You have to watch the video at the end of the Demo to get the gun, it sucks tho.Spartas Husky wrote...
dammit knew I saw it somewhere and now I cant find it. How do you add weapons? in what list are they.
Tried going to Raw tab> player>weapon , pressed the (...) for the collection but is all empty.
Or do you have to add them in Raw tab> PLot> Player variables?
Not sure exactly how to do it.
PS: I just realized I played the reckoning demo. I got the knight armor that is all spiky... but I never got the chakram launcher... I played through the whole thing.. 45 down the drain then?.. coz the armor isn't so goo dbut feels nice to have it at least.
Gibbed save editor for ME3 info thread.
#451
Guest_ME3 Pareg_*
Posté 24 mars 2012 - 09:49
Guest_ME3 Pareg_*
#452
Posté 24 mars 2012 - 09:57
ME3 Pareg wrote...
You have to watch the video at the end of the Demo to get the gun, it sucks tho.Spartas Husky wrote...
dammit knew I saw it somewhere and now I cant find it. How do you add weapons? in what list are they.
Tried going to Raw tab> player>weapon , pressed the (...) for the collection but is all empty.
Or do you have to add them in Raw tab> PLot> Player variables?
Not sure exactly how to do it.
PS: I just realized I played the reckoning demo. I got the knight armor that is all spiky... but I never got the chakram launcher... I played through the whole thing.. 45 down the drain then?.. coz the armor isn't so goo dbut feels nice to have it at least.
yeah the one with the kool, executions and combinations. I liked the girl archer,/ mage / mace wielder. I did watch it.
Regardless tarting a new playthrough. And how do I add weapons to the chracter. Dont wana find em again. Where do I add that....
#453
Guest_ME3 Pareg_*
Posté 24 mars 2012 - 10:08
Guest_ME3 Pareg_*
Spartas Husky wrote...
ME3 Pareg wrote...
You have to watch the video at the end of the Demo to get the gun, it sucks tho.Spartas Husky wrote...
dammit knew I saw it somewhere and now I cant find it. How do you add weapons? in what list are they.
Tried going to Raw tab> player>weapon , pressed the (...) for the collection but is all empty.
Or do you have to add them in Raw tab> PLot> Player variables?
Not sure exactly how to do it.
PS: I just realized I played the reckoning demo. I got the knight armor that is all spiky... but I never got the chakram launcher... I played through the whole thing.. 45 down the drain then?.. coz the armor isn't so goo dbut feels nice to have it at least.
yeah the one with the kool, executions and combinations. I liked the girl archer,/ mage / mace wielder. I did watch it.
Regardless tarting a new playthrough. And how do I add weapons to the chracter. Dont wana find em again. Where do I add that....
Raw tab> PLot> Player variables , pressed the (...) for the collection
add
NAME: SFXGameContent.SFXWeapon_AssaultRifle_Reckoning then put 10 under it to make the gun level 10
Modifié par ME3 Pareg, 24 mars 2012 - 10:14 .
#454
Posté 24 mars 2012 - 10:15
[/quote]
[color=rgb(170, 170, 170)"> ] Player variables[/color] , pressed the (...) for the collection
add
SFXGameContent.SFXWeapon_AssaultRifle_Reckoning
[/quote]
lol I am at a complete loss with the rgb and numbers.
But I did got the last part. I added them thank you.
Although I added also
SFXGameContent.SFXWeapon_AssaultRifle_Reckoning.Flags
With a value of 1
Given that all other weapons have 2 entries.
SFXGameContent.SFXWeapon_AssaultRifle_Reckoning
Value being its level
and
SFXGameContent.SFXWeapon_AssaultRifle_Reckoning.Flags
with value of 1.
Not sure what the latter means but I added one like that one for the reckoning.
As well as other weapons
god bless Modding Nation!!!!!!!!!!!
#455
Guest_ME3 Pareg_*
Posté 24 mars 2012 - 10:21
Guest_ME3 Pareg_*
[quote]ME3 Pareg wrote...
[/quote]
[color=rgb(170, 170, 170)"> ] Player variables[/color] , pressed the (...) for the collection
add
SFXGameContent.SFXWeapon_AssaultRifle_Reckoning
[/quote]
lol I am at a complete loss with the rgb and numbers.
