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Impossible to get enough EMS without multiplayer - No spoilers


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#876
OdanUrr

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Sarevok Synder wrote...

OdanUrr wrote...

I've had a chance to look at the Coalesced and, to be honest, your choices in ME1 and ME2 really have an impact in ME3. Unfortunately, said impact is usually tied up in war assets and relegated to a codex entry, but if you take the time to read them you'll see that saving the Destiny Ascension in ME1 will gain you their support in ME3, but Alliance Forces will be diminished as a result of that decision. Pretty neat all in all.


How is having all our decisions condensed into meaningless points which have little to no effect on the preset endings, pretty neat?


All I'm saying is they impact, for better or worse, your total war assets. Whether your EMS score has a large or small impact on the endings themselves is a different subject altogether. Plus, if you'd read the entirety of my post, you'd know I did say it was unfortunate that our decisions are tied up in war assets that are nothing more than a codex entry. What most of our decisions lack is proper exposition.

Furthermore, the side quests in ME3 could do with a better delivery system than a mere scan-fetch, perhaps something similar to the N7 missions in ME2. These could, in turn, be delivered to us by "war coordinators" or liaisons from different species (not necessarily all of them) aboard the Normandy, turning the SR2 into the hub of the war effort against the Reapers. You know, have it populated, frantic with activity, with Asari, Krogan, Turian, Drell, Salarian, etc., checking on their own fleets and troops and reporting to Shepard.

Plus, visiting the Project installations would be nice too, getting to see assets there, chatting with them, etc.

EDIT: Back on topic, my best calculated WA is 7818, making it 3909 EMS.

Modifié par OdanUrr, 14 mars 2012 - 01:25 .


#877
CmonCmon

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sweetie wrote...

Unato wrote...

 it's nice to see some people come in and go blah blah you are wrong without actually backing up their statement with maths

anyway carry on arguging and duely ignoring this post

this is my random injection to state that I've added a second sheet into the spreedsheet that contains the list sorted by GUI ID, soon to be modified to their actualy UI Name (Krogan, Alliance Geth etc). As I said last night, I checked Asari, Geth, Quarian and Ex Cerb and they all line up. As far as I can see the c.bin isn't lying and there's no hidden asset, magical hand waving score added etc

THIS LINK CONTAINS SPOILERS

https://docs.google....MHVkLXVkTGIyenc 

THIS LINK CONTAINS SPOILERS  



Okay, this is helpful. I haven't looked it over carefully, item by item, but It appears then, that it IS possible to follow a specific path and achieve up to 8457 TMS in single player alone. I'm guessing this already accounts for some decisions that preclude each other - if you make one choice, you cannot make the other?

If these data are all correct and functioning properly in game without bugs, then yeah, I'm sorry Bioware, I was wrong. I can achieve this without MP and would appreciate an official guidebook so I can go back to ME and make all those choices. Of course, I have an Xbox, so I can do that. PS3 folks will still have a valid claim.


It doesn't count those that preclude each other and it is counting a multiplayer one.

#878
KBomb

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OdanUrr wrote...


All I'm saying is they impact, for better or worse, your total war assets. Whether your EMS score has a large or small impact on the endings themselves is a different subject altogether. Plus, if you'd read the entirety of my post, you'd know I did say it was unfortunate that our decisions are tied up in war assets that are nothing more than a codex entry. What most of our decisions lack is proper exposition.

Furthermore, the side quests in ME3 could do with a better delivery system than a mere scan-fetch, perhaps something similar to the N7 missions in ME2. These could, in turn, be delivered to us by "war coordinators" or liaisons from different species (not necessarily all of them) aboard the Normandy, turning the SR2 into the hub of the war effort against the Reapers. You know, have it populated, frantic with activity, with Asari, Krogan, Turian, Drell, Salarian, etc., checking on their own fleets and troops and reporting to Shepard.

