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Gibbed save editor for ME3 info thread.


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#751
Andrewken2ky

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Sgt Reed 24 wrote...

Does this work with the 360?

He/she had one for the 360 for ME2. I hope there is one for ME3!


Everything works fine for 360.

#752
Spartas Husky

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c3pu2 wrote...

any one know if we can in any way change the effect of weight
mabe by changing the weight value of the gun itself or the carying capacity of our character cause i play biotic and would like to cary more guns and not end up with a 200% charge time for my powers


Yeah dude.


Here is the list of upgrades, coz the website doesn't tell you what is what.

Go to Rab tab>Player>Weapon mods. Open each weapon you want and 2 upgrades will be there. Simply add another entry in this case "SFXGameContent.SFXWeaponMod_SMGStability ". And the weight of the weapon chosen will be reduced by how much that upgrade's lv is.

You can do this with any weapon and add as many upgrades as you want

Every single of my weapons has that. This allows us to reduce the weight without leveling up the weapon to ungodly degree. The game is already easy enough as it is.

PS: Do not press X to go into changing the upgrades  or it will reset the weapon. You can look at the weapon upgrade screen as long as you dont press anything else (left or right).

Also
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
SFXGameContent.SFXWeaponMod_AssaultRifleDamage             
SFXGameContent.SFXWeaponMod_AssaultRifleForce

Make sure that for example you have these upgrades in one weapon. That there are no spaces left at the end of each entry. Simply Delete at the end of each to make the next line go up and accertain that there are no spaces. Otherwise the upgrade wont count.

List is here for the weapon mods. Although I am sure I got all the mods here. Just in case though.
pastebin.com/4JqekPjE

#
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
#scope
SFXGameContent.SFXWeaponMod_AssaultRifleDamage
#Barrel
SFXGameContent.SFXWeaponMod_AssaultRifleForce
#Piercing
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
#Thermal extention
SFXGameContent.SFXWeaponMod_AssaultRifleStability
#Recoil
 
#
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
#Scope
SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage
#Piercing
SFXGameContent.SFXWeaponMod_SniperRifleDamage
#Barrel
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
#Extra Clips
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation
#Damage/time
 
#
SFXGameContent.SFXWeaponMod_ShotgunAccuracy
#rifling
SFXGameContent.SFXWeaponMod_ShotgunDamage
#barrle
SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage
#bayonet
SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed
#Piercing
SFXGameContent.SFXWeaponMod_ShotgunStability
#Extra Clips
      
#
SFXGameContent.SFXWeaponMod_PistolAccuracy
#Scope
SFXGameContent.SFXWeaponMod_PistolDamage
#barrel
SFXGameContent.SFXWeaponMod_PistolMagSize
#Extended mags
SFXGameContent.SFXWeaponMod_PistolReloadSpeed
#Piercing
SFXGameContent.SFXWeaponMod_PistolStability
#Taser
 
#
SFXGameContent.SFXWeaponMod_SMGAccuracy
#scope
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
#Lower heat emission
SFXGameContent.SFXWeaponMod_SMGDamage
#barrel
SFXGameContent.SFXWeaponMod_SMGMagSize
#Extended mags
SFXGameContent.SFXWeaponMod_SMGStability
#weight
 
#Assault Rifles 12
SFXGameContent.SFXWeapon_AssaultRifle_Avenger
#
SFXGameContent.SFXWeapon_AssaultRifle_Cobra
#
SFXGameContent.SFXWeapon_AssaultRifle_Collector
#
SFXGameContent.SFXWeapon_AssaultRifle_Falcon
#
SFXGameContent.SFXWeapon_AssaultRifle_Geth
#
SFXGameContent.SFXWeapon_AssaultRifle_Mattock
#
SFXGameContent.SFXWeapon_AssaultRifle_Revenant
#
SFXGameContent.SFXWeapon_AssaultRifle_Saber
#
SFXGameContent.SFXWeapon_AssaultRifle_Vindicator
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
 
#Pistols 8
SFXGameContent.SFXWeapon_Pistol_Carnifex
#
SFXGameContent.SFXWeapon_Pistol_Ivory
#
SFXGameContent.SFXWeapon_Pistol_Phalanx
#
SFXGameContent.SFXWeapon_Pistol_Predator
#
SFXGameContent.SFXWeapon_Pistol_Scorpion
#
SFXGameContent.SFXWeapon_Pistol_Talon
#
SFXGameContent.SFXWeapon_Pistol_Thor
#
Omitted on request for non N7 people sorry folks
#
 
