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Gibbed save editor for ME3 info thread.


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#401
Spartas Husky

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c3pu2 wrote...

Spartas Husky wrote...

so... nobody knows what values change the war assets for Arrival dlc Since 7451 set to true only changes dialogue and not war assets?

just delete it from the war asset list in the raw tab


wait ...

I go to Raw>Squad>GAW assets. and I see a list with a whole bunch of numbers. NO idea what you mean.

I'm not trying to get rid of the value. I am trying to tell the game I have played the Arrival DLC. so it doesn't deduct -50 War Assets. When I changed the 7451 To true. Liara hacket, adnerson w/e tell me. "You blew up the alpha relay" but the War asset description still says (50) 103rd, hacket sent marines, and bla bla bla, it was a severe blow to the 103 with this marines dying to blow the alpha relay.

The value should be 100.

But I see many values that say 50, many that say 100. No idea what to change, or what to delete. I've tried deleting one and ended up removing the alliance war assets all together lol.

c3pu2 wrote...
use the preset tim eye is not the same in me3 there is more stuff to ad in vector and texture tab



agh I must have missed some reading in the pages... what di I miss then?

Modifié par Spartas Husky, 24 mars 2012 - 01:02 .


#402
Nu Titan

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For TIM eyes just use the preset file then edit the color yourself.

Player tab -> Appearance -> Presets -> Open from file -> select "The Illusive Man's Eyes.me3appearance" (should be in the preset folder of Gibbed)

If you want to change the color of the eyes go to Raw tab -> Squad -> Player -> Appearance -> Head Morph -> Vector Parameters; change EYE_Iris_Colour_Vector and Emis_Color RGB values to what you want.

The ID number for GAW 103rd Marine Division is 1.

#403
ZombieGambit

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Thanks to TheWhiteRanjer I was able to get the Plot Flags to unlock the armors. This is only the N7 types for now.

To unlock them go to the Raw tab, find Plot and open Bool Variables and change from False to True.

Armor plot flags:

Kassa Fabrication:
Torso - 19455
Shoulders - 19456
Arms - 19457
Legs - 19458

Serrice Council:
Torso - 19459
Shoulders - 1960
Arms - 19461
Legs - 19462

Rosenkov Materials:
Torso - 19467
Shoulders - 19468
Arms - 19469
Legs - 19470

Armax Arsenal:
Torso - 20914
Shoulders - 20915
Arms - 20916
Legs - 20917

Ariake Technologies:
Torso - 20918
Shoulders - 20919
Arms - 20920
Legs - 20921

Hahne-Kedar:
Torso - 21399
Shoulders - 21400
Arms - 21401
Legs - 21402

Death Mask - 18995
Kuwashii Visor - 18988
Sentry Interface - 19007
Kestrel Helmet - 19005
Capacitor Helmet - 18999
Archon Visor - 19000
Umbra Visor - 19008
Recon Hood - 19006
Mnemomic Visor - 22339
Securitel Helmet - 22341
Delumcore Overlay - 22340

#404
Nu Titan

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Here is the full armor sets, I haven't tested these yet (have them already).

Defender(?) = 20988
Inferno = 20985
Cerberus = 20984
Terminus = 20986
Collector = 20987
Reckoning = 20989
Blood Dragon = 21417

Modifié par Nu Titan, 24 mars 2012 - 01:37 .


#405
MadCat221

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Nu Titan wrote...

The ID number for GAW 103rd Marine Division is 1.


Actually, that's the base GAW asset.  The modifier in question is ID# 140.

You will have to manually alter the 103rd Marine's GAW value back upwards, as removing the "No Arrival" flags won't fix the stored value for the marines GAWasset.

#406
Guest_ME3 Pareg_*

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I'm getting the hang off this, I just added DarkChannel to my power list and I must say it is one of the best powers

#407
Nu Titan

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MadCat221 wrote...

Nu Titan wrote...

The ID number for GAW 103rd Marine Division is 1.


Actually, that's the base GAW asset.  The modifier in question is ID# 140.

You will have to manually alter the 103rd Marine's GAW value back upwards, as removing the "No Arrival" flags won't fix the stored value for the marines GAWasset.


You're right. I just listed the base asset the Arrival Modifier ID is 140

#408
ilego

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Can you help me with finding out something on my save i just want your option on if there was some way of figuring out if my Save editor made by Gibbed actually worked besides playing it though now i originally had no geth peace and they were dead but when i modified it i got a new private message basiclly saying the geth are helping now the fleets have not attacked earth yet but it after Rannoch also i wouldn't ask this except for 2 reasons one i want to bring back from the dead Thane And mordin, which i think may have worked, and 2 nobody in the Gibbed ME3 Info forum was responding also about thane i got the private message from him saying to meet up at the hospital but when i go there thane is not there is that because as one player from the forum stated "i want to know how to do kasumi misson but i skipped her and now i am too far in the story to do it (even with the activing) or did i not do it right?" so same goes for thane.

#409
ilego

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ZombieGambit wrote...

ilego wrote...

I Have read the Site Rule and i belive that i am following this rule "There is a zero tolerance policy on any form of abuse towards staff, moderators or other Community members. Content that is insulting to anyone based on gender, lifestyle, religion, ethic group, race etc. is unacceptable and will be deleted without warning. Anyone posting a personal attack on staff, moderators or other Community members will, at the sole discretion of staff or moderators, be banned from the BioWare Social Network without notice and is no longer welcomed." i am not threating anyone.

