I mean, it's cool and all, but compared to some other missions, their design, dynamic and so on, don't you feel it falls a lil' bit short? Don't get me wrong, I do love the endings, but the mission itself - the shooting part, the textures, all those "empty spaces" that should have been (in my opinion) filled with stuff just for your aesthetic pleasure, it all makes me think that somebody got lazy.
Or is it just me? :/
Is it just me or was the final mission a bit rushed designwise? (no spoilers)
Débuté par
przemichal
, mars 11 2012 01:55
#1
Posté 11 mars 2012 - 01:55





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