Aller au contenu

Photo

Gibbed save editor for ME3 info thread.


  • Veuillez vous connecter pour répondre
1481 réponses à ce sujet

#651
kiti.the.great

kiti.the.great
  • Members
  • 225 messages
@Mathy16
if you want Kirrahe alive... well, maybe try to read this thread carefully? :))))))))))))))))))))))))))))))))))))))))))) sh!tload of  answers here you know

Modifié par kiti.the.great, 28 mars 2012 - 12:50 .


#652
Mathy16

Mathy16
  • Members
  • 321 messages

kiti.the.great wrote...

@Mathy16
if you want Kirrahe alive... well, maybe try to read this thread carefully? :))))))))))))))))))))))))))))))))))))))))))) sh!tload of  answers here you know


Well, can you guide me in the right direction? Like the page where the answer can be found or just the answer to my question...

#653
kiti.the.great

kiti.the.great
  • Members
  • 225 messages
http://pastebin.com/raw.php?i=zv8mxcxs
here is your goddamn answer. in case you can't read - KirraheAlive, PlotIDSet=(14464,14459), PlotIDClear=(), PlotInts=(),PlotCond=()

okay, so i am helpful, maybe it is time to answer my question HOW TO EDIT PLOTCOND VALUES?

#654
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages

PadawanMage71 wrote...

rusm0 wrote...

:o  KELLY CHAMBERS AND YOUR FISH....... SOLVED!!! :o

  • [color=rgb(0, 255, 255)">Gibbed ME3 >]Set "3817" to TRUE[/color]
  • [b]That's it!!


Hi, first off, thanks for this! Not to be a pain, but is could you attach a screenshot of where this is? I've played with the Editor but don't know it too well. THank you either way.

In the ME3 editor you have to go to the Raw Tab, open the Plot section, then find the Bool Variables subsection. Click on it and open it with the button on the right with the three dots. Scroll until you get to entry 3817 and change it from True to False, or vice versa.


In case you want to do it with the ME2 editor:
For ME2 (if you want to import a save) you go to the Raw tab, find the Plot section, then the ME2 Plot Table. Near the bottom of that section there should be an entry labeled Bool Variables. Open that with the little button with tht three dots. Now just scroll until you get to entry 3817 and change it from True to False, or vice versa. 

#655
Mike Shepard

Mike Shepard
  • Members
  • 1 667 messages
kitt.the.great, chill out about the PlotCond value. no one is answering because either:
1) no one knows where to edit the PlotCond value
2) no one wants to answer you when you yell at us
3) you can't edit it
4) you can edit it but you really aren't supposed to so people are saving you from damaging your save

#656
shockwave981

shockwave981
  • Members
  • 34 messages
[quote]rusm0 wrote...

[quote]Im guessing theres no bool variable for it? Wish there was a complete list somewhere. Never mind. Like i said its not a big thing.[/quote]

Not sure, I haven't tried to be honest. I've dabbled with the FemShep skin texture, hair, and the Kelly thing, but that's it so far. I'm not at my computer, but you can try the following:
1) Go into the Gibbed ME2 Editor and create a new template file, save.
2) Create another where you activate the Reinstated flag.
3) Run Open > Compare and load in the two saves. 
4) Locate the boolean(s) that are different. 
5) Activate those values in your ME3 save. [/quote]

Okay this is what i got

[quote] C:\\AcceptedSpectreStatus.pcsav
C:\\DeclinedSpectreStatus.pcsav
/Checksum: [VALUE] 1771453252 != 3986268203
/ME2PlotRecord/BoolVariables/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariables/2169: [VALUE] True != False
/ME2PlotRecord/BoolVariablesWrapper/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariablesWrapper/2169: [VALUE] True != False
[quote]

I switched the values around but it didnt seem to change anything.

Modifié par shockwave981, 28 mars 2012 - 03:35 .


#657
kiti.the.great

kiti.the.great
  • Members
  • 225 messages
so how the heck can I edit my NG+ save to have romance with Garrus? any ideas? because editing PlotIDs and PlotInts causes nothing.

#658
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages

kiti.the.great wrote...

so how the heck can I edit my NG+ save to have romance with Garrus? any ideas? because editing PlotIDs and PlotInts causes nothing.

Bool Variables. That's how most everyone is doing it.

#659
kiti.the.great

kiti.the.great
  • Members
  • 225 messages
YES, I DID IT. no effect.

bool 5207 is set to True
int 270 is set to 5
bool 19725 is set to True


still nothing, sooo maybe it's all about that damn PlotCond :)

EDIT:
okay, i'm an idiot - changed 19725 to False aaaaand it works now. sorry sorry guys :)

Modifié par kiti.the.great, 28 mars 2012 - 03:50 .


