos - only the rank of the power
matters.
This applies for the other combos as well. Using a rank 6
Incinerate to set up a fire combo and detonating with a rank 6 Throw
will cause maximum damage. Using a rank 1 Incinerate with a rank 6 Throw
does the same damage as using a rank 6 Incinerate followed by a rank 1
Throw, which is less than having max rank in both powers.
Does this help?
#58
Posté 17 mars 2012 - 01:28
joeyaoritual26 wrote...
I have the same question as Satirist. My gut feeling is that Lasting Damage only affects warp damage but Expose increases subsequent biotic explosion damage. Can anyone verify this?
I'm pretty sure that is the case.
What I'm really interesed in is how the "weaken armored targets by an additional 25%" aspect of warp's rank 6 Pierce upgrade really works and how (if at all) it relates to biotic combos.
#59
Posté 17 mars 2012 - 01:52
Some people don't seem to understand that while biotic explosions are powerful by yourself they are even better with teamwork. An asari adept can't even take full advantage of stasis when you are setting up warp+throw combos yourself. There is no NEED to make warp rank 6 if you want max team efficiency with max strength explosions.
Modifié par woah_geez, 17 mars 2012 - 02:02 .
#60
Posté 17 mars 2012 - 01:55
zero relation, biotic explosions are not power damage, its some sort of normalized damage and the only thing that effects it are:EvilDeity wrote...
joeyaoritual26 wrote...
I have the same question as Satirist. My gut feeling is that Lasting Damage only affects warp damage but Expose increases subsequent biotic explosion damage. Can anyone verify this?
I'm pretty sure that is the case.
What I'm really interesed in is how the "weaken armored targets by an additional 25%" aspect of warp's rank 6 Pierce upgrade really works and how (if at all) it relates to biotic combos.
ability rank, rank 6 abilites make stronger explosions than rank 5
detonate skill on one ability +50% damage, detonate skill on both abilites +100% damage
challenge rank, more damage on gold than silver
#61
Posté 19 mars 2012 - 01:14
And against reapers you dont want any points in it.
And if you have adept teamates then you just spam warp....
#62
Guest_Air Quotes_*
Posté 19 mars 2012 - 01:29
Guest_Air Quotes_*
R1cky Da Man 19 wrote...
My understanding is that stasis is only really effective vs cerberus.
And against reapers you dont want any points in it.
And if you have adept teamates then you just spam warp....
You can stasis bubble an entire army of Canibbals and Marauders, while you focus fire on that banshee, brute or ravager.
#63
Posté 19 mars 2012 - 02:32
Stasis 6 - Stasis Strength, Recharge Speed, Stasis Bubble
Warp 6 - Detonate, Lasting Damage, Pierce
Throw 6 - Force, Detonate, Force and Damage
Asari Justicar 5 - Damage and Capacity, Power Damage
Fitness 3
Stasis 6 for obvious reasons. Warp and Throw ranked up to 6 make biotic explosions devastating. I can't count how many times I've saved teammates from Banshee grabs with a Warp-Throw combo. When I had 5 points in Warp, it wouldn't happen nearly as often. With a decently ranked pistol, there's no need to do the last rank of Asari Justicar. Since the only other skill is Fitness, throw the remaining 6 points in there for a small shield boost.
#64
Posté 19 mars 2012 - 02:34
Modifié par Kopikatsu, 19 mars 2012 - 02:36 .
#65
Posté 26 mars 2012 - 09:37
Link: http://me3multiplayer.com
Modifié par Lucien Midnight, 26 mars 2012 - 09:37 .
#66
Posté 27 mars 2012 - 12:40
Lucien Midnight wrote...
I have 5 Asari Adept builds complete with all rank choices, weapon suggestions, and strategy guides on my website. If you have any questions or need help, just comment on a build and I or another user will get back to you asap!
Link: http://me3multiplayer.com
In all builds is Throw rank 4 Force u think thats so good? I think for Gold is better the aoe *,*
#67
Posté 27 mars 2012 - 02:30
#68
Posté 27 mars 2012 - 02:39
Lumicko wrote...
Lucien Midnight wrote...
I have 5 Asari Adept builds complete with all rank choices, weapon suggestions, and strategy guides on my website. If you have any questions or need help, just comment on a build and I or another user will get back to you asap!
Link: http://me3multiplayer.com
In all builds is Throw rank 4 Force u think thats so good? I think for Gold is better the aoe *,*
I think it's useful cos if you're lucky you can kill cannibals/assault troopers/geth troopers with one throw.
#69
Posté 27 mars 2012 - 05:24
#70
Posté 27 mars 2012 - 07:03
December Man wrote...
About Warp, which power I should choose for optimal performance - Damage or Detonate? Lasting Damage or Expose? Pierce or Recharge Speed?
And Throw - Detonate or Recharge Combo?
General Priority of Combo Powers (Warp, Throw, Reave, Pull, Cryo Blast, Incinerate, etc.):
Detonate/Combo damage bonus
Armor/Barrier/Shield damage bonus
Damage bonus
Expose damage bonus (affected target takes more damage)
Area of Effect (nearby targets are hit)
Cooldown
Duration
Keep in mind that most combos don't kill outright unless you have most or all of your class skills (Adept/Justicar/Quarian Engineer) spent on power damage, as well as maxed out combo skills.
Modifié par TurianRebels, 27 mars 2012 - 07:06 .
#71
Posté 27 mars 2012 - 07:04
Lumicko wrote...
Does the Warp rank 6 Piercing increase dmg of biotic explosion?
Yes, it allows you to kill a Brute in 2 combos or a Banshee in 3 on Bronze, with maxed damage skills as Asari.
#72
Posté 27 mars 2012 - 07:07
#73
Posté 27 mars 2012 - 07:08
If you're doing things solo you can do just fine but just remember they're pretty damn squishy compared to others.
Also Warp > Stasis.
Stasis: 3
Warp: 6 (Detonate, Expose, Recharge Speed)
Throw: 6 (Force, Detonate, Force & Damage) (instead of Detonate I switch out for the explosion reset timer if I'm playing with a coordinator)
Asari Justicar: 5 (Damage & Capacity, Power Damage) (you're doing dmg with your powers not with your gun)
Fitness: 6 (Durability, Shield Recharge, Fitness Expert)
#74
Posté 27 mars 2012 - 07:11





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