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Impossible to get enough EMS without multiplayer - No spoilers


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#926
Reptillius

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Nachtritter76 wrote...

Reptillius wrote...

If your missing potential numbers of points you cannot argue for certain that it is a mathematical possibility.

Have you tracked down the two different assets I have just mentioned in the last 20 minutes or so that doesn't seem to be on the list many are working off of?


Yes. Everything. All scannables as well. In mutually-exclusive choice situation, even if you ever only pick the ones with the highest values (and that means overall, you need to consider the possible consequences of some choices, like in saving the Council's ship in ME1), you will still not reach the magic number.


No problem. Just wanting to be sure. You guys are so close on a couple of the numbers that even small things can add up fast sometimes.  And those two look to be easily missed if one isn't careful.

My current playthrough however I know I've got some things messed up myself.

#927
Nachtritter76

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LivingStrife wrote...

Nachtritter76 wrote...

LivingStrife wrote...

umm yes i think you do need multiplayer but i think you only need to win like 4 games to get enough points. my points are at 4674 and i still havent beat the game and my readiness is only at 50%.


4674 TMS or EMS?


effective military strenth.


Take a picture, or post a screenshot, provide proof. Otherwise this is about as good as all those who have stated they could disprove our issue, but could not demonstrate how it was possible.

Additionally, I'm starting to think an MD5 hash of the coalesced.bin file would almost be in order, just to determine if a player has tampered with it or not. As it is, people in this thread have already explained how to edit the file to modify the value of war assets in-game. Save files can also be edited.

But a good screenshot of the GAW screen with expanded tabs for each group would do just fine too (that would also prove whether the values are modified from their base, or not).

#928
DJBare

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So it's confirmed sp cannot reach the magic number?
I changed my mind today and preordered the standard addition, I need to finish the trilogy despite the bad press the endings are getting, now I learn I cannot even get the ultimate ending without mp, this is getting sickening, I tried the mp demo, it's not for me, this is the last straw, I'll still get the game, but if this is not set right, then no way in hell will I purchase another bioware game!

#929
LivingStrife

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i do have prior assets from me2 and yes i have played some multiplayer and seen that the percent goes up like 4-6 percent for every win. so i guessed that with 4 wins i could make it up to 5000. and my bad my percent is currently at 57percent (it goes down for 1percent every 24 hours i think). i havent played in a while due to not wanting to get to those dreadful endings. "shivers"

#930
tishyw

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OdanUrr wrote...

Reptillius wrote...

If your missing potential numbers of points you cannot argue for certain that it is a mathematical possibility.

Have you tracked down the two different assets I have just mentioned in the last 20 minutes or so that doesn't seem to be on the list many are working off of?


I have. Total War Assets: 7820.

The number you need to be looking at is Effective War Assets, which is half of the Total War Assets.  A score of 4000 or 5000 effective war assets are needed for the 'breath' ending.  You only have 3,910 effective war assets.

#931
Reptillius

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tishyw wrote...

OdanUrr wrote...

Reptillius wrote...

If your missing potential numbers of points you cannot argue for certain that it is a mathematical possibility.

Have you tracked down the two different assets I have just mentioned in the last 20 minutes or so that doesn't seem to be on the list many are working off of?


I have. Total War Assets: 7820.

The number you need to be looking at is Effective War Assets, which is half of the Total War Assets.  A score of 4000 or 5000 effective war assets are needed for the 'breath' ending.  You only have 3,910 effective war assets.


We know what he has. it's easy to read his number as needing 180 total points more to get his required ammount.  If he hadn't picked up the ones I mentioned that would have put him 60 points higher but he's already gotten them.

#932
OdanUrr

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tishyw wrote...

OdanUrr wrote...

Reptillius wrote...

If your missing potential numbers of points you cannot argue for certain that it is a mathematical possibility.

Have you tracked down the two different assets I have just mentioned in the last 20 minutes or so that doesn't seem to be on the list many are working off of?


