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Gibbed save editor for ME3 info thread.


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#1076
Spartas Husky

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JedTed wrote...

Quick question, is there any way to make Shepard wear the Alliance formal outfit on Earth in the beginning? I'd look my best when speaking before the Alliance Council.


Screw them a-holes. If I could I'd ask how to carry a cain into that meeting. Same the reapers the trouble of killing em.

But no I dont think so, given that there is no save before that. I think there is a chapter save but i've never touched those.

#1077
JedTed

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Spartas Husky wrote...

JedTed wrote...

Quick question, is there any way to make Shepard wear the Alliance formal outfit on Earth in the beginning? I'd look my best when speaking before the Alliance Council.


Screw them a-holes. If I could I'd ask how to carry a cain into that meeting. Same the reapers the trouble of killing em.

But no I dont think so, given that there is no save before that. I think there is a chapter save but i've never touched those.


I edited the Chapter save that didn't seem to do it.  When i arrived on the Citadel though i was wearing my formal outfit, i geuss it has something to do with the Earth sequence using a unique model for Shepard(just like in the ending when your wearing torn armor).

#1078
Merchant2006

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Odd. I'm trying to change the face code of my femshep and I do save it but... it won't change ingame? :\\

I mean the import thingy is fixed now for the face appearance and I wanted my femshep to look like her original self like she did in ME1 / 2 but when I copy paste the code it refuses to change ingame.

#1079
jesus pollito42

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all right guys i just checked the Resurgence Pack weapons, and they do work on single player I'm on Xbox 360 just add them through player variables.

#1080
Chugster

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can you use gibbed to edit weapon weight values or your weight limits?

I would like to have a fully laden soldier but dont want to edit my C.bin as this would get me banned on MP

#1081
rusm0

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JedTed wrote...

Quick question, is there any way to make Shepard wear the Alliance formal outfit on Earth in the beginning? I'd look my best when speaking before the Alliance Council.


Replacing the Prologue Appearance
social.bioware.com/forum/1/topic/323/index/10759911/10#11102005

Modifié par rusm0, 12 avril 2012 - 04:37 .


#1082
EXIMOXY

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Is there a way to modify warr assets in gibbed editor in raw-squad-player-GAW assets. What value to put.
I tried to change ems but the game doesn't recognize change . I tried itright before attacking IM base. Maybe I need earlier save?

#1083
ZombieGambit

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Merchant2006 wrote...

Odd. I'm trying to change the face code of my femshep and I do save it but... it won't change ingame? :

I mean the import thingy is fixed now for the face appearance and I wanted my femshep to look like her original self like she did in ME1 / 2 but when I copy paste the code it refuses to change ingame.

That's because changing the facecode in the editor doesn't do anything. It never has. You have to use a head morph.

So, if you want your old head on your current Shepard you have to start a new game and import the face you want. Then save it ASAP, open both the new save and your old save in the editor, export the new face and import it into your old save.

#1084
Merchant2006

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^ Thanks! :D

#1085
jesus pollito42

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Chugster wrote...

can you use gibbed to edit weapon weight values or your weight limits?

I would like to have a fully laden soldier but dont want to edit my C.bin as this would get me banned on MP


the only way you can do it is by increasing the weapon damage, thats the only way i have found through gibbed.

#1086
Spartas Husky

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jesus pollito42 wrote...

Chugster wrote...

can you use gibbed to edit weapon weight values or your weight limits?

I would like to have a fully laden soldier but dont want to edit my C.bin as this would get me banned on MP


the only way you can do it is by increasing the weapon damage, thats the only way i have found through gibbed.


you can add the weapon mods from the smg to other weapons. Add the ultra light materials in the weapon mods area to any other weapon lowering their weight substantially.


pastebin.com/4JqekPjE

#1087
ebevan91

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Don't want to read through 44 pages, so I'm gonna go ahead and ask, how do I edit War Assets/EMS?

I can't be bothered playing multiplayer since I'm only like rank 4 and everybody leaves the lobby when they see how low my rank is.

#1088
jesus pollito42

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Spartas Husky wrote...

jesus pollito42 wrote...

Chugster wrote...

can you use gibbed to edit weapon weight values or your weight limits?

I would like to have a fully laden soldier but dont want to edit my C.bin as this would get me banned on MP


the only way you can do it is by increasing the weapon damage, thats the only way i have found through gibbed.


you can add the weapon mods from the smg to other weapons. Add the ultra light materials in the weapon mods area to any other weapon lowering their weight substantially.


pastebin.com/4JqekPjE

yes you can do that too forgot bout that, is just take a little time though



#1089
Aggie Punbot

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ebevan91 wrote...

Don't want to read through 44 pages, so I'm gonna go ahead and ask, how do I edit War Assets/EMS?