#660
BobTheAndroid

BobTheAndroid
  • Members
  • 139 messages

rusm0 wrote...

BobTheAndroid wrote...
If someone could find a cure for Liara's LOTSB romance amnesia ...

I accessed a save just before you talk/ask Liara to dinner and compared it to one afterwards. There are 17 BoolVariables and 17 IntVariables that change. Which is not very surprising, as there are a bunch of conversation choices AND that section also addresses other plot variables for if you've taken on the Collector Base, who doubted you on Horizon (Ashley/Kaiden), etc.



There is a list in this site:  http://pastebin.com/raw.php?i=zv8mxcxs Could this be the answer?

LiaraRomanced,  PlotIDSet=(14169), PlotIDClear=(14281,13960),  PlotInts=((ID=10016,V=4)),PlotCond=()


LiaraRomancedLotSB,  PlotIDSet=(14169,6927,6931,6815,7051,7035,7151),PlotIDClear=(14281,13960),  PlotInts=((ID=10016,V=4)),PlotCond=()


LiaraTrueLove, PlotIDSet=(19722), PlotIDClear=(19727,19724,19723,19726,19725,19835,19838),  PlotInts=(),PlotCond=()


Although I have to admit, I have no idea what are those things are.Posted ImagePosted ImagePosted Image

Modifié par BobTheAndroid, 28 mars 2012 - 04:12 .


#661
Mike Shepard

Mike Shepard
  • Members
  • 1 667 messages

BobTheAndroid wrote...

rusm0 wrote...

BobTheAndroid wrote...
If someone could find a cure for Liara's LOTSB romance amnesia ...

I accessed a save just before you talk/ask Liara to dinner and compared it to one afterwards. There are 17 BoolVariables and 17 IntVariables that change. Which is not very surprising, as there are a bunch of conversation choices AND that section also addresses other plot variables for if you've taken on the Collector Base, who doubted you on Horizon (Ashley/Kaiden), etc.



There is a list in this site:  http://pastebin.com/raw.php?i=zv8mxcxs Could this be the answer?

LiaraRomanced,  PlotIDSet=(14169), PlotIDClear=(14281,13960),  PlotInts=((ID=10016,V=4)),PlotCond=() <----Mass Effect 1 Romance


LiaraRomancedLotSB,  PlotIDSet=(14169,6927,6931,6815,7051,7035,7151),PlotIDClear=(14281,13960),  PlotInts=((ID=10016,V=4)),PlotCond=() <------ Lair of the Shadow Broker Romance scene w/ Liara


LiaraTrueLove, PlotIDSet=(19722), PlotIDClear=(19727,19724,19723,19726,19725,19835,19838),  PlotInts=(),PlotCond=() <----- Mass Effect 3 Romance with Liara (she's your "true love")


Although I have to admit, I have no idea what are those things are.Posted ImagePosted ImagePosted Image


I added notes explaining what each one means.

#662
BobTheAndroid

BobTheAndroid
  • Members
  • 139 messages
So if we switcs these numbers true at the bool variables secton than the problem is solved and Liara will remember?Posted Image

LiaraRomancedLotSB,  PlotIDSet=(14169,6927,6931,6815,7051,7035,7151),PlotIDClear=(14281,13960),  PlotInts=((ID=10016,V=4)),PlotCond=()

Modifié par BobTheAndroid, 28 mars 2012 - 04:53 .


#663
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages

Chugster wrote...

ok...i got it, using the presets and setting Iris Spec Colour and Iris colour vector all to 0 made things better...FYI


Ok I see the Iris SPec colour... but there is the Iris Colour vector?


I see this one
EYE_Iris_Spec_Colour

But I dont see the 2nd one you mentioned

I only see these that end in "vector":
HED_Addn_Colour_Vector
HED_Addn_Colour_Vector
HED_Spec_Add_Vector
HED_Scar_Vector
HED_Teeth_Vector
HED_Hair_Colour_Vector
HED_Addn_Colour_Vector

there isn't any other entry in mine that sais Vector at the end.

My sheperds eyes seem very... light in color. When there is no light ind ark areas it looks perfect. But in any other place, the eyes seem almost light blue in the background. Really weird.

I used the presets. Changed the Emi_Color a bunch of times to get that good dark orange. And the orange works, but it just looks weird with blue eyes. even though I chose my eyes to brown.