I have. Total War Assets: 7820.

The number you need to be looking at is Effective War Assets, which is half of the Total War Assets.  A score of 4000 or 5000 effective war assets are needed for the 'breath' ending.  You only have 3,910 effective war assets.


Thanks, but I already knew that.;)

EDIT: It's interesting to note that paid DLC for the previous two games amounts to 100-ish assets.

Modifié par OdanUrr, 14 mars 2012 - 04:31 .


#933
Unato

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Asari Commando Unit 1 and 2 covers the sniper unit iirc

I think Odan is doing the calc and not his actual game? regardless it's still currently falling sub 8K with everything being worked out to be between the range 74xx - 78xx

#934
OdanUrr

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Unato wrote...

Asari Commando Unit 1 and 2 covers the sniper unit iirc

I think Odan is doing the calc and not his actual game? regardless it's still currently falling sub 8K with everything being worked out to be between the range 74xx - 78xx


Correct, I'm just crunching numbers here. Dunno if all of them can be found in the actual game, but they're supposed to be there.

#935
Unato

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without doing a renegade run I wouldn't have a clue what the other side of the coin is like. e.g that Admiral what's his name starting with M. never got him and apparently you only get it if you sac the council in ME1... chance of me going back to ME1 is 0 atm =p

#936
TheSnappyDude

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 :) i pretty sure I didnt toucher  multiplayer till I was close to 100%  assets :)

#937
The Executioner

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Jep13 wrote...

Casey Hudson said in countless interviews that it would be possible to achieve the "best" ending through single-player alone and that multiplayer would not be forced down anyone's throat.

It turns out that this was a half-truth.

Its practically impossible to get the best ending through single-player alone UNLESS:

- You followed a very strict path through the trilogy, making the exact perfect choice for every decision. So forget about making the decisions you wanted to make, you'll have to follow a bullet point list of decisions.

- Alternatively, you beat the game on New Game +, where crap like fishes give War Assets.

I've done everything in this game, busted my ass to scan every single planet, even achieved various diplomatic victories that netted my huge amounts of War Assets. And still I cannot meet that "best" ending.

I am incredibly disappointed by this. Bioware slapped multiplayer, a feature that a fairly prominent portion of their fanbase wouldn't care to play. That was fine in and of itself, but to force it on the single-player game the way they did, after saying they wouldn't is just dishonest.

I was a faithful to the mass effect series since the launch of the first game. And because of that faithfulness and playing on the xbox 360 against my better judgement, I am now doomed because I do not play for Live Gold, ence I cannot even play the multiplayer if I wanted to.

Bioware made a terrible call here.

With the ending of the Mass Effect trilogy, the failure that DA2 was, and the boring carbon-copy that SWTOR is, I am no longer tied to Bioware. And after this constant spree of terrible decisions that mar otherwise great games, I can say that I will be approaching future Bioware titles with more reserve and much less enthusiasm. 

I like Bioware, hell I even have an old friend Marc-Antoine Matton that worked there, but it just feels like they've lost their touch.

 
Having taken my time and done the research i can now say , I completly agree with all points thay are valid fact based and correct, and i to believe BioWare has been underhanded and out and out dishonest with EMS the endings and MP's attachment to them in the SP game.

#938
KBomb

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I agree that it was done poorly. I am still hoping it's some kind of bug. That may be naive thinking, but it's what I am hoping. I hope they address it soon. I have to say that this thread had been mostly civil considering the other threads where the devs are under vicious attack and I am glad this one has had a lot of logical and thoughtful posts. One thing for sure, they are less likely to address concerns when met with vitriol and venom. Let's hope they'll respond one way or another...and soon.

#939
mjemirzian2

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By the way, abandoning or saving the council in ME1 ends you with the same amount of EMS.

Anyway, I'm seeing theoretical numbers of 3900, but I think that's too high. 3700-3750 is likely the highest you can possibly get. Although I'm not factoring in the new game+ fish.. I think that's only like 10 points anyway.

