Gibbed save editor for ME3 info thread.
#251
Guest_PhoenixIsra_*
Posté 19 mars 2012 - 11:02
Guest_PhoenixIsra_*
#252
Posté 19 mars 2012 - 11:18
PhoenixIsra wrote...
Is there a way to edit whether or not Maelon's data is saved?
Yes. Set 2676 to true and 2677 to false for data saved, vice versa for data destroyed.
#253
Posté 19 mars 2012 - 11:18
#254
Posté 19 mars 2012 - 11:23
#255
Posté 19 mars 2012 - 11:31
ME3 Pareg wrote...
I just tried it...and well I under the levelChugster wrote...
just wondering if there is any chance of using this ME2 modded hairstyle in ME3?
sorry, what do you mean?
#256
Posté 19 mars 2012 - 11:54
Chugster wrote...
ME3 Pareg wrote...
I just tried it...and well I under the levelChugster wrote...
just wondering if there is any chance of using this ME2 modded hairstyle in ME3?
sorry, what do you mean?
Invalid things in the headmorph put you under the map and unable to move. I think that's what was meant by that.
#257
Posté 20 mars 2012 - 12:10
http://social.biowar...62/blog/211693/
One user found a solution for making the gap on the scalp go away by adding:
biog_hmf_hir_pro.Global.HAIR_Long_Diff to HED_Scalp_Diff in texture paramters
However, this turns your neck green! Which sucks, because the hair looks 10x better. But the texture for your neck gets weird.
I've tried adding biog_hmf_hir_pro.Global.HAIR_Long_Diff to HED_Scalp_Norm, (since it worked with Diff), but it just puts me through the floor. So currently, the only way to fix the gap is what I said above, but it gives you a green neck. I spent hours tweaking different settings, and couldn't find the solution.
=/
Has to be some code that we are missing.
#258
Posté 20 mars 2012 - 12:44
Modifié par sheppard7, 20 mars 2012 - 12:45 .
#259
Posté 20 mars 2012 - 02:18
[quote]Just go here http://pastebin.com/raw.php?i=zv8mxcxs look for the plot id you want then go to raw > plot > plot > bool variables and set that number to true,for jack romance just set ''5208'' to true. anything that has to do with me 1 or me 2 or me 3 decisions or romances should be here. just check first.
For kelly chambers and other me 2 stuff you might have to get the gibbed editor for that game and set the id's then import that save onto me 3
[/quote]
Kelly isn't in that plotID list right now, and I have yet to find out how you edit a ME2 save with Gibbed to put her "romance" in (isn't annotated within the Gibbed ME2 editor). So I repeat the question asked several times, does anybody actually know how to do this either in ME3 or an ME2 save? I have searched everywhere I can think of and see the question asked about a million times but never anybody who's figured out how to do it in either game.
#260
Posté 20 mars 2012 - 02:35
Tobey2011 wrote...
Nobody knows what values need to be set in order to be able to romance traynor during game night?
Apparently i wasn't nice to her.
Perhaps try setting IsFemale to True?
#261
Guest_ME3 Pareg_*
Posté 20 mars 2012 - 02:42
Guest_ME3 Pareg_*
Yes that is what I meansheppard7 wrote...
Chugster wrote...
ME3 Pareg wrote...
I just tried it...and well I under the levelChugster wrote...
just wondering if there is any chance of using this ME2 modded hairstyle in ME3?
sorry, what do you mean?
Invalid things in the headmorph put you under the map and unable to move. I think that's what was meant by that.
#262
Posté 20 mars 2012 - 03:32
#263
Posté 20 mars 2012 - 06:41
#264
Guest_ME3 Pareg_*
Posté 20 mars 2012 - 07:23
Guest_ME3 Pareg_*
Modifié par ME3 Pareg, 20 mars 2012 - 07:46 .
#265
Posté 20 mars 2012 - 08:11
ktaylor2 wrote...
Anyone been able to swap powers out yet? I tried a few times but when I load the game it keeps reverting.
clossest ive been able to get is adding extra bonus powers and ignoring the power i don't like to keep the points under the treshhold that it resets at.
#266
Posté 20 mars 2012 - 10:29
ME3 Pareg wrote...
