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Gibbed save editor for ME3 info thread.


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#426
Elyiia

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Jason76 wrote...

Elyiia wrote...

So I've been trying to change it so Miranda wasn't romanced in 2, but I haven't had much luck. Can anyone help me?

EDIT: Nevermind, I found what I was missing :)


Can I ask you what you were missing? I have changed the romance too, set 5209 from true to false and yet Miranda still thinks she's in a relationship.


MirandaRomanced, PlotIDSet=(5209), PlotIDClear=(), PlotInts=((ID=266,V=5)),PlotCond=((C=235,T=777),(C=236,T=778))
The bold, italised and underlined is what I was missing. Just put 266 in Int and 0 as set and you should be good.

Modifié par Elyiia, 24 mars 2012 - 01:20 .


#427
Chugster

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Chugster wrote...

ok got that, how do you change the predator you start the game with to a Carnifax or other pistol?


ok ive changed just about every bloody reference from Predator to Carnifex but i still cant make it the gun Shep is holding....can someone please help

ive changed, LoadoutWeapon, Weapons and Primary Weapon under player...ive added it to Player Variables...nada

#428
MrAtomica

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Careful with wiping the Int values for characters. They don't just control relationship status, they actually control how many conversations you've had with them.

I've tried messing around with them, but there seems to be more than just one value controlling what you've said and when.

For that matter, trying to add missions to an incomplete save in ME2 has proven difficult. It seems there are many layers of data that need to match for things to go smoothly.

#429
Lumicko

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Luxure wrote...

The A value means Alpha. You don't need to play much with it, just in case the color code demands you to, and I don't think it will. I've had the same problem with the color being too "lighty", but you can use the TIM Eye Preset, from the Preset folder. Player - Appereance - Presets - Open From File, then select the TIM Eye Preset, save, and eureka :]

 
In presets are only The Illusive Man Eyes there isnt TIM Eye Preset. If its same then there is still the same problem.. Damn how do it? :(

ronin4444 wrote...

Lumicko wrote...

ronin4444 wrote...

Illusive man eyes
Blue:1.2
Green:0.6
Red:0

Image IPB




Image IPB

How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screen :(.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx


my EYE_iris color is 0.0.0.1, i changed it to that so that the blue illusive man eye stands out more, you must add Emis_color which controls the color of the illusive man eye texture

I think i understand now in EYE_iris color must be all on 0 except Alpha this must be at 1 and then Emis_color how set values there? u didnt say... I tried Blue 1.2 and Green 0.6 but it still dont work. so how? Thx

Modifié par Lumicko, 24 mars 2012 - 04:30 .


#430
Nyctyris

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Am I missing something? Unable to edit my Shep's face mid-game. All I wanted to do was paste in a different face code. Will it work if I upload a headmorph instead?

#431
Jason76

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Elyiia wrote...
MirandaRomanced, PlotIDSet=(5209), PlotIDClear=(), PlotInts=((ID=266,V=5)),PlotCond=((C=235,T=777),(C=236,T=778))
The bold, italised and underlined is what I was missing. Just put 266 in Int and 0 as set and you should be good.


Thanks! Changed the 5 to 0 and it worked. That was the missing pieceB)

#432
BeastOfSoda

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i hope this is not off topic, but is there a central resource to store plot point information, other than gibbed's pastebins? sounds like documenting everything should be a collaborative effort.

Modifié par BeastOfSoda, 24 mars 2012 - 05:04 .


#433
ilego

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Spartas Husky wrote...


Can anyone give me a run down on what is it that they did when changing Values for plot true or false. ANd how did they got it to take effect?

You found the values set em to true or false. And then what?

I Am trying to change the values for Arrival
ArrivalPlayed, PlotIDSet=(7451,),

This is the instruction on the website.

I changed that value to TRUE.

Can anyone plese tell mw how exactly do these take effect, or maybe is it because there are some values still
not found?

THis is what I did. I changed the value from the:
Raw Tab>Plot>PLot BOot Variables

Went to the 7451. Which was set to false. Meaning I had not played the arrival DLC. I dont wana buy the dlc... and I dont wana
spent the time either.