#940
OdanUrr

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mjemirzian2 wrote...

By the way, abandoning or saving the council in ME1 ends you with the same amount of EMS.

Anyway, I'm seeing theoretical numbers of 3900, but I think that's too high. 3700-3750 is likely the highest you can possibly get. Although I'm not factoring in the new game+ fish.. I think that's only like 10 points anyway.


By my calculations it's better to save the council all around.

#941
KBomb

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IIRC, there was a couple of systems that didn't have any assets. I know that Annos Basin and petra Nebula didn't. (Maybe those aren't the systems, it's hard to recall) But I know one or two system had reaper presence but no assets. Is this a bug? Did anyone else find this to be the case?

#942
Nachtritter76

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I have added this to my earlier post:




-------------------EDIT-------------------

I would like to add the following concerning the GAW system:

I have come across some people who affirmed that only a very specific order of decisions should reward people with an 'optimal' ending. That is debatable.

What is not up for debate, however, is that the very system ME3 is based on invalidates this point of view. It stands to reason that certain actions and choices should weigh heavier than others, and that an optimal ending should only be attained after a certain threshold is reached. On that point, I assume most here would agree. However, this is not what happens. Not even considering the mathematical impossibility of reaching the necessary EMS to view the said "optimal" ending in single-player alone, it is achievable easily by people who would make questionable choices and put less effort into the storyline by simply using the multiplayer mode to boost their RR.

In light of this, decisions only matter for the SP experience and, in the present state of the game at release, do not allow for an optimal end; for players using the MP, the point of following a specific or otherwise "difficult" path is moot since, barring bugs or otherwise doing everything absolutely wrong on purpose, the player will reach the prerequisite EMS score for an optimal ending easily.

Therefore, it is my opinion that the MP devalues the storyline, and the GAW should never have influenced the outcome of the game. I have said before, and will maintain here, that a good MP experience can stand on its own, and does not need additional incentives to be enjoyed. It was a bad decision on EA/BW's behalf.

Modifié par Nachtritter76, 14 mars 2012 - 05:07 .


#943
hudakj

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Unato wrote...

this is my random injection to state that I've added a second sheet into the spreedsheet that contains the list sorted by GUI ID, soon to be modified to their actualy UI Name (Krogan, Alliance Geth etc). As I said last night, I checked Asari, Geth, Quarian and Ex Cerb and they all line up. As far as I can see the c.bin isn't lying and there's no hidden asset, magical hand waving score added etc

THIS LINK CONTAINS SPOILERS

https://docs.google....MHVkLXVkTGIyenc 

THIS LINK CONTAINS SPOILERS  


There also should be a list of negative modifier values that are not listed in the coaleced.ini/save editor files (all modifiers are listed "0")

For example:
Saving the council in ME1 --> -25 asset value to The 1st, 3rd, and 5th Alliance Fleets
Saving the Rachni queen (after being released in ME1) --> -25 to Aralahk Company (Krogan)

There are also positive modifiers, such as the bonus amount for rewriting the get in ME2 (also a negative affect on Quarian fleets)

#944
KBomb

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Nachtritter76 wrote...

I have added this to my earlier post:




-------------------EDIT-------------------

I would like to add the following concerning the GAW system:

I have come across some people who affirmed that only a very specific order of decisions should reward people with an 'optimal' ending. That is debatable.

What is not up for debate, however, is that the very system ME3 is based on invalidates this point of view. It stands to reason that certain actions and choices should weigh heavier than others, and that an optimal ending should only be attained after a certain threshold is reached. On that point, I assume most here would agree. However, this is not what happens. Not even considering the mathematical impossibility of reaching the necessary EMS to view the said "optimal" ending in single-player alone, it is achievable easily by people who would make questionable choices and put less effort into the storyline by simply using the multiplayer mode to boost their RR.

