Gibbed save editor for ME3 info thread.
#576
Posté 27 mars 2012 - 01:43
#577
Posté 27 mars 2012 - 01:49
rusm0 wrote...
KELLY CHAMBERS AND YOUR FISH....... SOLVED!!!
- Gibbed ME3 > Plot > Manual > Bool
- Set "3817" to TRUE
- That's it!!
Cool!!!!!!!!!!!!!!!!!!!!!!
If someone could find a cure for Liara's LOTSB romance amnesia and the weapon holstering (and a good ending) this game would turn out good.
#578
Posté 27 mars 2012 - 01:50
rusm0 wrote...
KELLY CHAMBERS AND YOUR FISH....... SOLVED!!!
- [color=rgb(0, 255, 255)">Gibbed ME3 >]Set "3817" to TRUE[/color]
- [b]That's it!!
Awesome! I hoped my saves helped in some way!
#579
Posté 27 mars 2012 - 02:04
#580
Posté 27 mars 2012 - 02:12
jeffreykm wrote...
Does anyone know the boolean values to set to change love interests from ME1 to Liara? I am editing an ME3 save. I romanced nobody in ME1, but want to change that to Liara.
May have found my own answer earlier in this thread. Going to try the following out:
Set the following PlotIDs to true:
14169,6927,6931,6815,7051,7035,7151
#581
Posté 27 mars 2012 - 02:33
ive seen other peoples ME3 pics with TIM eyes and they look great:
ME2

ME3

i must be missing something but i dont know what as this pic by another member shows it done proper:

