Different skills for each Origin
#1
Posté 13 octobre 2009 - 08:45
#2
Posté 13 octobre 2009 - 08:55
I thought it was a pretty cool touch considering, at the beginning of the game, your basic skills will have been more related to your life before that point than from your experience(which would be little) with your class.
#3
Posté 13 octobre 2009 - 08:57
#4
Posté 13 octobre 2009 - 09:06
Also I will have no use for the first talent point Dwarf Commoner gets (Dual-Weapon Sweep), since I will be using two-handed weapons...
Modifié par 7Spark, 13 octobre 2009 - 09:08 .
#5
Posté 13 octobre 2009 - 09:22
#6
Posté 13 octobre 2009 - 09:28
That was in relation to the starting -talents- such as shield bash.NewYears1978 wrote...
They've said you need those starting skills to get through your origin story...therefore it's there for a reason.
Personally I think the ability to pick a pocket fits atmospherically, but will annoy min-maxers. So be it. I can't see it not being useful on some level, even if it's not optimal.
#7
Posté 13 octobre 2009 - 09:29
#8
Posté 13 octobre 2009 - 09:31
#9
Posté 13 octobre 2009 - 09:31
A cool idea, dare I ask where from?relhart wrote...
From what I have heard, you will get bonus talents when you complete your origin to make up for it.
#10
Posté 13 octobre 2009 - 09:34
Tarreth wrote...
A cool idea, dare I ask where from?relhart wrote...
From what I have heard, you will get bonus talents when you complete your origin to make up for it.
It's been discussed a bunch of times on the old forums, I hesitate calling a dev out incase my memory is faulty , but I believe Cris stated that.
#11
Posté 13 octobre 2009 - 09:34
#12
Posté 13 octobre 2009 - 09:36
[quote]NewYears1978 wrote...
They've said you need those starting skills to get through your origin story...therefore it's there for a reason.[/quote]
[quote] That was in relation to the starting -talents- such as shield bash.
Personally I think the ability to pick a pocket fits atmospherically, but will annoy min-maxers. So be it. I can't see it not being useful on some level, even if it's not optimal.[/quote]
You can always steal candy from a baby
Modifié par Shiroukai, 13 octobre 2009 - 09:38 .
#13
Posté 13 octobre 2009 - 09:36
relhart wrote...
Tarreth wrote...
A cool idea, dare I ask where from?relhart wrote...
From what I have heard, you will get bonus talents when you complete your origin to make up for it.
It's been discussed a bunch of times on the old forums, I <span _fcktemp="1"></span>hesitate calling a dev out incase my memory is faulty , but I <span _fcktemp="1"></span>believe Cris stated that.
I must've missed that. Guess that's what I get for being an active lurker. Thanks for the reply anyway.
Edit: Seems quote pyramids may be harder to construct..
Modifié par Tarreth, 13 octobre 2009 - 09:39 .
#14
Posté 13 octobre 2009 - 09:40
[quote]Tarreth wrote...
[quote]NewYears1978 wrote...
They've said you need those starting skills to get through your origin story...therefore it's there for a reason.[/quote]
[quote]That was in relation to the starting -talents- such as shield bash.
Personally I think the ability to pick a pocket fits atmospherically, but will annoy min-maxers. So be it. I can't see it not being useful on some level, even if it's not optimal.[/quote]
You can always steal candy from a baby
[/quote]
Well you sir are simply evil...evil like this:
#15
Posté 04 novembre 2009 - 08:50
7Spark wrote...
Yeah, I did notice that and I think it´s not a good thing because for exemple Dwarf Commoner gets one point to stealing skill and I am pretty sure I will not need it. I would rather take the point to Coercion or to Improved Combat Training.
Also I will have no use for the first talent point Dwarf Commoner gets (Dual-Weapon Sweep), since I will be using two-handed weapons...
The logical thing to do here is to grant a choice between two different skills, like Coercion or Stealing, in that way reflecting that you were either a sneaky or brutish "commoner".
Modifié par tzeraph1, 04 novembre 2009 - 08:51 .





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