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Gibbed save editor for ME3 info thread.


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#351
emurami

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TheWhiteRanjer wrote...

can anyone tell me how to change the color of TIM's eyes to red for my Shepard?

Go to Raw  > player  > Apparearence > morph head > vector parameters

Change ''emis_color'' value to 1, 0, 0, 0 and EYE_Iris_Colour_Vector to 0,0,0,0 or any color you want. i prefer mine black and whatever color i want. it makes the eyes more prominent. 

Image IPB

#352
emurami

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AxisEvolve wrote...

How come the code for The Illusive Man's eyes makes them look so feint?

I would like to get this:
Image IPB

But I have this:
Image IPB

Is it possible to replicate TIM's exact eyes?

TIM'S eyes are black and blue. you have to edit EYE_Iris_Colour_Vector value to black which is  0.0.0.0 to get something close to his

Modifié par emurami, 22 mars 2012 - 05:03 .


#353
Stiler2

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Updated post with faq link. If anyone finds any info they think needs to be in the op just pm me and I'll edit it in.

#354
Hsien

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Stiler2 wrote...

Updated post with faq link. If anyone finds any info they think needs to be in the op just pm me and I'll edit it in.


Excuse me but is there any FAQ that teaches you how to use the program? The FAQ feels very barebones for someone who really has no clue about how to use the editor.

Regards

#355
Cat Fancy

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Anyone know how to become great friends with Ashley? She's dead in this playthrough, but a bug prevents you from talking to other, unrelated characters (like those awful engineers) unless you're friends with her.

#356
clyde

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Hsien wrote...
umm where do i input these variables? sorry but i am not very savvy with using the editor. First time using the editor

I read that you put it into the plot tab but which option do you select?


Put the variable number into the Bool Variable part, click the "Is Set" button and then press Set. It'll change the romance from false (inactive) to true (active).

#357
c3pu2

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Hsien wrote...

Stiler2 wrote...

Updated post with faq link. If anyone finds any info they think needs to be in the op just pm me and I'll edit it in.


Excuse me but is there any FAQ that teaches you how to use the program? The FAQ feels very barebones for someone who really has no clue about how to use the editor.

Regards

its just like the one for me 2 exept its in very early stge so its a little less user friendly than the one for me2
go there: http://social.biowar...index/2277020/1 the op as a lot of detail plus its prty much the same and people there can help you if you have question on me3 or me2 editor

#358
c3pu2

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emurami wrote...

AxisEvolve wrote...

How come the code for The Illusive Man's eyes makes them look so feint?

I would like to get this:
Image IPB

But I have this:
Image IPB

Is it possible to replicate TIM's exact eyes?

TIM'S eyes are black and blue. you have to edit EYE_Iris_Colour_Vector value to black which is  0.0.0.0 to get something close to his

hi i have the oposite problem i want to reproduce the unwanted effect to have purple iris(wich i already have) but with black tim's pattern on top of it
instead of the usual black iris with colored tim

Modifié par c3pu2, 22 mars 2012 - 09:02 .


#359
Chugster

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do we know how to give new shep's armor and weapons from later in the game yet?

#360
emurami

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c3pu2 wrote...

emurami wrote...

AxisEvolve wrote...

How come the code for The Illusive Man's eyes makes them look so feint?

I would like to get this:
Image IPB

But I have this:
Image IPB

Is it possible to replicate TIM's exact eyes?

TIM'S eyes are black and blue. you have to edit EYE_Iris_Colour_Vector value to black which is  0.0.0.0 to get something close to his

hi i have the oposite problem i want to reproduce the unwanted effect to have purple iris(wich i already have) but with black tim's pattern on top of it
instead of the usual black iris with colored tim

Have you tried what i told him in reverse? I never tried it lol im not sure if it will work. keep the iris the same and just change emis_color to black

#361
Spartas Husky

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Kool now I can ask since this is the thread.

1st. To change ID values relating the dlc. I went to gibbed the Plot Tab.

I set the "arrival" to true given that its ID is 7451.

....I beenr eading but I can't get it straight. getting "TIM" eyes is the same procedure as before?

When I play the game didn't changed it so. Do I set the ending state to 'lived to fight another day"

do I import that file into a new one so it takes effect?

basically what I tried to do is tell through gibb, that I did play Arrival dlc, without downloading it. Dont wana shell the cash for just 50 war assets but they are bugging me.

#362
c3pu2

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emurami wrote...

c3pu2 wrote...

emurami wrote...

AxisEvolve wrote...

