Thought Process wrote...
Save editor version.Revan654 wrote...
I may be a bit tired, But do you mean by r66?
ok Thanks. Their were other things that needed to changed as well.
Modifié par Revan654, 01 avril 2012 - 10:26 .
Thought Process wrote...
Save editor version.Revan654 wrote...
I may be a bit tired, But do you mean by r66?
Modifié par Revan654, 01 avril 2012 - 10:26 .
Chugster wrote...
ok i was just looking on the ME Wiki ME3 PC Tweaks section and there seems to be a way to change or remove the helmet mesh for the full body armors...2 questions...does it work and is Shep's voice still 'helmeted'?
Modifié par marcuson, 01 avril 2012 - 02:12 .
S Atomeha wrote...
she isn't i've checked. She lived but hey she isn't in game!Repliku wrote...
S Atomeha wrote...
i just want her in my game...Repliku wrote...
S Atomeha wrote...
so is it 6287 or 3817?
I'm not certain 6287 is the right flag, but as far as I can tell 3817 doesn't have any effect dialogue wise.
She will always be in your game if she is alive I believe. You don't have to invite her for dinner in ME2.
S Atomeha wrote...
she isn't i've checked. She lived but hey she isn't in game!Repliku wrote...
S Atomeha wrote...
i just want her in my game...Repliku wrote...
S Atomeha wrote...
so is it 6287 or 3817?
I'm not certain 6287 is the right flag, but as far as I can tell 3817 doesn't have any effect dialogue wise.
She will always be in your game if she is alive I believe. You don't have to invite her for dinner in ME2.
Chugster wrote...
Chugster wrote...
ok i was just looking on the ME Wiki ME3 PC Tweaks section and there seems to be a way to change or remove the helmet mesh for the full body armors...2 questions...does it work and is Shep's voice still 'helmeted'?
anyone?
Chugster wrote...
Chugster wrote...
ok i was just looking on the ME Wiki ME3 PC Tweaks section and there seems to be a way to change or remove the helmet mesh for the full body armors...2 questions...does it work and is Shep's voice still 'helmeted'?
anyone?
Repliku wrote...
For anyone who's interested, I'm trying to compile list of plot variables and their meaning, But treat them with GREAT suspicion. I tried to guess their meanings from the context of the dialogue.
Link: http://pastebin.com/YJiS9pKQ
I haven't tested any of these, and those with an ? next to them should be treated with even greater suspicion, as that are the values I'm really not certain what they mean.
EDIT: As I just saw him: You should really wait for Gibbed to finish his work, he has way more knowledge and probably knows every value an it's meaning already:lol:
Chugster wrote...
Chugster wrote...
Chugster wrote...
ok i was just looking on the ME Wiki ME3 PC Tweaks section and there seems to be a way to change or remove the helmet mesh for the full body armors...2 questions...does it work and is Shep's voice still 'helmeted'?
anyone?
also, if this does work, what happens in areas that force the helmet, like the geth dreadnought...do you still have no helmet?
Guest_Repliku_*
Hsien wrote...
Repliku wrote...
For anyone who's interested, I'm trying to compile list of plot variables and their meaning, But treat them with GREAT suspicion. I tried to guess their meanings from the context of the dialogue.
Link: http://pastebin.com/YJiS9pKQ
I haven't tested any of these, and those with an ? next to them should be treated with even greater suspicion, as that are the values I'm really not certain what they mean.
EDIT: As I just saw him: You should really wait for Gibbed to finish his work, he has way more knowledge and probably knows every value an it's meaning already:lol:
Your pastebin page seems to be down. Is it possible for you to repost the info somewhere?
thanks
Chugster wrote...
Chugster wrote...
ok i was just looking on the ME Wiki ME3 PC Tweaks section and there seems to be a way to change or remove the helmet mesh for the full body armors...2 questions...does it work and is Shep's voice still 'helmeted'?
anyone?
Repliku wrote...
Hsien wrote...
Repliku wrote...
For anyone who's interested, I'm trying to compile list of plot variables and their meaning, But treat them with GREAT suspicion. I tried to guess their meanings from the context of the dialogue.
Link: http://pastebin.com/YJiS9pKQ
I haven't tested any of these, and those with an ? next to them should be treated with even greater suspicion, as that are the values I'm really not certain what they mean.
EDIT: As I just saw him: You should really wait for Gibbed to finish his work, he has way more knowledge and probably knows every value an it's meaning already:lol:
Your pastebin page seems to be down. Is it possible for you to repost the info somewhere?
thanks
http://pastebin.com/pjdTwnYT
Purely guessed and obsolete as soon as gibbed releases a new version of his editor:lol:
Guest_Repliku_*
Could be 19846.Hsien wrote...
Repliku wrote...
Hsien wrote...
Repliku wrote...
For anyone who's interested, I'm trying to compile list of plot variables and their meaning, But treat them with GREAT suspicion. I tried to guess their meanings from the context of the dialogue.
Link: http://pastebin.com/YJiS9pKQ
I haven't tested any of these, and those with an ? next to them should be treated with even greater suspicion, as that are the values I'm really not certain what they mean.
EDIT: As I just saw him: You should really wait for Gibbed to finish his work, he has way more knowledge and probably knows every value an it's meaning already:lol:
Your pastebin page seems to be down. Is it possible for you to repost the info somewhere?
thanks
http://pastebin.com/pjdTwnYT
Purely guessed and obsolete as soon as gibbed releases a new version of his editor:lol:
Thanks. could you repost the Jack true romance id again too?
Modifié par Repliku, 01 avril 2012 - 06:51 .
sharkboy421 wrote...
Chugster wrote...
Chugster wrote...
ok i was just looking on the ME Wiki ME3 PC Tweaks section and there seems to be a way to change or remove the helmet mesh for the full body armors...2 questions...does it work and is Shep's voice still 'helmeted'?
anyone?
Yes it does work to remove the helmet outside of conversations. I have done it with the N7 Defender armor and I no longer see the helmet at all. As for the helmeted voice I'm really not sure. Although the Defender armor has an "open" helmet so it may not be the best example to test with.
Modifié par MadCat221, 01 avril 2012 - 10:42 .
Revan654 wrote...
Thought Process wrote...
R 0.6387795 G 0.3488648 B 0.2233104 A 1.0Revan654 wrote...
Does anyone know the the exact Color Code for Kelly Chambers Hair when you first meet her?
Thanks for the Color Code, It's not coming out the same. Kelly has a Red Tint to her Hair.
How my Shepard turns out with the Color Code.
ZombieGambit wrote...
I modded my ME2 save to give myself 500,000 of each mineral, but when I import into ME3 I only get 10 War Assets instead of the full 100 that's possible.
Is the mineral war asset tied to depleted planets and current resources or just current resources?
ZombieGambit wrote...
I modded my ME2 save to give myself 500,000 of each mineral, but when I import into ME3 I only get 10 War Assets instead of the full 100 that's possible.
Is the mineral war asset tied to depleted planets and current resources or just current resources?
If you set to helmet off in conversations in the game options, I know it works for Blood Dragon and Inferno... though if you're in a no oxygen environment, that option is ignored for the sake of continuity.sharkboy421 wrote...
Chugster wrote...
Chugster wrote...
ok i was just looking on the ME Wiki ME3 PC Tweaks section and there seems to be a way to change or remove the helmet mesh for the full body armors...2 questions...does it work and is Shep's voice still 'helmeted'?
anyone?
Yes it does work to remove the helmet outside of conversations. I have done it with the N7 Defender armor and I no longer see the helmet at all. As for the helmeted voice I'm really not sure. Although the Defender armor has an "open" helmet so it may not be the best example to test with.
Modifié par rusm0, 02 avril 2012 - 01:06 .