EDIT: oh and how do you use the TIM eye presets in v63? maybe that isthe issue ime having
Modifié par Chugster, 27 mars 2012 - 02:40 .
#582
Posté 27 mars 2012 - 03:07
#583
Posté 27 mars 2012 - 03:12
I've also searched around a bit but cant find how to give shepard TIM eyes in ME3, only ME2
Thanks ^^
Modifié par shockwave981, 27 mars 2012 - 04:01 .
#584
Posté 27 mars 2012 - 04:00
some of the sights and barrels look bloody awful on some guns and completley ruin others
#585
Posté 27 mars 2012 - 04:09
Chugster wrote...
ok one more idea...any chance we can hide the weapon mods?
some of the sights and barrels look bloody awful on some guns and completley ruin others
i too would like this, level 3 assault rifle barrel upgrade looks like the end of a barret .50 sniper.... and level 5 looks like the muzzle of a ar15/ar16 totally out of place
#586
Posté 27 mars 2012 - 04:22
PlotIDSet means set it to true, PlotIDClear means set it to false.
Modifier=ME2Success
PlotIDSet(1456,33,34,35,36,37,38,39,40,2935,41,42,43,44,13942,13024,2676,757,1247,6815,13001,1831,1496,
1497,1498,1499,1500,1501,1502,1503,1504,1505,1506,1507,6561,14464,14459,12587,361,1497,3817,3322,
3323,3324,3321,3326,3327,3328,3329,3330,3331,3332,3333,3334,3335,3336,3337,3338,6157,3881,13941,
13942,189)
PlotIDClear=(195,196,197,198,199,200,201,202,203,204,205,206,1664,13028,13029,15543,2677,759,13002,
1832,6562,12588,3630,3629,3631,3632,3349,3350,360,362)
PlotInts=((ID=166,V=0),(ID=197,V=2)),PlotCond=((C=11,T=527),(C=12,T=528)))
Modifier=ME2Failure
PlotIDSet=(1456,37,43,195,196,197,198,199,200,201,202,203,204,205,206,1664,13028,2677,759,1247,13002,
1832,1500,1506,6562,12588,3630,3629,3631,3632,3349,360,1497)
PlotIDClear=(33,34,35,36,38,39,40,2935,41,42,44,13942,13024,13025,13026,13684,2676,757,6815,13001,
1831,1496,1497,1498,1499,1501,1502,1503,1504,1505,1507,6561,14464,14459,12587,3350,361,362,189)
PlotInts=((ID=166,V=4)),PlotCond=((C=11,T=528),(C=12,T=527)))
Modifié par Nu Titan, 27 mars 2012 - 04:26 .
#587
Posté 27 mars 2012 - 04:24
Chugster wrote...
ok...i got it, using the presets and setting Iris Spec Colour and Iris colour vector all to 0 made things better...FYI
That made the eyes look a little green for me. How did you do it? I want them exactly like TIMs
#588
Posté 27 mars 2012 - 04:53
Do you change this in the ME2 editor or the ME3 editor or is it the same thing?Mike Shepard wrote...
rusm0 wrote...
KELLY CHAMBERS AND YOUR FISH....... SOLVED!!!
- >Gibbed ME3 >Set "3817" to TRUE
- That's it!!
Awesome! I hoped my saves helped in some way!
#589
Posté 27 mars 2012 - 04:57
#590
Posté 27 mars 2012 - 04:58
shockwave981 wrote...
Anyone know the code for Illusive Man eyes?The default makes them look a little green...
change the RGB settings on the Emis_Color segment...increase the G and reduce the R and B
#591
Posté 27 mars 2012 - 05:03
shockwave981 wrote...
How do you make Samara alive with the save editor? The values are the same as for Morinth who appears as a banshee at the end, Also the save editor says Jack is alive but she never appeared at grissom academy, i'd like a way to make the whole crew alive (Kelly, the two engineers etc) without replaying ME2 but cant find the values for it, and im guessing you cant add loyalty to the save editor? which means Miranda is screwed.
I've also searched around a bit but cant find how to give shepard TIM eyes in ME3, only ME2
Thanks ^^
To get Samara alive: set Bool 43 to "true" and values 205 AND 1664 to false. 43 sets them to alive and 1664 modifies it to be Morinth and not Samara. 205 sets the one that isn't alive to be dead.
Hence:
SamaraAlive: 43 true/205 & 1664 false
SamaraDead: 205 true/ 43 & 1664 false
MorinthAlive: 43 & 1664 true/205 false
MorinthDead: 205 & 1664 true/43 false
Information gathered from: http://pastebin.com/raw.php?i=zv8mxcxs
Also - I had another thought. the saves I previously uploaded had zaeed aiive and actually loyal in one and he was deceased in the other. 44 and 206 is Zaeed's status with regards to living or deceased, so could it be inferred from that which value his loyalty is, and even what the other loyalty values are seeing as the ME2 Squadmates "alive" seem to be values 33-44 and "dead" seems to be 195-206, it would seem logical that the loyalty values would be similarly grouped.
#592
Posté 27 mars 2012 - 05:10
#593
Posté 27 mars 2012 - 05:16
Weapon and Mod List
http://pastebin.com/4JqekPjE
Quick Instructions
1. First make sure you either have the weapon mod and weapon you want already, or add the mod/weapon in the Raw tab > Player Variables collection.
2. Go to Raw tab > Squad > Player > Weapon Mods ; (note, this can be done for squadmates under henchmen)
3. Either find the weapon(s) you want to add mods to or hit the add button and type in the weapon class name if you don't have an entry for it already.
4. Open the Mod class Name collections. Add all the mods you want here. Each weapon mod should be on a separate line
example:
Weapon class Name
SFXGameContent.SFXWeapon_SniperRifle_BlackWidow
Mod class Name
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage
SFXGameContent.SFXWeaponMod_SniperRifleDamage
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
SFXGameContent.SFXWeaponMod_AssaultRifleStability
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
SFXGameContent.SFXWeaponMod_SMGStability
Basically this will give the Black Widow all the sniper mods, increase mag size, reduce recoil, chance of "free" shots, and reduced weight.
edit: Don't try to change the weapon mods in game after this, it will reset the mod list. You can still change to different weapons fine though.
Modifié par Nu Titan, 27 mars 2012 - 05:42 .
#594
Posté 27 mars 2012 - 05:18
rusm0 wrote...
KELLY CHAMBERS AND YOUR FISH....... SOLVED!!!
- [color=rgb(0, 255, 255)">Gibbed ME3 >]Set "3817" to TRUE[/color]
- [b]That's it!!
+1000.
#595
Posté 27 mars 2012 - 05:33
#596
Posté 27 mars 2012 - 05:36
rusm0 wrote...
KELLY CHAMBERS AND YOUR FISH....... SOLVED!!!
- >Gibbed ME3 >Set "3817" to TRUE
- That's it!!
Awesome, simply awesome.
Thanks for sharing
Modifié par KnightMV, 27 mars 2012 - 05:37 .
#597
Posté 27 mars 2012 - 05:43
ZombieGambit wrote...
Do you change this in the ME2 editor or the ME3 editor or is it the same thing?rusm0 wrote...
KELLY CHAMBERS AND YOUR FISH....... SOLVED!!!
- >Gibbed ME3 >Set "3817" to TRUE
- That's it!!
It's the same variable for both...if you are about to import a saved ME2 and do a new game, I'd edit the ME2 file. If you are already playing ME3, you can edit that save and it will work as long as it's activated and completed before you are locked into Priority: Citadel III.
Modifié par rusm0, 27 mars 2012 - 06:51 .
#598
Posté 27 mars 2012 - 06:11
Modifié par Mike Shepard, 27 mars 2012 - 07:39 .
#599
Posté 27 mars 2012 - 06:32
Modifié par rusm0, 27 mars 2012 - 10:01 .
#600
Posté 27 mars 2012 - 06:56





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