Anyone blame themselves?
#26
Posté 11 mars 2012 - 03:02
I'm not disappointed that there is no happily ever after. I'm disappointed that the ending feels out of place from what we were conditioned to expect from this franchise. I'm disappointed that the finale creates numerous plot-holes. I'm disappointed that the finale feels like a cheap plot device that would have earned me a C in a high school creative writing class. The finale is the last impression that you make on the reader/player and is second only to a good introduction to draw the reader/player into the game. I can't blame myself when we were greeted by so much great material before the finale.
In the end I think the writers from BioWare missed something. They failed to justify their ending in any way. Perhaps there are clues that we as fans are missing. Perhaps we're understanding the clues (as evidenced by the dream/hallucination threads) and BioWare failed to confirm them in their story. As fans and customers I think we deserve to have an ending that we can understand in the context of the three games we played. We do not deserve a story with an ending that is flawed, incomplete, confusing, and destructive of much of what came before.
#27
Posté 11 mars 2012 - 03:04
Jade8aby88 wrote...
Does anyone blame themselves for investing so much heart and soul into a fictional character who was ultimately out of their control?
Because after feeling depressed I've moved into a denial with the hullucination/indoctrination theory but I'm also sensing a bit of self-doubt now. Should I have had so much faith?
At least Bioware put on a condom (with all that "last talk" crap with your squad in london) before they metaphorically f#%ked us all.
Just think of shepard's goofball line: without a future we have no hope. Now modify it a little. If we have nothing to look foward to in life (be it games, mates, jobs, kids, etc) then there really isn't a point in living is there? I feel the same way OP this isn't the first time I've really invested in something emotionally and got burned for my trouble but the best thing to do is to temper your anticipation in the future not lose it entirely.
#28
Posté 11 mars 2012 - 03:05
#29
Posté 11 mars 2012 - 03:13
And in a sense it's a bit of a betrayal when you see a universe like that suddenly end without proper closure. Plus as gamers the endings didn't give us a sense of how our actions affected the end. I was really expecting that based on the war assets, we would fight to the death and either come out alive or the reapers winning.
Modifié par Skypezee, 11 mars 2012 - 03:15 .
#30
Posté 11 mars 2012 - 03:13
The end of this game reminds me of the end of Twin Peaks (the TV show.) When it was not renewed for a planned final season, the creator basically said "screw you all" and shredded the story and characters in the last episode. I don't know what happened to vex the new writer(s), but from the moment you "meet" the "catalyst" everything has a distinct "screw you all" kind of vibe to it.
I respect Drew Karpyshyn's recent career choice, but I really, really wish he had lead-written ME3 before leaving BioWare. While the characters and dialog in this third installment are as good as anything I've ever seen, the overall story plot line is weak and the ending is simply awful.
Modifié par durasteel, 11 mars 2012 - 03:15 .
#31
Posté 11 mars 2012 - 03:19
People get emotionally invested in stories, it's a deeply integrated part of human culture.
I didn't expect the most happy ending in the world, I'm one of those bleeding heart libs and just felt terrible watching Earth burn... I know lots of people are just "eh its faceless people" but I have an imagination and could just imagine what that would feel like. Then I got to the end and Bioware **** slapped me and **** all this metaphysical Matrix Revolutions 2.0 bull **** RIGHT AT THE END. I felt dirty.. and I knew it wasn't my fault.
Modifié par Militarized, 11 mars 2012 - 03:21 .
#32
Posté 11 mars 2012 - 03:24
Karrie788 wrote...
I'm certainly not blaming myself.
I'm not blaming Bioware/EA either. I just think they made a very poor decision with those endings. I cannot understand the logic behind it, apart from the "IT'S ART, YOU DON'T UNDERSTAND" or the conspiracy theory about an upcoming "Alternative endings" DLC.
I find the "Its Art" argument flawed. If you're sacrificing your story's cohesion and the entire series's fun factor to make an artistic statement, all power to you but the result is still gonna be noncohesive and unfun.
#33
Posté 11 mars 2012 - 03:28
we go from shepards story of overcomming impossible odds, in a war dram . of bringing the galaxy together of uniting enemies in a common goal of finding hope against the darkness to a weird ass film school mish mash of the endings of the original deus ex, with a justification from battlestar galactica told to us by an arcitect style character from matrix reloaded.
i do blame myself for getting wrapped up in the series, i started to care about the characters, i felt the hurt when they died.
mike gamble commented "Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning…you’d, we’ll – hold onto your copy of [Mass Effect 3] forever."
i can understand why its your hardest day with all the rage but frankly at this stage thanks to the endings i dont care anymore. to me thats worse than angry or disapointment. i simply dont care anymore what happens to the characters or the galaxy.
id hate to be working at bioware today frankly
Modifié par nikki191, 11 mars 2012 - 03:31 .
#34
Posté 11 mars 2012 - 03:36
MissOuJ wrote...
I blame myself for taking Kaidan and Garrus with me on the mad dash to the beam and getting them (possibly?) killed.
I wasn't expecting a happy ending, but a happier ending, if that makes any kind of sense. But then again, ever since the Thessia mission the mood of the game became so grim and hopeless I guess giving organic life a second chance is the happy ending.
But still.
I'm sure they're all hanging out in that bar... you know which one I'm talking about. And it's Garrus' round.
That's sweet. I too took Garrus and Kaidan lol weird....
#35
Posté 11 mars 2012 - 03:46
Mdoggy1214 wrote...
No i don't blame myself. Fans made it quite clear what kind of endings we wanted and we didn't get that in any shape or form. The writers decided to take risks and be "edgy", but they ended up failing miserably.
Don't talk for all the fans, thank you.
I personnaly don't play a game for only seeing why i expect. You may only like something you expect. I don"t.
#36
Posté 11 mars 2012 - 03:47
#37
Posté 11 mars 2012 - 03:56
#38
Posté 11 mars 2012 - 03:57
After all from what I could tell the decisions in ME1 did not make any substantial differences in ME2. For example if you killed Wrex he was replaced by Wreave. If you let the ME1 council die and it was replaced with a Human Council it didn't create any different branches in the story.
Based on the above I should have predicted something similar with ME3 but obviously I bought in to the whole story of "wait until ME3 so we can handle all the different branches in one game" ... I actually realized it would be much easier to cook results into numbers or have very limited impacts on the game without creating new story branches but silly-me thought that B/W wouldn't take the easy way out.
#39
Posté 11 mars 2012 - 03:58
stwu wrote...
I blame myself for taking the hook. My brain said don't trust these people look what they did to DA2 but my heart told me to take a chance and it was wrong, so wrong.
I did 100% the same thing so you're not alone.
#40
Posté 11 mars 2012 - 04:02
If Mass Effect is just another mediocre game, I am sure nobody would be feeling this way.
#41
Posté 11 mars 2012 - 04:04
Kamifel wrote...
Don't talk for all the fans, thank you.
I personnaly don't play a game for only seeing why i expect. You may only like something you expect. I don"t.
I think the biggest problem was poor settings of expectations by B/W or at least not stopping unrealistic expectations.
I honestly thought most folks thought they were buying a ticket at an all they could eat buffet. With the first plate maybe they wanted a lot of Unicors & Butterflys. With the second plate maybe they could witness the birth of the first human empire. Maybe with the third plate they could see the cycle continue but hopefully they added enough so the next generation stood a better chance.
Most important people wanted the illusion that they would be in control of the game and their fates. Needless to say the endings shattered any illusion of control they may have had.
#42
Posté 11 mars 2012 - 04:07
#43
Posté 11 mars 2012 - 04:24





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