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Gibbed save editor for ME3 info thread.


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#251
Guest_PhoenixIsra_*

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Is there a way to edit whether or not Maelon's data is saved?

#252
fett51

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PhoenixIsra wrote...

Is there a way to edit whether or not Maelon's data is saved?


Yes.  Set 2676 to true and 2677 to false for data saved, vice versa for data destroyed. 

#253
shnellegaming

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Does anyone know how to edit your weapon upgrades? Like either giving yourself lvl 10 of all weapons and lvl 5 of all mods. Or just making the top ranks available for purchase at the start of the game?

#254
Aggie Punbot

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Forgive me if this was previously addressed, but is there a way to edit whether you've gotten the asari matriarch writings?

#255
Chugster

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ME3 Pareg wrote...

Chugster wrote...

just wondering if there is any chance of using this ME2 modded hairstyle in ME3?

Posted Image

I just tried it...and well I under the level


sorry, what do you mean?

#256
sheppard7

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Chugster wrote...

ME3 Pareg wrote...

Chugster wrote...

just wondering if there is any chance of using this ME2 modded hairstyle in ME3?

Posted Image

I just tried it...and well I under the level


sorry, what do you mean?


Invalid things in the headmorph put you under the map and unable to move. I think that's what was meant by that.

#257
Linus108

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Don't mean to bump, but has anyone figured out a way to fix the gap on Allers Hair mesh? We were talking about it here:

http://social.biowar...62/blog/211693/

One user found a solution for making the gap on the scalp go away by adding:

biog_hmf_hir_pro.Global.HAIR_Long_Diff to HED_Scalp_Diff in texture paramters

However, this turns your neck green! Which sucks, because the hair looks 10x better. But the texture for your neck gets weird.

I've tried adding biog_hmf_hir_pro.Global.HAIR_Long_Diff to HED_Scalp_Norm, (since it worked with Diff), but it just puts me through the floor. So currently, the only way to fix the gap is what I said above, but it gives you a green neck. I spent hours tweaking different settings, and couldn't find the solution.

=/

Has to be some code that we are missing.

#258
sheppard7

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I tried to add the default Femshep hair but part of it was missing too. It turned out to make it look like a bad comb over trying to cover up a bald spot. And it was a mullet. Not good.

Modifié par sheppard7, 20 mars 2012 - 12:45 .


#259
MDB18

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[quote]emurami wrote...

[quote]Just go here http://pastebin.com/raw.php?i=zv8mxcxs look for the plot id you want then go to raw > plot > plot > bool variables and set that number to true,for jack romance just set ''5208'' to true. anything that has to do with me 1 or me 2 or me 3 decisions or romances should be here. just check first.

For kelly chambers and other me 2 stuff you might have to get the gibbed editor for that game and set  the id's then import that save onto me 3
[/quote]

Kelly isn't in that plotID list right now, and I have yet to find out how you edit a ME2 save with Gibbed to put her "romance" in (isn't annotated within the Gibbed ME2 editor). So I repeat the question asked several times, does anybody actually know how to do this either in ME3 or an ME2 save? I have searched everywhere I can think of and see the question asked about a million times but never anybody who's figured out how to do it in either game.

#260
nullobject

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Tobey2011 wrote...

Nobody knows what values need to be set in order to be able to romance traynor during game night?

Apparently i wasn't nice to her.


Perhaps try setting IsFemale to True?

#261
Guest_ME3 Pareg_*

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sheppard7 wrote...

Chugster wrote...

ME3 Pareg wrote...

Chugster wrote...

just wondering if there is any chance of using this ME2 modded hairstyle in ME3?

Posted Image

I just tried it...and well I under the level


sorry, what do you mean?


Invalid things in the headmorph put you under the map and unable to move. I think that's what was meant by that.

Yes that is what I mean

#262
appleyum

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Any body know the flag for Kelly Chamber change her identity flag? She sort of died on me when Cerberus attacked Citadel and I want to revive her :/

#263
ktaylor2

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Anyone been able to swap powers out yet? I tried a few times but when I load the game it keeps reverting.

#264
Guest_ME3 Pareg_*

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I have a Femshep and I'm at the last step with Ash, when I talk to here I can't push the Romance. Is there a way I change this? Could I go to MaleShep talk to her then go back to Femshep?  Never mind I had to make Ash my True Love

Modifié par ME3 Pareg, 20 mars 2012 - 07:46 .


#265
SaMjAzA

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ktaylor2 wrote...

Anyone been able to swap powers out yet? I tried a few times but when I load the game it keeps reverting.


clossest ive been able to get is adding extra bonus powers and ignoring the power i don't like to keep the points under the treshhold that it resets at.

