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Gibbed save editor for ME3 info thread.


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#1026
rusm0

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Hey all,
I've decided to challenge myself and take requests for ongoing plot issues that haven't been solved (or found) yet. I'll do my best, but can't make any guarantees. However, to cut down on extra work and redundancy, there's a few things I'll need you to keep in mind if you are going to make a request:

[*]This is only for plot-related issues. This does not include textures, clothing, TIMeyes, classes, weapons, assets, etc. Spectre Terminal issues are technically not plot issues (its actually War Assets), but I'll take a look, though it'll be lower priority if I have other requests pending.[*]Please (please, PLEASE) use the search function for the BSN forums first, or even Google (add "Gibbed" to the search string). I've included some great resource links at the bottom of this post.[*]Include a full description of the problem you need help with, being as complete and detailed as you can possibly be. Any clips/quotes of conversation that you can remember as part of the plot issue helps immensely. Also let me know of any fixes you may have already tried (and what your sources were for them if not below). 
[*]If you have multiple requests, please send them as seperate messages. I'd rather get a bunch of messages than all bulked together. This will allow me to easily look through older messages where I may have already solved the problem for someone else. [*]To save time, I'll need you to send me your ME3 save(s), and, if you have it, your ME2 imported save. Your ME2 import will help me see your previous decisions and how it has affected your game in ME3. Uploading to MediaFire.com would be your best bet.
[*]I am running only on a PC, so please convert xbox saves beforehand.
.
.
PM me with your requests, there's no need to post them in the main thread. When I resolve an issue that can be used by all, I'll post it here and also to other associated threads.


Resources
snfonseka's "Mass Effect 3 Modding Thread" - contains conditionals, testdump, loyalties, romances, dead/alive status, TIM eyes, weapons, and much much more. Very detailed, and bar none one of the best modding threads out there.
http://social.biowar.../index/10759911

ME1/ME2/ME3 Plot Flags - 'PlotIDSet' means set TRUE, 'PlotIDClear' means set FALSE
http://pastebin.com/raw.php?i=zv8mxcxs

beaverskenneth's "Gibbed Mass Effect 3 Mass Effect 1 & 2 Plot help" - not nearly as complete as the above link, but has clearer descriptions. Also has the links to the most recent Gibbed Editor files.

[*]http://social.biowar...100/blog/212219 

Modifié par rusm0, 13 avril 2012 - 08:31 .


#1027
ZombieGambit

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I'm expanding on the Intel Terminal upgrades that xXNinjanuityXx posted in this post.

Okay, I have the complete list now:

Armor Modkit:
PermanentPlayerGameEffect_Intel_Feron_Shields
Intel_Feron_Shields
PermanentPlayerGameEffect_Intel_Feron_AmmoCapacity
Intel_Feron_AmmoCapacity

Prejek Paddlefish:
PermanentPlayerGameEffect_Intel_PrejekPaddlefish_PowerDamage
Intel_PrejekPaddlefish_PowerDamage
PermanentPlayerGameEffect_Intel_PrejekPaddlefish_WeaponDamage
Intel_PrejekPaddlefish_WeaponDamage

Weapon Modkit:
PermanentPlayerGameEffect_Intel_BattleFootage_WeaponDamage
Intel_BattleFootage_WeaponDamage
PermanentPlayerGameEffect_Intel_BattleFootage_AmmoCapacity
Intel_BattleFootage_AmmoCapacity

Remains of a Reaper Destroyer:
PermanentPlayerGameEffect_Intel_DestroyedMiniReaper_PowerCooldown
Intel_DestroyedMiniReaper_PowerCooldown
Intel_DestroyedMiniReaper_StoreDiscount (the Store Discount upgrade only needs one entry)

Advanced Biotic Implants:
PermanentPlayerGameEffect_Intel_AdvancedBioticAmps_PowerDamage
Intel_AdvancedBioticAmps_PowerDamage
PermanentPlayerGameEffect_Intel_AdvancedBioticAmps_PowerCooldown
Intel_AdvancedBioticAmps_PowerCooldown

Intel from Battle of Arcturus:
PermanentPlayerGameEffect_Intel_BattleOfArcturus_Shields
Intel_BattleOfArcturus_Shields
PermanentPlayerGameEffect_Intel_BattleOfArcturus_WeaponDamage
Intel_BattleOfArcturus_WeaponDamage

Volus Intelligence Archives:
PermanentPlayerGameEffect_Intel_IntelligenceArchives_PowerDamage
Intel_IntelligenceArchives_PowerDamage
PermanentPlayerGameEffect_Intel_IntelligenceArchives_Health
Intel_IntelligenceArchives_Health

Med Bay Surgery:
PermanentPlayerGameEffect_Intel_MedicalUpgrade_Health
Intel_MedicalUpgrade_Health
Intel_MedicalUpgrade_Scars (the Heal Scars upgrade only needs one entry)

