Mass effect's emotional core was built on character interaction and ultimately not saving the galaxy. Sure your big objective was to defeat the reapers, but like life, the emotional core was built in the relationships you developed. The ending dismissed much of this in favor of 3 generalized endings that give no closure to what happened to the people the player cared about.
What if the ending gave you the ability to talk to the survivors whether Shepard lived or died? What if after the credits rolled you could travel around the world and see your crew or hear an emotional, inspiring story of how they gave their life?
It would answer the question of who survived? How did my squad mates get back to the Normandy? How did joker crash on earth after trying to outrun a mass relay explosion. What's the state of my love interest? Was every ship in space wiped out or destroyed like the Normandy?
If Shepard dies this would still work because we could have a randomly generated character doing humanitarian missions. This would be the POV that would allow us to ask the crew about everything and it would stay true to what made mass effect great for so many people, learning and storytelling through character driven conversation, and after you've talked to everyone you could cut to a final clip of some kind.
Humanitarian Mission ending
Débuté par
SweetJeeba
, mars 11 2012 01:50
#1
Posté 11 mars 2012 - 01:50





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