Modifié par Fenrisfil, 13 mars 2012 - 07:59 .
Impossible to get enough EMS without multiplayer - No spoilers
#751
Posté 13 mars 2012 - 07:58
#752
Posté 13 mars 2012 - 08:00
#753
Posté 13 mars 2012 - 08:00
#754
Posté 13 mars 2012 - 08:02
#755
Posté 13 mars 2012 - 08:05
KBomb wrote...
And for the ones who keep insisting MP is no big deal: MP is simply not a solution for some. Some do not have internet access, some do not have XBL and some do not have time. I fall into the latter. I don't mind playing MP once in a while because I want to, but between work and social life—when I schedule time to play a game, I want it to be SP, you know--what I play ME for. Since MP GR decreases over time, if you have more than one character, you'd have to play it regularly or the effort would be moot.
More importantly, BioWare has officially stated claimed the "best ending" attainable entirely through singe-player actions. This claim was made prior to release and has been repeated post-release. With available data, one of the following must be accurate:
1) A method for attaining an excess of 8000 Total Military Strength exists but has not yet been discovered due to military strength points being awarded by a means not uncovered in the examined game configuration files, not addressed by any available strategy guide and not yet reported by any player who may have discovered it at this time.
2) A programming error has resulted in an inability to obtain the intended maximum Total Military Strength, due to an error in awarding assets or due to an error in strength assigned to one or more assets.
3) BioWare developers intentionally lied to the public. Either the individuals who directly issued the claims to the public lied, or developers in the know allowed misinformed spokespersons to issue false claims.
If the third possibility is the correct reason for this discussion, then the requirement of playing multiplayer to attain the best possible ending is a "big deal" regardless of the ease by which multiplayer may be accessed: consumers were willfully mislead regarding a purchased product.
If the second possibility is the correct reason for this discussion, then consumers have been sold a defective product, and the developers bear responsibility for taking corrective action to repair this defect.
I await evidence that the first possibility is the correct reason for this discussion.
#756
Posté 13 mars 2012 - 08:08
Modifié par _symphony, 13 mars 2012 - 08:12 .
#757
Posté 13 mars 2012 - 08:10
#758
Posté 13 mars 2012 - 08:15
Nitblade wrote...
THIS tying up of the Readiness to the multiplayer is THE WORST DECISION EVER, it's a slap to us.
I am NOT gonna pay for XBox live to get the MP to work for this. I bought Mass Effect because it's the best RPG story ever, Why o Why do you need to kick me repeatedly for not liking multiplayer on consoles.
BW you seriously let us down here
I'm with you on this!
#759
Posté 13 mars 2012 - 08:34
Re-checking...
#760
Posté 13 mars 2012 - 08:41
Also, the idea that all of our choices would have consequences was cool, and played out during the game (ME3) but the ending does leave a little to be desired. I was picturing my Shephard retiring to a lonely planet on a beach with Liara.... But maybe I'm just silly....
Clearly Garius should have done more calibrations....
Modifié par Rasputin, 13 mars 2012 - 08:42 .
#761
Posté 13 mars 2012 - 08:48
fully searching all of ME3's systems for assets, playing LotSB (forgot
that the first save I had ready was set before
it came out), and making some decisions in ME3 that turned out to have
negative consequences for war assets. I was rather surprised actually, at just how little information even the Collector's Edition game guide had in this area. They didn't even provide a list of war assets and their value, much less do something with Bioware like figure out how to chart ME1/ME2 decisions to effect on war assets in ME3. Too much to ask for , I expect.
In looking at the descriptions of the actual assets (and ESPECIALLY their updates), and listening to comments in the game regarding those assets, everything from major events in ME1/ME2 to incredibly minor events have an affect on your war assets, both positive and negative. As an example, taking a side in an innocuouss conversation between two C-Sec officers at the Citadel can negatively effect the Citadel war asset. I'm also thinking the way I chosse in some of the big decisions in previous games (dealing with the Rachni, rewriting the Geth) might also have had more negative than positive effects.
My gut instinct is that it is possible to get enough war assets for the perfect ending without touching multiplayer. It will take a somewhat herculean effort of doing every quest, finding every item, and most importantly making the most strategically advantageous decisions from the start of ME1 to the end of ME3, including all the available DLC packs. Again, no evidence, but I believe that is why they are playing coy with saying "it is possible" but providing no detail beyond that...as in proving what level of effort it would take they would inadvertently lend credence to the position that MP has a noticeable impact on the SP.
#762
Posté 13 mars 2012 - 08:52
People who enjoy multi-player can slide right trough single-player with not much thought and get the best ending.
Long time fans who enjoy exploring, like the RPG aspect and do all the sidequests are out of luck unless they play multiplayer?
Well played
Modifié par Gebut, 13 mars 2012 - 08:53 .
#763
Posté 13 mars 2012 - 09:05
#764
Posté 13 mars 2012 - 09:09
hard-case wrote...
I managed to geet 7400+ on my first playthrough with an ME1-ME-2 imported save, and that is without
fully searching all of ME3's systems for assets, playing LotSB (forgot
that the first save I had ready was set before
it came out), and making some decisions in ME3 that turned out to have
negative consequences for war assets. I was rather surprised actually, at just how little information even the Collector's Edition game guide had in this area. They didn't even provide a list of war assets and their value, much less do something with Bioware like figure out how to chart ME1/ME2 decisions to effect on war assets in ME3. Too much to ask for , I expect.