Moderators i am getting mad so can i yell and you won't get mad at me?

SO NO ONE WILL REPLY YOU ALL CARE  ABOUT TIM'S EYES AND OTHERTUFF WHAT ABOUT THE 
QUESTIONS THAT WE OTHER PEOPLE ASK BUT GET NO ANSWER LIKE THE GET PEACE OR BRINGING PEOPLE BACK FROM DEAD?!?!?!?! I AM SORRY TO YELL BUT PLEASE REPLY.
[/u][u]

Bringing who back from the dead and what peace?

Most of the variables you probably need have been posted already, so just look through some of the first pages. Do some of your own work. No one in this thread has all the answers, everyone is just learning as they go along, so you should do the same.


i did i just want you to help me with finding out something on my save i just want your option on if there was some way of figuring out if my Save editor made by Gibbed actually worked besides playing it though now i originally had no geth peace and they were dead but when i modified it i got a new private message basiclly saying the geth are helping now the fleets have not attacked earth yet but it after Rannoch also i wouldn't ask this except for 2 reasons one i want to bring back from the dead Thane And mordin, which i think may have worked, and 2 nobody in the Gibbed ME3 Info forum was responding also about thane i got the private message from him saying to meet up at the hospital but when i go there thane is not there is that because as one player from the forum stated "i want to know how to do kasumi misson but i skipped her and now i am too far in the story to do it (even with the activing) or did i not do it right?" so same goes for thane.

#410
proton8d

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Is there a general walkthrough on how to get a save file off a USB, edit it, and then put it back on the USB?

I used Modio to save the file to my hard drive. Then I used Gibbed to edit what I wanted, but when I try to open the save I modded back into Modio so I can put it back on the thumdrive, I get a "Invalid Package" message...

#411
Mindsplinter

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proton8d wrote...

Is there a general walkthrough on how to get a save file off a USB, edit it, and then put it back on the USB?

I used Modio to save the file to my hard drive. Then I used Gibbed to edit what I wanted, but when I try to open the save I modded back into Modio so I can put it back on the thumdrive, I get a "Invalid Package" message...



Works just like extracting/injecting ME2 saves: http://social.biowar...8/index/2277020

Modifié par Mindsplinter, 24 mars 2012 - 04:19 .


#412
proton8d

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Thanks!

#413
Hsien

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Does anyone know the variables needed to activate the extra Conrad verner war asset?

You need Asari matriach writings, Elkoss Combine licence, and helped Gavin Hoss on Feros in ME1. I vaguely remember doing those in ME1 but somehow it did not feature in my ME2 import to ME3

#414
Elyiia

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So I've been trying to change it so Miranda wasn't romanced in 2, but I haven't had much luck. Can anyone help me?

EDIT: Nevermind, I found what I was missing :)

Modifié par Elyiia, 24 mars 2012 - 06:47 .


#415
AxisEvolve

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Does anyone know how to customize the armor of squad members?

#416
BobTheAndroid

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Did anyone find how to put Kelly Chambers in the game? And is there a way to make liara remember the Lair Of The Shadow Broker romance?

Thanks!

#417
Elyiia

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Has anyone figured out how to do loyalty?

#418
Lumicko

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ronin4444 wrote...

Illusive man eyes
Blue:1.2
Green:0.6
Red:0

Posted Image




Posted Image

How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screen :(.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx

Modifié par Lumicko, 24 mars 2012 - 09:11 .


#419
Jason76

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Elyiia wrote...

So I've been trying to change it so Miranda wasn't romanced in 2, but I haven't had much luck. Can anyone help me?

EDIT: Nevermind, I found what I was missing :)


Can I ask you what you were missing? I have changed the romance too, set 5209 from true to false and yet Miranda still thinks she's in a relationship.

#420
Luxure

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The A value means Alpha. You don't need to play much with it, just in case the color code demands you to, and I don't think it will. I've had the same problem with the color being too "lighty", but you can use the TIM Eye Preset, from the Preset folder. Player - Appereance - Presets - Open From File, then select the TIM Eye Preset, save, and eureka :]

Modifié par Luxure, 24 mars 2012 - 09:55 .


#421
Chugster

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ok does anyone know how to change the weapon your shep is holding? Would like to start a new game with something other than a Predator/Avenger/N7 gun

#422
13Dannyboy13

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Anyone have the ID's for the accessories? I want to try to add the beret etc. hopefully it'll work on ME3.

#423
13Dannyboy13

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Chugster wrote...

ok does anyone know how to change the weapon your shep is holding? Would like to start a new game with something other than a Predator/Avenger/N7 gun

You could try changing your loadout in the raw tab of the editor, if not, just add the weapons and swap them when you pick up a new weapon like the sniper rifle on mars.

#424
Dmasterman

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It seems I accidentally forgot to tell Miranda about some info and now she's killed when she confronts her father, no matter what. Anyone know a code or tick to change that?

#425
ronin4444

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Lumicko wrote...

ronin4444 wrote...

Illusive man eyes
Blue:1.2
Green:0.6
Red:0

Posted Image




Posted Image

How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screen :(.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx


my EYE_iris color is 0.0.0.1, i changed it to that so that the blue illusive man eye stands out more, you must add Emis_color which controls the color of the illusive man eye texture