But I did got the last part. I added them thank you.
Although I added also
SFXGameContent.SFXWeapon_AssaultRifle_Reckoning.Flags
With a value of 1
Given that all other weapons have 2 entries.
SFXGameContent.SFXWeapon_AssaultRifle_Reckoning
Value being its level
and
SFXGameContent.SFXWeapon_AssaultRifle_Reckoning.Flags
with value of 1.
Not sure what the latter means but I added one like that one for the reckoning.
As well as other weapons
god bless Modding Nation!!!!!!!!!!!
[/quote]
lol that RGB thing happen at random, happy you got it:happy:
#456
Posté 24 mars 2012 - 10:26
#457
Posté 24 mars 2012 - 10:36
Jason76 wrote...
Elyiia wrote...
MirandaRomanced, PlotIDSet=(5209), PlotIDClear=(), PlotInts=((ID=266,V=5)),PlotCond=((C=235,T=777),(C=236,T=778))
The bold, italised and underlined is what I was missing. Just put 266 in Int and 0 as set and you should be good.
Thanks! Changed the 5 to 0 and it worked. That was the missing pieceB)
What ABOUT GETH PEACE CAN I GET HELP
Gth001, PlotIDSet=(19273,18767) \\t ,PlotIDClear=(),PlotInts=((ID=10189,V=13),(ID=10161,V=100000)),PlotCond=())
Gth001_nosummit, PlotIDSet=(17740) \\t ,PlotIDClear=(),PlotInts=((ID=10161,V=90000)),PlotCond=((C=178,T=250)))
GthN7A, PlotIDSet=(),PlotIDClear=(),PlotInts=((ID=10172,V=14),(ID=10161,V=90000)),PlotCond=())
GthLeg, PlotIDSet=(),PlotIDClear=(),PlotInts=((ID=10172,V=15),(ID=10161,V=90000)),PlotCond=())
GthLeg_N7A, PlotIDSet=(17805,17803,18854),PlotIDClear=(),PlotInts=((ID=10172,V=14),(ID=10174,V=15),(ID=10176,V=16),(ID=10161,V=90000)),PlotCond=())
Gth002, PlotIDSet=(17741,17806,17804),PlotIDClear=(),PlotInts=((ID=10161,V=90000)),PlotCond=())
Gth002_nosummit, PlotIDSet=(18853,18856),PlotIDClear=(),PlotInts=((ID=10161,V=90000)),PlotCond=())
Nor_GthEnd, PlotIDSet=(19262),PlotIDClear=(),PlotInts=((ID=10173,V=17),(ID=10161,V=90000)),PlotCond=((C=1052,T=191)))
#458
Posté 24 mars 2012 - 10:37
ALIMINATED wrote...
Has anyone figured what the values for Kaiden's face texture are? (HED_Scalp_Diff, HED_Norm, HED_Diff, HED_Scalp_Norm) Jokers are the same as the previous game, I tried Kaidens and for some reason I get the strangest results (I end up out of the map borders and no Shepard in sight, pretty screenshots but little otherwise). I presume I may be missing something, thanks and sorry in advance, I've been up all night trying to figure it out.
They mucked around with a lot of the other characters' textures, hair data, etc. I don't think it's possible to use them without Texmod anymore. I know that Duchell had to go through some crazy process to make his own texture for Gabriel Shepard. Doesn't really look right, either, since Kaidan's hair shows through on Shepard's head. He has some white sideburns that look pretty prominent.
It's too bad, since Kaidan's textures were much better in ME2 than any of the Shepard ones.
#459
Posté 24 mars 2012 - 10:47
ZombieGambit wrote...
If it's anything like ME2 you just go to the Raw tab, Squad, Player, and Powers.xXNinjanuityXx wrote...
ME3 Pareg wrote...
I'm getting the hang off this, I just added DarkChannel to my power list and I must say it is one of the best powers
How did you do this?
Add an entry
For class Name use SFXGameContent.SFXPowerCustomAction_Decoy (or whichever code for whichever power). Then name it, and you can either do the ranks manually or you can add talent points to your character and do it in-game.
this worked!!
#460
Posté 24 mars 2012 - 11:03
MrAtomica wrote...