Intact Reaper Weapon:
PermanentPlayerGameEffect_Intel_IntactReaperGun_WeaponDamage
Intel_IntactReaperGun_WeaponDamage
PermanentPlayerGameEffect_Intel_IntactReaperGun_AmmoCapacity
Intel_IntactReaperGun_AmmoCapacity

Gallae's Electronic Signature:
PermanentPlayerGameEffect_Intel_SamaraMission_PowerDamage
Intel_SamaraMission_PowerDamage
Intel_SamaraMission_StoreDiscount (the Store Discount upgrade only needs one entry)

Improved Geth Resistors:
PermanentPlayerGameEffect_Intel_LegionIntel1_Shields
Intel_LegionIntel1_Shields
PermanentPlayerGameEffect_Intel_LegionIntel1_PowerDamage
Intel_LegionIntel1_PowerDamage

Miniaturized Armor Capacitors:
PermanentPlayerGameEffect_Intel_LegionIntel2_ShieldRegen
Intel_LegionIntel2_ShieldRegen
PermanentPlayerGameEffect_Intel_LegionIntel2_PowerCooldown
Intel_LegionIntel2_PowerCooldown

Research Data from Pragia:
PermanentPlayerGameEffect_Intel_BioticResearchData_PowerCooldown
Intel_BioticResearchData_PowerCooldown
PermanentPlayerGameEffect_Intel_BioticResearchData_PowerDamage
Intel_BioticResearchData_PowerDamage

Modifié par ZombieGambit, 09 avril 2012 - 02:33 .


#1028
ZombieGambit

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Double post because it has nothing to do with my previous one:

Does anyone know a color code that give you a skin tone similar to Jacob's, reddish brown, instead of that weird grey/brown that's the darkest default skin tone?

#1029
Chugster

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can someone confirm what you need to change in the ME3 save to acknowledge romancing Liara in LOTSB? Im planning an NG+ but i didnt realise that ME3 is meant to see that when i did that run.

Also, is it the NG+ save file that the game uses for NG+? It seems obvious but i wanted to double check

Modifié par Chugster, 09 avril 2012 - 03:06 .


#1030
VonAnsorge

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Chugster wrote...

can someone confirm what you need to change in the ME3 save to acknowledge romancing Liara in LOTSB? Im planning an NG+ but i didnt realise that ME3 is meant to see that when i did that run.

Also, is it the NG+ save file that the game uses for NG+? It seems obvious but i wanted to double check


Set the following PlotIDs to true:
6815,6927,6931,6941,7035,7051,7151,14169

#1031
ZombieGambit

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How do you give yourself a hat in using the save editor? For the life of me I can't get it to work, am I doing something wrong?

Hair Mesh: BIOG_HMM_HIR_PRO_R.Hat_Cap.HMM_HAT_Cap_MDL

Every time I try it my Shepard is invisible and can't move and if I save and then reload that save my custom Shep becomes Sheploo.

Modifié par ZombieGambit, 09 avril 2012 - 07:56 .


#1032
Sevec

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ZombieGambit wrote...

How do you give yourself a hat in using the save editor? For the life of me I can't get it to work, am I doing something wrong?

Hair Mesh: BIOG_HMM_HIR_PRO_R.Hat_Cap.HMM_HAT_Cap_MDL

Every time I try it my Shepard is invisible and can't move and if I save and then reload that save my custom Shep becomes Sheploo.


I believe that line needs to go in the accessories box. It should be separate from the hair mesh. The problem you've described occurs sometimes when messing with accessory meshes.

#1033
ZombieGambit

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Sevec wrote...

ZombieGambit wrote...

How do you give yourself a hat in using the save editor? For the life of me I can't get it to work, am I doing something wrong?

Hair Mesh: BIOG_HMM_HIR_PRO_R.Hat_Cap.HMM_HAT_Cap_MDL

Every time I try it my Shepard is invisible and can't move and if I save and then reload that save my custom Shep becomes Sheploo.


I believe that line needs to go in the accessories box. It should be separate from the hair mesh. The problem you've described occurs sometimes when messing with accessory meshes.

Two questions, will it work on Xbox, with proper textures, and will it show up while playing? According to some people using accessory meshes makes the item appear only in-menu, like the squad screen.

#1034
Chugster

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ok is there any way to get mk VI-X weapons in a non-NG+ game?

#1035
Spartas Husky

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Chugster wrote...

ok is there any way to get mk VI-X weapons in a non-NG+ game?


Modding your weapon lv to X. Otherwise it has to be NG, your first playthrough only allows to be upgraded until lv 7.

#1036
Vapaa

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Spartas Husky wrote...