#Shotguns 10
SFXGameContent.SFXWeapon_Shotgun_Claymore
#
SFXGameContent.SFXWeapon_Shotgun_Disciple
#
SFXGameContent.SFXWeapon_Shotgun_Eviscerator
#
SFXGameContent.SFXWeapon_Shotgun_Geth
#
SFXGameContent.SFXWeapon_Shotgun_Graal
#
SFXGameContent.SFXWeapon_Shotgun_Katana
#
SFXGameContent.SFXWeapon_Shotgun_Scimitar
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
SFXGameContent.SFXWeapon_Shotgun_Raider
#
 
#SMG: 5
SFXGameContent.SFXWeapon_SMG_Hornet
#
SFXGameContent.SFXWeapon_SMG_Locust
#
SFXGameContent.SFXWeapon_SMG_Shuriken
#
SFXGameContent.SFXWeapon_SMG_Tempest
#
Omitted on request for non N7 people sorry folks
#
 
#Snipers: 9
SFXGameContent.SFXWeapon_SniperRifle_BlackWidow
#
SFXGameContent.SFXWeapon_SniperRifle_Incisor
#
SFXGameContent.SFXWeapon_SniperRifle_Javelin
#
SFXGameContent.SFXWeapon_SniperRifle_Mantis
#
SFXGameContent.SFXWeapon_SniperRifle_Raptor
#
SFXGameContent.SFXWeapon_SniperRifle_Viper
#
SFXGameContent.SFXWeapon_SniperRifle_Widow
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks

Modifié par Spartas Husky, 30 mars 2012 - 08:57 .


#753
Sgt Reed 24

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Andrewken2ky wrote...

Sgt Reed 24 wrote...

Does this work with the 360?

He/she had one for the 360 for ME2. I hope there is one for ME3!


Everything works fine for 360.


Nice! :o

#754
droid105

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Hi, just asking is there anyway using EDI metalic hair/face for Shepard as casual or armor effect?   Also anyone get Miranda/Ashley hair to work on Shepard?

Modifié par droid105, 30 mars 2012 - 02:16 .


#755
Raziel-Freya

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Can you use the casual clothing in missions instead of armor? I f yes can please tell me how (:

#756
Elanor

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Someone maybe figure out how to use team members armor on Shepard?

#757
droid105

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Just asking can you find casual/armor outfits in gibbed editor or just in coal file for ME3?

#758
ZombieGambit

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Raziel-Freya wrote...

Can you use the casual clothing in missions instead of armor? I f yes can please tell me how (:

Yes, but you have to edit your save each mission. You also lose all amor effects.

But if you still want to do it.... Raw tab > Player > UseCasualAppearance > True

#759
FataliTensei

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Can someone help me? I keep extracting my save with modio but it keeps telling me that it won't open Xbox 360 CON files, what am I doing wrong?

#760
FataliTensei

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Nevermind figured it out...

#761
ShadyJ

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Lumicko wrote...

ronin4444 wrote...

Illusive man eyes
Blue:1.2
Green:0.6
Red:0

Posted Image




Posted Image

How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screen :(.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx


Can I get the face code for the male shepard in this picture?

#762
ilego

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Spartas Husky wrote...

c3pu2 wrote...

any one know if we can in any way change the effect of weight
mabe by changing the weight value of the gun itself or the carying capacity of our character cause i play biotic and would like to cary more guns and not end up with a 200% charge time for my powers


Yeah dude.


Here is the list of upgrades, coz the website doesn't tell you what is what.

Go to Rab tab>Player>Weapon mods. Open each weapon you want and 2 upgrades will be there. Simply add another entry in this case "SFXGameContent.SFXWeaponMod_SMGStability ". And the weight of the weapon chosen will be reduced by how much that upgrade's lv is.

You can do this with any weapon and add as many upgrades as you want

Every single of my weapons has that. This allows us to reduce the weight without leveling up the weapon to ungodly degree. The game is already easy enough as it is.

PS: Do not press X to go into changing the upgrades  or it will reset the weapon. You can look at the weapon upgrade screen as long as you dont press anything else (left or right).

