Gibbed save editor for ME3 info thread.
#951
Posté 05 avril 2012 - 01:25
#952
Posté 05 avril 2012 - 03:35
SFXPawn_Garrus,Tag=hench_garrus, PrettyName=178197, HenchAcquiredPlotID=17681,HenchInSquadPlotID=17666
Commands for adding other people follow the same pattern.
Anyway, I know where to input the PlotIDs in Gibbed, but how are the "SFXPawn_Garrus", "Tag=hench_garrus," and "PrettyName=178197" supposed to be used? Where in Gibbed am I supposed to enter that stuff? Could someone please help?
#953
Posté 05 avril 2012 - 04:36
I didn't even do anything drastic, I'm using standard textures and hair. I just retweaked my face code and changed the hair and add on color to solid black, but the VI is bald, has a chinstrap, and looks nothing like me.
#954
Posté 05 avril 2012 - 04:52
#955
Posté 05 avril 2012 - 04:55
I think you have to use the full face textures, but I haven't been able to get those to work in ME3. If you want to try:GrimIntent89 wrote...
does anyone know if it's possible to get sheploo default hair on a custom shep using gibbed on xbox 360? i can't seem to get it to work....
This site has info
Make sure to remove the eyebrows since Sheploo's textures have eyebrows included.
Unrelated: Does anyone know how to extract a face code from a head morph?
Modifié par ZombieGambit, 05 avril 2012 - 07:37 .
#956
Posté 05 avril 2012 - 08:37
Sparrows wrote...
@NatPro38 - Tried it, the game is just sitting on a loading screen and not doing anything. I'm going t assume that means it hasn't worked.
This is exactly what happens to me! what are we doing wrong?
#957
Posté 05 avril 2012 - 09:17
Rianne wrote...
Sparrows wrote...
@NatPro38 - Tried it, the game is just sitting on a loading screen and not doing anything. I'm going t assume that means it hasn't worked.
This is exactly what happens to me! what are we doing wrong?
I don't think its anything we can do. Samara's eye texture is in a different package to the standard eyes, this is probably why it won't load.
#958
Posté 05 avril 2012 - 09:27
NatPro38 wrote...
Rianne wrote...
Sparrows wrote...
@NatPro38 - Tried it, the game is just sitting on a loading screen and not doing anything. I'm going t assume that means it hasn't worked.
This is exactly what happens to me! what are we doing wrong?
I don't think its anything we can do. Samara's eye texture is in a different package to the standard eyes, this is probably why it won't load.
I tried it with just allers hair and it still wouldn't load dunno why
#959
Posté 05 avril 2012 - 10:04
#960
Posté 05 avril 2012 - 10:07
NatPro38 wrote...
@Rianne A few people report problems with aller's hair, a work around was to stand next to allers, save and then add the hair. Did you restore your original eye_diff texture or completely remove the field?
Ah I'll have to try that, thank you and yeah I just figured that I'd try to get the hair thing then try the eyes (just incase it doesn't work at least I'll have the hair lol
#961
Posté 05 avril 2012 - 12:54
#962
Posté 05 avril 2012 - 12:55
#963
Posté 05 avril 2012 - 02:28
I had it but the MP patch has reset my C.bin file and i want to know what to change/add to get them all back
#964
Posté 05 avril 2012 - 02:59
I actually killed him in my ME1 playthrough and then repented and chose the "hostages are alive" flag in ME2, but apparently Balak is still dead, since I keep getting his less awesome substitute in ME3. Hmph.
#965
Posté 05 avril 2012 - 05:18
aufkurs wrote...
So did anybody figure out how to set Balak as alive?
I actually killed him in my ME1 playthrough and then repented and chose the "hostages are alive" flag in ME2, but apparently Balak is still dead, since I keep getting his less awesome substitute in ME3. Hmph.
did you set both "[BDtS] Hostages rescued" under ME1 imported plot table and "[DLC: Bring Down the Sky] Humans rescued" under ME1 plot table to true?
#966
Posté 05 avril 2012 - 05:22
thanks
#967
Posté 05 avril 2012 - 05:26
Chugster wrote...
anyone have the details of the mod that added casual and helmetless dlc armor into the main armor bit?
I had it but the MP patch has reset my C.bin file and i want to know what to change/add to get them all back
anyone?
this is the mod btw
http://femshep.ning....rance-addon-me3
#968
Posté 05 avril 2012 - 06:04
Mike Shepard wrote...
aufkurs wrote...
So did anybody figure out how to set Balak as alive?
I actually killed him in my ME1 playthrough and then repented and chose the "hostages are alive" flag in ME2, but apparently Balak is still dead, since I keep getting his less awesome substitute in ME3. Hmph.
did you set both "[BDtS] Hostages rescued" under ME1 imported plot table and "[DLC: Bring Down the Sky] Humans rescued" under ME1 plot table to true?
