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Gibbed save editor for ME3 info thread.


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#576
southjuggalo

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Has anybody figured out how to change the stats on the armor?

#577
BobTheAndroid

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rusm0 wrote...

:o  KELLY CHAMBERS AND YOUR FISH....... SOLVED!!! :o

  • Gibbed ME3 > Plot > Manual > Bool
  • Set "3817" to TRUE
  • That's it!!


Cool!!!!!!!!!!!!!!!!!!!!!!Posted Image

If someone could find a cure for Liara's LOTSB romance amnesia and the weapon holstering (and a good ending) this game would turn out good.

#578
Mike Shepard

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rusm0 wrote...

:o  KELLY CHAMBERS AND YOUR FISH....... SOLVED!!! :o

  • [color=rgb(0, 255, 255)">Gibbed ME3 >]Set "3817" to TRUE[/color]
  • [b]That's it!!


Awesome! I hoped my saves helped in some way!

#579
jeffreykm

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Does anyone know the boolean values to set to change love interests from ME1 to Liara? I am editing an ME3 save. I romanced nobody in ME1, but want to change that to Liara.

#580
jeffreykm

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jeffreykm wrote...

Does anyone know the boolean values to set to change love interests from ME1 to Liara? I am editing an ME3 save. I romanced nobody in ME1, but want to change that to Liara.


May have found my own answer earlier in this thread. Going to try the following out:

Set the following PlotIDs to true:
14169,6927,6931,6815,7051,7035,7151

#581
Chugster

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ok im having some issues with TIM eyes, the black parts dont seem to be very black ...do i need to do anything else but add the 2 Tex Parameter lines and change the 'Iris' bit to 'emis'?

ive seen other peoples ME3 pics with TIM eyes and they look great:

ME2
Posted Image

ME3
Posted Image

i must be missing something but i dont know what as this pic by another member shows it done proper:

Posted Image


EDIT: oh and how do you use the TIM eye presets in v63? maybe that isthe issue ime having

Modifié par Chugster, 27 mars 2012 - 02:40 .


#582
Chugster

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ok...i got it, using the presets and setting Iris Spec Colour and Iris colour vector all to 0 made things better...FYI

#583
shockwave981

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How do you make Samara alive with the save editor? The values are the same as for Morinth who appears as a banshee at the end, Also the save editor says Jack is alive but she never appeared at grissom academy, i'd like a way to make the whole crew alive (Kelly, the two engineers etc) without replaying ME2 but cant find the values for it, and im guessing you cant add loyalty to the save editor? which means Miranda is screwed.

I've also searched around a bit but cant find how to give shepard TIM eyes in ME3, only ME2

Thanks ^^

Modifié par shockwave981, 27 mars 2012 - 04:01 .


#584
Chugster

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ok one more idea...any chance we can hide the weapon mods?

some of the sights and barrels look bloody awful on some guns and completley ruin others

#585
ronin4444

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Chugster wrote...

ok one more idea...any chance we can hide the weapon mods?

some of the sights and barrels look bloody awful on some guns and completley ruin others


i too would like this, level 3 assault rifle barrel upgrade looks like the end of a barret .50 sniper.... and level 5 looks like the muzzle of a ar15/ar16 totally out of place

#586
Nu Titan

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Hear are some of the other ME2 plot ids not listed on the plot list posted. I have no idea what each are specifically, but I'm guessing the success ones include the loyaty missions. Some of the values were already included in the other plot list (squad members alive/dead). This is just to help narrow down the search for those of you trying to change some of the ME2 plot flags.

PlotIDSet means set it to true, PlotIDClear means set it to false.

Modifier=ME2Success
PlotIDSet(1456,33,34,35,36,37,38,39,40,2935,41,42,43,44,13942,13024,2676,757,1247,6815,13001,1831,1496,
1497,1498,1499,1500,1501,1502,1503,1504,1505,1506,1507,6561,14464,14459,12587,361,1497,3817,3322,
3323,3324,3321,3326,3327,3328,3329,3330,3331,3332,3333,3334,3335,3336,3337,3338,6157,3881,13941,
13942,189)

PlotIDClear=(195,196,197,198,199,200,201,202,203,204,205,206,1664,13028,13029,15543,2677,759,13002,
1832,6562,12588,3630,3629,3631,3632,3349,3350,360,362)

PlotInts=((ID=166,V=0),(ID=197,V=2)),PlotCond=((C=11,T=527),(C=12,T=528)))


Modifier=ME2Failure
PlotIDSet=(1456,37,43,195,196,197,198,199,200,201,202,203,204,205,206,1664,13028,2677,759,1247,13002,
1832,1500,1506,6562,12588,3630,3629,3631,3632,3349,360,1497)

PlotIDClear=(33,34,35,36,38,39,40,2935,41,42,44,13942,13024,13025,13026,13684,2676,757,6815,13001,
1831,1496,1497,1498,1499,1501,1502,1503,1504,1505,1507,6561,14464,14459,12587,3350,361,362,189)

PlotInts=((ID=166,V=4)),PlotCond=((C=11,T=528),(C=12,T=527)))

Modifié par Nu Titan, 27 mars 2012 - 04:26 .


#587
shockwave981

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Chugster wrote...

ok...i got it, using the presets and setting Iris Spec Colour and Iris colour vector all to 0 made things better...FYI


That made the eyes look a little green for me. How did you do it? I want them exactly like TIMs

#588
ZombieGambit

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Mike Shepard wrote...

rusm0 wrote...