Plus, visiting the Project installations would be nice too, getting to see assets there, chatting with them, etc.

EDIT: Back on topic, my best calculated WA is 7818, making it 3909 EMS.



 
You're getting closer. Back to work with you! Image IPB

#879
Unato

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sweetie wrote...

Okay, this is helpful. I haven't looked it over carefully, item by item, but It appears then, that it IS possible to follow a specific path and achieve up to 8457 TMS in single player alone. I'm guessing this already accounts for some decisions that preclude each other - if you make one choice, you cannot make the other?

If these data are all correct and functioning properly in game without bugs, then yeah, I'm sorry Bioware, I was wrong. I can achieve this without MP and would appreciate an official guidebook so I can go back to ME and make all those choices. Of course, I have an Xbox, so I can do that. PS3 folks will still have a valid claim.


sorry was at lunch. no that list just shows all the war asset listed in the c.bin. my update was mostly for those that PMed me

since I'm too lazy to retype what I've said 10 pages back here's my quote yet again


Unato wrote...

a few notes here

a) I'm only tallying positive increases, negative numbers (i.e. a reduction in TMS) is thrown into the note column.

B) you will never have every positive war asset so a few hundred points might be shaved off here and there. (e.g you can't have both Wrev and Wrex alive)

c) yes I know it's horrible to read atm and I will prob clean it up later (if I can be bothered lol...) but I've already learned a few things from doing this exercise (e.g siding with Xen over Tali on one of the radio conversions will give some extra asset)

  

#880
djspectre

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KBomb wrote...

djspectre wrote...

byzantine horse wrote...
.....To my understanding your choices do matter as it was percieved to be extremely hard to get the perfect ending..... 


This. 

Your ending is based on a culmination of choices made in all three games. Choices you thought to be small and pointless in ME1 now suddenly have a ripple and domino effect in ME3. 

It reminds me of the Columbia space shuttle disaster. A little piece of seemingly insignifcant insulating foam created a itty bitty crack on the heat shielding. During the extremes of reentry (think Reaper invasion here), that very slight imperfection caused the complete obliteration of the shuttle and it's crew. 

How is Mass Effect 3 any different?

It's just sad that people get so upset when they can't get the ending they WANT regardless of their in-game choices. Bioware's entire schtick with this game series is that your choices have always mattered to the characters in-game and thus you shouldn't take them lightly either.....if you want the 'best' ending. 

love the nerd rage though....I seriously lol everytime I read one of these threads about how the game ended
:D:D:D:D


 
You're in the wrong room. The ending threads are that way. <------------


You're obviously confusing a discussion about EMS and Deep Breath with those who want the endings changed.


Let me spell it out for you, since comprehension seems to be lacking. No one is complaining about the fact our choices do or do not matter. No one is wanting a super easy way to get the ending Deep Breath. No one is complaining about not getting the ending they want because it does not exist. No one is complaining that their choices were too hard or too easy in Me/ME2/ME3.



Bioware stated that you could get the best ending without MP. They stated that you could get this ending with SP only. The point of contention is not any of the strawman arguments you've presented, but the fact that due to bugs, PR error, or untruths, this is not the case. Everyone is simply trying to figure out how to rectify the situation since Bioware is keeping mum on the subject.


If I made a mistake with my choices and decisions and because of that I cannot get Deep Breath, I am fine with that. However, if in spite of my choices, I have to employ MP to get that ending, then it's a problem. If you cannot understand that because you have some soapbox ideal that everyone here wants to be handed Deep Breath on a silver platter, then you're the sad one.



I never was debating about my opinion on the ending or whether I liked it or agreed with it. 

I was just stating that there is a combination of choices, that can be made, to get all the cutscenes which people have decided is the 'best' ending using only SP methods. The game is new and the number of permutations of choices to achieve what people percieve as the 'best'  has not been fully fleshed out yet. I used a darts analogy in another post in this thread to attempt to illustrate my point. 