Yes that is what I meansheppard7 wrote...
Chugster wrote...
ME3 Pareg wrote...
I just tried it...and well I under the levelChugster wrote...
just wondering if there is any chance of using this ME2 modded hairstyle in ME3?
*snip*
sorry, what do you mean?
Invalid things in the headmorph put you under the map and unable to move. I think that's what was meant by that.
shame, i could live with the face not being right if i could add TIM eyes and this hair....TIM eyes are easy....maybe someone will figure it out.
#267
Posté 20 mars 2012 - 10:46
#268
Posté 20 mars 2012 - 01:22
#269
Posté 20 mars 2012 - 02:59
In short, how and which flags i have to set to make this possible in my current playtrough.
#270
Posté 20 mars 2012 - 03:06
[quote]emurami wrote...
[quote]Just go here http://pastebin.com/raw.php?i=zv8mxcxs look for the plot id you want then go to raw > plot > plot > bool variables and set that number to true,for jack romance just set ''5208'' to true. anything that has to do with me 1 or me 2 or me 3 decisions or romances should be here. just check first.
For kelly chambers and other me 2 stuff you might have to get the gibbed editor for that game and set the id's then import that save onto me 3
[/quote]
Kelly isn't in that plotID list right now, and I have yet to find out how you edit a ME2 save with Gibbed to put her "romance" in (isn't annotated within the Gibbed ME2 editor). So I repeat the question asked several times, does anybody actually know how to do this either in ME3 or an ME2 save? I have searched everywhere I can think of and see the question asked about a million times but never anybody who's figured out how to do it in either game.[/quote]There's a plot flag in the xanderchaos's version of the me 2 gibbed editor (the one i use). Just check or uncheck then take that save and import her into your game. see if that works my friend.
#271
Posté 20 mars 2012 - 04:50
Annaleah wrote...
Is it possible to use the default femshep but use the save editor to make her skin more pale? That's probably the one issue I have with the default femshep. Her skin is too dark to be a freckled ginger.
yeah, iirc you need to go to squad > player > appearance > morph head > vector parameters.
i have two questions:
1- how do i edit plot flags? i know of the variable list from gibbed's twitter, but i have no idea what to do with the numbers.
2- is there a way to change a character from male to female? i've started a femshep play-through, but the saves i found in the masseffect saves sites are unsatisfactory, and i have no desire at all to continue playing with a default shepard, so i'd like to take my old male shepard and import the character as a female. should only necessitate un-romancing tali using the plot flags, changing the headmorph to that of my existing femshep and setting "isFemale" to true, no?
#272
Posté 20 mars 2012 - 05:06
#273
Posté 20 mars 2012 - 05:14
Ganja_ wrote...
Can you use this to raise your EMS levels? I just started a run through, but I don't have a Gold subscription so MP is out for me and I hear you need MP to get a high enough EMS for the best possible ending. Is there a way to use Gibbed to raise this number?
Yes, you can edit war assets with the editor. Just make sure to make the edits on a save file before going to TIM's Base.
#274
Posté 20 mars 2012 - 05:22
fish of doom wrote...
Annaleah wrote...
Is it possible to use the default femshep but use the save editor to make her skin more pale? That's probably the one issue I have with the default femshep. Her skin is too dark to be a freckled ginger.
yeah, iirc you need to go to squad > player > appearance > morph head > vector parameters.
Tried that... appears that if you use the Default femshep the Head Morph has no vector parameters (and adding them doesn't work either). Maybe there's a way to use texmod to make her skin lighter...
#275
Posté 20 mars 2012 - 05:32
fish of doom wrote...
1- how do i edit plot flags? i know of the variable list from gibbed's twitter, but i have no idea what to do with the numbers.
Load your game in ME3 Editor, go to plot tab(Manual), in Bool window, enter ID number(only the number), then hit get. It will display the current state in the window to the right(True or False.) To change it, check or uncheck the [Is Set] box. A checked box=true, unchecked=false, then hit set button. It will then update the window with the current and previous state of the ID you edited. Hope that is what you wanted.
Modifié par The Anti-Saint, 20 mars 2012 - 05:38 .





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