How come the code for The Illusive Man's eyes makes them look so feint?

I would like to get this:
Image IPB

But I have this:
Image IPB

Is it possible to replicate TIM's exact eyes?

TIM'S eyes are black and blue. you have to edit EYE_Iris_Colour_Vector value to black which is  0.0.0.0 to get something close to his

hi i have the oposite problem i want to reproduce the unwanted effect to have purple iris(wich i already have) but with black tim's pattern on top of it
instead of the usual black iris with colored tim

Have you tried what i told him in reverse? I never tried it lol im not sure if it will work. keep the iris the same and just change emis_color to black

i did but i must have did something diferent from what he did cause for me tim pattern dont even show in game my eyes look exactly the same
if you have time could you tell me exactly what to do to have normal tim eye(black and blue) so i can go from there

what i did was like we did in me2  exept i did not replace iris by the code for tim in vecctor i added tim so i can edit both iris and tim colors
because in me2 we used to delete the iris vector and replace it with the tim one

#363
clyde

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After messing with the CrewDead/CrewAlive variables (was trying to see if you could kill off individual crewmembers, or if they were grouped), Kelly's shown up on a save that definitely didn't have dinner with Kelly. No idea what specific variables caused it, though -- maybe marking her as dead and then alive again?

Modifié par clyde, 23 mars 2012 - 01:23 .


#364
emurami

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c3pu2 wrote...

emurami wrote...

c3pu2 wrote...

emurami wrote...

AxisEvolve wrote...

How come the code for The Illusive Man's eyes makes them look so feint?

I would like to get this:
Image IPB

But I have this:
Image IPB

Is it possible to replicate TIM's exact eyes?

TIM'S eyes are black and blue. you have to edit EYE_Iris_Colour_Vector value to black which is  0.0.0.0 to get something close to his

hi i have the oposite problem i want to reproduce the unwanted effect to have purple iris(wich i already have) but with black tim's pattern on top of it
instead of the usual black iris with colored tim

Have you tried what i told him in reverse? I never tried it lol im not sure if it will work. keep the iris the same and just change emis_color to black

i did but i must have did something diferent from what he did cause for me tim pattern dont even show in game my eyes look exactly the same
if you have time could you tell me exactly what to do to have normal tim eye(black and blue) so i can go from there

what i did was like we did in me2  exept i did not replace iris by the code for tim in vecctor i added tim so i can edit both iris and tim colorsI
because in me2 we used to delete the iris vector and replace it with the tim one

the first time I tried to do it,i used  the old way by deleting the iris, but it doesn't seem to work...i just use the preset that comes with the editor..

Then i just go to EYE_Iris_Colour_Vector and make it black which 0,0,0,0 and change emis_color to whatever call i want at the time.  I'm starting to think you can do it in reverse or the old way..i just tried it and it didn't work...strange  

#365
c3pu2

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emurami wrote...

c3pu2 wrote...

emurami wrote...

c3pu2 wrote...

emurami wrote...

AxisEvolve wrote...

How come the code for The Illusive Man's eyes makes them look so feint?

I would like to get this:
Image IPB

But I have this:
Image IPB

Is it possible to replicate TIM's exact eyes?

TIM'S eyes are black and blue. you have to edit EYE_Iris_Colour_Vector value to black which is  0.0.0.0 to get something close to his

hi i have the oposite problem i want to reproduce the unwanted effect to have purple iris(wich i already have) but with black tim's pattern on top of it
instead of the usual black iris with colored tim

Have you tried what i told him in reverse? I never tried it lol im not sure if it will work. keep the iris the same and just change emis_color to black

i did but i must have did something diferent from what he did cause for me tim pattern dont even show in game my eyes look exactly the same
if you have time could you tell me exactly what to do to have normal tim eye(black and blue) so i can go from there

what i did was like we did in me2  exept i did not replace iris by the code for tim in vecctor i added tim so i can edit both iris and tim colorsI
because in me2 we used to delete the iris vector and replace it with the tim one

the first time I tried to do it,i used  the old way by deleting the iris, but it doesn't seem to work...i just use the preset that comes with the editor..

Then i just go to EYE_Iris_Colour_Vector and make it black which 0,0,0,0 and change emis_color to whatever call i want at the time.  I'm starting to think you can do it in reverse or the old way..i just tried it and it didn't work...strange  

im so stupid saw it first time i tried gibbed didnt know what it was for and forgot about that trying it now update later

im going crazy how the **** did he do that i tried every way around i always end up with the eyes looking exacly like tim's eye's i cant manage to reproduce the result he got

Modifié par c3pu2, 23 mars 2012 - 03:40 .