Also
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
SFXGameContent.SFXWeaponMod_AssaultRifleDamage             
SFXGameContent.SFXWeaponMod_AssaultRifleForce

Make sure that for example you have these upgrades in one weapon. That there are no spaces left at the end of each entry. Simply Delete at the end of each to make the next line go up and accertain that there are no spaces. Otherwise the upgrade wont count.

List is here for the weapon mods. Although I am sure I got all the mods here. Just in case though.
pastebin.com/4JqekPjE

#
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
#scope
SFXGameContent.SFXWeaponMod_AssaultRifleDamage
#Barrel
SFXGameContent.SFXWeaponMod_AssaultRifleForce
#Piercing
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
#Thermal extention
SFXGameContent.SFXWeaponMod_AssaultRifleStability
#Recoil
 
#
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
#Scope
SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage
#Piercing
SFXGameContent.SFXWeaponMod_SniperRifleDamage
#Barrel
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
#Extra Clips
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation
#Damage/time
 
#
SFXGameContent.SFXWeaponMod_ShotgunAccuracy
#rifling
SFXGameContent.SFXWeaponMod_ShotgunDamage
#barrle
SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage
#bayonet
SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed
#Piercing
SFXGameContent.SFXWeaponMod_ShotgunStability
#Extra Clips
      
#
SFXGameContent.SFXWeaponMod_PistolAccuracy
#Scope
SFXGameContent.SFXWeaponMod_PistolDamage
#barrel
SFXGameContent.SFXWeaponMod_PistolMagSize
#Extended mags
SFXGameContent.SFXWeaponMod_PistolReloadSpeed
#Piercing
SFXGameContent.SFXWeaponMod_PistolStability
#Taser
 
#
SFXGameContent.SFXWeaponMod_SMGAccuracy
#scope
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
#Lower heat emission
SFXGameContent.SFXWeaponMod_SMGDamage
#barrel
SFXGameContent.SFXWeaponMod_SMGMagSize
#Extended mags
SFXGameContent.SFXWeaponMod_SMGStability
#weight
 
#Assault Rifles 12
SFXGameContent.SFXWeapon_AssaultRifle_Avenger
#
SFXGameContent.SFXWeapon_AssaultRifle_Cobra
#
SFXGameContent.SFXWeapon_AssaultRifle_Collector
#
SFXGameContent.SFXWeapon_AssaultRifle_Falcon
#
SFXGameContent.SFXWeapon_AssaultRifle_Geth
#
SFXGameContent.SFXWeapon_AssaultRifle_Mattock
#
SFXGameContent.SFXWeapon_AssaultRifle_Revenant
#
SFXGameContent.SFXWeapon_AssaultRifle_Saber
#
SFXGameContent.SFXWeapon_AssaultRifle_Vindicator
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
 
#Pistols 8
SFXGameContent.SFXWeapon_Pistol_Carnifex
#
SFXGameContent.SFXWeapon_Pistol_Ivory
#
SFXGameContent.SFXWeapon_Pistol_Phalanx
#
SFXGameContent.SFXWeapon_Pistol_Predator
#
SFXGameContent.SFXWeapon_Pistol_Scorpion
#
SFXGameContent.SFXWeapon_Pistol_Talon
#
SFXGameContent.SFXWeapon_Pistol_Thor
#
Omitted on request for non N7 people sorry folks
#
 
#Shotguns 10
SFXGameContent.SFXWeapon_Shotgun_Claymore
#
SFXGameContent.SFXWeapon_Shotgun_Disciple
#
SFXGameContent.SFXWeapon_Shotgun_Eviscerator
#
SFXGameContent.SFXWeapon_Shotgun_Geth
#
SFXGameContent.SFXWeapon_Shotgun_Graal
#
SFXGameContent.SFXWeapon_Shotgun_Katana
#
SFXGameContent.SFXWeapon_Shotgun_Scimitar
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks
#
SFXGameContent.SFXWeapon_Shotgun_Raider
#
 
#SMG: 5
SFXGameContent.SFXWeapon_SMG_Hornet
#
SFXGameContent.SFXWeapon_SMG_Locust
#
SFXGameContent.SFXWeapon_SMG_Shuriken
#
SFXGameContent.SFXWeapon_SMG_Tempest
#
Omitted on request for non N7 people sorry folks
#
 
#Snipers: 9
SFXGameContent.SFXWeapon_SniperRifle_BlackWidow
#
SFXGameContent.SFXWeapon_SniperRifle_Incisor
#
SFXGameContent.SFXWeapon_SniperRifle_Javelin
#
SFXGameContent.SFXWeapon_SniperRifle_Mantis
#
SFXGameContent.SFXWeapon_SniperRifle_Raptor
#
SFXGameContent.SFXWeapon_SniperRifle_Viper
#
SFXGameContent.SFXWeapon_SniperRifle_Widow
#
Omitted on request for non N7 people sorry folks
#
Omitted on request for non N7 people sorry folks


Thanks Continuing WatchPosted Image

#763
Spartas Husky

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ShadyJ wrote...