In looking at the descriptions of the actual assets (and ESPECIALLY their updates), and listening to comments in the game regarding those assets, everything from major events in ME1/ME2 to incredibly minor events have an affect on your war assets, both positive and negative. As an example, taking a side in an innocuouss conversation between two C-Sec officers at the Citadel can negatively effect the Citadel war asset. I'm also thinking the way I chosse in some of the big decisions in previous games (dealing with the Rachni, rewriting the Geth) might also have had more negative than positive effects.
My gut instinct is that it is possible to get enough war assets for the perfect ending without touching multiplayer. It will take a somewhat herculean effort of doing every quest, finding every item, and most importantly making the most strategically advantageous decisions from the start of ME1 to the end of ME3, including all the available DLC packs. Again, no evidence, but I believe that is why they are playing coy with saying "it is possible" but providing no detail beyond that...as in proving what level of effort it would take they would inadvertently lend credence to the position that MP has a noticeable impact on the SP.
Oh, I'm sure this is correct. But it wouldn't be 'our own story' anymore if we need to follow a guide for THREE games just to get the best outcome.
#765
Posté 13 mars 2012 - 09:11
Gebut wrote...
So let me get this straight.
People who enjoy multi-player can slide right trough single-player with not much thought and get the best ending.
Long time fans who enjoy exploring, like the RPG aspect and do all the sidequests are out of luck unless they play multiplayer?
Well played
Yes, pretty much. As long as you enjoy/have enough patience to shoot the same waves of enemies on six very small maps for hours, you can skip both previous games, all sidequests, forget scanning, make ythe crappiest decisions possible still get your Shepard to live.
#766
Posté 13 mars 2012 - 09:12
#767
Posté 13 mars 2012 - 09:15
It's not, the game simply doesn't contain enought war assests for that(that aren't incompatible with each other), a link to the full list of all war assest and their values is in one of the resent pages.hard-case wrote...
My gut instinct is that it is possible to get enough war assets for the perfect ending without touching multiplayer.
And that list is straight from the games files, so it's really is the full list.
Thats most definedly isn't the case, i'm pretty sure you will be hard pressed to find even 6000(witch turns to 3000EMS) points worth of war assets with no import, as there are literally tons of assets that are imposible to get with default choises.Tietj wrote...
Incidentally, I heard somewhere that
beginning a new game, as opposed to importing, would allow us to achieve
the 4000 points because the decisions made for you were all the "right"
ones.
Modifié par Torguemada, 13 mars 2012 - 09:19 .
#768
Posté 13 mars 2012 - 09:38
#769
Posté 13 mars 2012 - 09:40
I tried to get it some main stream attention but nothing. Maybe more people need to send it in? or they're just too busy complaining how bad the endings actually are.
Modifié par CmonCmon, 13 mars 2012 - 09:41 .
#770
Posté 13 mars 2012 - 09:47
hard-case wrote...
I managed to geet 7400+ on my first playthrough with an ME1-ME-2 imported save, and that is without
fully searching all of ME3's systems for assets, playing LotSB (forgot
that the first save I had ready was set before
it came out), and making some decisions in ME3 that turned out to have
negative consequences for war assets. I was rather surprised actually, at just how little information even the Collector's Edition game guide had in this area. They didn't even provide a list of war assets and their value, much less do something with Bioware like figure out how to chart ME1/ME2 decisions to effect on war assets in ME3. Too much to ask for , I expect.
In looking at the descriptions of the actual assets (and ESPECIALLY their updates), and listening to comments in the game regarding those assets, everything from major events in ME1/ME2 to incredibly minor events have an affect on your war assets, both positive and negative. As an example, taking a side in an innocuouss conversation between two C-Sec officers at the Citadel can negatively effect the Citadel war asset. I'm also thinking the way I chosse in some of the big decisions in previous games (dealing with the Rachni, rewriting the Geth) might also have had more negative than positive effects.
My gut instinct is that it is possible to get enough war assets for the perfect ending without touching multiplayer. It will take a somewhat herculean effort of doing every quest, finding every item, and most importantly making the most strategically advantageous decisions from the start of ME1 to the end of ME3, including all the available DLC packs. Again, no evidence, but I believe that is why they are playing coy with saying "it is possible" but providing no detail beyond that...as in proving what level of effort it would take they would inadvertently lend credence to the position that MP has a noticeable impact on the SP.
You got 7,400 EMS without MP? Or are you confusing it with your Total Military Strength? Would you mind providing a screenshot of your War Assets page so that I might see the breakdown?
#771
Posté 13 mars 2012 - 09:52
If that's the case, then yes, though you do have to work hard to achieve it and would be much better off if you used an ME 1/2 import, if Synergy is what they all alluded to in the PR, then I guess it is possible to get the best ending. It's kind of a low down thing to do, IMO of course, but...
#772
Posté 13 mars 2012 - 09:53
#773
Posté 13 mars 2012 - 09:56
KBomb wrote...
You got 7,400 EMS without MP? Or are you confusing it with your Total Military Strength? Would you mind providing a screenshot of your War Assets page so that I might see the breakdown?
Since the (theoretical) total possible EMS is 5000 - ie. 10000 TMS, you have the answer to your question right there...
#774
Posté 13 mars 2012 - 10:01
Guess I'll have to MP my readyness to 75%-ish before I can continue playing SP.
And here I thought MP was volontary...
Really not looking forward to having to MP every time I want to replay the game.
Ps. I enjoy MP, but I'd rather finish my first playthrough first
Modifié par Tony77A, 13 mars 2012 - 10:02 .
#775
Guest_The PLC_*
Posté 13 mars 2012 - 10:01
Guest_The PLC_*





Retour en haut





