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High dragon - How in the name of all that's holy do you die.


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#1
Errel

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Right, so far, the game hasn't given me that much trouble. I like a nice little challenge, I'm playing on normal and all was going pretty good untill.. I stumble on the revered father in the dragon cave during the sacred ashes quest.
He's trying to give me the option to make a deal, but I'm all like "screw this, dragon heads will roll!" So i kill the ****, go outside, blow the horn and a high dragon comes swooping in.
Big deal, whateve--- HOLY **** my party is dead!

I realize dragons are not supposed to be pushovers and that just maybe I've made a mistake in challenging her, but seriously.. How do you kill this overgrown lizzard? I've seen people post that the high dragon is easy and the fight in redcliffe was tough. Well I'm sorry, but maybe I got a different dragon lol.

My party:
Morrigan - No healing spells (Might be part of the problem)
Me - Mage (Also no healing, lots of Primal AoE damage)
Shale
Allistar

Takes the dragon about 8 to 10 seconds real time to turn them all into smears on the mountain.
HALP! :P

Modifié par Errel, 27 novembre 2009 - 09:10 .


#2
Errel

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Before anyone tells me to pause. I am lol.

#3
Sereaph502

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No healing = dead

#4
fkirenicus

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What level are you at?

Also, get a Healer. My Mage is a Blood Mage/Spirit Healer, with more emphasis on the latter the further I get in the game..

#5
Errel

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Sereaph502 wrote...

No healing = dead


Well I have plenty of those silly salves :P
I think I might be level 11, should i come back later?

Edit: Guess I'll have to go find Wynne. Haven't run into her yet..

Modifié par Errel, 27 novembre 2009 - 09:18 .


#6
Allattar1

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What happened to my group.



My hero is a dual wielding psychopath. Only way of explaining it, Also in Blood dragon armour.

Alistair was tanking with Sword and Board.

Wynne was supporting with healing

Lelliana had a bow.



So we blew the dragon horn, nothing happened we all looked at each other and decided to blow it again.

At that point the high dragon dropped on the party from on high, (knocking everyone into that little split between paths from the caves to the temple.

The warriors set to work and Lelliana and Wynne stayed back. If its getting difficult drink resistance potions. I didn't but only becuase I forgot.



I kept the warriors alive long enough to get the dragon down on health, but I made mistakes by using all my healing spells rather than pots. Then the dragon picked up and started trying to eat Hyperion. Never mind, it was the second time that she was crunching down on Hype that she eventually wiped him and then Alistair.

The dragon had only a tiny amount of health left, and by now it was thoroughly stuck in the gully....



I cheesed it.

I also feel confident that with correct potion use, and the resistance potions I could have done it without the feeling of shooting a stuck enemy.

#7
Recycled Human

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You really need a healer or forcefield and taunt. Either way you can start your entire party in the ruins to the right and just have them summon the dragon from there/Send one to the gong. He'll show up and eventually jump into the ruins which reduces the effectiveness considerably. Taunt, use all your tanks best skills then forcefield. You could probabaly aoe bomb him then. Maybe have shale just outside the blast zone with that stationary mode that heals and junk.



I don't think you have to fight it now though... You can complete the quest first I think...

#8
Mummolus

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Ranged weaponry is the key - keep your party moving around and shooting/blasting/throwing and the dragon's best abilities can no longer hit you.

#9
Errel

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Recycled Human wrote...

You really need a healer or forcefield and taunt. Either way you can start your entire party in the ruins to the right and just have them summon the dragon from there/Send one to the gong. He'll show up and eventually jump into the ruins which reduces the effectiveness considerably. Taunt, use all your tanks best skills then forcefield. You could probabaly aoe bomb him then. Maybe have shale just outside the blast zone with that stationary mode that heals and junk.

I don't think you have to fight it now though... You can complete the quest first I think...


Oooh, I have force field and taunt, perhaps if I just let Alistar do a taunt every time the force field drops and maybe take a pot and renew force field? You're probably right though, I need a healer. (I don't wanna! :P)

#10
Errel

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Mummolus wrote...

Ranged weaponry is the key - keep your party moving around and shooting/blasting/throwing and the dragon's best abilities can no longer hit you.


