It's been linked before a few replies back, but it bears repeating, as it will help you better follow along with the more technical parts of these conversations.
http://social.bioware.com/project/4373
Modifié par rusm0, 28 mars 2012 - 01:58 .
Modifié par rusm0, 28 mars 2012 - 01:58 .
Are you doing a NG+ from a previous ME3 playthrough, or from a ME2 (and just mid-typed)?shockwave981 wrote...
About the Spectre thing. I have to change it in the ME3 editor since im doing a newgameplus+ and went around forever getting all the weapons, upgrades etc and dont have a ME2 Save. There must be a bool variable for it?
rusm0 wrote...
Are you doing a NG+ from a previous ME3 playthrough, or from a ME2 (and just mid-typed)?shockwave981 wrote...
About the Spectre thing. I have to change it in the ME3 editor since im doing a newgameplus+ and went around forever getting all the weapons, upgrades etc and dont have a ME2 Save. There must be a bool variable for it?
Modifié par Mike Shepard, 28 mars 2012 - 02:28 .
Modifié par Luxure, 28 mars 2012 - 02:15 .
Luxure wrote...
Anyone can give me indications on where can I set PlotIDClear and PlotCond ? Can't seem to find them. Thanks.
Interesting sidenote: The flag for Council representative is only activated in ME2, not ME1. Your decision in ME1 takes place after the final autosave, so it doesn't get recorded. Only when Shepard is being quizzed by Miranda in ME2 does it log your answer into the ME2 Plot Table.Mike Shepard wrote...
I have accepted Spectre reinstatement however that can be changed with a simple check. I always choose Anderson for the Council and I always tell Udina I wouldn't pick him if he was the last candidate breathing ("I'm not picking you.")
shockwave981 wrote...
rusm0 wrote...
Are you doing a NG+ from a previous ME3 playthrough, or from a ME2 (and just mid-typed)?shockwave981 wrote...
About the Spectre thing. I have to change it in the ME3 editor since im doing a newgameplus+ and went around forever getting all the weapons, upgrades etc and dont have a ME2 Save. There must be a bool variable for it?
ME3 playthrough and i dont really feel like spending hours getting bool variables done again
rusm0 wrote...
Interesting sidenote: The flag for Council representative is only activated in ME2, not ME1. Your decision in ME1 takes place after the final autosave, so it doesn't get recorded. Only when Shepard is being quizzed by Miranda in ME2 does it log your answer into the ME2 Plot Table.Mike Shepard wrote...
I have accepted Spectre reinstatement however that can be changed with a simple check. I always choose Anderson for the Council and I always tell Udina I wouldn't pick him if he was the last candidate breathing ("I'm not picking you.")
Im guessing theres no bool variable for it? Wish there was a complete list somewhere. Never mind. Like i said its not a big thing.
Modifié par rusm0, 28 mars 2012 - 03:07 .
Modifié par xCaptainAmazing, 28 mars 2012 - 03:46 .
xCaptainAmazing wrote...
I haven't bothered with the others yet, but it's dead simple using Gibbed's Modified Save Editor 1.0.9.2 as listed above to compare. The only thing I needed was this, and now I'm happy!
Kasumi's Loyalty for Indoctrinated Hanar Mission:
37 = True
199 = False
182 = True <- Loyalty
She should now live through the ordeal!
Modifié par rusm0, 28 mars 2012 - 06:14 .
rusm0 wrote...
I'm curious: not having loyalty for squad members in ME2 means they are supposed to die on the suicide mission.... so if they aren't loyal, how would they make it to ME3 to then... well, die?
Edit: oh wait, newb moment. I'm now guessing its because people unlocked Zaeed and Kasumi after the Suicide Mission.... nevermind.....let me know if you guys still need the bool values for Kasumi and Zaeed.
Modifié par VictoireXII, 28 mars 2012 - 06:59 .
VictoireXII wrote...
Does changing name via the gibbed work for ME3 or will I have to change it for the ME2 version instead? Imported a shepard from ME2.
I tried using the ME3 version and it worked fine, til I saved my game, and it reverted back to the old name.
N7Kopper wrote...
I actually have to wonder something I haven't caught anyone else asking about?
Is there an Ashley Friendship Variable floating around somewhere? And if so, where?
Because of that silly bug that ties several bits of dialog unrelated to her entirely, people like me who have a Kaidan VS can't see all that - I assume directly editing the variable will fix that.
(Because if they both used the SAME variable, the bug wouldn't be so obnoxious)
I will be unable to check for a day or so because I'm going to be quite busy, but I can PM you when I get it. If someone wants to beat me to it, copy your save and tick/untick the IS LOYAL flag for the desired character. then run compare on the original and altered save and the output returns the number of the plot ID, which SHOULD be the exact same in ME3. set flag in ME3 editor and you're good to go. If I forget, PM me.Mike Shepard wrote...
xCaptainAmazing wrote...
I haven't bothered with the others yet, but it's dead simple using Gibbed's Modified Save Editor 1.0.9.2 as listed above to compare. The only thing I needed was this, and now I'm happy!
Kasumi's Loyalty for Indoctrinated Hanar Mission:
37 = True
199 = False
182 = True <- Loyalty
She should now live through the ordeal!
I tried comparing but it went over my head. what about Zaeed Loyalty? 44=Alive 205=Dead ?=Loyalty
Modifié par xCaptainAmazing, 28 mars 2012 - 05:33 .
rusm0 wrote...
KELLY CHAMBERS AND YOUR FISH....... SOLVED!!!
- [color=rgb(0, 255, 255)">Gibbed ME3 >]Set "3817" to TRUE[/color]
- [b]That's it!!