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Gibbed save editor for ME3 info thread.


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#276
fish of doom

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The Anti-Saint wrote...

fish of doom wrote...
1- how do i edit plot flags? i know of the variable list from gibbed's twitter, but i have no idea what to do with the numbers.


Load your game in ME3 Editor, go to plot tab(Manual), in Bool window, enter ID number(only the number), then hit get. It will display the current state in the window to the right(True or False.) To change it, check or uncheck the [Is Set] box. A checked box=true, unchecked=false, then hit set button. It will then update the window the the current and previous state of the ID you edited. Hope that is what you wanted.


i'll try, thanks!

#277
gauntz

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Apologies if this has been answered before (juggling an essay and an exam atm so would prefer not reading 10 pages), but is it still possible to create a new character with the face you deserve, then export the morph and import it onto a character you've already started playing?

I want to create a slightly modified default ME3 Femshep, because I dislike how her lips, eyes and nose looks but still want the default face texture as the low-res custom face textures look damn horrible compared to faces like Ashley and Vega's. What I plan on doing is creating a new character, giving her my desired hair/eye color, cheek/jaw and nose/lips, and then modify that save by giving her the default femshep hair model (which causes clipping) and by passing the hair clipping/low res issue by using texmod to load the default face texture. Then I'll export that face to my current character.

I think this would work in ME2 gibbed, but the new UI is kinda unfamiliar to me, can anyone confirm whether this would work or not before I put time into it?

#278
EvilDeity

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Is there a variable for not having changed the difficulty like the ME2 editor?

#279
Xeyska

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gauntz wrote...

Apologies if this has been answered before (juggling an essay and an exam atm so would prefer not reading 10 pages), but is it still possible to create a new character with the face you deserve, then export the morph and import it onto a character you've already started playing?

I want to create a slightly modified default ME3 Femshep, because I dislike how her lips, eyes and nose looks but still want the default face texture as the low-res custom face textures look damn horrible compared to faces like Ashley and Vega's. What I plan on doing is creating a new character, giving her my desired hair/eye color, cheek/jaw and nose/lips, and then modify that save by giving her the default femshep hair model (which causes clipping) and by passing the hair clipping/low res issue by using texmod to load the default face texture. Then I'll export that face to my current character.

I think this would work in ME2 gibbed, but the new UI is kinda unfamiliar to me, can anyone confirm whether this would work or not before I put time into it?


It works exactly the same way.

#280
The Anti-Saint

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gauntz wrote...

Apologies if this has been answered before (juggling an essay and an exam atm so would prefer not reading 10 pages), but is it still possible to create a new character with the face you deserve, then export the morph and import it onto a character you've already started playing?

I want to create a slightly modified default ME3 Femshep, because I dislike how her lips, eyes and nose looks but still want the default face texture as the low-res custom face textures look damn horrible compared to faces like Ashley and Vega's. What I plan on doing is creating a new character, giving her my desired hair/eye color, cheek/jaw and nose/lips, and then modify that save by giving her the default femshep hair model (which causes clipping) and by passing the hair clipping/low res issue by using texmod to load the default face texture. Then I'll export that face to my current character.

I think this would work in ME2 gibbed, but the new UI is kinda unfamiliar to me, can anyone confirm whether this would work or not before I put time into it?


ME3 Editor
Raw tab>Player>FaceCode. Save face code of newly created toon, then paste it in the FaceCode section using editor. Hope that helps.

#281
Annaleah

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The Anti-Saint wrote...

ME3 Editor
Raw tab>Player>FaceCode. Save face code of newly created toon, then paste it in the FaceCode section using editor. Hope that helps.


That doesn't seem to be working for me... I put the new code in, save it, load up the new save and my character still has the same face as before...

#282
ZombieGambit

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shnellegaming wrote...

Does anyone know how to edit your weapon upgrades? Like either giving yourself lvl 10 of all weapons and lvl 5 of all mods. Or just making the top ranks available for purchase at the start of the game?

