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Gibbed save editor for ME3 info thread.


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#326
Sevec

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Thanks. For now I'll see if I can figure out anything useful.

#327
Not A Brah

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Any way to edit the saves to where you found all the ships in ME2? I'm missing some and seeing the empty spots in Shepard's room is sad.

#328
ilego

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ilego wrote...

The Anti-Saint wrote...

fish of doom wrote...
1- how do i edit plot flags? i know of the variable list from gibbed's twitter, but i have no idea what to do with the numbers.


Load your game in ME3 Editor, go to plot tab(Manual), in Bool window, enter ID number(only the number), then hit get. It will display the current state in the window to the right(True or False.) To change it, check or uncheck the [Is Set] box. A checked box=true, unchecked=false, then hit set button. It will then update the window with the current and previous state of the ID you edited. Hope that is what you wanted.


I did but for example if i want GethPeace PlotIDSet=(17789), PlotIDClear=(17787,17788),  PlotInts=(),PlotCond=()

I enter 17789 in the plot tab's bool window and it changes to true but then what do i do with the plot ID Clear Values and Geth Dead Values


ThomasOfTroy wrote...

I've been trying to use it to have my ME3 save file think that I resolved the Tali-Legion conflict because I didn't manage too in my import, but I can't figure out how to do it. Anything usefull would be greatly appreciated

xXdmndmnXx wrote...

Hey there,
So basically my problem started cause i wanted to gain both Geth and Quarians as war assets but since i haven't done any of the pre-requisites in ME2 as i never played it,i can't get to broker a peace treaty between the two and have to end up choosing one over the other. So anyways was pissed at this and did some research and stumbled upon Gibbed's ME3 save editor now i know what values to mod but in the Player tab i am unable to change the boolvariables, i.e, i can't properly set values to true or false the way i want them, after editing them if i open them up again the values are defaulted and go back to what they originally were, even editing,saving and opening them again doesn't work, how do i get the values to STICK!!?

Thanks in advance for any help!



#329
Guest_PhoenixIsra_*

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Falconee wrote...

PhoenixIsra wrote...

Falconee wrote...

Yes, i did.

It was posted somewhere t the beginning of this Thread. You can find all the ID's needed here:
http://pastebin.com/raw.php?i=zv8mxcxs

So, if you want Maelons data NOT destroyed, set 2676 "true" and 2677 "false".
Otherwise, set 2676 "false" and 2677 "true".


Are there possibly more plot ids relating to the data besides just those two? Because I have those two, and when I load my character (ME2 import) it says the data is saved, but then Eve dies because Mordin says he doesn't have the data?!


You have an ME2 Character?

What did you do exactly?

I would guess, if you have a ME2 Char which destroyed the Data, you have to set the flags in your ME2 Savegame with the ME2 Savegame Editor and then import it.

If it does not work with that. Start a new game with your imported ME2 char, load the savegame with your ME3 Savegame Editor and set the flags as i told you. That should work.

Eitherway i fear you have to start a new game. Because your old one seems to check your imported ME2 char. (Which destroyed the Data i guess?)


No, I didn't destroy the data, I saved it, using the option 'save it just in case' rather than the outright paragon option 'save it to cure the krogan'. This is a file that has gone from ME1 all the way to ME3 without editting. When I import the file to ME3 the previous choices screen says the data is saved, and when I checked the ME2 file with Gibbed the flags for saving the data are correct, and when I checked the ID in my ME3 file they also correct, but Eve dies and Mordin says the data is unavailable. I can only assume this is a bug/there must be either a flag or a ID that is not set correctly that I don't know about. Like I said, it's a save that had NEVER been editted before and I wanted to keep it 'vanilla' but I really want to save Eve so I'm willing to resort to using Gibbed if necessary. 

#330
Mindsplinter

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Sailfindragon wrote...

Xenmir wrote...

Arlionis wrote...

HJF4 wrote...

Arlionis wrote...

Nice, I want to fix in my main save the fact that Liara doesn't recall the rekindling after the end of LotSB, any way to do it with this editor? as far as I know it's a problem with the way ME2 places the flags in the savefile.