#366
AxisEvolve

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clyde wrote...
@AxisEvolve: there's a pre-set in the latest build of Gibbeds that allows you to get TIM's exact eyes, I'm pretty sure. Could you post the color codes you used to get the blue-green effect, though? It looks awesome.

I feel dumb now seeing that they're a preset.
:pinched:


I just pasted in the default code found in the guide posted on one of the earlier pages. 
I did not change the color values. There were my eyes before I entered the custom values if that helps.
Image IPB

I really have no idea how I got the effect, other than entering exactly what is in that guide. Sorry.. 



"
The process for adding TIM eyes is the same as in ME2 (taken from the ME2 modding thread):

Open save in Save Editor.
Change to Raw tab.
Expand Squad > Player > Appearance > Morph Head > Texture Parameters.
Open the Texture Parameters list.
Add two new entries as follows:
code:

Name: EYE_Diff
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff

code:

Name: EYE_Spec
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec

Open Vector Parameters

Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the colour values"



#367
c3pu2

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AxisEvolve wrote...

clyde wrote...
@AxisEvolve: there's a pre-set in the latest build of Gibbeds that allows you to get TIM's exact eyes, I'm pretty sure. Could you post the color codes you used to get the blue-green effect, though? It looks awesome.

I feel dumb now seeing that they're a preset.
:pinched:


I just pasted in the default code found in the guide posted on one of the earlier pages. 
I did not change the color values. There were my eyes before I entered the custom values if that helps.
Image IPB

I really have no idea how I got the effect, other than entering exactly what is in that guide. Sorry.. 



"
The process for adding TIM eyes is the same as in ME2 (taken from the ME2 modding thread):

Open save in Save Editor.
Change to Raw tab.
Expand Squad > Player > Appearance > Morph Head > Texture Parameters.
Open the Texture Parameters list.
Add two new entries as follows:
code:

Name: EYE_Diff
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff

code:

Name: EYE_Spec
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec

Open Vector Parameters

Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the colour values"




did you manage to make it work properly that way cause the preset from gibbed ad more things than this method wich is clearly the one for me2

#368
Kavadas

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I apologize if this has been answered (I've seen it asked but not answered in this thread) but where does one edit their credits in the Raw table?

Edit: Nevermind, I found it in the Raw table.

Modifié par Kavadas, 23 mars 2012 - 08:52 .


#369
Mitthrawnuruodo

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clyde wrote...

@Hsien: yes, you can activate any ME3 romance through the Gibbed saved editor! Just set the neccessary variables (from here: http://pastebin.com/raw.php?i=zv8mxcxs) to True and you should be good to go.

@AxisEvolve: there's a pre-set in the latest build of Gibbeds that allows you to get TIM's exact eyes, I'm pretty sure. Could you post the color codes you used to get the blue-green effect, though? It looks awesome.


This is buggy, still. I wanted to play my infiltrator, and she had only JUST initiated a relationship with Thane, so I set the flag on her save that I imported into ME3. Thane recognized they'd been together, but there was no further options other than small talk, so I'm not sure what happened there. 

#370
TheWhiteRanjer

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Working late i discovered how to unlock all armor pieces and sets (including Defender without having the DLC) on the Xbox360

First you need to:
Download the coalesced editor from here: http://wenchy.net/me...alesced-utility
Download a copy of the PC Coalesced.bin file (somewhere, i cant remember where i got mine)
Download the latest Gibbed (mine was r61)
Download an Xbox Save editing tool of your choice (personally i use Modio)

Now, open the Coalesced.bin file with the coalesced editor and follow the path:
"biogame.ini > sfxgame > sfxplayercustomization"
Next select a listing: (for this tutorial we will be using "fullbodyappearances = (multiple)"

Now open your ME3 Xbox 360 save file (Example: "Save_0008.xbsav")
Open it with Gibbed and follow this path: Raw > Plot > Bool Variables > then the [...] button
You are now ready to do the time-consuming part of this process. Make sure you have a drink and snack lol

Find the code of the armor you wish to obtain (generally all of them) but in this example i will use The Defender Armor for those who wish to obtain it.

