Bear with me, boyz, this is gonna be long.
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ON THE TOPIC OF THIS THREAD;
This bears repeating because it seems some people either do not want or cannot understand what is the issue being discussed here. The very title, however, explains it: "Impossible to get enough EMS without multiplayer". ME3 introduces a system of Readiness and Military Strength (GALAXY AT WAR system, or GAW). Let's agree on a few points:
a) TOTAL MILITARY STRENGTH (TMS): Relates to the total score awarded through obtaining assets, answering questions, picking sides in discussions, completing missions, securing the support of allies, and gaining squadmates and crewmembers. Each asset has a numeric value, the full addition of all being the TMS rating.

READINESS RATING (RR): Relates to the galactic readiness of allied forces in the war against the Reaper threat. It is measured in percentage. The BASE RATING is 50%, with a possible maximum value of 100%. The RR can only be raised through additional gameplay modes outside of the original Single-Player (SP) experience: the multiplayer campaign, and the iOS applications ME: INFILTRATOR and ME: DATAPAD are, so far, the only ways to increase the RR. Both INFILTRATOR and DATAPAD require an iOS 5.0-compatible device. While DATAPAD is free, INFILTRATOR is not. The multiplayer campaign, while free, requires an internet connection to be used. This may pose a problem to gamers who do not like to play online multiplayer games, cannot access the internet from the machine they play ME3 on, or do not have an XBOX LIVE GOLD membership (in the case of XBOX 360 users), which is a paid subscription. NOTE: The RR degrades over time. Meaning that any progress is lost over time and requires regular use of the three options described above to maintain at a given level.
c) EFFECTIVE MILITARY STRENGTH (EMS): The determining factor in the single-player campaign, above all else, the EMS is calculated by multiplying the TMS by the RR (8000 X 50% = 4000). The availability of certain choices, as well as the possible outcomes of the game's ending, are determined by this score. Some choices made throughout the series slightly lower the EMS prerequisite to access either two (RED or BLUE) of the THREE main choices in the endgame decision, but otherwise do not change the game's end. All three main choices become available at a certain point, but one particular scene in the ending requires two different scores: a score of 4000 EMS IF another condition is also met, or a score of 5000 EMS IF said condition is not met. This particular variation of one ending is considered to be the "perfect" ending, as it requires the highest amount of TMS and the most specific decisions. Whether it should be named "perfect" or otherwise is a topic for another thread.
The topic of this thread is the following:
Given that the EMS is the underlying determining factor in deciding what the player can or cannot see in the ending sequence; given that EA/BW staff members have gone on record saying that "you do NOT have to play multiplayer to get the best single-player ending"; given that there are not enough assets available in the game --even after taking into account the assets gained from decisions and actions taken in previous games-- to reach a TMS of 8000 (or 4000 EMS); It is impossible for the players to attain the "perfect" ending through the single-player experience alone and thus, EA/BW'S claim is bogus. Whether through miscalculation on the developer's part, an attempt to push the MP content on player, or incomplete TMS amounts due to unreleased DLC, it is impossible for a gamer to experience all possible endings (and their variations) in the game, as it is. Therefore all owners of the original, unpatched, no-DLC, standalone version of ME3 are cut off from the full experience.
This is not a matter of choices picked in previous games, or taking a specific path throughout all three entries in the series: it is a matter of mathematical impossibility.-------------------EDIT-------------------
I would like to add the following concerning the GAW system:
I have come across some people who affirmed that only a very specific order of decisions should reward people with an 'optimal' ending. That is debatable. What is not up for debate, however, is that the very system ME3 is based on invalidates your point of view. It stands to reason that certain actions and choices should weigh heavier than others, and that an optimal ending should only be attained after a certain threshold is reached. On that point, I assume most here would agree. However, this is not what happens. Not even considering the mathematical impossibility of reaching the necessary EMS to view the said "optimal" ending in single-player alone, it is achievable easily by people who would make questionable choices and put less effort into the storyline by simply using the multiplayer mode to boost their RR.
In light of this, decisions only matter for the SP experience and, in the present state of the game at release, do not allow for an optimal end; for players using the MP, the point of following a specific or otherwise "difficult" path is moot since, barring bugs or otherwise doing everything absolutely wrong on purpose, the player will reach the prerequisite EMS score for an optimal ending easily.
Therefore, it is my opinion that the MP devalues the storyline, and the GAW should never have influenced the outcome of the game. I have said before, and will maintain here, that a good MP experience can stand on its own, and does not need additional incentives to be enjoyed. It was a bad decisions on EA/BW's behalf.
Modifié par Nachtritter76, 14 mars 2012 - 05:03 .