Shale - Throw rocks.. would this help?

#11
ComTrav

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Get a healer. Even with a healer you will need to use a high-end poultice every so often to "top off" the tank.

Get fire resistance. (Save those warmth balms!) You have Shale, putting Shale in a Large Fire Crystal is the easiest way to accomplish this.

Face him away from the group.

Archery is the slow, steady, and safe source of damage for this fight, and Aim is better then Rapid Shot for this. He has very high resists, so mages don't do much damage. Melee is higher risk, higher reward. (If you bring a 2H warrior, remember to use Indomitable.)

Getting more levels will help, but not strictly necessary. IMO levels don't matter as much in these fights as gear and preparation; I beat Flemeth at a relatively low level on Nightmare, but I knew exactly what I needed to bring to the fight.


#12
Recycled Human

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Or you could do like in that one video, have everyone but morrigan die and then just run up and down the hill casting the basic ice spell and a drain life, moving every time the dragon does. Because kiting isn't much cheaper...



(I do not actually solicit this idea)

#13
Errel

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Recycled Human wrote...

Or you could do like in that one video, have everyone but morrigan die and then just run up and down the hill casting the basic ice spell and a drain life, moving every time the dragon does. Because kiting isn't much cheaper...

(I do not actually solicit this idea)


I'd rather let her chew on my face, then at least then one of us can win the fight in a fare and dignified manner :P

#14
Errel

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Thanks for the great advice and the quick responses.

Think I'll have to rethink my party and maybe go find wynne. But I'm definitly gonna try some new tactics on this lizzard first. After all, wiping never gets old. whehe

#15
WeeRLegion

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I think the dragon is fixed at level 15 on normal (either that, or fixed at the level you first encounter it at).
I ran into it early, and got back a few levels later, and killed it with only a moderate challenge, which is what I think you might need to try.

You do know that you don't have to kill it to complete the urn quest, yes?

Modifié par WeeRLegion, 27 novembre 2009 - 09:46 .


#16
Kiya_Elle

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I did it without a mage - my party was my Elf warrior archer, Alistair, Lelliana and my dog - there's a little ampitheatre type ruin to one side of the path - I put all of my party in there, blew the horn, and she swooped down and seemed to get caught up in the ruin. It was a hard fight, and took a while but we managed to get the job done.


#17
Errel

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WeeRLegion wrote...

I think the dragon is fixed at level 15 on normal (either that, or fixed at the level you first encounter it at).
I ran into it early, and got back a few levels later, and killed it with only a moderate challenge, which is what I think you might need to try.

You do know that you don't have to kill it to complete the urn quest, yes?


I know, i know.. But telling me i can kill a dragon is like dangling a bag filled with candy in front of a child.
It needs to die, end of story :P

If all else fails I'll definitly follow your advice though, think i have some other stuff to do ;-)

Modifié par Errel, 27 novembre 2009 - 10:12 .


#18
Taerda

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Keeping the aggro on the main tank, while the rest of the party stays in the back arc out of range of the leg kicks and tail sweeps is how I killed it twice. When the MT gets low on health you can use the terrain to help avoid the flame attacks (hide and seek while you heal) if you don't have niffty tricks like force field. Having a lot of mana renewals like dust and pots was essential to keep the mages in the fight, while having threat reducing equipment on the rogue allowed her to go full out with her bow. I did not yet get to this mob with my assassin - but what I plan on doing with her is to debuff the dragon with the various debuffs and doing hit and run strikes with her.



Overall, the number one key to success is keeping the dragon aggro on the MT and keeping her front arc away from the other party members. (assuming you can keep the MT alive of course.).

#19
Twiz Amber

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I did the dragon with just Shale and me as a mage. Shale was used to tank'n'spank and taunt it, while my pc used the first healing spell you get (never got anything better later on as l still havent gotten to get the spirit healer unlock, and wynne is dead in my playthrough, heh, she had an accident *cough*) to get the tank up. Shale did use healing potions, mostly the lesser and normal healing pots. My pc just throw whatever l could at the dragon, most of the time it was just normal attack with staff as l had to preserve my mana for healing. I did had quite a few items that gained me some mana regen in combat which helps a lot as well. Killed the dragon without much fuss, was on normal difficulty.