They mucked around with a lot of the other characters' textures, hair data, etc. I don't think it's possible to use them without Texmod anymore. I know that Duchell had to go through some crazy process to make his own texture for Gabriel Shepard. Doesn't really look right, either, since Kaidan's hair shows through on Shepard's head. He has some white sideburns that look pretty prominent.
It's too bad, since Kaidan's textures were much better in ME2 than any of the Shepard ones.
That sucks, Kaiden's textures were great compared to Shepards vanilla ones! Thanks for answering anyways, its good to atleast have an answer rather than hunting through threads and googling all night.
#461
Posté 24 mars 2012 - 11:18
#462
Posté 24 mars 2012 - 11:26
#463
Posté 24 mars 2012 - 11:49
http://imageshack.us...1203242247.jpg/ using there B: 4 G: 0,6 and A: 10 (Emis_Color)ronin4444 wrote...
dude, the eyes are probably like this due to the lighting in the screenshot, can you post an image of your shep's eyes, the values i have given you gave me eyes like that... i dunno what else to say to you
http://imageshack.us...1203250044.jpg/ using B: 1.2 G: 0.6 A: 1 and R: 0 (Emis_Color)
The second screen looks same as yours lol.. I think i failed sorry
Modifié par Lumicko, 24 mars 2012 - 11:52 .
#464
Posté 24 mars 2012 - 11:51
I'm just gonna bump this for people who are trouble trying to color the TIM eyes exactly the way they want.emurami wrote...
I will leave this explaintation on how i do it,it might help someone. also for the color red it's actually 255,0,0Ser Bard wrote...
RGB is confusing me. I'm trying to give Shepard red on black TIM eyes but instead I'm getting green and black. The hex code for the colour I want is 7f0000 and according to a website that makes my RGB 127, 0, 0 but I'm having no luck making it work.![]()
Let's say you want orange and black eyes.
in RGB that orange is 255,128,0,like you said before you take those numbers to this website http://andylangton.c...olour-converter and convert the RGB to percentages. ( the one labled ''RGB colour:(255-based)-> RGB colour:(Percent-based'' )
Once you do that the percentages should be 100%,50%,0%. You have to convert those into the gibbed editor. just divide each percent by 100 which should come out to 1,0.5,0.
You take those numbers and put them into gibbed editor at raw > squad > player > appaerence > morph head > vector parameters. open the collections and put the numbers in emis_color.
To get rid of the blue just go to EYE_Iris_Colour_Vector which is right above emis_color and change to any color you want. for black just give it all zero's.
I hope this helped someone.
also i use this color picker- http://www.softpedia...or-Picker.shtml
Modifié par emurami, 24 mars 2012 - 11:54 .
#465
Posté 25 mars 2012 - 12:45
#466
Posté 25 mars 2012 - 01:01
Is it possible to get them back?
Modifié par CaFé87, 25 mars 2012 - 01:42 .
#467
Posté 25 mars 2012 - 04:04
Also, is there a mod to get the Cain anytime I want, or with unlimited shots cause I want to nuke everything lol.
#468
Posté 25 mars 2012 - 04:21
#469
Posté 25 mars 2012 - 04:21
Sometimes the re-hash and resign makes the save much smaller. If it's around 262kb then you have to re do it.Drunken_krogan wrote...
I am having a bit of an issue. I opened the save in modeo and followed the steps I would like I was modding ME2. Except I used the the ME3 save editor at the beginning of this thread. Well I rehashed and resigned, and the save didn't appear on my xbox loading screen. Did I miss something?
Also, is there a mod to get the Cain anytime I want, or with unlimited shots cause I want to nuke everything lol.
The best way to avoid this is to save three seperate times in-game and then after using Gibbed's you add a fourth in modio.
For the Cain thing. No, I don't thinks so.
#470
Posté 25 mars 2012 - 05:43
#471
Posté 25 mars 2012 - 05:46
#472
Posté 25 mars 2012 - 06:06
Anyone found the IDs for Asari Matriach Writings, Helped Gavin Hoss on Feros, Elkoss Combine License?
Is there a way to enable you romance and seal the deal with multiple LIs in one playthrough?
#473
Posté 25 mars 2012 - 07:21
Thanks!
#474
Posté 25 mars 2012 - 08:12
#475
Posté 25 mars 2012 - 08:23





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