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Gibbed save editor for ME3 info thread.


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#876
Clayless

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Anyway to change default Shepards face? Like to give her TIM eyes?

#877
Thought Process

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MadCat221 wrote...

Has there been any luck seeing if the Ken/Gabby lack-of-banter bug could be fixed with the save editor?

I've heard devs say that it somehow got linked up to conditionals on Ashley's approval fo you.

It'll be easy to check if we can find one of their banters affected by this, I checked a bunch and they all seemed correct, though I did discover a bug with Thane's dialogue in the process (see plots\\bugs.txt in a recent saveedit distribution).

#878
MadCat221

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Thought Process wrote...

MadCat221 wrote...

Has there been any luck seeing if the Ken/Gabby lack-of-banter bug could be fixed with the save editor?

I've heard devs say that it somehow got linked up to conditionals on Ashley's approval fo you.

It'll be easy to check if we can find one of their banters affected by this, I checked a bunch and they all seemed correct, though I did discover a bug with Thane's dialogue in the process (see plotsbugs.txt in a recent saveedit distribution).


Looks like ParasiteX managed to figure it out: http://social.biowar...7092/6#10905629

ParasiteX wrote...

I managed to find the integers that the game checks for, to make gabby and ken banter.

It's int 10330 and 10314. Their combined value has to be atleast 8 To make Gabby and Ken Banter.

You can either set 10314 or 10330 as 8. As long as their combined value is 8 or higher, then they will start bantering.

It
will most likely screw up conversations with Ashley. But im not exactly
sure in what way. But if your running with Kaidan, then it should be
pretty safe.

EDIT: It would seem the engie section checks the
[conditional_863] which either requiers int 10314 + 10330 to be atleast 8
or higher, or that boolean 19724 is set to true

[conditional_863]
(((plot.ints[10314] + plot.ints[10330]) >= 8) || (plot.bools[19724] == true))


According to some things I read, a variety of factors play into VS "liking" you:
  • Romancing them in ME1
  • Staying true to them through ME2
  • Being honest/apologetic about any ME2 'mances
  • Asserting repeatedly during the Mars mission that you're no longer a cerbie head
  • Visiting them in the hospital (three opportunities: When they're comatose, when they've come to again, when their discharge is pending)
  • Bringing them the "right gift" when you visit them after they came to in the hospital
  • Saving the original Council in ME1
  • Salarian Councilor surviving Kai Lame's attempt on them
  • Taking an interrupt during the actual confrontation
At my current state in the game, I just finished the GenoCure.  I 'manced Ash in ME1, saved the Council, 'manced Tali in ME2, asserted repeatedly that I'm no longer a cerbie-head on Mars, visited all three times, gave her the Tennyson book (the "right gift" for her), and... I think I was honest about it (she gave me the "I approve, she's like a sister to me" line).  I have yet to bust Cerbie heads on the citadel (thus no saving Valern from Kai Lame yet or taking the interrupt). Integer 10314 had a value of 5 for me, and 10330 had a value of 0.  Bool 19724 was False.

Info you may need to ascertain just what alters it to make sure that fiddling with those values doesn't break anything else. ;)  Or put a note in that says "Only use this fix if Ash is dead either from Kaidan being VS or from you killing her in the Confrontation ."

If you send Ash off to become a War Asset, does it affect the KenGab banter bug too?

Modifié par MadCat221, 02 avril 2012 - 09:57 .


#879
Dizzig

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I'm looking to make Ash/Miranda/Jack hair to work. Need to turn off the animation or something like that. Anyone got any leads?

#880
Sevec

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Dizzig wrote...

I'm looking to make Ash/Miranda/Jack hair to work. Need to turn off the animation or something like that. Anyone got any leads?


If anyone can figure it out, it's probably you! Unfortunately, I have few ideas on the matter, and nothing I've done has made a difference. I've tried everything from messing with the offset bones to adding the mesh in the accessory box.

I'm not very experienced in this area, but based on what I learned when messing with mods for the elder scrolls series, I'd guess that animations aren't the problem. Ash & Miranda's hair seems to conform to their movements, the hair doesn't move on its own. Maybe it's a matter of properly aligning the mesh up with the skeleton? Of course, for all I know they have a unique skeleton that allows them to have the long hair.

I'm also wondering if maybe there's some sort of variable somewhere that allows the use of their hair. I would have no idea how to find it it it exists, but clearly other people would.

Good luck!

#881
Woobels

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I'm getting this error when I try to insert my NewGamePlus save into Gibbed:

---------------------------
Error
---------------------------
There was an exception trying to read the save file.

Please report this message to Rick (ctrl+C to copy this dialog) and include a copy of the save file you tried to load.



System.FormatException: bad checksum position

at Gibbed.MassEffect3.FileFormats.SFXSaveGameFile.Read(Stream input)

at Gibbed.MassEffect3.SaveEdit.Editor.LoadSaveFromStream(Stream stream)
---------------------------
OK
---------------------------


I'm not exactly an expert on these kind of things, what gives?

#882
Dizzig

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Sevec wrote...

Dizzig wrote...

I'm looking to make Ash/Miranda/Jack hair to work. Need to turn off the animation or something like that. Anyone got any leads?


If anyone can figure it out, it's probably you! Unfortunately, I have few ideas on the matter, and nothing I've done has made a difference. I've tried everything from messing with the offset bones to adding the mesh in the accessory box.

I'm not very experienced in this area, but based on what I learned when messing with mods for the elder scrolls series, I'd guess that animations aren't the problem. Ash & Miranda's hair seems to conform to their movements, the hair doesn't move on its own. Maybe it's a matter of properly aligning the mesh up with the skeleton? Of course, for all I know they have a unique skeleton that allows them to have the long hair.

I'm also wondering if maybe there's some sort of variable somewhere that allows the use of their hair. I would have no idea how to find it it it exists, but clearly other people would.

Good luck!


I think its more like taking out any kind gravity. They are not static as shep hair. Do the hair does not know how to behavior. I'm trying to find where it is this, like em in the c.ini, but no luck so far.

#883
Thought Process

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Woobels wrote...

I'm getting this error when I try to insert my NewGamePlus save into Gibbed:

---------------------------
Error
---------------------------
There was an exception trying to read the save file.

Please report this message to Rick (ctrl+C to copy this dialog) and include a copy of the save file you tried to load.



System.FormatException: bad checksum position

at Gibbed.MassEffect3.FileFormats.SFXSaveGameFile.Read(Stream input)

at Gibbed.MassEffect3.SaveEdit.Editor.LoadSaveFromStream(Stream stream)
---------------------------
OK
---------------------------


I'm not exactly an expert on these kind of things, what gives?

Please upload your save somewhere.

#884
Woobels

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Thought Process wrote...

Woobels wrote...

I'm getting this error when I try to insert my NewGamePlus save into Gibbed:

---------------------------
Error
---------------------------
There was an exception trying to read the save file.

Please report this message to Rick (ctrl+C to copy this dialog) and include a copy of the save file you tried to load.



System.FormatException: bad checksum position

at Gibbed.MassEffect3.FileFormats.SFXSaveGameFile.Read(Stream input)

at Gibbed.MassEffect3.SaveEdit.Editor.LoadSaveFromStream(Stream stream)
---------------------------
OK
---------------------------


I'm not exactly an expert on these kind of things, what gives?

Please upload your save somewhere.


PMed

Another random question: If  I manage to change my class for NG+/Insanity, would this invalidate achievements gained or not?

Modifié par Woobels, 02 avril 2012 - 11:18 .


#885
ShadyJ

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ronin4444 wrote...

i"ll upload the face code now now, hair being used is james vega's hair

BIOG_HMM_HIR_PRO_R.Hair_James.HMM_HIR_PROJames_MDL
BIOG_HMM_HIR_PRO_R.Hair_James.HMM_HIR_James_Diff

best place to start changing the color of eyes is in EYE_iris, but if i remember correctly for a male character you must rename it to the color parameter used for illusive mans eye's


Where does the second line "BIOG_HMM_HIR_PRO_R.Hair_James.HMM_HIR_James_Diff" go? does it go in the textureparameters? if so which one is altered? Thanks.

#886
Duhfensive

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ronin4444 wrote...

Lumicko wrote...

ronin4444 wrote...

Illusive man eyes
Blue:1.2
Green:0.6
Red:0

Posted Image




Posted Image

How make the eyes like on the down screen with the fem shep? Im editing the eyes and its not like this i have the eyes too much light blue i want darker like on screen :(.. what about A ? ( There is G,B,R,A ) And i have to edit EYE_Iris Colour? Thx


my EYE_iris color is 0.0.0.1, i changed it to that so that the blue illusive man eye stands out more, you must add Emis_color which controls the color of the illusive man eye texture

Can you post the face code for this femshep?

#887
MadCat221

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*EDIT* Nevermind, this is not a Gibbed save editor question, but a... different editor question.

Modifié par MadCat221, 03 avril 2012 - 03:16 .


#888
MnTalez

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You guys know in ME3, if Kasumi is alive she will help you with the tracking hanar mission.

However, if Kasumi is not loyal she will not join the war effort, is there anyway to edit in the Gibbed Editor like editing her loyalty?

#889
rusm0

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MnTalez wrote...

You guys know in ME3, if Kasumi is alive she will help you with the tracking hanar mission.

However, if Kasumi is not loyal she will not join the war effort, is there anyway to edit in the Gibbed Editor like editing her loyalty?

Gibbed > Plot > Mass Effect 2 > Henchmen > "Kasumi Is Acquired" and "Kasumi Is Loyal"

Modifié par rusm0, 03 avril 2012 - 05:40 .


#890
Thought Process

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MnTalez wrote...

You guys know in ME3, if Kasumi is alive she will help you with the tracking hanar mission.

However, if Kasumi is not loyal she will not join the war effort, is there anyway to edit in the Gibbed Editor like editing her loyalty?

Plot > Mass Effect 2 > Henchmen

#891
Mike Shepard

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rusm0 wrote...

MnTalez wrote...

You guys know in ME3, if Kasumi is alive she will help you with the tracking hanar mission.

However, if Kasumi is not loyal she will not join the war effort, is there anyway to edit in the Gibbed Editor like editing her loyalty?

Gibbed > Plot > Mass Effect 2 > Henchmen > "Kasumi Is Acquired" and "Kasumi Is Loyal"


you also need to check either "Greybox kept" or "Greybox destroyed" under the more general mass effect 2 plot flags section.

#892
Guest_PDesign_*

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How do i unlock bonus powers?

#893
deucemojo

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Has anyone figured out how to use Kaiden/Sheploo's textures properly? Or even the hair? There has been a lot of progress with Femshep but almost nothing for the male Shepard.

#894
shockwave981

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Can anyone tell me the difference between, Iris_Spec_Colour, Iris_Colour_Vector and Emis colour? Trying to get the best appearance for my illusive man eyes

Modifié par shockwave981, 03 avril 2012 - 03:36 .


#895
Mathy16

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Can someone upload some pictures of how the Zaeed eye looks on Shepard?
I would like to see it, but I don't want to have it myself...

#896
ChuckNorris18

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anybody make any progress on default m shep texture codes, or even Vega's?

#897
infinityx2

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Is it possible to do something like this with the gibbed save editor? I mean unlocking all of these casual outfits.


#898
shockwave981

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shockwave981 wrote...

Can anyone tell me the difference
between, Iris_Spec_Colour, Iris_Colour_Vector and Emis colour? Trying to
get the best appearance for my illusive man eyes




Wondering this because i have a problem.

In these 2 pictures, the Illusive Man eyes look a lot different and not just the color. The second one looks like a normal eye, you cant see all the features of it so i would like to know what each setting does specifically. I'd much have more green in the eyes like the second picture but having the features of the first picture noticable.
Might need to right click on the images and view image location to see them in full size to understand what i mean. I've been messing around with Emis a bit and it doesnt seem to do much

Posted Image


Heres the newer one with a slightly different blue: http://cloud.steampo...AB5618EB207044/

Modifié par shockwave981, 03 avril 2012 - 04:59 .


#899
AVPen

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Has anyone figured out what parameters give you the Prejek Paddlefish? Can you get it alone or is it directly tied to Kelly Chambers's parameters?

If it's tied to Kelly, how do you enable her appearance on the Citadel? (as just a friend, not a romance)

#900
stratataisen

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AVPen wrote...

Has anyone figured out what parameters give you the Prejek Paddlefish? Can you get it alone or is it directly tied to Kelly Chambers's parameters?

If it's tied to Kelly, how do you enable her appearance on the Citadel? (as just a friend, not a romance)


set the Boolean 3817 to true, this should just be her friendship and gets you your fish back.