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Impossible to get enough EMS without multiplayer - No spoilers


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#51
chengthao

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it did more than that . . . MP also meant SP content had to be removed to make room for it, corners were cut, stories were removed, dialogue autoed, all this is clear and i blame the MP, had it not been incorporated, its pretty obvious that the SP experience would've been better, the disc space that MP took up would've been put torwrds a more conclusive ending, more choice impact . . . but EA wanted the CoD crowd and was willing to sacrifice an outstanding SP experience for a "meh" MP (its not bad, but its not good, too repeatitive)

#52
HairyMadDog1010

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Forsythia wrote...

Azazel005 wrote...

So people are finding much the same as I am then? I have fairly extensive playthrough's I was able to get my strength into the vicinity of about 3800 which is still a touch short of the 'best' endings from what I understand. I don't think I missed much in any of the three games in question and while I suppose I can consider playing multiplayer I'd rather not.

It's fairly ...disappointing. Has anyone seen a 5000+ in single player alone? (so 10k with 50% readiness)


I'm in the same boat, I think I've maybe missed one sidequest, but did everything else, and scanned every bloody planet. Then read what Jarret says in the sticky:



You can maximize your EMS just by collecting War Assets in the single-player game. There is a certain threshhold of these you would need to exceed (I can't get too specific) but I can tell you there are MORE than the required amount that can be gathered in the single-player campaign.


If there's more, BioWare, please tell me because 5000 seems to be the EMS we need to get the 'best' ending. It's impossible to gather these points.


It's 4000 but you have to paragon TIM at every turn.

#53
HairyMadDog1010

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chengthao wrote...

it did more than that . . . MP also meant SP content had to be removed to make room for it, corners were cut, stories were removed, dialogue autoed, all this is clear and i blame the MP, had it not been incorporated, its pretty obvious that the SP experience would've been better, the disc space that MP took up would've been put torwrds a more conclusive ending, more choice impact . . . but EA wanted the CoD crowd and was willing to sacrifice an outstanding SP experience for a "meh" MP (its not bad, but its not good, too repeatitive)

 
This game plays nothing like COD, most people i have met in multiplayer are die hard mass effect fans.

#54
jeweledleah

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Icinix wrote..

I don't think its 4000 or 5000 effective war assets required - just 4000 or 5000 actual war assets. The readiness was definitely at 50% and the total was a little over 7000. Effective number was around 3500 - and yes, fulfilled the spoiler bit too.

Important to note that although it may only be cosmetic - the green bar was maxed out despite only being effectve 3500.


yes.  it is.  unless you are telling me that my game is that bugged.  I had 3600 in war assets before the final assault.  I didn't get master and commander.  I didn't get the extra cutscene (and the cutscene I'm talking about is NOT the one you get after credits - there's a different cutscene you get, only with one of the endings though - i'll give you a hint, the red one).

you need 4000 EMS to get it. 5000 if you fail the final persuasion check.

#55
Veneke

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This is absurd.

Whatever about bugs in importing, save games, day 1 DLC etc. which is all pretty bad, the fact that it appears to be effectively impossible to achieve the full ending without paying more for multiplayer (or potentially DLC) is simply ridiculous.

Is it possible to mod the EMS/Readiness number to 100% so that we don't have to play multiplayer?

#56
Tietj

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Icinix wrote...

jeweledleah wrote...

Icinix wrote...

Azazel005 wrote...

So people are finding much the same as I am then? I have fairly extensive playthrough's I was able to get my strength into the vicinity of about 3800 which is still a touch short of the 'best' endings from what I understand. I don't think I missed much in any of the three games in question and while I suppose I can consider playing multiplayer I'd rather not.

It's fairly ...disappointing. Has anyone seen a 5000+ in single player alone? (so 10k with 50% readiness)


5000 effective war assets in SP is not possible at this stage.

It may be possible with future DLC however.