Seeing as how everyone else ignored you I'd thought I'd answer your question.

Under the "Raw" tab there is a section labeled "Plot" and a subsection labeled "Player Variables". Open that and you should get a table full of entries on the left side.

Find the things labeled "SFXGameContent.SFXWeapon_[name of weapon]" and change their values to anything from 1-10. That's the weapon level.

Now find the things labeled "SFXGameContent.SFXWeaponMod_[name of mod]" and change the values to anything from 1-5. That's the mod level.

#283
Captain Arty

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Just wanted to cross-list this information here. I started a thread detailing how to use the default ME3 femshep facial textures and make other facial texture and color modifications.

http://social.biowar...5/index/9996307

Modifié par Captain Arty, 20 mars 2012 - 07:00 .


#284
sheppard7

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[quote]emurami wrote...



[quote]MDB18 wrote...

[quote]emurami wrote...

[quote]Just go here http://pastebin.com/raw.php?i=zv8mxcxs look for the plot id you want then go to raw > plot > plot > bool variables and set that number to true,for jack romance just set ''5208'' to true. anything that has to do with me 1 or me 2 or me 3 decisions or romances should be here. just check first.

For kelly chambers and other me 2 stuff you might have to get the gibbed editor for that game and set  the id's then import that save onto me 3
[/quote]

Kelly isn't in that plotID list right now, and I have yet to find out how you edit a ME2 save with Gibbed to put her "romance" in (isn't annotated within the Gibbed ME2 editor). So I repeat the question asked several times, does anybody actually know how to do this either in ME3 or an ME2 save? I have searched everywhere I can think of and see the question asked about a million times but never anybody who's figured out how to do it in either game.[/quote]There's a plot flag in the xanderchaos's version of the me 2 gibbed editor (the one i use). Just check or uncheck then take that save and import her into your game. see if that works my friend.

Posted Image


[/quote]

That only lets you say if she's alive or dead. If you don't romance her enough along, she will be alive but still with Cerebus and never appear on the Citadel to give back the fish. And that's why people want Kelly.

#285
Captain Arty

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Lucy_Glitter wrote...

If anyone figures out how to get the old make-up textures on FemShep, lemme know.



I've started a thread on this.

http://social.biowar...5/index/9996307

The real trick is changing the Brow tint color scalar to 1.55 or so.
In ME2, this was set to 0.55 for the darkest color. Why they changed the scale for ME3 makes no sense. I think it may be a bug, as all of the eye shadow colors look darker and distinctive when switching that scalar to 1.55. As it is in-game, they all look like slightly different, very light tints.

#286
EvilDeity

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Anybody know the variable for the research that gets rid of Renegade scars?

EDIT: Nevermind, found a box that does it.

Modifié par EvilDeity, 20 mars 2012 - 08:27 .


#287
emurami

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[quote]sheppard7 wrote...

[quote]emurami wrote...



[quote]MDB18 wrote...

[quote]emurami wrote...

[quote]Just go here http://pastebin.com/raw.php?i=zv8mxcxs look for the plot id you want then go to raw > plot > plot > bool variables and set that number to true,for jack romance just set ''5208'' to true. anything that has to do with me 1 or me 2 or me 3 decisions or romances should be here. just check first.

For kelly chambers and other me 2 stuff you might have to get the gibbed editor for that game and set  the id's then import that save onto me 3
[/quote]

Kelly isn't in that plotID list right now, and I have yet to find out how you edit a ME2 save with Gibbed to put her "romance" in (isn't annotated within the Gibbed ME2 editor). So I repeat the question asked several times, does anybody actually know how to do this either in ME3 or an ME2 save? I have searched everywhere I can think of and see the question asked about a million times but never anybody who's figured out how to do it in either game.[/quote]There's a plot flag in the xanderchaos's version of the me 2 gibbed editor (the one i use). Just check or uncheck then take that save and import her into your game. see if that works my friend.