It's a balancing act from what I can see. Where the gain of one asset is at the loss of another, each with unequal point values within the same choice in whatever system the game uses to assign weight to these choices. 

Kind reminds me of chess...you don't need every game piece...just the right ones at the right time. 

Either way, this discussion is lively and fun to read if nothing else. 

#881
Sarevok Synder

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OdanUrr wrote...

All I'm saying is they impact, for better or worse, your total war assets. Whether your EMS score has a large or small impact on the endings themselves is a different subject altogether. Plus, if you'd read the entirety of my post, you'd know I did say it was unfortunate that our decisions are tied up in war assets that are nothing more than a codex entry. What most of our decisions lack is proper exposition.

Furthermore, the side quests in ME3 could do with a better delivery system than a mere scan-fetch, perhaps something similar to the N7 missions in ME2. These could, in turn, be delivered to us by "war coordinators" or liaisons from different species (not necessarily all of them) aboard the Normandy, turning the SR2 into the hub of the war effort against the Reapers. You know, have it populated, frantic with activity, with Asari, Krogan, Turian, Drell, Salarian, etc., checking on their own fleets and troops and reporting to Shepard.

Plus, visiting the Project installations would be nice too, getting to see assets there, chatting with them, etc.

EDIT: Back on topic, my best calculated WA is 7818, making it 3909 EMS.




So you don't see it as neat, fair enough.

We have established a long time ago that it's impossible to get the deep breath ending without MP. BW had a sticky saying it was indeed possible to get the best ending without MP, however that post has since been edited and no longer mentions it. One guess as to why.

#882
OdanUrr

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KBomb wrote...

You're getting closer. Back to work with you! Image IPB


I believe that's as close as I'm ever going to get.:blush:

#883
HolyAvenger

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To someone who has managed to calculate a 3800+ EMS from SP alone, can you lay out your calcs?

#884
LadyBlueSweetie

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CmonCmon wrote...

sweetie wrote...

Unato wrote...

 it's nice to see some people come in and go blah blah you are wrong without actually backing up their statement with maths

anyway carry on arguging and duely ignoring this post

this is my random injection to state that I've added a second sheet into the spreedsheet that contains the list sorted by GUI ID, soon to be modified to their actualy UI Name (Krogan, Alliance Geth etc). As I said last night, I checked Asari, Geth, Quarian and Ex Cerb and they all line up. As far as I can see the c.bin isn't lying and there's no hidden asset, magical hand waving score added etc

THIS LINK CONTAINS SPOILERS

https://docs.google....MHVkLXVkTGIyenc 

THIS LINK CONTAINS SPOILERS  



Okay, this is helpful. I haven't looked it over carefully, item by item, but It appears then, that it IS possible to follow a specific path and achieve up to 8457 TMS in single player alone. I'm guessing this already accounts for some decisions that preclude each other - if you make one choice, you cannot make the other?

If these data are all correct and functioning properly in game without bugs, then yeah, I'm sorry Bioware, I was wrong. I can achieve this without MP and would appreciate an official guidebook so I can go back to ME and make all those choices. Of course, I have an Xbox, so I can do that. PS3 folks will still have a valid claim.


It doesn't count those that preclude each other and it is counting a multiplayer one.


Ahh. There it is. Whelp, I'll wait and see then and suspend that apology until it's proved we can get 4000.

Seriously, I hope there is a way to do it. I will not play MP for a variety of personal and financial reasons, but I have enjoyed so much about the ME series I will gladly use this as an excuse to replay all 3. Granted, I am obsessive and hardly expect everyone to be satisfied with this course of action, but it would work for me. I haven't rolled a ManShep to pair with Alenko yet and that idea appeals tremendously. 

#885
djspectre

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sweetie wrote...

..... but I have enjoyed so much about the ME series I will gladly use this as an excuse to replay all 3. Granted, I am obsessive and hardly expect everyone to be satisfied with this course of action, but it would work for me. .....