That said - I also don't think its needed. Saw the 'best' ending with war assets just over 7000 giving effective value around 3500 or something.


you coudln't have seen the "best" ending with these assets.  the extra cutscene for the best ending, requires 4000 (or 5000 if you didn't fulfill a certain "spoiler" requirement)


I don't think its 4000 or 5000 effective war assets required - just 4000 or 5000 actual war assets. The readiness was definitely at 50% and the total was a little over 7000. Effective number was around 3500 - and yes, fulfilled the spoiler bit too.

Important to note that although it may only be cosmetic - the green bar was maxed out despite only being effectve 3500.

Are we talking about the same "best" ending?  There's a lot of confusion around here as to what that means.  The one we're talking about is an extra scene added to the "red" ending only, not the "stargazer" scene and not the "green" ending.

#57
jeweledleah

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Veneke wrote...

This is absurd.

Whatever about bugs in importing, save games, day 1 DLC etc. which is all pretty bad, the fact that it appears to be effectively impossible to achieve the full ending without paying more for multiplayer (or potentially DLC) is simply ridiculous.

Is it possible to mod the EMS/Readiness number to 100% so that we don't have to play multiplayer?


as far as I know - no.  however, it is possible to mod some of the specific war assets to give you more points then what they originaly do.  for instance, a former aquaintance that gives you 25 points, can be modded to give you 1000 (or whatever) points instead.  has to be done BEFORE you aquire them.  as far as I know.  you'll have to google how though, I didn't save the links and I'm too annoyed with ME3 at the moment to do more then rant about it.

#58
Icinix

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jeweledleah wrote...

Icinix wrote..

I don't think its 4000 or 5000 effective war assets required - just 4000 or 5000 actual war assets. The readiness was definitely at 50% and the total was a little over 7000. Effective number was around 3500 - and yes, fulfilled the spoiler bit too.

Important to note that although it may only be cosmetic - the green bar was maxed out despite only being effectve 3500.


yes.  it is.  unless you are telling me that my game is that bugged.  I had 3600 in war assets before the final assault.  I didn't get master and commander.  I didn't get the extra cutscene (and the cutscene I'm talking about is NOT the one you get after credits - there's a different cutscene you get, only with one of the endings though - i'll give you a hint, the red one).

you need 4000 EMS to get it. 5000 if you fail the final persuasion check.


Yes - the scene that played was - lets call it "Deep breath."

And it was red ending - final persuasion check all good .

It was for all purposes the top tier ending that requires the highest level of war assets with only 50% readiness.

The game guide says 5000 war assets, but it doesn't say that it requies effective war assets. Just war assets. In this case, the effective war assets of 3500 got it.

So either one of our games is bugged - OR - there is another requirement met at a different point in the game.

#59
NeecHMonkeY

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Not sure what I'm doing right but mine is currently on 4950 (give or take) and I haven't started the priority mission on Rannoch yet and have only played MP once, taking my GR up to 55% (which I think has dropped back down to 50% in the past few days).

First playthrough on Xbox with a Shepard imported from ME and ME2.

#60
hitorihanzo

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At this point, I don't really care. This seems to BioWare's MO: Make a great game, but include something so abysmally stupid that it defies comprehension. I blame in on them being Canadian- not enough sun in that country (JK). But in all seriousness, they have proven to me that they are incapable of NOT screwing up. I'm actually angry that they tied the EMS feature to multiplayer because it punishes the people that are not ABLE to play online. What are these people thinking about?

#61
MassStorm

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Someone need to create asap a mod to either artificially modify the galactic readiness level or to modify the numbers provided by war assets.

#62
SSJ5

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I did everything possible and still fell about 500-600 points short of a "good" ending. I am very disappointed.