Posted Image


[/quote]

That only lets you say if she's alive or dead. If you don't romance her enough along, she will be alive but still with Cerebus and never appear on the Citadel to give back the fish. And that's why people want Kelly.

[/quote]Hmm that is true i guess for those who want kelly for now will just have to wait till gib updates it or borrow a save from someone with kelly romanced. 

#288
gauntz

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Captain Arty wrote...

Just wanted to cross-list this information here. I started a thread detailing how to use the default ME3 femshep facial textures and make other facial texture and color modifications.

http://social.biowar...5/index/9996307


Awesome thread, helped me with my goal and now I dont even need texmod, thanks.

#289
Nu Titan

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Just started using the editor, love that Rick/Gibb is doing this again. Does anyone have a complete list of hair/face/character textures somewhere? I'm on the 360 so I don't have access to the PC files.

Here is a preset for the default female textures for those interested. Just drop into the preset folder of Gibbed and select it in the appearance tab to get the default femshep face textures.

http://www.mediafire...8tb2iybob0jie9v

...

edit: just to clarify, Go to player tab -> appearance -> presets -> open from file, then select the file.

Modifié par Nu Titan, 20 mars 2012 - 09:03 .


#290
Captain Arty

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Annaleah wrote...

The Anti-Saint wrote...

ME3 Editor
Raw tab>Player>FaceCode. Save face code of newly created toon, then paste it in the FaceCode section using editor. Hope that helps.


That doesn't seem to be working for me... I put the new code in, save it, load up the new save and my character still has the same face as before...


Changing the facecode entry only changes the face code displayed in the squad screen. The only way to change your face after you begin playing is to import a new head morph or change textures and colors.

#291
Captain Arty

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We really need a way to import and export Lod0Vertices. This is the actual head mesh. If we could import and export them in Gibbed, we could use MeshLab or other mesh editors to literally sculpt the face.

This means we could actually design a reasonable nose, shape the eyes differently, and reform the head to fit some of the other hair styles. If someone can pass a word on to people working on the Gibbed editor, that would be helpful.

#292
sheppard7

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[quote]emurami wrote...

[quote]sheppard7 wrote...

[quote]emurami wrote...



[quote]MDB18 wrote...

[quote]emurami wrote...

[quote]Just go here http://pastebin.com/raw.php?i=zv8mxcxs look for the plot id you want then go to raw > plot > plot > bool variables and set that number to true,for jack romance just set ''5208'' to true. anything that has to do with me 1 or me 2 or me 3 decisions or romances should be here. just check first.

For kelly chambers and other me 2 stuff you might have to get the gibbed editor for that game and set  the id's then import that save onto me 3
[/quote]

Kelly isn't in that plotID list right now, and I have yet to find out how you edit a ME2 save with Gibbed to put her "romance" in (isn't annotated within the Gibbed ME2 editor). So I repeat the question asked several times, does anybody actually know how to do this either in ME3 or an ME2 save? I have searched everywhere I can think of and see the question asked about a million times but never anybody who's figured out how to do it in either game.[/quote]There's a plot flag in the xanderchaos's version of the me 2 gibbed editor (the one i use). Just check or uncheck then take that save and import her into your game. see if that works my friend.

Posted Image


[/quote]

That only lets you say if she's alive or dead. If you don't romance her enough along, she will be alive but still with Cerebus and never appear on the Citadel to give back the fish. And that's why people want Kelly.

[/quote]Hmm that is true i guess for those who want kelly for now will just have to wait till gib updates it or borrow a save from someone with kelly romanced. 
[/quote]

Only workaround I know right now is to grab a Kelly romance save from masseffectsaves.com and then use Gibbed's to edit everything else to fit. Unfortunately I did that and forgot to edit in the fish. The save had no fish so Kelly didn't give any. But at least it allowed Kelly to show up. And her "romance" doesn't seem to count as Shep cheating on ME1 LI which it also didn't award the Paramour achievement romancing Kelly in ME2.

