Sgt Reed 24 wrote...
Does this work with the 360?
He/she had one for the 360 for ME2. I hope there is one for ME3!
Everything works fine for 360.
Sgt Reed 24 wrote...
Does this work with the 360?
He/she had one for the 360 for ME2. I hope there is one for ME3!
c3pu2 wrote...
any one know if we can in any way change the effect of weight
mabe by changing the weight value of the gun itself or the carying capacity of our character cause i play biotic and would like to cary more guns and not end up with a 200% charge time for my powers
Modifié par Spartas Husky, 30 mars 2012 - 08:57 .
Andrewken2ky wrote...
Sgt Reed 24 wrote...
Does this work with the 360?
He/she had one for the 360 for ME2. I hope there is one for ME3!
Everything works fine for 360.
Modifié par droid105, 30 mars 2012 - 02:16 .
Yes, but you have to edit your save each mission. You also lose all amor effects.Raziel-Freya wrote...
Can you use the casual clothing in missions instead of armor? I f yes can please tell me how (:
Lumicko wrote...
How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screenronin4444 wrote...
Illusive man eyes
Blue:1.2
Green:0.6
Red:0.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx
Spartas Husky wrote...
c3pu2 wrote...
any one know if we can in any way change the effect of weight
mabe by changing the weight value of the gun itself or the carying capacity of our character cause i play biotic and would like to cary more guns and not end up with a 200% charge time for my powers
Yeah dude.
Here is the list of upgrades, coz the website doesn't tell you what is what.
Go to Rab tab>Player>Weapon mods. Open each weapon you want and 2 upgrades will be there. Simply add another entry in this case "SFXGameContent.SFXWeaponMod_SMGStability ". And the weight of the weapon chosen will be reduced by how much that upgrade's lv is.
You can do this with any weapon and add as many upgrades as you want
Every single of my weapons has that. This allows us to reduce the weight without leveling up the weapon to ungodly degree. The game is already easy enough as it is.
PS: Do not press X to go into changing the upgrades or it will reset the weapon. You can look at the weapon upgrade screen as long as you dont press anything else (left or right).
Also
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
SFXGameContent.SFXWeaponMod_AssaultRifleDamage
SFXGameContent.SFXWeaponMod_AssaultRifleForce
Make sure that for example you have these upgrades in one weapon. That there are no spaces left at the end of each entry. Simply Delete at the end of each to make the next line go up and accertain that there are no spaces. Otherwise the upgrade wont count.
List is here for the weapon mods. Although I am sure I got all the mods here. Just in case though.
pastebin.com/4JqekPjE
#
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
#scope
SFXGameContent.SFXWeaponMod_AssaultRifleDamage
#Barrel
SFXGameContent.SFXWeaponMod_AssaultRifleForce
#Piercing
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
#Thermal extention
SFXGameContent.SFXWeaponMod_AssaultRifleStability
#Recoil
#
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
#Scope
SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage
#Piercing
SFXGameContent.SFXWeaponMod_SniperRifleDamage
#Barrel
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
#Extra Clips
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation
#Damage/time
#
SFXGameContent.SFXWeaponMod_ShotgunAccuracy
#rifling
SFXGameContent.SFXWeaponMod_ShotgunDamage
#barrle
SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage
#bayonet
SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed
#Piercing
SFXGameContent.SFXWeaponMod_ShotgunStability
#Extra Clips
#
SFXGameContent.SFXWeaponMod_PistolAccuracy
#Scope
SFXGameContent.SFXWeaponMod_PistolDamage
#barrel
SFXGameContent.SFXWeaponMod_PistolMagSize
#Extended mags
SFXGameContent.SFXWeaponMod_PistolReloadSpeed
#Piercing
SFXGameContent.SFXWeaponMod_PistolStability
#Taser
#
SFXGameContent.SFXWeaponMod_SMGAccuracy
#scope
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
#Lower heat emission
SFXGameContent.SFXWeaponMod_SMGDamage
#barrel
SFXGameContent.SFXWeaponMod_SMGMagSize
#Extended mags
SFXGameContent.SFXWeaponMod_SMGStability
#weight
#Assault Rifles 12
SFXGameContent.SFXWeapon_AssaultRifle_Avenger
#
SFXGameContent.SFXWeapon_AssaultRifle_Cobra
#
SFXGameContent.SFXWeapon_AssaultRifle_Collector
#
SFXGameContent.SFXWeapon_AssaultRifle_Falcon
#
SFXGameContent.SFXWeapon_AssaultRifle_Geth
#
SFXGameContent.SFXWeapon_AssaultRifle_Mattock
#
SFXGameContent.SFXWeapon_AssaultRifle_Revenant
#
SFXGameContent.SFXWeapon_AssaultRifle_Saber
#
SFXGameContent.SFXWeapon_AssaultRifle_Vindicator
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
#Pistols 8
SFXGameContent.SFXWeapon_Pistol_Carnifex
#
SFXGameContent.SFXWeapon_Pistol_Ivory
#
SFXGameContent.SFXWeapon_Pistol_Phalanx
#
SFXGameContent.SFXWeapon_Pistol_Predator
#
SFXGameContent.SFXWeapon_Pistol_Scorpion
#
SFXGameContent.SFXWeapon_Pistol_Talon
#
SFXGameContent.SFXWeapon_Pistol_Thor
#
Omitted on request for non N7 people sorry folks
#
#Shotguns 10
SFXGameContent.SFXWeapon_Shotgun_Claymore
#
SFXGameContent.SFXWeapon_Shotgun_Disciple
#
SFXGameContent.SFXWeapon_Shotgun_Eviscerator
#
SFXGameContent.SFXWeapon_Shotgun_Geth
#
SFXGameContent.SFXWeapon_Shotgun_Graal
#
SFXGameContent.SFXWeapon_Shotgun_Katana
#
SFXGameContent.SFXWeapon_Shotgun_Scimitar
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
SFXGameContent.SFXWeapon_Shotgun_Raider
#
#SMG: 5
SFXGameContent.SFXWeapon_SMG_Hornet
#
SFXGameContent.SFXWeapon_SMG_Locust
#
SFXGameContent.SFXWeapon_SMG_Shuriken
#
SFXGameContent.SFXWeapon_SMG_Tempest
#
Omitted on request for non N7 people sorry folks
#
#Snipers: 9
SFXGameContent.SFXWeapon_SniperRifle_BlackWidow
#
SFXGameContent.SFXWeapon_SniperRifle_Incisor
#
SFXGameContent.SFXWeapon_SniperRifle_Javelin
#
SFXGameContent.SFXWeapon_SniperRifle_Mantis
#
SFXGameContent.SFXWeapon_SniperRifle_Raptor
#
SFXGameContent.SFXWeapon_SniperRifle_Viper
#
SFXGameContent.SFXWeapon_SniperRifle_Widow
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
ShadyJ wrote...
Lumicko wrote...
ronin4444 wrote...
Illusive man eyes
Blue:1.2
Green:0.6
Red:0
How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screen.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx
Can I get the face code for the male shepard in this picture?
same here!!!!!!!!!!!!!!!!!!. I need help!!!!!!!!!. My damn eyes have this weird blueish hue in the back of the TIm circles. Is so annoying. no matter what I change they stay there.!!!

Modifié par Spartas Husky, 30 mars 2012 - 09:16 .
Modifié par BobTheAndroid, 30 mars 2012 - 10:10 .
Modifié par ZombieGambit, 31 mars 2012 - 12:43 .
They're talking about modding the Coalesced.bin, which we can't do on Xbox. We can only mod the atual save, not the game files.ilego wrote...
Take a Look at this http://social.biowar...index/9917845/2 last post
MIGGZ187 wrote...
Has anyone found a way to mod shields or health? Or maybe the bonus % given in Liaras office?