#63
chengthao

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HairyMadDog1010 wrote...

chengthao wrote...

it did more than that . . . MP also meant SP content had to be removed to make room for it, corners were cut, stories were removed, dialogue autoed, all this is clear and i blame the MP, had it not been incorporated, its pretty obvious that the SP experience would've been better, the disc space that MP took up would've been put torwrds a more conclusive ending, more choice impact . . . but EA wanted the CoD crowd and was willing to sacrifice an outstanding SP experience for a "meh" MP (its not bad, but its not good, too repeatitive)

 
This game plays nothing like COD, most people i have met in multiplayer are die hard mass effect fans.


just b/c it plays nothing like COD doesn't mean EA doesn't want their money, EA sees ppl in only two lights, either your a customer or your a pirate, they see Activion's sales number for COD and they have orgasms, they want that kind of money and the only way to get it is with a MP (in their eyes), so they strong arm BW into implementing MP

thats why after Skyrim's success, EA states that they will make DA3 like Skyrim b/c they now want that money

http://www.gamespot....-skyrim-6347939

#64
TheSeventhJedi

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maxulic wrote...

You gain 3% of galactic readiness for every won match, that's 17 matches to go from 50% to 100%. It's about 4 hours of Bronze runs, then you just need to run one match every day to keep it at 100%, are you telling me that you can't spread 17 matches during your whole SP campaign?!


No, we're telling you we shouldn't HAVE to.

#65
Tietj

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NeecHMonkeY wrote...

Not sure what I'm doing right but mine is currently on 4950 (give or take) and I haven't started the priority mission on Rannoch yet and have only played MP once, taking my GR up to 55% (which I think has dropped back down to 50% in the past few days).

First playthrough on Xbox with a Shepard imported from ME and ME2.

I'm positive you're talking about something different.  We're talking about the Effective Military Strength, not the total. It's the EMS that matters.

#66
HairyMadDog1010

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There is also the option of playing the smart phone apps. It is only on apple right now but will be moving to android to.

Modifié par HairyMadDog1010, 11 mars 2012 - 04:09 .


#67
submarinex1

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http://social.biowar...3/index/9665384


enough said.

#68
MassStorm

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submarinex1 wrote...

http://social.biowar...3/index/9665384


enough said.


This is obviously a lie. Then we should expect an exact clarification on HOW to get the "best" ending without MP

Modifié par MassStorm, 11 mars 2012 - 04:13 .


#69
Unato

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i think BW's post is ambiguous enough, what is the best ending? is that not for the player to decide?

regardless sadly I don't think BW condones modding for anyone to risk their account getting banned. suffice to say what I've done to my game cannot be said on any BSN forum.

there's a post on said topic in the spoilers forum

http://social.biowar.../index/9693363 

Modifié par Unato, 11 mars 2012 - 04:13 .


#70
Tietj

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submarinex1 wrote...

http://social.biowar...3/index/9665384


enough said.

We've seen it.  Not enough said.  It's wrong, or at least misleading.  Although if someone figures out how to get the extra scene at 3500 EMS points, I will gladly eat my words.  Most of them, anyway, I'm still disappointed in part of the game (most of it was amazing though).

#71
dreman9999

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They said choice mattered.... I guess when they put it to practice with the fate of the lives of the universe....They where right.

#72
AlanC9

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jeweledleah wrote...


you coudln't have seen the "best" ending with these assets.  the extra cutscene for the best ending, requires 4000 (or 5000 if you didn't fulfill a certain "spoiler" requirement)


So this fuss is all about an extra cutscene?

#73
dreman9999

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MassStorm wrote...

submarinex1 wrote...

http://social.biowar...3/index/9665384


enough said.


This is obviously a lie. Then we should expect an exact clarification on HOW to get the "best" ending without MP

How is it not clear. Make the right Choices in ME1 and 2, and get war assits.

#74
Iryoku

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Actually, you are fighting a war against the reapers which are supposed to be extremely powerful. When you think about the story/background, getting the best result without enough military strength gained through diplomacy sounds silly.

You can destroy another specie and still get away with it by playing multiplayer. It's a luxury, not a limitation, from my point of view.

#75
CReaper210

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I'll see. I have 3800 EMS and I'm on the Geth/Quarian missions. Completed EVERY sidequest I have gotten so far and staying away from the priority missions until I'm done with all of them. Haven't played ANY multiplayer yet.

Modifié par CReaper210, 11 mars 2012 - 04:29 .