#266
Chugster

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ME3 Pareg wrote...

sheppard7 wrote...

Chugster wrote...

ME3 Pareg wrote...

Chugster wrote...

just wondering if there is any chance of using this ME2 modded hairstyle in ME3?

*snip*

I just tried it...and well I under the level


sorry, what do you mean?


Invalid things in the headmorph put you under the map and unable to move. I think that's what was meant by that.

Yes that is what I mean


shame, i could live with the face not being right if i could add TIM eyes and this hair....TIM eyes are easy....maybe someone will figure it out.

#267
Doctor Uburian

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A PS3 save editor would be really appreciated :)

#268
Annaleah

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Is it possible to use the default femshep but use the save editor to make her skin more pale? That's probably the one issue I have with the default femshep. Her skin is too dark to be a freckled ginger.

#269
Falconee

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Can someone please tell me, what i have to do to make a peace between Geth and Quarians possible?

In short, how and which flags i have to set to make this possible in my current playtrough.

#270
emurami

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[quote]MDB18 wrote...

[quote]emurami wrote...

[quote]Just go here http://pastebin.com/raw.php?i=zv8mxcxs look for the plot id you want then go to raw > plot > plot > bool variables and set that number to true,for jack romance just set ''5208'' to true. anything that has to do with me 1 or me 2 or me 3 decisions or romances should be here. just check first.

For kelly chambers and other me 2 stuff you might have to get the gibbed editor for that game and set  the id's then import that save onto me 3
[/quote]

Kelly isn't in that plotID list right now, and I have yet to find out how you edit a ME2 save with Gibbed to put her "romance" in (isn't annotated within the Gibbed ME2 editor). So I repeat the question asked several times, does anybody actually know how to do this either in ME3 or an ME2 save? I have searched everywhere I can think of and see the question asked about a million times but never anybody who's figured out how to do it in either game.[/quote]There's a plot flag in the xanderchaos's version of the me 2 gibbed editor (the one i use). Just check or uncheck then take that save and import her into your game. see if that works my friend.

Posted Image

#271
fish of doom

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Annaleah wrote...

Is it possible to use the default femshep but use the save editor to make her skin more pale? That's probably the one issue I have with the default femshep. Her skin is too dark to be a freckled ginger.


yeah, iirc you need to go to squad > player > appearance > morph head > vector parameters.

i have two questions:

1- how do i edit plot flags? i know of the variable list from gibbed's twitter, but i have no idea what to do with the numbers.

2- is there a way to change a character from male to female? i've started a femshep play-through, but the saves i found in the masseffect saves sites are unsatisfactory, and i have no desire at all to continue playing with a default shepard, so i'd like to take my old male shepard and import the character as a female. should only necessitate un-romancing tali using the plot flags, changing the headmorph to that of my existing femshep and setting "isFemale" to true, no?

#272
Ganja_

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Can you use this to raise your EMS levels? I just started a run through, but I don't have a Gold subscription so MP is out for me and I hear you need MP to get a high enough EMS for the best possible ending. Is there a way to use Gibbed to raise this number?

#273
Xeyska

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Ganja_ wrote...

Can you use this to raise your EMS levels? I just started a run through, but I don't have a Gold subscription so MP is out for me and I hear you need MP to get a high enough EMS for the best possible ending. Is there a way to use Gibbed to raise this number?


Yes, you can edit war assets with the editor. Just make sure to make the edits on a save file before going to TIM's Base.

#274
Annaleah

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fish of doom wrote...

Annaleah wrote...

Is it possible to use the default femshep but use the save editor to make her skin more pale? That's probably the one issue I have with the default femshep. Her skin is too dark to be a freckled ginger.


yeah, iirc you need to go to squad > player > appearance > morph head > vector parameters.


Tried that... appears that if you use the Default femshep the Head Morph has no vector parameters (and adding them doesn't work either). Maybe there's a way to use texmod to make her skin lighter...

#275
The Anti-Saint

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fish of doom wrote...
1- how do i edit plot flags? i know of the variable list from gibbed's twitter, but i have no idea what to do with the numbers.


Load your game in ME3 Editor, go to plot tab(Manual), in Bool window, enter ID number(only the number), then hit get. It will display the current state in the window to the right(True or False.) To change it, check or uncheck the [Is Set] box. A checked box=true, unchecked=false, then hit set button. It will then update the window with the current and previous state of the ID you edited. Hope that is what you wanted.

Modifié par The Anti-Saint, 20 mars 2012 - 05:38 .