Chugster wrote...

ok is there any way to get mk VI-X weapons in a non-NG+ game?


Modding your weapon lv to X. Otherwise it has to be NG, your first playthrough only allows to be upgraded until lv 7.


Just wanted to thank you and your sign for the weapon list ! :wizard:

Modifié par Vapaä, 10 avril 2012 - 04:41 .


#1037
TyphonTook

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Ugh, I've seen lots of bool values for various ways to make peace on Rannoch, but one keeps getting overlooked, I presume because it's generally the easiest to fix (unless you didn't have a save far enough back, and now you're stuck with a recent decision that you can't go back and fix).

Does anyone know which plot bool value to edit to save Koris in "Rannoch: Admiral Koris"? I thought saving his people was the more paragon thing to do, but apparently saving six people as opposed to one means sacrificing millions two missions later.

#1038
Chugster

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ok, what save does the game use when you start a NG+?

For those if us wanting to change things for an NG+ run....ive noticed there are saves in gibbed that you cant see from the ingame save/load screen....there is one save called 'newgameplus' which seems to be the obvious choice but i wanted to be sure

#1039
ZombieGambit

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I wonder if the new Resurgence Pack weapons can be added into the SP using the weapon codes? When they finally become available would someone with the PC version be kind enough to fish out the codes from the Coalesced.bin?

#1040
jdmteggy4life

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thats what im hoping for, i want to see how the weapon do in sp

#1041
Andrewken2ky

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Chugster wrote...

ok, what save does the game use when you start a NG+?

For those if us wanting to change things for an NG+ run....ive noticed there are saves in gibbed that you cant see from the ingame save/load screen....there is one save called 'newgameplus' which seems to be the obvious choice but i wanted to be sure


Easier way to do things would be to change the New Game+ count in any of your saves to 1 or higher.

http://gyazo.com/82d...45f80bcfc0e30ca It's under Plot>Known Variables.

#1042
Chugster

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can someone remind what section you add codes to so you can add weapons to your collection, the one you see at weapon select screen?

I cant for the life of me remember

#1043
masterulukai

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M0rf3usTHEbEST wrote...

Chugster wrote...

can someone confirm what you need to change in the ME3 save to acknowledge romancing Liara in LOTSB? Im planning an NG+ but i didnt realise that ME3 is meant to see that when i did that run.

Also, is it the NG+ save file that the game uses for NG+? It seems obvious but i wanted to double check


Set the following PlotIDs to true:
6815,6927,6931,6941,7035,7051,7151,14169

Much easier just to set the appropriate flag in current version of Save Editor. Plot>Mass Effect 2>Romance

#1044
Zerox Z21

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ZombieGambit wrote...

I wonder if the new Resurgence Pack weapons can be added into the SP using the weapon codes? When they finally become available would someone with the PC version be kind enough to fish out the codes from the Coalesced.bin?


This please, that is all.

#1045
joshmcx

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Does anyone know which value to change to get Vega to stop calling me Loco and switch back to Commander? I'm really regretting that decision and I'd love to be able to switch it. :blink:

Modifié par joshmcx, 11 avril 2012 - 12:00 .


#1046
mlslee6

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SFXGameContentDLC_HEN_PR.SFXWeapon_AssaultRifle_Prothean

anyone want to replace prothean with striker or some variation of that and see what happens?

#1047
merylisk

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Okay so... the latest patch just broke most of the Coalesced.bin changes I'd made. :(

#1048
Spartas Husky

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merylisk wrote...

Okay so... the latest patch just broke most of the Coalesced.bin changes I'd made. :(


fyi... that is an awesome shep.

forcing to play a female at least twice. But can't find good faces. Or yours only for pc?

#1049
merylisk

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Spartas Husky wrote...

merylisk wrote...

Okay so... the latest patch just broke most of the Coalesced.bin changes I'd made. :(


fyi... that is an awesome shep.

forcing to play a female at least twice. But can't find good faces. Or yours only for pc?

Thanks!

And I'm down to share her face code, but the hair color won't be right unless you edit it (she was an ME2 import, and had red hair).

Here's her face code:
743.15W.T59.F1S.T1M.11J.GK9.41Q.W9C.112.3G4.912

And here are the values you need to edit if you want her to have red hair/eyebrows.

HED_Hair_Color_Vector
B 0.049
G 0.34
R 0.7

HED_Addn_color_Vector
B 0.03
G 0.07
R 0.29

Enjoy!

Modifié par merylisk, 11 avril 2012 - 01:58 .


#1050
ZombieGambit

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HiddenInTheLight wrote...

I found the codes for the new weapons.

SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Batarian
SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan
SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth

I tried them out and as far as I can tell they seem to work fine.


Just so everyone knows. These are the codes for the new Resurgence Pack weapons. You can add them normally via Player Variables.