Set the following PlotIDs to true:
14169,6927,6931,6815,7051,7035,7151


Thanks for answering, apparently the only one I had set as false was 7035, I already set it to true. 


:? I gave this a try and had the same ID, (7035) set to false as Arlionis however I'm still getting the "3 year" dialogue. Since it didn't work, I went back to see if perhaps the value reverted itself but it still said true. Any ideas?


Having the same issue. 


I'm encountering this problem as well. Is it possible there are other PlotIDs tied to Liara's LotSB romance, or is the posted list of variables definitive?

#331
Pockles

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Xenmir wrote...

Arlionis wrote...

HJF4 wrote...

Arlionis wrote...
Thanks for answering, apparently the only one I had set as false was 7035, I already set it to true.

:? I gave this a try and had the same ID, (7035) set to false as Arlionis however I'm still getting the "3 year" dialogue. Since it didn't work, I went back to see if perhaps the value reverted itself but it still said true. Any ideas?

Having the same issue.

I'm encountering this problem as well. Is it possible there are other PlotIDs tied to Liara's LotSB romance, or is the posted list of variables definitive?

Having the same problem here.

#332
Annaleah

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I have a question.... Is it possible to unlock all the weapons... or unlock specific weapons? I know there are ways to change your character's load out and current equipped weapons but I cant seem to find a way to unlock any weapons. I'm starting a new file with an imported game from ME2 and I would prefer to have my Locust now (like in New Game Plus) instead of getting it at pretty much the end of the game.

EDIT:
NEVERMIND
Found the answer on page 6

Modifié par Annaleah, 22 mars 2012 - 03:19 .


#333
eltan2481

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Anyone figure out the plot id for the spectre terminal authorization requests?

#334
MrAtomica

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I'm currently testing the LotSB bug, to try and use a different test setup. Setting all the plot flags to true didn't seem to make any difference, so I'm doing another run through of ME2 to see if the order that Shadow Broker is completed in makes any difference. I had heard somewhere that doing it directly after the Suicide Mission messes something up.

Course, it's always possible that it's simply a random bug. In that case, it's probably not fixable by us. It might even be, as someone else suggested, additional plot flags or INT values that we haven't found. Not sure if that list was entirely accurate.

#335
AxisEvolve

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This thing is a life saver.

Is it possible to jump forward in the game using this? I want to play Thessia without actually getting there manually.

#336
Mindsplinter

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MrAtomica wrote...

I'm currently testing the LotSB bug, to try and use a different test setup. Setting all the plot flags to true didn't seem to make any difference, so I'm doing another run through of ME2 to see if the order that Shadow Broker is completed in makes any difference. I had heard somewhere that doing it directly after the Suicide Mission messes something up.

Course, it's always possible that it's simply a random bug. In that case, it's probably not fixable by us. It might even be, as someone else suggested, additional plot flags or INT values that we haven't found. Not sure if that list was entirely accurate.


If it helps narrow things down any, I recall doing LotSB in my playthrough just before the Reaper IFF.

Modifié par Mindsplinter, 22 mars 2012 - 03:51 .


#337
vasametropolis

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Damn it. It's not on the list but I don't suppose anyone knows the flags for Kasumi's loyalty and the greybox. Things didn't go as planned when I met up with her as a result.

#338
SpideyKnight

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 Anyone know how to add a Kelly Romance into my ME3 save?  The save I imported should have it, yet I can't find Kelly anywhere in ME3.  How do I check and make sure my ME2 save has it and that it's in my ME3 save?  Really the only thing I missed in the game.  Also I never could find Boo, I think you need to have Kelly for that.

#339
Xeyska

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SpideyKnight wrote...

 Anyone know how to add a Kelly Romance into my ME3 save?  The save I imported should have it, yet I can't find Kelly anywhere in ME3.  How do I check and make sure my ME2 save has it and that it's in my ME3 save?  Really the only thing I missed in the game.  Also I never could find Boo, I think you need to have Kelly for that.


