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Gibbed save editor for ME3 info thread.


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#801
Guest_Repliku_*

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S Atomeha wrote...

Repliku wrote...

S Atomeha wrote...

Repliku wrote...

S Atomeha wrote...

so is it 6287 or 3817?


I'm not certain 6287 is the right flag, but as far as I can tell 3817 doesn't have any effect dialogue wise.

i just want her in my game...


She will always be in your game if she is alive I believe. You don't have to invite her for dinner in ME2.

she isn't i've checked.  She lived but hey she isn't in game!



I'm sorry but I can't help you with that. :(
The condition for her to appear at the Citadel is apparently not a boolean one. So I cannot manipulate it in any way.

#802
S Atomeha

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Repliku wrote...

S Atomeha wrote...

Repliku wrote...

S Atomeha wrote...

Repliku wrote...

S Atomeha wrote...

so is it 6287 or 3817?


I'm not certain 6287 is the right flag, but as far as I can tell 3817 doesn't have any effect dialogue wise.

i just want her in my game...


She will always be in your game if she is alive I believe. You don't have to invite her for dinner in ME2.

she isn't i've checked.  She lived but hey she isn't in game!



I'm sorry but I can't help you with that. :(
The condition for her to appear at the Citadel is apparently not a boolean one. So I cannot manipulate it in any way.

alright, suppose i'll have to restart 2. after finals tho

#803
MIGGZ187

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Wynteryth wrote...

MIGGZ187 wrote...

Has anyone found a way to mod shields or health? Or maybe the bonus % given in Liaras office?


Take a look here: 
http://masseffect.wi...(Mass_Effect_3) 


Sorry, I forgot to mention, I play the xbox version. I know it's much more limited in terms of what you can mod, just thought maybe someone else figured a way to mod health or shields. Or do you guys know of a specific thread for the xbox version? I know ME2 had a modding thread for xbox.

#804
Spartas Husky

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''yes, EMIS_color controls the color of the illusive man glowing eyes, what you could do is rename it to EYE_iris then change the color values to R=0,G=0, B=0 A=1, this will make the eye color black which will make the illusive man eye more noticeable, then go into your game save it, then exit and rename EYE_iris to Emis_color and set the color you wish there''

Changed it from EMIS to iris went to game saved it then revert it, still there is that bluish hue do I have to m ask e a separate entry for iris?

#805
Chugster

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ok i was just looking on the ME Wiki ME3 PC Tweaks section and there seems to be a way to change or remove the helmet mesh for the full body armors...2 questions...does it work and is Shep's voice still 'helmeted'?

#806
lordnyx1

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So I may be blind but does anyone know the flag that needs switched to get Jenna to save Conrad?

#807
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lordnyx1 wrote...

So I may be blind but does anyone know the flag that needs switched to get Jenna to save Conrad?

Probably 13899 but I haven't got a chance to test it yet.

Proof: http://i.imgur.com/PDz1d.png

Modifié par Repliku, 31 mars 2012 - 11:09 .


#808
Dizzig

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Any luck with DefaultFemShep hair in custom char without the bald part?

#809
lordnyx1

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Repliku wrote...

lordnyx1 wrote...

So I may be blind but does anyone know the flag that needs switched to get Jenna to save Conrad?

Probably 13899 but I haven't got a chance to test it yet.

Proof: http://i.imgur.com/PDz1d.png

That works, thanks!

#810
Revan654

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Does anyone know the the exact Color Code for Kelly Chambers Hair when you first meet her?

Posted Image

#811
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lordnyx1 wrote...

Repliku wrote...

lordnyx1 wrote...

So I may be blind but does anyone know the flag that needs switched to get Jenna to save Conrad?

Probably 13899 but I haven't got a chance to test it yet.

Proof: http://i.imgur.com/PDz1d.png

That works, thanks!


Anytime;)

#812
Thought Process

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Revan654 wrote...

Does anyone know the the exact Color Code for Kelly Chambers Hair when you first meet her?

R 0.6387795 G 0.3488648 B 0.2233104 A 1.0

Modifié par Thought Process, 01 avril 2012 - 12:40 .


#813
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For anyone who's interested, I'm trying to compile list of plot variables and their meaning, But treat them with GREAT suspicion. I tried to guess their meanings from the context of the dialogue.
Link: http://pastebin.com/YJiS9pKQ
I haven't tested any of these, and those with an ? next to them should be treated with even greater suspicion, as that are the values I'm really not certain what they mean.

EDIT: As I just saw him: You should really wait for Gibbed to finish his work, he has way more knowledge and probably knows every value an it's meaning already:lol:

Modifié par Repliku, 01 avril 2012 - 12:49 .