#664
rusm0

rusm0
  • Members
  • 57 messages

shockwave981 wrote...
C:AcceptedSpectreStatus.pcsav
C:DeclinedSpectreStatus.pcsav
/Checksum: [VALUE] 1771453252 != 3986268203
/ME2PlotRecord/BoolVariables/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariables/2169: [VALUE] True != False
/ME2PlotRecord/BoolVariablesWrapper/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariablesWrapper/2169: [VALUE] True != False

I switched the values around but it didnt seem to change anything.

Councilor Anderson (ME1 Plot Table) to TRUE
Councilor Udina (ME1 Plot Table) to FALSE
Accepted Reinstatement (ME2 Plot Table) to TRUE
Declined Reinstatement (ME2 Plot Table) to FALSE

/ME1PlotRecord/BoolVariables/5435: [VALUE] False != True 
/ME1PlotRecord/BoolVariables/5434: [VALUE] True != False
/ME2PlotRecord/BoolVariables/2169: [VALUE] False != True
/ME2PlotRecord/BoolVariables/2168: [VALUE] True != False

Modifié par rusm0, 28 mars 2012 - 06:12 .


#665
rusm0

rusm0
  • Members
  • 57 messages

Mike Shepard wrote...

There is a list in this site:  http://pastebin.com/raw.php?i=zv8mxcxs Could this be the answer?

LiaraRomanced,  PlotIDSet=(14169), PlotIDClear=(14281,13960),  PlotInts=((ID=10016,V=4)),PlotCond=() <----Mass Effect 1 Romance


LiaraRomancedLotSB,  PlotIDSet=(14169,6927,6931,6815,7051,7035,7151),PlotIDClear=(14281,13960),  PlotInts=((ID=10016,V=4)),PlotCond=() <------ Lair of the Shadow Broker Romance scene w/ Liara


LiaraTrueLove, PlotIDSet=(19722), PlotIDClear=(19727,19724,19723,19726,19725,19835,19838),  PlotInts=(),PlotCond=() <----- Mass Effect 3 Romance with Liara (she's your "true love")



I added notes explaining what each one means.


This might also simplify it too..... from the author of GibbedME3.

Liara Romanced:Set to true   (14169)Set to false (14281,13960)
Liara Romanced in LotSBSet to true  (14169,6927,6931,6815,7051,7035,7151)Set to false (14281,13960) 

#666
shockwave981

shockwave981
  • Members
  • 34 messages

rusm0 wrote...

shockwave981 wrote...
C:AcceptedSpectreStatus.pcsav
C:DeclinedSpectreStatus.pcsav
/Checksum: [VALUE] 1771453252 != 3986268203
/ME2PlotRecord/BoolVariables/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariables/2169: [VALUE] True != False
/ME2PlotRecord/BoolVariablesWrapper/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariablesWrapper/2169: [VALUE] True != False

I switched the values around but it didnt seem to change anything.

Councilor Anderson (ME1 Plot Table) to TRUE
Councilor Udina (ME1 Plot Table) to FALSE
Accepted Reinstatement (ME2 Plot Table) to TRUE
Declined Reinstatement (ME2 Plot Table) to FALSE

/ME1PlotRecord/BoolVariables/5435: [VALUE] False != True 
/ME1PlotRecord/BoolVariables/5434: [VALUE] True != False
/ME2PlotRecord/BoolVariables/2169: [VALUE] False != True
/ME2PlotRecord/BoolVariables/2168: [VALUE] True != False


Yeah. I tried changing the values around but nothing changed.

#667
OhManTFE

OhManTFE
  • Members
  • 142 messages
Guys what are the variables for Thane's loyalty mission passing/failing.

I want to see what happens if Thane dies without his son.

#668
Revan654

Revan654
  • Members
  • 549 messages
Quick Question: Does anyone know the PlotID for Romanced Kelly?

#669
Mike Shepard

Mike Shepard
  • Members
  • 1 667 messages

Revan654 wrote...

Quick Question: Does anyone know the PlotID for Romanced Kelly?


3817= true will make her show up on the citadel in ME3

#670
Revan654

Revan654
  • Members
  • 549 messages

Mike Shepard wrote...

Revan654 wrote...

Quick Question: Does anyone know the PlotID for Romanced Kelly?


3817= true will make her show up on the citadel in ME3


I know that. I was wonder if anyone found the PlotID for Romanced Kelly. In ME2 their are two paths you can take with Kelly Friendship or Romance.

#671
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages

Revan654 wrote...

Quick Question: Does anyone know the PlotID for Romanced Kelly?


Your supposedly romanced Kelly ignores your Shepard too?

#672
masterulukai

masterulukai
  • Members
  • 18 messages
Hello everybody!