:o  KELLY CHAMBERS AND YOUR FISH....... SOLVED!!! :o

  • >Gibbed ME3 >Set "3817" to TRUE
  • That's it!!


Awesome! I hoped my saves helped in some way!

Do you change this in the ME2 editor or the ME3 editor or is it the same thing?

#589
shockwave981

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Anyone know the code for Illusive Man eyes?The default makes them look a little green...

#590
Chugster

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shockwave981 wrote...

Anyone know the code for Illusive Man eyes?The default makes them look a little green...


change the RGB settings on the Emis_Color segment...increase the G and reduce the R and B

#591
Mike Shepard

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shockwave981 wrote...

How do you make Samara alive with the save editor? The values are the same as for Morinth who appears as a banshee at the end, Also the save editor says Jack is alive but she never appeared at grissom academy, i'd like a way to make the whole crew alive (Kelly, the two engineers etc) without replaying ME2 but cant find the values for it, and im guessing you cant add loyalty to the save editor? which means Miranda is screwed.

I've also searched around a bit but cant find how to give shepard TIM eyes in ME3, only ME2

Thanks ^^


To get Samara alive: set Bool 43 to "true" and values 205 AND 1664 to false. 43 sets them to alive and 1664 modifies it to be Morinth and not Samara. 205 sets the one that isn't alive to be dead.

Hence:

SamaraAlive: 43 true/205 & 1664 false
SamaraDead: 205 true/ 43 & 1664 false
MorinthAlive: 43 & 1664 true/205 false
MorinthDead: 205 & 1664 true/43 false

Information gathered from: http://pastebin.com/raw.php?i=zv8mxcxs

Also -  I had another thought. the saves I previously uploaded had zaeed aiive and actually loyal in one and he was deceased in the other. 44 and 206 is Zaeed's status with regards to living or deceased, so could it be inferred from that which value his loyalty is, and even what the other loyalty values are seeing as the ME2 Squadmates "alive" seem to be values 33-44 and "dead" seems to be 195-206, it would seem logical that the loyalty values would be similarly grouped.

#592
Frostmourne86

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Does anyone know how to increase the TMS score?

#593
Nu Titan

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I forgot to mention this earlier, I found that you can add any weapon mod to any gun, even multiple mods. You can put every mod on one gun if you want (too overpowered though). Some useful things to do with this include putting the SMG ultralight mod on other weapons to reduce their weight to basically nothing (better than just increasing the weapon level, which increases the damage). Guns with really high recoil (like the Hurricane), put on the shotgun accuracy and assault stability mods to make it shoot crazy accurate. Increase the mag size of weapons like the claymore and widow. There are some fun combinations you can do with this.

Weapon and Mod List
http://pastebin.com/4JqekPjE

Quick Instructions
1. First make sure you either have the weapon mod and weapon you want already, or add the mod/weapon in the Raw tab > Player Variables collection.
2. Go to Raw tab > Squad > Player > Weapon Mods ; (note, this can be done for squadmates under henchmen)
3. Either find the weapon(s) you want to add mods to or hit the add button and type in the weapon class name if you don't have an entry for it already.
4. Open the Mod class Name collections. Add all the mods you want here. Each weapon mod should be on a separate line

example:
Weapon class Name
SFXGameContent.SFXWeapon_SniperRifle_BlackWidow

Mod class Name
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage
SFXGameContent.SFXWeaponMod_SniperRifleDamage
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
SFXGameContent.SFXWeaponMod_AssaultRifleStability
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
SFXGameContent.SFXWeaponMod_SMGStability

Basically this will give the Black Widow all the sniper mods, increase mag size, reduce recoil, chance of "free" shots, and reduced weight.

edit: Don't try to change the weapon mods in game after this, it will reset the mod list. You can still change to different weapons fine though.

Modifié par Nu Titan, 27 mars 2012 - 05:42 .


#594
MadCat221

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rusm0 wrote...

:o  KELLY CHAMBERS AND YOUR FISH....... SOLVED!!! :o

  • [color=rgb(0, 255, 255)">Gibbed ME3 >]Set "3817" to TRUE[/color]
  • [b]That's it!!


+1000. :D

#595
jeffreykm

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Just to reiterate for new thread readers, the original pastie of the plot data that has been mapped is: http://pastebin.com/raw.php?i=zv8mxcxs

#596
KnightMV

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rusm0 wrote...

:o  KELLY CHAMBERS AND YOUR FISH....... SOLVED!!! :o

  • >Gibbed ME3 >Set "3817" to TRUE
  • That's it!!


Awesome, simply awesome.
Thanks for sharing :)

Modifié par KnightMV, 27 mars 2012 - 05:37 .


#597
rusm0

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ZombieGambit wrote...

rusm0 wrote...

:o  KELLY CHAMBERS AND YOUR FISH....... SOLVED!!! :o

  • >Gibbed ME3 >Set "3817" to TRUE
  • That's it!!

Do you change this in the ME2 editor or the ME3 editor or is it the same thing?


It's the same variable for both...if you are about to import a saved ME2 and do a new game, I'd edit the ME2 file. If you are  already playing ME3, you can edit that save and it will work as long as it's activated and completed before you are locked into Priority: Citadel III

Modifié par rusm0, 27 mars 2012 - 06:51 .


#598
Mike Shepard

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edited due to new information, apologies Rusmo. thanks again for the help with Kelly!

Modifié par Mike Shepard, 27 mars 2012 - 07:39 .


#599
rusm0

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No problem, happy to help!

Modifié par rusm0, 27 mars 2012 - 10:01 .


#600
MarchWaltz

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Can I use this to make a 360 save using the method from me2 gibbed?