Sure did! I can only think that there must be separate Hostages Alive and Balak Dead flags, though I don't know why there would be. Weird. Shepard shouldn't be allowed to have his cake and eat it too!
Modifié par aufkurs, 05 avril 2012 - 06:09 .
#969
Posté 05 avril 2012 - 06:26
aufkurs wrote...
Mike Shepard wrote...
aufkurs wrote...
So did anybody figure out how to set Balak as alive?
I actually killed him in my ME1 playthrough and then repented and chose the "hostages are alive" flag in ME2, but apparently Balak is still dead, since I keep getting his less awesome substitute in ME3. Hmph.
did you set both "[BDtS] Hostages rescued" under ME1 imported plot table and "[DLC: Bring Down the Sky] Humans rescued" under ME1 plot table to true?
Sure did! I can only think that there must be separate Hostages Alive and Balak Dead flags, though I don't know why there would be. Weird. Shepard shouldn't be allowed to have his cake and eat it too!
Worse comes to worse you can try setting the flag for having completed the assignment to false as that will also cause Balak to appear.
#970
Posté 05 avril 2012 - 06:28
chibievil wrote...
any1 know if you can have both ashley and kaidan available, as i like both characters, i have it where kaidan is in hospital and i am currently up to wher u have to rescue to female krogan. But ashley is unselectable. is there a way to make her selectable
thanks
No. they take the same slot in the character selection thing I believe and stay in the same room. designed to be a either/or scenario. If Kaidan is alive, then Ashley was deep fried on Virmire in a nuclear explosion. If Ashley is alive, Kaidan was the one that got toasty. Adding both may break your game because what happens when they're both trying to protect the council?
#971
Posté 05 avril 2012 - 06:33
Mike Shepard wrote...
aufkurs wrote...
Mike Shepard wrote...
aufkurs wrote...
So did anybody figure out how to set Balak as alive?
I actually killed him in my ME1 playthrough and then repented and chose the "hostages are alive" flag in ME2, but apparently Balak is still dead, since I keep getting his less awesome substitute in ME3. Hmph.
did you set both "[BDtS] Hostages rescued" under ME1 imported plot table and "[DLC: Bring Down the Sky] Humans rescued" under ME1 plot table to true?
Sure did! I can only think that there must be separate Hostages Alive and Balak Dead flags, though I don't know why there would be. Weird. Shepard shouldn't be allowed to have his cake and eat it too!
Worse comes to worse you can try setting the flag for having completed the assignment to false as that will also cause Balak to appear.
True true. I was just hoping there was a way to fix it without re-importing. Oh well! I can live with Not-Balak.
#972
Posté 05 avril 2012 - 06:44
Mike Shepard wrote...
chibievil wrote...
any1 know if you can have both ashley and kaidan available, as i like both characters, i have it where kaidan is in hospital and i am currently up to wher u have to rescue to female krogan. But ashley is unselectable. is there a way to make her selectable
thanks
No. they take the same slot in the character selection thing I believe and stay in the same room. designed to be a either/or scenario. If Kaidan is alive, then Ashley was deep fried on Virmire in a nuclear explosion. If Ashley is alive, Kaidan was the one that got toasty. Adding both may break your game because what happens when they're both trying to protect the council?
thanks, i just wanted to see what it was like with both characters, as in me1 i loved having them both in the game.
oh wells. guess i will just stick with kaidan or something
#973
Guest_Repliku_*
Posté 05 avril 2012 - 06:52
Guest_Repliku_*
aufkurs wrote...
Mike Shepard wrote...
aufkurs wrote...
Mike Shepard wrote...
aufkurs wrote...
So did anybody figure out how to set Balak as alive?
I actually killed him in my ME1 playthrough and then repented and chose the "hostages are alive" flag in ME2, but apparently Balak is still dead, since I keep getting his less awesome substitute in ME3. Hmph.
did you set both "[BDtS] Hostages rescued" under ME1 imported plot table and "[DLC: Bring Down the Sky] Humans rescued" under ME1 plot table to true?
Sure did! I can only think that there must be separate Hostages Alive and Balak Dead flags, though I don't know why there would be. Weird. Shepard shouldn't be allowed to have his cake and eat it too!
Worse comes to worse you can try setting the flag for having completed the assignment to false as that will also cause Balak to appear.
True true. I was just hoping there was a way to fix it without re-importing. Oh well! I can live with Not-Balak.
Is 17291 set to true?
#974
Posté 05 avril 2012 - 07:01
Repliku wrote...
Is 17291 set to true?
Yep!
#975
Guest_Repliku_*
Posté 05 avril 2012 - 07:13
Guest_Repliku_*
aufkurs wrote...
Repliku wrote...
Is 17291 set to true?
Yep!
And 17315 to false?





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