Impossible to get enough EMS without multiplayer - No spoilers
#1026
Posté 14 mars 2012 - 05:58
I actually don't care about the MP at all I regard it the same way I do SP in Battlefield, 'it's there and I'm damned if I know why anyone would play it but have at it'. When the game starts to say tome you MUST play MP for the best result in SP I get pretty annoyed. Why is the base modifier 0.5 rather than 1.0? Why wasn't the MP a genuine 'bonus' to your SP game instead of a way to stop the bleeding from it? Sure the EMS points aren't balanced for it now but a quick 'ini edit as patch' from Bioware could fix all that and keep both the SP and MP crowd happy.
#1027
Posté 14 mars 2012 - 06:04
Klimax wrote...
Looking at c.bin (unpack into json files) it seems that they were disabled. (GUIName=0,GUIDescription=0,UnlockPlotStates[0]=0 for CerberusFleet) Maybe pending DLC. I am trying to dig through various files to see where are associated images or for Core desc. (referenced)OdanUrr wrote...
I'll say this again 'cause I'm a nice guy.
According to the Coalesced list, and my calculations, there should be a total of 7,820 war assets in the single player campaign, that is 3,910 effective military strength. However, I cannot account for 300 war assets of the total 7,820. These would be: Element Zero Core and Cerberus Flotilla. If anyone found them in the game, I'd appreciate it if they let me know.
EDIT: Eezo Core is not to be confused with Eezo Converter.
EDIT2: 7,820 are the total war assets you can get for what I considered a "perfect" run.
They might be those missing EMS points for SP. (Somebody then forgot to check if that 4000 is then still obtainable)
We're talking about the game as it currently is. Not some hypothetical DLC. It should stand on its own. We were specifically promised it would. It does not, unless proven otherwise.
So far, the only thing the detractors have proven is that they may have played a modified version of the game, or that they don't understand the GAW system properly and cite their TMS instead of their EMS, or that they are trolls.
Modifié par Nachtritter76, 14 mars 2012 - 06:06 .
#1028
Posté 14 mars 2012 - 06:07
Lalalandia wrote...
I think someone else mooted a 75% base readiness state to alleviate this but I think even a base readiness of 60% would do the job. I completed the game with my imported ME1 & ME2 Shepard and ended with up with ~3500, I reckon I missed about 200 points in ME3. So even with my imported Shepard I missed out on the extra special 5 seconds more ending which to my mind violates the 'there are enough points in the game to avoid MP' theory.
I actually don't care about the MP at all I regard it the same way I do SP in Battlefield, 'it's there and I'm damned if I know why anyone would play it but have at it'. When the game starts to say tome you MUST play MP for the best result in SP I get pretty annoyed. Why is the base modifier 0.5 rather than 1.0? Why wasn't the MP a genuine 'bonus' to your SP game instead of a way to stop the bleeding from it? Sure the EMS points aren't balanced for it now but a quick 'ini edit as patch' from Bioware could fix all that and keep both the SP and MP crowd happy.
correct 60% with ~7000 points would do the job just... but 7500 is very doable and has some chalange in it
i can see making it some what hard but if it is mathmaticly imposable thats not cool
so yes maybe patching it up to 55% or 60% would be best
#1029
Posté 14 mars 2012 - 06:07
Edit: After going home and checking, I do not have the Cerberus Flotilla. I have the Alliance Flotilla. Don't know what made me think it was Cerberus. Don't know how I could have possibly missed it considering I scanned every planet and completed every mission. Odd.
Modifié par KBomb, 14 mars 2012 - 09:43 .
#1030
Posté 14 mars 2012 - 06:16
Yes, I know that the official stickied post on this forum claims that there are "more than enough" assets in the game to get the best ending, but I've read so many people describing how they actually can't find a way to make it at 50% readiness, that I'm starting to doubt the official line.
Well, I guess I'll see. I've done most of the stuff thus far, and have - I think - handled the major decisions pretty optimally.
#1031
Posté 14 mars 2012 - 06:46
Mine point. They are most probably deactivated and so their points missing. (CerberusFleet is for sure, but not so sure about Core - it seems to have all parameters filled out properly)Nachtritter76 wrote...
Klimax wrote...
Looking at c.bin (unpack into json files) it seems that they were disabled. (GUIName=0,GUIDescription=0,UnlockPlotStates[0]=0 for CerberusFleet) Maybe pending DLC. I am trying to dig through various files to see where are associated images or for Core desc. (referenced)OdanUrr wrote...
I'll say this again 'cause I'm a nice guy.
According to the Coalesced list, and my calculations, there should be a total of 7,820 war assets in the single player campaign, that is 3,910 effective military strength. However, I cannot account for 300 war assets of the total 7,820. These would be: Element Zero Core and Cerberus Flotilla. If anyone found them in the game, I'd appreciate it if they let me know.
EDIT: Eezo Core is not to be confused with Eezo Converter.
EDIT2: 7,820 are the total war assets you can get for what I considered a "perfect" run.
They might be those missing EMS points for SP. (Somebody then forgot to check if that 4000 is then still obtainable)
We're talking about the game as it currently is. Not some hypothetical DLC. It should stand on its own. We were specifically promised it would. It does not, unless proven otherwise.
So far, the only thing the detractors have proven is that they may have played a modified version of the game, or that they don't understand the GAW system properly and cite their TMS instead of their EMS, or that they are trolls.
That thing about DLC was just speculation... (What happened to them)
BTW: I ended up at ~3569EMS... (with ~200EMS worth mistakes)
#1032
Posté 14 mars 2012 - 06:49
maxulic wrote...
You gain 3% of galactic readiness for every won match, that's 17 matches to go from 50% to 100%. It's about 4 hours of Bronze runs, then you just need to run one match every day to keep it at 100%, are you telling me that you can't spread 17 matches during your whole SP campaign?!