I'm the same way. I'll do a trilogy playthrough just to enjoy the nuances of the subtle shift in ME3. I did that when ME2 came out also, I replayed the Duology again and again. 

#886
alhoon22

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Do you REALLY need Multiplayer to get the "best" ending? Is the "2nd" best ending really that bad compared to perfect?
I'm not good with shooters. in ME2 I usually played in normal except hard battles that I had to go casual. There's no way I can win Multiplayer battles and I don't even WANT to do it. I don't want to play multi.

From what I've read, I don't like the system. I think Multiplayer should give like bonus war assets etc. Not something like "Galactic readiness" that starts at 50%! :(
Multiplayer shouldn't affect the Single player except to give small bonuses. Someone that played casually ME3, should be able to get the best ending if he did most of the sidequests.

#887
Shiran

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jeweledleah wrote...

no, actualy.  "best" non genocidal ending requires 2800 EMS.  thats it.  that's all you need.  it doesn't matter whether you saved collector base, or destroyed it, none of the choices matter.  you get 2800 - you get all 3 ending options and the earth is saved. you can skip every side mission, you can mess up your main missions.  you just need to finish the main story, get your required EMS by playing couple of MP matches... and you are completely set.

you need 4000 EMS (provided you pass a persuasion check, which I did) or 5000 (if you don't)  to get the extra cutscene.  see where I'm going with this?

and the reason why people focus on this number?  becasue its THE ONLY THING THAT ACTUALY HAS ANY AFFECT ON THE ENDING.

not your individual choices.  ONLY this number.


And as you pointed out that number that is significant is 2800 EMS which is achievable in single player while leaving Shepard plenty of room to carve up the path he sees fit at whcih point he is presented with that the final choice. The "Deep Breath" railroads shepard to one and one only choice. Not to mention requring a very particualr play maximising TMS across 3 games via a combiantion of paragon / renegade choices. Ultimately it is not a choice at all. I could understand if Deep Breath was a attached to all the possible outcomes which would truely make it "the best" ending but the way it is right now, I don't see why people think it's the pinnacle of perfection.

#888
tishyw

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djspectre wrote...

I never was debating about my opinion on the ending or whether I liked it or agreed with it. 

I was just stating that there is a combination of choices, that can be made, to get all the cutscenes which people have decided is the 'best' ending using only SP methods. The game is new and the number of permutations of choices to achieve what people percieve as the 'best'  has not been fully fleshed out yet. I used a darts analogy in another post in this thread to attempt to illustrate my point. 

It's a balancing act from what I can see. Where the gain of one asset is at the loss of another, each with unequal point values within the same choice in whatever system the game uses to assign weight to these choices. 

Kind reminds me of chess...you don't need every game piece...just the right ones at the right time. 

Either way, this discussion is lively and fun to read if nothing else. 


What you're doing is consistantly ignoring posts that point out that there are NOT ENOUGH war assets TOTAL in the SP game, regardless of the decisions made to get the 'breath' ending that everyone (but Bioware apparantly) considers to be the best ending.
There are not enough war assets available to a single game player to get the 'best' ending, regardless of the decisions made in ME 1 or 2.  The only way to boost these is with MP.  I don't know how to make it any clearer to you.

#889
Elios

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sweetie wrote...

djspectre wrote...

I love how people are so mad about not being able to get the 'best' ending.

The Bioware post never said it was easy to get the best ending, only that it was possible.

Further, the EMS can be completely full on single player and still get the 'best' ending.

Part of this is that you need to have literally saved every single person you ever encountered in all 3 games. This includes things most people botched like saving the Asari and all the colonists and convincing ExoGeni scientists to keep supporting the colony on Ferros. Sparing the Rachni Queen on Noveria, keeping Wrex alive, keeping Captain Kirahae (salarian on Virmire). Not killing that human gangster woman (so she appears on Omega in ME2). All this just from ME1 alone. A lot of these things are not covered in the motion comic for me2 on the ps3.

