if you want Kirrahe alive... well, maybe try to read this thread carefully?
Modifié par kiti.the.great, 28 mars 2012 - 12:50 .
Modifié par kiti.the.great, 28 mars 2012 - 12:50 .
kiti.the.great wrote...
@Mathy16
if you want Kirrahe alive... well, maybe try to read this thread carefully?)))))))))))))))))))))))))))))))))))))))))) sh!tload of answers here you know
In the ME3 editor you have to go to the Raw Tab, open the Plot section, then find the Bool Variables subsection. Click on it and open it with the button on the right with the three dots. Scroll until you get to entry 3817 and change it from True to False, or vice versa.PadawanMage71 wrote...
rusm0 wrote...
KELLY CHAMBERS AND YOUR FISH....... SOLVED!!!
- [color=rgb(0, 255, 255)">Gibbed ME3 >]Set "3817" to TRUE[/color]
- [b]That's it!!
Hi, first off, thanks for this! Not to be a pain, but is could you attach a screenshot of where this is? I've played with the Editor but don't know it too well. THank you either way.
Modifié par shockwave981, 28 mars 2012 - 03:35 .
Bool Variables. That's how most everyone is doing it.kiti.the.great wrote...
so how the heck can I edit my NG+ save to have romance with Garrus? any ideas? because editing PlotIDs and PlotInts causes nothing.
bool 5207 is set to True
int 270 is set to 5
bool 19725 is set to True
Modifié par kiti.the.great, 28 mars 2012 - 03:50 .
rusm0 wrote...
I accessed a save just before you talk/ask Liara to dinner and compared it to one afterwards. There are 17 BoolVariables and 17 IntVariables that change. Which is not very surprising, as there are a bunch of conversation choices AND that section also addresses other plot variables for if you've taken on the Collector Base, who doubted you on Horizon (Ashley/Kaiden), etc.BobTheAndroid wrote...
If someone could find a cure for Liara's LOTSB romance amnesia ...
Modifié par BobTheAndroid, 28 mars 2012 - 04:12 .
BobTheAndroid wrote...
rusm0 wrote...
I accessed a save just before you talk/ask Liara to dinner and compared it to one afterwards. There are 17 BoolVariables and 17 IntVariables that change. Which is not very surprising, as there are a bunch of conversation choices AND that section also addresses other plot variables for if you've taken on the Collector Base, who doubted you on Horizon (Ashley/Kaiden), etc.BobTheAndroid wrote...
If someone could find a cure for Liara's LOTSB romance amnesia ...
There is a list in this site: http://pastebin.com/raw.php?i=zv8mxcxs Could this be the answer?
LiaraRomanced, PlotIDSet=(14169), PlotIDClear=(14281,13960), PlotInts=((ID=10016,V=4)),PlotCond=() <----Mass Effect 1 Romance
LiaraRomancedLotSB, PlotIDSet=(14169,6927,6931,6815,7051,7035,7151),PlotIDClear=(14281,13960), PlotInts=((ID=10016,V=4)),PlotCond=() <------ Lair of the Shadow Broker Romance scene w/ Liara
LiaraTrueLove, PlotIDSet=(19722), PlotIDClear=(19727,19724,19723,19726,19725,19835,19838), PlotInts=(),PlotCond=() <----- Mass Effect 3 Romance with Liara (she's your "true love")
Although I have to admit, I have no idea what are those things are.
Modifié par BobTheAndroid, 28 mars 2012 - 04:53 .
Chugster wrote...
ok...i got it, using the presets and setting Iris Spec Colour and Iris colour vector all to 0 made things better...FYI
Councilor Anderson (ME1 Plot Table) to TRUEshockwave981 wrote...
C:AcceptedSpectreStatus.pcsav
C:DeclinedSpectreStatus.pcsav
/Checksum: [VALUE] 1771453252 != 3986268203
/ME2PlotRecord/BoolVariables/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariables/2169: [VALUE] True != False
/ME2PlotRecord/BoolVariablesWrapper/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariablesWrapper/2169: [VALUE] True != False
I switched the values around but it didnt seem to change anything.
Modifié par rusm0, 28 mars 2012 - 06:12 .
Mike Shepard wrote...