Lumicko wrote...

ronin4444 wrote...

Illusive man eyes
Blue:1.2
Green:0.6
Red:0

Posted Image


How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screen :(.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx


Can I get the face code for the male shepard in this picture?


same here!!!!!!!!!!!!!!!!!!. I need help!!!!!!!!!. My damn eyes have this weird blueish hue in the back of the TIm circles. Is so annoying. no matter what I change they stay there.!!!


Posted Image

what do I do to remove that weird blueish hue in the back..


PS this is on xbox. can't take good pictures :P

Modifié par Spartas Husky, 30 mars 2012 - 09:16 .


#764
ronin4444

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i"ll upload the face code now now, hair being used is james vega's hair

BIOG_HMM_HIR_PRO_R.Hair_James.HMM_HIR_PROJames_MDL
BIOG_HMM_HIR_PRO_R.Hair_James.HMM_HIR_James_Diff

best place to start changing the color of eyes is in EYE_iris, but if i remember correctly for a male character you must rename it to the color parameter used for illusive mans eye's

#765
BobTheAndroid

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[quote]Spartas Husky wrote...

[quote]

So if i want a really accurate Raider shotgun, I just have to copy anf paste "SFXGameContent.SFXWeaponMod_ShotgunAccuracy" into the list like 30 times? 

Modifié par BobTheAndroid, 30 mars 2012 - 10:10 .


#766
ronin4444

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541.1FF.FFF.18I.C8T.17B.IW7.6J1.1F8.1J1.173.5
thats the face code but i dunno if it"ll work coz its better to import a face morph...

#767
ZombieGambit

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I'm wondering if these codes still work, I used them in ME2:

http://www.masseffec...al=hair_manshep

I'm pretty sure that they should work in ME3, but I can't figure out how to give my Shepard Joker's hat and the Custom Style 3 scalp. I followed the instructions, but when I loaded my save all I could see was black, a white line, and my crosshairs. I couldn't move or do anything other than hit start.

Can someone explain to me how these work?

Modifié par ZombieGambit, 31 mars 2012 - 12:43 .


#768
rusm0

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Not sure, though there are working FemShep hair mods that are working in ME3. I'm using on of them, looks good.

#769
ilego

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Take a Look at this http://social.biowar...index/9917845/2 last post

#770
ZombieGambit

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ilego wrote...

Take a Look at this http://social.biowar...index/9917845/2 last post

They're talking about modding the Coalesced.bin, which we can't do on Xbox. We can only mod the atual save, not the game files.

#771
MIGGZ187

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Has anyone found a way to mod shields or health? Or maybe the bonus % given in Liaras office?

#772
Wynteryth

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MIGGZ187 wrote...

Has anyone found a way to mod shields or health? Or maybe the bonus % given in Liaras office?


Take a look here: 
http://masseffect.wi...(Mass_Effect_3) 

#773
Spartas Husky

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'' i"ll upload the face code now now, hair being used is james vega's hair

BIOG_HMM_HIR_PRO_R.Hair_James.HMM_HIR_PROJames_MDL BIOG_HMM_HIR_PRO_R.Hair_James.HMM_HIR_James_Diff

best place to start changing the color of eyes is in EYE_iris, but if i remember correctly for a male character you must rename it to the color parameter used for illusive mans eye's''

according tp instrcutions I changed the tag to EMIS.color is that it

#774
JedTed

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Could someone please post an updated FAQ with all the known Plot flags? I've used that 'pastebin' page to change some but it doesn't include all of them and the ones with multiple sets of numbers are confusing.

I'm working with the Xbox version so this would help a lot!

#775
Mike Shepard

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Does anyone know the Mass Effect 2 PlotID for Overlord having SAVED David, and maybe the one of LotSB? I am trying to...not play Mass Effect 2, but I am willing to if I...(sighs) have to.