Most of those things above aren't even considered important to most players. Some immediately come back and you can help them again in ME2 (asari from Ferros, for example), and ALL of them make appearances in one form or another (in person, email, or private spectre terminal on the citadel) in ME3 and contribute to your war assets.

And lets not forget the people you meet in ME2 for the first time that contribute as well: Thane, Samara, Zaeed, Kasumi, Jacob, Miranda, Legion, Grunt, Jack. And even NPC's like the Asari bartender in Eternity, The Patriarch, the Quarian Admiralty, Conrad Verner, he Asari who had the poetry reciting Krogan boyfriend and more all have a role to play and contribute to your success or failure. Hell even Veetor and Kal'Reegar are important (how many of you got Reegar killed the first time through? *raises hand*)

Most people missed a lot of these side quests or have gaps in them which makes ME3 that much harder.

ME3 even has some more life or death moments before you even get to the end that will help bolster your ranks.

If you basically saved every single person you ever encountered, squadmate or NPC, in all 3 games, you will get the 'best' ending.

To those who say that having to play through all 3 games again to get the 'best' single player ending is b.s......

My response is this: Bioware did that on purpose to reward players who invested extraordinary amounts of time creating the 'perfect save' (because we all know people out there who are like this) by playing all 3 games with a very clear, long term goal going into Mass Effect 3. Personally, I think it's brilliant.


Your assessment makes it sound as if an ultimate paragon can get through it on SP and achieve 4000 or higher EMS. I will have to go back and match up these data point by point, because I HAD an ultimate paragon who completed all missions except the bugged one with that salarian on Omega in ME2 and she let everyone live and she did not fare so well. Granted, she chose more renegade options in ME3 than typical of my last 2 games with her, but again, she got only 7000 TMS, so clearly I missed a lot despite saving everyone. Yes, even every last colonist on Feros. 


from the play im doing now you need to be uber paragon in 1 and 2 and pretty much renegade in 3 to make it happen

#890
Unato

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well I'm still waiting for someone to legitimately get 8K+ TMS

mathematically my save lines up with the c.bin and it's impossible to get said TMS value (~7600 is what I worked out, others have it higher / lower but never reaching the magical figure)

#891
djspectre

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tishyw wrote...

djspectre wrote...

I never was debating about my opinion on the ending or whether I liked it or agreed with it. 

I was just stating that there is a combination of choices, that can be made, to get all the cutscenes which people have decided is the 'best' ending using only SP methods. The game is new and the number of permutations of choices to achieve what people percieve as the 'best'  has not been fully fleshed out yet. I used a darts analogy in another post in this thread to attempt to illustrate my point. 

It's a balancing act from what I can see. Where the gain of one asset is at the loss of another, each with unequal point values within the same choice in whatever system the game uses to assign weight to these choices. 

Kind reminds me of chess...you don't need every game piece...just the right ones at the right time. 

Either way, this discussion is lively and fun to read if nothing else. 


What you're doing is consistantly ignoring posts that point out that there are NOT ENOUGH war assets TOTAL in the SP game, regardless of the decisions made to get the 'breath' ending that everyone (but Bioware apparantly) considers to be the best ending.
There are not enough war assets available to a single game player to get the 'best' ending, regardless of the decisions made in ME 1 or 2.  The only way to boost these is with MP.  I don't know how to make it any clearer to you.


I wasn't ignoring them, my bolded text above simply states that I don't believe anyone (besides Bioware) has enough information to actually prove or disprove it, since the game is only a week old. Additionally, it has been repeatedly stated by Bioware (unless they lied, which could be true), that it is possible. It's likely that it does in fact rely on a very specific set of choices to garner the ending everyone is clamoring about, making the challenge quite high to achieve. 