I changed the value to TRUE.
I then went to
Raw Tab> Basic> Ending game state. I set it to live to fight again.

I then imported this ME3 file to a new character.

When I Start. Anderson, liara etc acknowledge it was Sheperd who blew up the Alpha Relay.
However when I get to the normandy and check the war assets the 103 marine division still has -50.
Because it thinks "hacket sent marines to destroy the relay". The war assets dont change. yet the dialogue do.
So I am thinking there is another value missing? or did i Do something wrong?


I did the same thing except it was to bring thane and mordin back from the dead now by it similiar i mean thane says to meet him at the hospital but when i go there he is not there now what happend as another person said for kasumi's misson in ME3 if you don't do it at the right time it won't work and i am right before i assult cerbuse HQ (i also modded it have geth peace but i don't know if that is true or not because the geth don't show up as a war asset all i get as a acknoglment that something changed is a messege saying the geth are helping the quains even though i killed the geth in the battle ealier? Finnally we are most simalr because no one wants to help us!

#434
xXNinjanuityXx

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Is there any way to get the N7 hoodie on the 360?

Edit: Nevermind. I figured it out.

Modifié par xXNinjanuityXx, 24 mars 2012 - 06:19 .


#435
Quething

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So, I've decided I want my fish back. Anyone know the ID for "got Kelly to look after your fish"?

#436
Lumicko

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Can someone explain me the Illusive man eyes please? I have post upper.. :) thx i need it fast

#437
ronin4444

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Lumicko wrote...

 

Luxure wrote...

The A value means Alpha. You don't need to play much with it, just in case the color code demands you to, and I don't think it will. I've had the same problem with the color being too "lighty", but you can use the TIM Eye Preset, from the Preset folder. Player - Appereance - Presets - Open From File, then select the TIM Eye Preset, save, and eureka :]

 
In presets are only The Illusive Man Eyes there isnt TIM Eye Preset. If its same then there is still the same problem.. Damn how do it? :(

ronin4444 wrote...

Lumicko wrote...

ronin4444 wrote...

Illusive man eyes
Blue:1.2
Green:0.6
Red:0

Image IPB




Image IPB

How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screen :(.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx


my EYE_iris color is 0.0.0.1, i changed it to that so that the blue illusive man eye stands out more, you must add Emis_color which controls the color of the illusive man eye texture

I think i understand now in EYE_iris color must be all on 0 except Alpha this must be at 1 and then Emis_color how set values there? u didnt say... I tried Blue 1.2 and Green 0.6 but it still dont work. so how? Thx


i didnt use any illusive man eye preset. 
yes in EYE_iris color, red=0, blue=0 green=0 alpha=1, this makes the eye black
my Emis_color is exactly that blue=1.2, green=0.6, red=0, alpha=1.
the only other option is if you can upload your save and then i can try and get it right.

#438
Guest_ME3 Pareg_*

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Anyone know how to get the robot dog, I have of the pre-order stuff besides the dog.

#439
Lumicko

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ronin4444 wrote...

Lumicko wrote...

 

Luxure wrote...

The A value means Alpha. You don't need to play much with it, just in case the color code demands you to, and I don't think it will. I've had the same problem with the color being too "lighty", but you can use the TIM Eye Preset, from the Preset folder. Player - Appereance - Presets - Open From File, then select the TIM Eye Preset, save, and eureka :]

 
In presets are only The Illusive Man Eyes there isnt TIM Eye Preset. If its same then there is still the same problem.. Damn how do it? :(

ronin4444 wrote...

Lumicko wrote...

ronin4444 wrote...

Illusive man eyes
Blue:1.2
Green:0.6
Red:0

Image IPB




Image IPB

How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screen :(.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx


my EYE_iris color is 0.0.0.1, i changed it to that so that the blue illusive man eye stands out more, you must add Emis_color which controls the color of the illusive man eye texture

I think i understand now in EYE_iris color must be all on 0 except Alpha this must be at 1 and then Emis_color how set values there? u didnt say... I tried Blue 1.2 and Green 0.6 but it still dont work. so how? Thx


i didnt use any illusive man eye preset. 
yes in EYE_iris color, red=0, blue=0 green=0 alpha=1, this makes the eye black
my Emis_color is exactly that blue=1.2, green=0.6, red=0, alpha=1.
the only other option is if you can upload your save and then i can try and get it right.