#20
Sir Ulrich Von Lichenstien

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It is doable without a healer (as long as you got the pots), I'd say the key thing is preparation and knowing how you are going to fight it to the best of your abilities.



First time I did it without a healer, I had all my party spread out and range attacked, I would hasten to add one of the things to remember is it's buffet pull (or whatever it is called) which pulls people towards it. Key way around this is to try getting most of your party members behind or real close to something that will stop or slow it down so it doesn't drag them all the way to it. In the first runthrough the dragon did jump around a fair bit, but if you've got the party spread out enough should be able to still fight it with minimal movement.



If tanking it, I'd obviously advise making sure the tank has a good fire res, if not got any fire res armor, get some greater warmth salves and I'd probably suggest only tanking if got a healer unless got something to protect the tank from being stunned/knockdown.



The main thing I'd say helps is preparation. From both an IC perspective if your character is aware that blowing that horn will get the Dragons attention, unless they are a bit dimwitted, they should be thinking "Hmm, if I don't want my party being served with ketchup we best spread out." and of course from an OOC perspective, "Any of my members that ain't got high physical/fire res is gonna be toast soon as I blow this if we all standing here."



Remember the old adage regarding dragons "Never meddle in the affairs of dragons for thou art crunchy and go well with ketchup", my take on that is "Dragons beware, for thou makes a good steak to feed a festival!"

#21
JessicaGlenn

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Be sure to use warmth salves to increase fire resistance. In every playthrough I keep them just for the dragons.

#22
Mork_ba

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Get some healing spells, because once the dragon grabs your tank it'll die. If you only have the first healing spell(no regeneration, no mass spirit healer tree) then you'll need to use health potions to keep your tank up, so when the time comes that he gets biten he starts at full health and you get to apply 2 heals midway.



Try the fight at level 16 or so.. It'll be a piece of cake. I did it at lvl 14 on nightmare, with Morrigan(First spell of the healing tree, rest in entropy/spirit), Wynne(All out healer, with some creation buffs and other support stuff), Alistair(tank with high dex/con) and my rogue(dual wielding strength-based rogue)... Went down pretty easily, even on nightmare, so I guess if you try it at lvl 16, even with poor selections of spells/party you'll do just fine on another difficulty setting...

#23
NarcissaArtois

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I had almost killed the dragon, even though my party was dead...I used a lot of my health poltices and with the dragon having only a sliver of life left I got butchered. I decided when I reloaded that I was not going to ring the gong. And I just left the dragon alone.

#24
nick2485

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After a couple of tries I managed this using a tactic simliar to what Recycled Human is suggesting. I positioned my two mages out of the way of any of her AoE attacks and used only DD attacks i.e. Arcane Bolt or Winters Grasp and the basic mage's staff.



I used my two warriors to engage the dragon straight away with Alistair using taunt. As soon as the dragon attacks Alistair I stick a force field around him. Both my mages have the force field spell. The idea is then to bounce the dragon between my two warriors while force fielding which ever one is taking the most damage. The key to this is to make sure your mages dont take the full attention of the beast because they'll drop in seconds.




#25
Fraevar

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Positioning and aggro management are key here. You need to be absolutely sure your ranged are positioned well away from the dragon and away from its head, legs and tail. If they're close to any one of those, they will get smacked, most likely oneshotted whenever it does a special ability.

You will probably have to manage your heals very closely as well, one of the most common reasons for dying is having the Heal be on cooldown when the dragon picks up the tank and munches on him/her.

If a flame breath is incoming, make sure you move your tank out of the arc (this is the reason you don't want the rest of the party to be in-line with the dragon's head), so he doesn't take a crapton of fire damage and then quickly move him back to the original position as soon as the breath is over, so the dragon doesn't suddenly turn - if it does, use Taunt to try and get it facing the correct way.

After that, it's strictly a manner of you managing to keep aggro on the tank and making sure he/she stays alive. If you positioned the ranged correctly, they won't need much attention during the fight, but be sure to turn on manual movement so the ranged don't suddenly run in close.