Additionally, Bioware has also always had a 'canon' that not everyone followed. Wrex being dead, kaiden being killed, the council being killed, etc. It's very possible that the ending most are seeing (sans breath cutscene) is what Bioware considers the canon (read: 'best') ending, which someone else earlier alluded to, and that the additional cut scene that some say can only be achieved for someone who did at least 1 or 2 rounds of multiplayer is meant as an easter egg or added bonus. 

Modifié par djspectre, 14 mars 2012 - 02:08 .


#892
jimmy_smith

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See my point?

There are many believe that false info on stick topic.(they are the one who make the game,who's the fool to not believe them,right?)

And they're still believe if they play all 1-3 and done everything right, they can get the best ending.

I WAS one of that, my ME2 save is so perfect and my play-style is to done everything perfect, and I believe I can get the best ending.

And it's turn out you can't get the best ending NO MATTER WHAT you do unless you play the MP.

There aren't enough war asset to get for the best ending, no matter what you do in this game and in first and second game.

Perfect playthrough the trilogy can get you around 7,800 war asset and that's not enough.

#893
JohnDoe

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Nachtritter76 wrote...

Get off your high horse, good sir. I've been playing video games since the Odyssey days, before the Atari VCS. Just read the thread, why don't you? We're not asking for a Konami code here, we're establishing that it is NOT possible to attain 8000 Total Military Strength on force of Single-Player ALONE - despite opposite claims by BW staff.

So kindly educate yourself on the issue, or don't post irritating material that brings nothing to the table.

Signed,
Mr. "I was one-lifing my way through Contra and Ninja Gaiden when your mom was in preschool".


Hilarious to see you tell me to get down of my "high horse" while waving your "gaming credentials".

jimmy_smith wrote...


No,good sir.

Someone in this thread already look up in the data of the game.
The max war asset you can get is around 7,600-7,800 IF you're follow the strick path through the trilogy.
And best ending need 8,000.

It's not hard to get the best ending, it's not near impossible.

It's THE impossible.

If you need the best ending, you have to play MP or cheat, no other option.


then this completely sucks. I wonder if this move was by EA or Microsoft.
they have already been caught lying more than once.. (specially the whole protean DLC that was on the Gold disk and not "developed after" as they claim.)

tishyw wrote...


No we do not! 

What we do
expect is to be able to get ALL ending options by playing only the
single player game as Bioware assured us we could.  It turns out that
there are not enough assets in the game for this to be true.

The
fact that they are forcing people to play multi-player to get all game
endings is reprehensible and Bioware do deserve to be spanked for it.

As far as I'm concerned this is a much bigger deal than the endings.


and I understand this position.
what I didnt noticed until one of the prior commenters said; how even, despite having a perfect and completely lined up savegame of the 2 prior games.. you still cannot get 100% readyness and best ending.

That is something I never had in mind, I tought some of these complaining guys were just being irrational  by starting a standard ME3 game.. and expect the best outcome. (as I remember the default shepard in both ME2 and ME3 can have severe consecuence and damage in the relationships.. like the loss of the dreadnought of the asari, the destiny ascension..

Modifié par JohnDoe, 14 mars 2012 - 02:27 .


#894
KBomb

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JohnDoe wrote...


Hilarious to see you tell me to get down of my "high horse" while waving your "gaming credentials".






 
To be fair, you were the one using “back in the ye old days of games” argument. As if everyone who is complaining about the employment of MP are just a bunch of casual gamers whose only problem was because it was “too hard”.

#895
JohnDoe

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KBomb wrote...

 
To be fair, you were the one using “back in the ye old days of games” argument. As if everyone who is complaining about the employment of MP are just a bunch of casual gamers whose only problem was because it was “too hard”.


It is a good argument, games keep getting easier for console casuals.
almost everything nowadays is "press B for everything" a la call of duty.
Hardly people spend much time grinding to get the best of the best.. but like I said in my best post, I now get what some people are complaining.. specially now that 2 guys cleared the whole issue of the war assets.