Ok ill try it again one second if wont work ill upload my save. Without using the preset there isnt Emis_Color why the **** its not there? When i use preset its there...
Save  czshare.com/2782211/Save_0069.pcsav

Modifié par Lumicko, 24 mars 2012 - 06:44 .


#440
ronin4444

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without using the preset, just click "add" in the bottom left corner, then name it Emis_color and set the color values

Update: i had a look at your save, i know whats missing its the texture parameter lines of EYE_Diff and EYE_Spec, that is the texture for the illusive man eye, going to add it now

www.filehosting.org/file/details/324165/uUOIkzX7mel5UcRK/Save_0070.pcsav

there is the edited save, i'll add the changes i did there as well

in RAW>SQUAD>PLAYER>APPEARANCE>MORPH HEAD>TEXTURE PARAMETERS
i added: EYE_Diff, value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROillusiveman_Eye_Diff
and :     EYE_Spec, value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROillusiveman_Eye_Spec
that will give you the illusive man eye texture

in VECTOR PARAMETERS
i added: Emis_color, value A=1, B=1.2, G=0.6, R=0
changed EYE_iris color value A=1, B=0, G=0, R=0

hope this helped

Modifié par ronin4444, 24 mars 2012 - 07:40 .


#441
Lumicko

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ronin4444 wrote...

without using the preset, just click "add" in the bottom left corner, then name it Emis_color and set the color values

Update: i had a look at your save, i know whats missing its the texture parameter lines of EYE_Diff and EYE_Spec, that is the texture for the illusive man eye, going to add it now

www.filehosting.org/file/details/324165/uUOIkzX7mel5UcRK/Save_0070.pcsav

there is the edited save, i'll add the changes i did there as well

Thx but i managed to make it like this also but it looks more like teal than dark blue. I see it more darker (blue) on the screen than in the game.. its just because of the pic or what? Because in game it looks totaly like light blue or teal.. :(

#442
Cuddlezarro

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so any way to have my shep wear the alliance beret instead of a helmet (also have the undie's added to casual wear)

oh and want to add the puzzle fish to my tank

Modifié par Cuddlezarro, 24 mars 2012 - 07:36 .


#443
ronin4444

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try these values under Emis_color Aplha:1 Blue:1 Green:1 Red:0.160444
thats the values gibbed uses

#444
Lumicko

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ronin4444 wrote...

try these values under Emis_color Aplha:1 Blue:1 Green:1 Red:0.160444
thats the values gibbed uses

lol still teal/light blue thats so annoying :(

#445
ronin4444

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just keep playing around with the numbers increasing blue, decreasing green

#446
Revan654

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One Quick Question:

1. Anyone know the id for having Dinner with Kelly so she can Appear in ME3?

#447
Dmasterman

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Anyone know the plot ID to prevent Miranda from being killed when you meet her in ME 3?

#448
xXNinjanuityXx

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ME3 Pareg wrote...

I'm getting the hang off this, I just added DarkChannel to my power list and I must say it is one of the best powers


How did you do this?

#449
ZombieGambit

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xXNinjanuityXx wrote...

ME3 Pareg wrote...

I'm getting the hang off this, I just added DarkChannel to my power list and I must say it is one of the best powers


How did you do this?

If it's anything like ME2 you just go to the Raw tab, Squad, Player, and Powers.

Add an entry

For class Name use SFXGameContent.SFXPowerCustomAction_Decoy (or whichever code for whichever power). Then name it, and you can either do the ranks manually or you can add talent points to your character and do it in-game.

#450
Spartas Husky

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dammit knew I saw it somewhere and now I cant find it. How do you add weapons? in what list are they.

Tried going to Raw tab> player>weapon , pressed the (...) for the collection but is all empty.

Or do you have to add them in Raw tab> PLot> Player variables?

Not sure exactly how to do it.

PS: I just realized I played the reckoning demo. I got the knight armor that is all spiky... but I never got the chakram launcher... I played through the whole thing.. 45 down the drain then?.. coz the armor isn't so goo dbut feels nice to have it at least.