[Spoilers ahead!!]

I have another question regarding Kelly Chambers. I did "romance" her in ME2 and she appeared in ME3 on Citadel, but thing is, I didnt tell her to change her identity and now, after Cerberus attack, shes dead. Is it possible to find a string that changes if you tell her to change ID or not?
Because I would have to go back almost to the beginning of the story to undo her death :(((
Also, I loaded a savegame where i didnt talk to Kelly yet and then created 2 separate savegames, with and without telling Kelly to change ID. Perhaps this could help?

Thank you in advance!

EDIT: I will gladly try to find the right string myself. But I am affraid I need some help here. I dont even know, if that what I am looking for would be a Bool Variable or Int variable or even Float Variable..

Modifié par masterulukai, 28 mars 2012 - 09:36 .


#673
sheppard7

sheppard7
  • Members
  • 1 493 messages

Revan654 wrote...

Mike Shepard wrote...

Revan654 wrote...

Quick Question: Does anyone know the PlotID for Romanced Kelly?


3817= true will make her show up on the citadel in ME3


I know that. I was wonder if anyone found the PlotID for Romanced Kelly. In ME2 their are two paths you can take with Kelly Friendship or Romance.


I think that 3817 is the romanced. I say that because I had some odd bug on a playthrough where she showed up but was just nice. I did another Shep and did the 3817 to try to get my fish and Kelly was all wanting to touch my Shep and acted all lovey-dovey even though he told Ash she was the only one. Talk about awkward. :)

#674
Mike Shepard

Mike Shepard
  • Members
  • 1 667 messages
I may have cracked the code for Loyalty.
The Loyalty variables seem to be between 178 and 194

Straight from my saves: (# corresponds to a BOOL VARIABLE.
33-44 - Squadmate Non-Deaths - ME2
178-True/True
179-True/True
180-True/True
181-False/False
182-True/True - Kasumi Goto Loyalty
183-True/True
184-False/False
185-True/True
186-True/True
187-False/False
188-True/True
189-True/True
190-False/False
191-True/True
192-True/False <---Zaeed Masani Loyalty
193-False/False
194-False/False
195-206 - Squadmate Deaths - ME2

Based on this, I have come up with the THEORY that Item #192 corresponds to the Loyalty of Mercenary Veteran ZAEED MASANI, given that it is the only variance between the two saves in line items 178-194 (195 starts the "SQUADMATEDead" Section), and that additionally if "SQUADMATEAlive" is grouped (33-44) and SQUADMATEDead is grouped (195-206) it is logical to postulate that SQUADMATELoyal is grouped. I will be testing this very soon to verify or debunk my theory.

Modifié par Mike Shepard, 28 mars 2012 - 10:38 .


#675
vasametropolis

vasametropolis
  • Members
  • 237 messages

Mike Shepard wrote...

I may have cracked the code for Loyalty.
The Loyalty variables seem to be between 178 and 194

Straight from my saves: (# corresponds to a BOOL VARIABLE.
33-44 - Squadmate Non-Deaths - ME2
178-True/True
179-True/True
180-True/True
181-False/False
182-True/True - KASUMI LOYALTY
183-True/True
184-False/False
185-True/True
186-True/True
187-False/False
188-True/True
189-True/True
190-False/False
191-True/True
192-True/False
193-False/False
194-False/False
195-206 - Squadmate Deaths - ME2

Based on this, I have come up with the THEORY that Item #192 corresponds to the Loyalty of Mercenary Veteran ZAEED MASANI, given that it is the only variance between the two saves in line items 178-194 (195 starts the "SQUADMATEDead" Section), and that additionally if "SQUADMATEAlive" is grouped (33-44) and SQUADMATEDead is grouped (195-206) it is logical to postulate that SQUADMATELoyal is grouped. I will be testing this very soon to verify or debunk my theory.

Good efforts, but it seems as though the Loyalty (IS LOYAL) flags from ME2 match directly with those in ME3, for example 182 is Kasumi's Loyalty in both games. It may be quicker to just use the compare tool against each tick in the ME2 save editor to find each one manually.

I posted I haven't had the time to do it yet, and while I'm not certain, I'm 99% sure this is the case. It was with Kasumi's anyways when I did it.

Her "alive" flag in ME3 is also the same as her "acquired" flag in ME2. There are some definite direct mappings. If you play with it for ten minutes I'm sure you could get every single loyalty flag. I MAY have time to do it later. If I do I won't be able to confirm them, but I can provide the flags for people to test.

Modifié par xCaptainAmazing, 28 mars 2012 - 10:04 .