#293
ZombieGambit

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So nothing on "romancing" Kelly yet, huh?

#294
Guest_ME3 Pareg_*

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The paragon/renegade option with The Illusive Man? is greyed out can I use the save editor to fix it?

#295
FrozenDreamfall

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Ok so I tried every editor and searched every ID values,this one I'm sure it's missing from everywhere and I'd really like it please if anyone can help me with it.I only found the Overlord mission to be not completed in the ID values,does anyone know what and where I have to type to show it's completed in game? (ignore the stupid codes **** below my message,it's a comment error I don't know how to get rid of)

var fctb_tool=null;
function FCTB_Init_d11942544b4b4f278528622c175db9b4(t)
{
fctb_tool=t;
start(fctb_tool);
}
FCTB_Init_d11942544b4b4f278528622c175db9b4(document['FCTB_Init_1143fca62b1b4c71a91237ffb6960c77']); delete document['FCTB_Init_1143fca62b1b4c71a91237ffb6960c77']

Modifié par FrozenDreamfall, 21 mars 2012 - 12:13 .


#296
ilego

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Serenity84 wrote...

Will be there a version some time in the future with convenient check boxes for the plot decisions? I know that's very, very, very tedious to program and I understand it's not a priority to start with. But something nice for later


Answer Needed

#297
ilego

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Falconee wrote...

Can someone please tell me, what i have to do to make a peace between Geth and Quarians possible?

In short, how and which flags i have to set to make this possible in my current playtrough.


I need this too.

#298
ilego

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The Anti-Saint wrote...

fish of doom wrote...
1- how do i edit plot flags? i know of the variable list from gibbed's twitter, but i have no idea what to do with the numbers.


Load your game in ME3 Editor, go to plot tab(Manual), in Bool window, enter ID number(only the number), then hit get. It will display the current state in the window to the right(True or False.) To change it, check or uncheck the [Is Set] box. A checked box=true, unchecked=false, then hit set button. It will then update the window the the current and previous state of the ID you edited. Hope that is what you wanted.


Also i want to confirm what this says: set PlotIDSet to true, PlotIDClear to false

ThaneAlive, PlotIDSet=(39), PlotIDClear=(201), PlotInts=(),PlotCond=()

(means that i Get thane Alive if i enter 39 in the bool window and hit get and than it is changed and take what i type Literally)

MordinAlive, PlotIDSet=(41), PlotIDClear=(203),  PlotInts=(),PlotCond=()

(means that i get Mordin alive if i enter 41 in the bool window and hit get and than it is changed)

HereticsDead, PlotIDSet=(757),  PlotIDClear=(759),PlotInts=(),PlotCond=()

(means that i get Mordin alive if i enter 757 in the bool window and hit get and than it is changed)

TaliRomanced,   PlotIDSet=(3926), PlotIDClear=(),  PlotInts=((ID=272,V=5)),PlotCond=((C=235,T=777),(C=232,T=776))

What does this mean and where do i put it:  PlotInts=((ID=272,V=5)),PlotCond=((C=235,T=777),(C=232,T=776))

(Means that I get Tali Romanced in ME2 if i enter 3926 in the bool window and hit get and than it is changed)

GethPeace, PlotIDSet=(17789), PlotIDClear=(17787,17788),  PlotInts=(),PlotCond=()

(Means That geth peace happens if i enter 17789 in the bool window and hit get and than it is changed)

Modifié par ilego, 21 mars 2012 - 02:42 .


#299
DahGadget

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Has anybody found the PlotID determining whether you destroyed or kept Maelon's genophage research data?

Modifié par DahGadget, 21 mars 2012 - 03:27 .


#300
appleyum

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DahGadget wrote...

Has anybody found the PlotID determining whether you destroyed or kept Maelon's genophage research data?

Check the list that was posted
2676, 2677