#814
rusm0

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S Atomeha wrote...

Repliku wrote...

S Atomeha wrote...

so is it 6287 or 3817?


I'm not certain 6287 is the right flag, but as far as I can tell 3817 doesn't have any effect dialogue wise.

i just want her in my game...

3817... I was fortunate enough to figure it out for everyone earlier in this post so you can get the fish. 

#815
rusm0

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Repliku wrote...

lordnyx1 wrote...

So I may be blind but does anyone know the flag that needs switched to get Jenna to save Conrad?

Probably 13899 but I haven't got a chance to test it yet.

Proof: http://i.imgur.com/PDz1d.png

Whoa, what file did you find that in?

#816
Revan654

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Thought Process wrote...

Revan654 wrote...

Does anyone know the the exact Color Code for Kelly Chambers Hair when you first meet her?

R 0.6387795 G 0.3488648 B 0.2233104 A 1.0


Thanks for the Color Code, It's not coming out the same. Kelly has a Red Tint to her Hair.

Posted Image

How my Shepard turns out with the Color Code.

Posted Image

Modifié par Revan654, 01 avril 2012 - 03:31 .


#817
Thought Process

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Revan654 wrote...

Thanks for the Color Code, It's not coming out the same. Kelly has a Red Tint to her Hair.

*snip*

How my Shepard turns out with the Color Code.

*snip*

I just commit two Kelly presets to r66.

Modifié par Thought Process, 01 avril 2012 - 05:07 .


#818
Thought Process

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Repliku wrote...

Elkoss Combine License: 17164
Sry, but for the Asari Writings I cannot help you. I know the condition (conditional_612(-1)), but thats not a boolean value, so I don't know how to edit them, and sadly Gibbed neither(I asked him).
For the 2 C-Sec officers bug I can't promise anything, sry :(
I can tell you what value triggers which line of dialogue, just ask me :)

Finally mostly worked out conditionals:

http://mod.gib.me/ma...onditionals.txt

[conditional_612]
(plot.ints[10054] >= 10)


#819
Hsien

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Thought Process wrote...

Repliku wrote...

Elkoss Combine License: 17164
Sry, but for the Asari Writings I cannot help you. I know the condition (conditional_612(-1)), but thats not a boolean value, so I don't know how to edit them, and sadly Gibbed neither(I asked him).
For the 2 C-Sec officers bug I can't promise anything, sry :(
I can tell you what value triggers which line of dialogue, just ask me :)

Finally mostly worked out conditionals:

http://mod.gib.me/ma...onditionals.txt

[conditional_612]
(plot.ints[10054] >= 10)


So does that mean that the bool variable for the asari writings is 10054?

#820
Thought Process

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Hsien wrote...

So does that mean that the bool variable for the asari writings is 10054?

No, it indicates that the int variable 10054 needs to be at least a value of 10.

#821
Kitty Fae

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Thought i should compile these, the codes from from Repliku.

Citadel : Rita's Sister
To flag as completed, 13899 to true

Feros : Data Recovery
To flag as completed, 12883 to true

Elkoss Combine License
To flag as completed, 17164 to true

From Thought Process,
UNC : Asari Writings is 10054?
To flag as completed, set int variable 10054 to be at least a value of 10.


These are all tested, and are 100% correct (for me), and will let you have the 'best' result from the medigel mission after Piroity : Citadel II.

Edit : However, after all that, it's still only 5 points to war assets..

Modifié par Kitty Fae, 01 avril 2012 - 05:50 .


#822
Thought Process

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Those will all be in the next SaveEdit commit, along with others.

#823
Revan654

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Thought Process wrote...

Revan654 wrote...

Thanks for the Color Code, It's not coming out the same. Kelly has a Red Tint to her Hair.

*snip*

How my Shepard turns out with the Color Code.

*snip*

I just commit two Kelly presets to r66.


I may be a bit tired, But do you mean by r66?

#824
Thought Process

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Revan654 wrote...

I may be a bit tired, But do you mean by r66?

Save editor version.

#825
Guest_Repliku_*

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Thought Process wrote...

Repliku wrote...

Elkoss Combine License: 17164
Sry, but for the Asari Writings I cannot help you. I know the condition (conditional_612(-1)), but thats not a boolean value, so I don't know how to edit them, and sadly Gibbed neither(I asked him).
For the 2 C-Sec officers bug I can't promise anything, sry :(
I can tell you what value triggers which line of dialogue, just ask me :)

Finally mostly worked out conditionals:

http://mod.gib.me/ma...onditionals.txt

[conditional_612]
(plot.ints[10054] >= 10)


Thanks Gibbed! BioWare should hire you:lol: