Gibbed save editor for ME3 info thread.
#926
Posté 04 avril 2012 - 06:22
#927
Posté 04 avril 2012 - 06:36
c3pu2 wrote...
that piece of **** modio keep making my me3 save file smaller so it gets corrupted how to i stop it from doing that
You could try Horizon instead. I actually generally prefer Horizon over Modio in most cases (except the longer boot up time). Just google Horizon 360, it should be the first link.
#928
Posté 04 avril 2012 - 06:50
thanks dude ill try itAres Targaryen wrote...
c3pu2 wrote...
that piece of **** modio keep making my me3 save file smaller so it gets corrupted how to i stop it from doing that
You could try Horizon instead. I actually generally prefer Horizon over Modio in most cases (except the longer boot up time). Just google Horizon 360, it should be the first link.
edit: still avent put it in my xbox but the save file as stayed the same size wich is usualy good
edit2: worked in xbox horizon definetly better for me3
Modifié par c3pu2, 04 avril 2012 - 07:04 .
#929
Posté 04 avril 2012 - 07:16
NatPro38 wrote...
Okay, So here's what i have on the Synergy Effect:
I used the HED_Face_Alignment_Emis line for the face. It looks a bit odd at the minute but if anyone knows the line to apply it to the entire skin that would help.
Pm/Post the texture for the synergy skin and I'll test it out.
I have an idea for how to get it to work on the whole body. Once we do figure out how to get it on the whole body, just make the skin color transparent and only the synergy effect will be there.
#930
Posté 04 avril 2012 - 07:23
Duhfensive wrote...
Pm/Post the texture for the synergy skin and I'll test it out.
I have an idea for how to get it to work on the whole body. Once we do figure out how to get it on the whole body, just make the skin color transparent and only the synergy effect will be there.
Here's the texture : BioVFX_Z_TEXTURES.Generic.Data_Stream
Lets hope this works.
#931
Posté 04 avril 2012 - 07:33
I've got to go for a bit, but here are my ideas if you want to experiment by yourself:NatPro38 wrote...
Duhfensive wrote...
Pm/Post the texture for the synergy skin and I'll test it out.
I have an idea for how to get it to work on the whole body. Once we do figure out how to get it on the whole body, just make the skin color transparent and only the synergy effect will be there.
Here's the texture : BioVFX_Z_TEXTURES.Generic.Data_Stream
Lets hope this works.
To Fix the Face, add the value to:
HED_Face_Alignment_Norm
HED_Diff
HED_Norm_02
For the Skin, I need to look around more... but I suggest trying the obvious for now:
Skintone_Emis
#932
Posté 04 avril 2012 - 07:53
Duhfensive wrote...
NatPro38 wrote...
Okay, So here's what i have on the Synergy Effect:
I used the HED_Face_Alignment_Emis line for the face. It looks a bit odd at the minute but if anyone knows the line to apply it to the entire skin that would help.
Pm/Post the texture for the synergy skin and I'll test it out.
I have an idea for how to get it to work on the whole body. Once we do figure out how to get it on the whole body, just make the skin color transparent and only the synergy effect will be there.
hahahaha. Looks like somebody threw a pie at u
#933
Posté 04 avril 2012 - 08:11
#934
Posté 04 avril 2012 - 08:13
Duhfensive wrote...
I've got to go for a bit, but here are my ideas if you want to experiment by yourself:
To Fix the Face, add the value to:
HED_Face_Alignment_Norm
HED_Diff
HED_Norm_02
For the Skin, I need to look around more... but I suggest trying the obvious for now:
Skintone_Emis
Anything with _Norm is a no go as it uses a special map for better quality rendering. HED_Diff Just completly replaces the face texture. Turns the face black with the wires being skintone colour
Skintone_Emis had no effect at all.
What does HED_Aniso_Colour01_Vector actually affect?
#935
Posté 04 avril 2012 - 08:29
#936
Posté 04 avril 2012 - 08:46
I used it in all affecting fields. - HED_Diff, SkinTone_Emis(in textures - not sure 'bout this one), HED_Face_Alignment_Emis (Worked - Gave the above effect)
#937
Posté 04 avril 2012 - 09:55
#938
Posté 04 avril 2012 - 10:01
Edit: Here's a list of the changes I'm making, for reference
Mass Effect 1 Flags:
[Citadel: The Fan] - Intimidated him: Set to False
[DLC: Bring Down the Sky] - Completed Assignment: Set to True
[Feros: The Thorian] - Shiala Survived: Set to True
[Feros: The Thorian] - Zhu's Hope Saved: Set to True
[Virmire: Assisting Kirrahe's Team] - Geth Flyers Disabled: Set to True
Mass Effect 2 Flags:
[DLC: Arrival] - Completed Assignment: Set to True
[DLC: Kasumi: Stealing Memory] - Kep Graybox: Set to True
[DLC: Lair of the Shadow Broker] - Completed mission B (?): Set to True
[DLC: Project Overlord] - Completed Mission: Set to True
[DLC: Project Overlord] - David Saved: Set to True
[Jacob: The Gift of Greatness] - Dad arrested: Set to True
Kasumi Acquired: Set to True
Kasumi Loyal: Set to True
[DLC: Lair of the Shadowbroker] - Liara Toured the Normandy: Set to True
And the save I'm editing is on the Normandy, before leaving for Palaven. I go to talk to Liara and she gives me the "its been two years" line instead of the "its been nine months line". So I go through the whole process of extracting the save file again and everything has been reset. This is a NG+ for an import that I didn't edit the first time through if that matters.
Modifié par Nosforit, 04 avril 2012 - 10:26 .
#939
Guest_Nubian Princess_*
Posté 04 avril 2012 - 10:09
Guest_Nubian Princess_*
#940
Posté 04 avril 2012 - 10:18
Nubian Princess wrote...
Does anyone know how to unlock NPC armors and casual clothing in single player for Commander Shepard to wear on the xbox 360. Just like how this person has unlocked a casual outfit in the picture below.
This is a PC function atm. there are some on 360 by using Casualappearance = (6,7,8 or 9) in gibbed<Raw<player<appearance. It was posted a few pages back.
@Em23, Headmorph data should work with both pc and xbox versions. Just remember to save to the correct format.
#941
Posté 04 avril 2012 - 10:21
#942
Posté 04 avril 2012 - 10:30
Go to Gibbed<Raw<Player<Appearance<Head Morph
In Texture Params replace Eye_Diff value with :
BIOG_ASA_HED_PROMorph_R.PROSamara.ASA_HED_PROSamara_EYE_Diff
Not sure if it will work properly but that is the texture for Samara's eye.
#943
Posté 04 avril 2012 - 10:51
Step 1) Open from Device --> Select flash drive --> Select Mass Effect 3 --> Select save file to edit
Step 2) Under the file contents tab, right click on the save you wish to replace, and select the edited .xbsav file.
Step 3) Rehash and Resign save file
Am I missing something?
ROFL, I feel like a retard, I forgot to resave it to the flash drive. /facepalm
Sorry to anyone who was trying to figure out my problem. It appears the problem is the user!
Modifié par Nosforit, 04 avril 2012 - 10:53 .
#944
Posté 04 avril 2012 - 11:00
NatPro38 wrote...
@Sparrows
Go to Gibbed<Raw<Player<Appearance<Head Morph
In Texture Params replace Eye_Diff value with :
BIOG_ASA_HED_PROMorph_R.PROSamara.ASA_HED_PROSamara_EYE_Diff
Not sure if it will work properly but that is the texture for Samara's eye.
Slight problem with that....
Is it something I have to manually add? (It's a male Shepard I'm trying to mod, if that makes a difference.)
#945
Posté 04 avril 2012 - 11:05
Sparrows wrote...
NatPro38 wrote...
@Sparrows
Go to Gibbed<Raw<Player<Appearance<Head Morph
In Texture Params replace Eye_Diff value with :
BIOG_ASA_HED_PROMorph_R.PROSamara.ASA_HED_PROSamara_EYE_Diff
Not sure if it will work properly but that is the texture for Samara's eye.
Slight problem with that....
Is it something I have to manually add? (It's a male Shepard I'm trying to mod, if that makes a difference.)
The modifications work the same (mostly) on both male and female sheps. the eyes don't matter.
Are you using default or custom shepard? these appearance modifications only work on custom builds.
#946
Posté 04 avril 2012 - 11:09
NatPro38 wrote...
Sparrows wrote...
NatPro38 wrote...
@Sparrows
Go to Gibbed<Raw<Player<Appearance<Head Morph
In Texture Params replace Eye_Diff value with :
BIOG_ASA_HED_PROMorph_R.PROSamara.ASA_HED_PROSamara_EYE_Diff
Not sure if it will work properly but that is the texture for Samara's eye.
Slight problem with that....
Is it something I have to manually add? (It's a male Shepard I'm trying to mod, if that makes a difference.)
The modifications work the same (mostly) on both male and female sheps. the eyes don't matter.
Are you using default or custom shepard? these appearance modifications only work on custom builds.
I'm using a custom Shepard, previously unmodded.
As I pointed out, though, I can't "replace" the Eye_Diff value as it simply isn't there in the first place.
#947
Posté 04 avril 2012 - 11:14
Odd, but
In that case just add the field Eye_Diff with the value BIOG_ASA_HED_PROMorph_R.PROSamara.ASA_HED_PROSamara_EYE_Diff
Let me know if it works
Modifié par NatPro38, 04 avril 2012 - 11:15 .
#948
Posté 04 avril 2012 - 11:22
#949
Posté 04 avril 2012 - 11:53
#950
Posté 05 avril 2012 - 12:00





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