In light of this, decisions only matter for the SP experience and, in the present state of the game at release, do not allow for an optimal end; for players using the MP, the point of following a specific or otherwise "difficult" path is moot since, barring bugs or otherwise doing everything absolutely wrong on purpose, the player will reach the prerequisite EMS score for an optimal ending easily.

Therefore, it is my opinion that the MP devalues the storyline, and the GAW should never have influenced the outcome of the game. I have said before, and will maintain here, that a good MP experience can stand on its own, and does not need additional incentives to be enjoyed. It was a bad decision on EA/BW's behalf.


Well said, Nach. I approve.

#945
Unato

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KBomb wrote...

IIRC, there was a couple of systems that didn't have any assets. I know that Annos Basin and petra Nebula didn't. (Maybe those aren't the systems, it's hard to recall) But I know one or two system had reaper presence but no assets. Is this a bug? Did anyone else find this to be the case?


there are some systems without assets yea. I don't think it's a bug, if I had to speculate at some stage of the development asset(s) were removed due to w/e circumstances (doesn't fit the story, doesn't work, doesn't make sense etc).

the war asset ID pretty much says this, unless you're telling me Bioware woke up one day and go "hey 5 is a pretty unlucky number, let's leave that out. so is 264, 265, 266 let's remove them too"


hudakj wrote...

There also should be a list of negative modifier values that are not listed in the coaleced.ini/save editor files (all modifiers are listed "0")

For example:
Saving the council in ME1 --> -25 asset value to The 1st, 3rd, and 5th Alliance Fleets
Saving the Rachni queen (after being released in ME1) --> -25 to Aralahk Company (Krogan)

There are also positive modifiers, such as the bonus amount for rewriting the get in ME2 (also a negative affect on Quarian fleets)

 

it's all there, but I can tidy the list up if you're inclined. actually I might do that when I get home just to preserve sanity when I decide to come back to it 6 months down the track

Modifié par Unato, 14 mars 2012 - 05:14 .


#946
KBomb

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Unato wrote...

there are some systems without assets yea. I don't think it's a bug, if I had to speculate at some stage of the development asset(s) were removed due to w/e circumstances (doesn't fit the story, doesn't work, doesn't make sense etc).

the war asset ID pretty much says this, unless you're telling me Bioware woke up one day and go "hey 5 is a pretty unlucky number, let's leave that out. so is 264, 265, 266 let's remove them too"


Thanks and for the bolded..Image IPB

#947
hudakj

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OdanUrr wrote...

By my calculations it's better to save the council all around.


Interesting, because it seems that destroying the council get the better # of assets

Saving:
Alliance Fleets (-75)
Destiny Ascension (+70)
Salarian 3rd Fleet (+125) by saving Salarian councilor during Udina coup
                              (+8) Completing the side quest Citadel: Heating Unit Stabilizers
Total earned = 128

Council Killed:
Admiral Mikhailovich (+25)
STGTaskForce (+70) by saving new Salarian councilor during Udina coup
Total earned = 95

Am I missing something?

Edit: Okay, revised this and it is indeed better to save the council

Modifié par hudakj, 14 mars 2012 - 05:50 .


#948
Joe920

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I'm glad somebody is doing the math. The only thing I can come up with is ME3+Multiplayer=ME ANGRY!

#949
Unato

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hudakj wrote...

Interesting, because it seems that destroying the council get the better # of assets

Saving:
Alliance Fleets (-75)
Destiny Ascension (+70)
Salarian 3rd Fleet (+90) by saving Salarian councilor during Udina coup
Total earned = 85

Council Killed:
Admiral Mikhailovich (+25)
STGTaskForce (+70) by saving new Salarian councilor during Udina coup
Total earned = 95

Am I missing something?


only thing glaring is the 3rd fleet is worth 125 points not 90

#950
hudakj

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Right, don't know how I made that goof. Revised my math.

You also get a +8 modifier bonus on the Salarian 3rd Fleet by doing the Citadel: Heating Unit side mission.