Kelly should appear in the Citadel camp area after Palaven, she's hidden somewhere around the crates. And you don't need Kelly to get Boo back, just make a save file before going to Jack's old area. You should hear a "squeak," and Boo will appear. He moves pretty fast.

#340
SpideyKnight

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I know where Kelly should appear, but she isn't/wasn't there. Hence why I want to check. If Boo only appears once, then I missed him. I've been down to Jack's area a couple of times.

#341
vekkth

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well there is no Kelly romance trigger yet but there here is a fix for Miranda for those who missed her first meeting at the citadel.

mad props to rsanchezsaez on twitter for teh help, also head there to get a cumbersome but working Bool values export hack (for comparing plot triggers in different saves).

If you stuck just as i did with Miranda - met her second time after Cerebrus Citadel attack, warned her about Kai, gave her alliance resources but she still dies because you missed first at the dock meeting, here are the flags you need to set to True:

20182 True
20183 True
20741 True
22698 True

This makes her live on Horizon Sanctuary, and yet i didnt see any bugs so i hope these plot ids are correct. Also mind that i talked to her nicely, thats why i think there are 4 flags not just 1 or 2, because there are other outcome variations out of the dialogue.

#342
AxisEvolve

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How come the code for The Illusive Man's eyes makes them look so feint?

I would like to get this:
Posted Image

But I have this:
Posted Image

Is it possible to replicate TIM's exact eyes?

#343
TheWhiteRanjer

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ZombieGambit wrote...

I actually figured out that you can unlock some DLC weapons, like the PC exclusive AT-12 Raider and the M-90 Indra on Xbox. Also, the Collector AR in single player.


How Exactly?

ZombieGambit wrote...

Has anyone figured out how to unlock
armor yet? I know you can give yourself specific pieces using Gibbed's,
but they don't appear in your armor locker.


Same here! i wanna know!!!

Modifié par TheWhiteRanjer, 22 mars 2012 - 07:24 .


#344
TheWhiteRanjer

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can anyone tell me how to change the color of TIM's eyes to red for my Shepard?

Modifié par TheWhiteRanjer, 22 mars 2012 - 07:25 .


#345
pinoy_sav

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Anyone else having trouble adding talent points ? I can add them but all it does is reset my talent points back to 181.

#346
Ishiken

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Sorry if this has been asked before. But is there a way to mod the stats on an armor set. I want to give the Blood Dragon Armor like +40% regen speed and +20% shield or something.

#347
BobTheAndroid

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Is it possible on the 360 to change the vanguards heavy melee to the soldiers omniblade attack?

#348
Hsien

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Is there any way to enable ME2 romances on the Gibbed ME3 save editor? I romanced Jack in ME2 and would like to see what happens with Miranda and Tali in ME3 on my NG+.

Thanks

#349
clyde

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@Hsien: yes, you can activate any ME3 romance through the Gibbed saved editor! Just set the neccessary variables (from here: http://pastebin.com/raw.php?i=zv8mxcxs) to True and you should be good to go.

@AxisEvolve: there's a pre-set in the latest build of Gibbeds that allows you to get TIM's exact eyes, I'm pretty sure. Could you post the color codes you used to get the blue-green effect, though? It looks awesome.

#350
Hsien

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clyde wrote...

@Hsien: yes, you can activate any ME3 romance through the Gibbed saved editor! Just set the neccessary variables (from here: http://pastebin.com/raw.php?i=zv8mxcxs) to True and you should be good to go.

@AxisEvolve: there's a pre-set in the latest build of Gibbeds that allows you to get TIM's exact eyes, I'm pretty sure. Could you post the color codes you used to get the blue-green effect, though? It looks awesome.



umm where do i input these variables? sorry but i am not very savvy with using the editor. First time using the editor

I read that you put it into the plot tab but which option do you select?

I see under the plot tab

Known Variables
Boot Variables
Int Variables
Float Variables
Quest  Progress counter
etc


Really confused atm :P  Could any kind soul that knows how to do this guide me pls. preferably  simple step by step.

Thanks in advance for the help

Modifié par Hsien, 22 mars 2012 - 05:21 .