#896
SonRyu

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YES!!!!
and I call absolute BS on that! If it actually mattered for the ending and story wise, I would be pissed. Multi-player wasn't bad, but I didn't want to do it, I did not want to be forced to do so to get what i thought be a good ending, and the fact they forced us to do so when they said it was not neccessary is offensive

#897
jeweledleah

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Shiran wrote...

jeweledleah wrote...

no, actualy.  "best" non genocidal ending requires 2800 EMS.  thats it.  that's all you need.  it doesn't matter whether you saved collector base, or destroyed it, none of the choices matter.  you get 2800 - you get all 3 ending options and the earth is saved. you can skip every side mission, you can mess up your main missions.  you just need to finish the main story, get your required EMS by playing couple of MP matches... and you are completely set.

you need 4000 EMS (provided you pass a persuasion check, which I did) or 5000 (if you don't)  to get the extra cutscene.  see where I'm going with this?

and the reason why people focus on this number?  becasue its THE ONLY THING THAT ACTUALY HAS ANY AFFECT ON THE ENDING.

not your individual choices.  ONLY this number.


And as you pointed out that number that is significant is 2800 EMS which is achievable in single player while leaving Shepard plenty of room to carve up the path he sees fit at whcih point he is presented with that the final choice. The "Deep Breath" railroads shepard to one and one only choice. Not to mention requring a very particualr play maximising TMS across 3 games via a combiantion of paragon / renegade choices. Ultimately it is not a choice at all. I could understand if Deep Breath was a attached to all the possible outcomes which would truely make it "the best" ending but the way it is right now, I don't see why people think it's the pinnacle of perfection.


sigh. 
which is EXACTLY the point.  not to mention, as far as people calculated - its STILL impossible even with metagaming.  which directly contradicts what developers originaly stated.  that choices matter and multiplayer is 100% optional.

and why do people think its the perfect ending?  becasue of what it represents.  hope for their Shepard.

#898
JohnDoe

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jeweledleah wrote...



sigh. 
which is EXACTLY the point.  not to mention, as far as people calculated - its STILL impossible even with metagaming.  which directly contradicts what developers originaly stated.  that choices matter and multiplayer is 100% optional.

and why do people think its the perfect ending?  becasue of what it represents.  hope for their Shepard.



the choices themselves seem to matter, just look at the war assets document.
multiplayer in the other hand.. was indeed promised as a relief valve.
but seems like they pushed it trought our troaths.

#899
KBomb

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JohnDoe wrote...

It is a good argument, games keep getting easier for console casuals.
almost everything nowadays is "press B for everything" a la call of duty.
Hardly people spend much time grinding to get the best of the best.. but like I said in my best post, I now get what some people are complaining.. specially now that 2 guys cleared the whole issue of the war assets.




 
I see what you're saying and that argument might work if the majority of people here haven't already stated how they've done every single mission already. Speaking for myself, I have more than a few Shepard's where I have 100% complete in ME/M2 and I completed every mission in ME3. I think most people here have and you kind of implied that we were just whining because we didn't want to put in the effort. It's a bit insulting. Though I am glad that you are beginning to see why most are upset.

 
Edit: I see now you revised your post. I was probably typing my reply when you were revising. As I said, I am glad you now understand. I wish more people would open themselves to seeing what the issues really are instead of belittling the problem.

Modifié par KBomb, 14 mars 2012 - 02:43 .


#900
CmonCmon

CmonCmon
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Yes there's a huge difference between the best and second best,the rest of them as a whole actually because there's only one ending with that outcome. Having now went through it then it's very possible they consider a different ending the best one. That doesn't change you can't get all possible endings without MP which is still an absolute disgrace.

Modifié par CmonCmon, 14 mars 2012 - 02:46 .