Pretty much what I did, but to be honest, people shouldn't have to do this. Mass Effect 1 was not multiplayer, Mass Effect 2 was not multiplayer. Very few fans wanted multiplayer.
Don't get me wrong, it's actually pretty good, but if I was asked "Would you prefer the multiplayer was not included if it meant including less auto-dialogue and better endings?" My answer would be a resounding Hell Yes.
I also doubt I'd be in the minority with that sentiment.
#1033
Posté 14 mars 2012 - 07:03
Alien 978
Alliance 1547
Asari 643
Crucible 660
Ex-Cerberus 250
Krogan 875
Geth 815
Salarian 153
Turian 633
Quarian 490
I have a few ideas where I could have gone wrong, but I'm not sure if lying to a certain group back fires? or pays off.
It should be easier to achieve with having played me1 and me2 and only just about doable if me3 is your first game of the lot.
#1034
Posté 14 mars 2012 - 07:12
#1035
Posté 14 mars 2012 - 07:12
OdanUrr wrote...
Babe Mause wrote...
I just wanted to say that my friend with exact the same choices as me has double the amount of assets. And she indeed messed with coalesced file, but not to add assets and just for cosmetic reasons.
So there must be some bug in the game!
Are your copies of ME3 different in any regard? DDE, CE, standard digital/physical, different retailers? How did she alter the Coalesced? Did she do it herself or did she download one already altered?
Got my reply. She has the same DDE as me (though I replaced language files in mine, because I prefer original text to any translations), so it is DDE RUS.
She has downloaded an altered coalesced.bin file to get rid of the reaper alert while scanning. So now we both think that the file had more changes to it and maybe War Assets were edited there as well.
#1036
Posté 14 mars 2012 - 07:19
Back to regular schedule.
#1037
Posté 14 mars 2012 - 07:32
@Babe Mause: Most likely explanation is that the coalesced.bin your friend downloaded had modified war asset values as well. Either that or Origin is patching this bug in the digital version (far easier).
#1038
Posté 14 mars 2012 - 07:33
The fact that I don't play multiplayer shouldn't prevent me from getting the best ending (aka the one with a "breath in" at the end)
I feel cheated and disappointed.
At the very least there should be a warning that "if at the end game your EMS is lower then 4000 then you're screwed no matter what you decide."
#1039
Posté 14 mars 2012 - 07:35
#1040
Posté 14 mars 2012 - 07:40
CmonCmon wrote...
Doesn't seem like patching. Doubling everything would make it too easy wouldn't it?
Well, there were supposed to be more than enough assets to reach 5,000+. As it stands you cannot even reach 4,000.
#1041
Posté 14 mars 2012 - 07:44
OdanUrr wrote...
@Klimax: If Eezo Core and Cerberus Flotilla are deactivated, then total war assets are 7,520 (therefore EMS is 3,760).
@Babe Mause: Most likely explanation is that the coalesced.bin your friend downloaded had modified war asset values as well. Either that or Origin is patching this bug in the digital version (far easier).
Just found correct part of c.bin. (05_biogame) Both are missing from leveltreasure. (found under sfxgame.sfxtreasuredata) They are definitely deactivated.
BTW: FTW: Eezo core is in game files known as GAWAsset_ElementZeroCore. Currently wasn't able to dig out any descriptions for any GAW assets. New version for TLK files need apparently.
#1042
Posté 14 mars 2012 - 08:36
Nachtritter76 wrote...
Altered coalesced.bin file? I suspect the assets are modded.
Back to regular schedule.
Yeah, got this file for myself and started new game, all new assets (not the ones that were there from the beginning) got doubled.
So, no difference in versions, the file just was more altered than she thought it was.
#1043
Posté 14 mars 2012 - 08:36
You know how so many people are having a really, really hard time distinguishing between TMS and EMS and what's required for the best ending?
Well bioware happens to be some of those people. They *thought* it was more than possible, but they were actually looking at TMS, just like everyone else.
#1044
Posté 14 mars 2012 - 08:41
Hope we don't end up paying for multiplayer DLC with our single player DLC either. They screwed this up bad enough already.
#1045
Posté 14 mars 2012 - 08:47
#1046
Posté 14 mars 2012 - 08:47
Nachtritter76 wrote...
Therefore, it is my opinion that the MP devalues the storyline, and the GAW should never have influenced the outcome of the game. I have said before, and will maintain here, that a good MP experience can stand on its own, and does not need additional incentives to be enjoyed. It was a bad decisions on EA/BW's behalf.
#1047
Posté 14 mars 2012 - 08:51
#1048
Posté 14 mars 2012 - 08:54
I'd rather they rebalanced the assets and/or reduced the goals (at least the highest two) instead of changing the readiness.CmonCmon wrote...
60-65% increase results in more than enough and it's still earned.
If they do change it, though, I want 66%. 65% seems to arbitrarily favor increments of 5, just like everything else in the world.
IT SHOULD BE TWO-THIRDS!
It's already confirmed that these people are hacking their Coalesced.bins.Alex70769 wrote...
Can anyone confirm if this is real or fake?
Either they did it on purpose, or they downloaded an edited Coalesced.bin that made changes beyond the reason they downloaded it for. It's also possible that they're running pirated copies where the change was made before the game was uploaded.
Modifié par devSin, 14 mars 2012 - 09:00 .
#1049
Posté 14 mars 2012 - 08:55
I guess, if you've suffered losses in ME2 and you're playing renegade, you might have some problems.
But the multiplayer mode is way better than I expected. It's actually a lot of fun and it took me maybe 6 hours to get the Galactic readyness to 100%. Just check it out, you'll be positively surprised.
#1050
Posté 14 mars 2012 - 08:57





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