There is a list in this site: http://pastebin.com/raw.php?i=zv8mxcxs Could this be the answer?
LiaraRomanced, PlotIDSet=(14169), PlotIDClear=(14281,13960), PlotInts=((ID=10016,V=4)),PlotCond=() <----Mass Effect 1 Romance
LiaraRomancedLotSB, PlotIDSet=(14169,6927,6931,6815,7051,7035,7151),PlotIDClear=(14281,13960), PlotInts=((ID=10016,V=4)),PlotCond=() <------ Lair of the Shadow Broker Romance scene w/ Liara
LiaraTrueLove, PlotIDSet=(19722), PlotIDClear=(19727,19724,19723,19726,19725,19835,19838), PlotInts=(),PlotCond=() <----- Mass Effect 3 Romance with Liara (she's your "true love")
I added notes explaining what each one means.
rusm0 wrote...
Councilor Anderson (ME1 Plot Table) to TRUEshockwave981 wrote...
C:AcceptedSpectreStatus.pcsav
C:DeclinedSpectreStatus.pcsav
/Checksum: [VALUE] 1771453252 != 3986268203
/ME2PlotRecord/BoolVariables/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariables/2169: [VALUE] True != False
/ME2PlotRecord/BoolVariablesWrapper/2168: [VALUE] False != True
/ME2PlotRecord/BoolVariablesWrapper/2169: [VALUE] True != False
I switched the values around but it didnt seem to change anything.
Councilor Udina (ME1 Plot Table) to FALSE
Accepted Reinstatement (ME2 Plot Table) to TRUE
Declined Reinstatement (ME2 Plot Table) to FALSE
/ME1PlotRecord/BoolVariables/5435: [VALUE] False != True
/ME1PlotRecord/BoolVariables/5434: [VALUE] True != False
/ME2PlotRecord/BoolVariables/2169: [VALUE] False != True
/ME2PlotRecord/BoolVariables/2168: [VALUE] True != False
Revan654 wrote...
Quick Question: Does anyone know the PlotID for Romanced Kelly?
Mike Shepard wrote...
Revan654 wrote...
Quick Question: Does anyone know the PlotID for Romanced Kelly?
3817= true will make her show up on the citadel in ME3
Revan654 wrote...
Quick Question: Does anyone know the PlotID for Romanced Kelly?
Modifié par masterulukai, 28 mars 2012 - 09:36 .
Revan654 wrote...
Mike Shepard wrote...
Revan654 wrote...
Quick Question: Does anyone know the PlotID for Romanced Kelly?
3817= true will make her show up on the citadel in ME3
I know that. I was wonder if anyone found the PlotID for Romanced Kelly. In ME2 their are two paths you can take with Kelly Friendship or Romance.
Modifié par Mike Shepard, 28 mars 2012 - 10:38 .
Good efforts, but it seems as though the Loyalty (IS LOYAL) flags from ME2 match directly with those in ME3, for example 182 is Kasumi's Loyalty in both games. It may be quicker to just use the compare tool against each tick in the ME2 save editor to find each one manually.Mike Shepard wrote...
I may have cracked the code for Loyalty.
The Loyalty variables seem to be between 178 and 194
Straight from my saves: (# corresponds to a BOOL VARIABLE.
33-44 - Squadmate Non-Deaths - ME2
178-True/True
179-True/True
180-True/True
181-False/False
182-True/True - KASUMI LOYALTY
183-True/True
184-False/False
185-True/True
186-True/True
187-False/False
188-True/True
189-True/True
190-False/False
191-True/True
192-True/False
193-False/False
194-False/False
195-206 - Squadmate Deaths - ME2
Based on this, I have come up with the THEORY that Item #192 corresponds to the Loyalty of Mercenary Veteran ZAEED MASANI, given that it is the only variance between the two saves in line items 178-194 (195 starts the "SQUADMATEDead" Section), and that additionally if "SQUADMATEAlive" is grouped (33-44) and SQUADMATEDead is grouped (195-206) it is logical to postulate that SQUADMATELoyal is grouped. I will be testing this very soon to verify or debunk my theory.
Modifié par xCaptainAmazing, 28 mars 2012 - 10:04 .