The code should look similar to this: (Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDa.HMM_ARM_FBDa_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDa.HMF_ARM_FBDa_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Tank"),Id=0,Name=711024,Description=711025,PlotFlag=20988,Type=CustomizableType_Torso)

So, needless to say, one long F**cking code (imo)

Now all you have to do is find the "PlotFlag" (usually near the end).  In this code it is: PlotFlag=20988
Next on your Gibbed, you should be in the Bool Variables, scroll way down till you find the correct PlotFlag Number and set it to True. 
Save and done, you now have your Defender Armor without DLC. Rinse and repeat for other Armors, Armor Parts, and Casual appearances.

Though I do note, if the PlotFlag reads -1, you do not need to alter it (chances are you already have it.)
Also note, when doing such process with Casual appearances, you may get a bonus of appearances that were not intended to be used, but can be anyway!  A problem i noticed with this process though is you may get more than 1 copies of the Full Suit armors, has no real effect on the game, just annoying to perfectionists.

Enjoy your new looks and if anyone thinks they can explain this better than I, please do not hesitate to re-type out better instructions.
For those who find an easier way, please share it with the community and let me know!

Many thanks to all combined efforts,
TheWhiteRanjer
:happy:

Modifié par TheWhiteRanjer, 23 mars 2012 - 08:57 .


#371
Chugster

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^ is this the same for PC?

edit: is there any way to get the Asymetrical Shoulders from ME2 in ME3? They are the closeest shoulders to the original ME1 spectre armor

Modifié par Chugster, 23 mars 2012 - 09:12 .


#372
ZombieGambit

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TheWhiteRanjer wrote...

So does anyone know where to download the Coalesced.bin file? I can't find one and I'm on Xbox.

Also, good job, WhiteRanjer.

#373
Chugster

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ok what to the gun codes look like for adding them to a new game?

#374
ZombieGambit

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Chugster wrote...

ok what to the gun codes look like for adding them to a new game?

http://social.bioware.com/%5Burl=http:/social.bioware.com/forum/1/topic/323/index/9028411/33

Second post on page 33

The Phaeston is actually the one labeled Cobra, just mentioning that because the poster didn't know.

Modifié par ZombieGambit, 23 mars 2012 - 04:06 .


#375
Sevec

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TheWhiteRanjer wrote...

Working late i discovered how to unlock all armor pieces and sets (including Defender without having the DLC) on the Xbox360

First you need to:
Download the coalesced editor from here: http://wenchy.net/me...alesced-utility
Download a copy of the PC Coalesced.bin file (somewhere, i cant remember where i got mine)
Download the latest Gibbed (mine was r61)
Download an Xbox Save editing tool of your choice (personally i use Modio)

Now, open the Coalesced.bin file with the coalesced editor and follow the path:
"biogame.ini > sfxgame > sfxplayercustomization"
Next select a listing: (for this tutorial we will be using "fullbodyappearances = (multiple)"

Now open your ME3 Xbox 360 save file (Example: "Save_0008.xbsav")
Open it with Gibbed and follow this path: Raw > Plot > Bool Variables > then the [...] button
You are now ready to do the time-consuming part of this process. Make sure you have a drink and snack lol

Find the code of the armor you wish to obtain (generally all of them) but in this example i will use The Defender Armor for those who wish to obtain it.

The code should look similar to this: (Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDa.HMM_ARM_FBDa_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDa.HMF_ARM_FBDa_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Tank"),Id=0,Name=711024,Description=711025,PlotFlag=20988,Type=CustomizableType_Torso)

So, needless to say, one long F**cking code (imo)

Now all you have to do is find the "PlotFlag" (usually near the end).  In this code it is: PlotFlag=20988
Next on your Gibbed, you should be in the Bool Variables, scroll way down till you find the correct PlotFlag Number and set it to True. 
Save and done, you now have your Defender Armor without DLC. Rinse and repeat for other Armors, Armor Parts, and Casual appearances.

Though I do note, if the PlotFlag reads -1, you do not need to alter it (chances are you already have it.)
Also note, when doing such process with Casual appearances, you may get a bonus of appearances that were not intended to be used, but can be anyway!  A problem i noticed with this process though is you may get more than 1 copies of the Full Suit armors, has no real effect on the game, just annoying to perfectionists.

Enjoy your new looks and if anyone thinks they can explain this better than I, please do not hesitate to re-type out better instructions.
For those who find an easier way, please share it with the community and let me know!

Many thanks to all combined efforts,
TheWhiteRanjer
:happy:


Okay so I tried to do this with casual appearances, but it just corrupts the save. It might not help that all I can find to download are modded coalesced.bin files. How many PlotFlags are there for casual appearances anyways? Most of them show up in mine as -1, with the occasional 2, 9, or 21752 (or something like that)