I can't be bothered playing multiplayer since I'm only like rank 4 and everybody leaves the lobby when they see how low my rank is.


Do a ctrl+F search for War Assets.

#1090
ollyollyoxenfree

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Anybody know how to get the Jacob romance to run properly? I have 3892 set and I've gotten the correct dialogue here and there, but when I talk directly to him on Gellix I don't get the romance script. There must be another variable missing.

#1091
res27772

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OK, so which file is it I need to download, or is it all of them?

From... http://svn.gib.me/builds/masseffect3/

#1092
rusm0

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res27772 wrote...

OK, so which file is it I need to download, or is it all of them?

From... http://svn.gib.me/builds/masseffect3/

The most recent "saveedit" file... it will have the 
highest  ®elease number. Its been getting updated every few days.

#1093
Chugster

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jesus pollito42 wrote...

Chugster wrote...

can you use gibbed to edit weapon weight values or your weight limits?

I would like to have a fully laden soldier but dont want to edit my C.bin as this would get me banned on MP


the only way you can do it is by increasing the weapon damage, thats the only way i have found through gibbed.


bah, bloody Bioware and their combined SP/MP files...why the **** they didnt have a separate MP C.bin file i will never know....they know we like to mod our SP games

#1094
Spartas Husky

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Chugster wrote...

jesus pollito42 wrote...

Chugster wrote...

can you use gibbed to edit weapon weight values or your weight limits?

I would like to have a fully laden soldier but dont want to edit my C.bin as this would get me banned on MP


the only way you can do it is by increasing the weapon damage, thats the only way i have found through gibbed.


bah, bloody Bioware and their combined SP/MP files...why the **** they didnt have a separate MP C.bin file i will never know....they know we like to mod our SP games


fyi gota read previous pages. It is there. I answered it many times already.

Add the weight reduction mod from your smg to other weapons. You dont need to increase your weapon lv breaking the game more than it is. And every weapon will remain within level with nearly no weight.

#1095
Chugster

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Spartas Husky wrote...

Chugster wrote...

jesus pollito42 wrote...

Chugster wrote...

can you use gibbed to edit weapon weight values or your weight limits?

I would like to have a fully laden soldier but dont want to edit my C.bin as this would get me banned on MP


the only way you can do it is by increasing the weapon damage, thats the only way i have found through gibbed.


bah, bloody Bioware and their combined SP/MP files...why the **** they didnt have a separate MP C.bin file i will never know....they know we like to mod our SP games


fyi gota read previous pages. It is there. I answered it many times already.

Add the weight reduction mod from your smg to other weapons. You dont need to increase your weapon lv breaking the game more than it is. And every weapon will remain within level with nearly no weight.


true, but then i lose a mod slot on my weapons....I'm angry i cant mod my c.bin without risking getting banned the one time i forget to swap my unmodded c.bin when i play MP

#1096
Spartas Husky

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Chugster wrote...



true, but then i lose a mod slot on my weapons....I'm angry i cant mod my c.bin without risking getting banned the one time i forget to swap my unmodded c.bin when i play MP


Loose what slots?.

You add the mods you want and thats it. Then again I only mod my weapons at the beginning of the game. KNowing I dont really need to change them ever again. So I am nto sure what you mean by "lose a mod slot on my weapons"

I add 3 mods to every weapon

2 normal ones and then the weight. Is no different than your normal gameplay.

Multiplayer? even if you were to add the weight thing. You can only carry two of them which is stupid.

I carry pistol and smg with most of my guys. And still have 200%

#1097
Anacruisis

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anybody know any plotID to unlock Ashley's bonus power?

#1098
Spartas Husky

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Anacruisis wrote...

anybody know any plotID to unlock Ashley's bonus power?


her bonus power is her brains plattered at the feet of the council.... I wish I had the strength to pulll that off. But I can't
:P

No I do not know sorry.

#1099
Rifneno

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Took me a while to find this and a quick search doesn't show it being listed anywhere else so...  The "buggy" minerals war asset import?  People were theorizing that maybe it was checking what you've mined rather than what you have.  I believe it is, and I believe I've found the variable that tracks what you've mined.

I made a save, mined a bit of stuff, made a separate save, and then started comparing stuff in the saves.  Int #602 increased by exactly the amount of iridium I mined, and #604 increased by exactly the amount of palladium I mined.  I didn't mine any platinum or eezo but it looks they're 603 and 605 respectively.  This is in the ME2 save data of course.  I haven't tested yet to be positive it changes the war assets in ME3 because that data is only created when you first visit the Citadel and I'd really rather not go through the prologue and Mars just for that.  So in the words of a great scientist, no proof but theory fits evidence.

#1100
Thought Process

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Anacruisis wrote...

anybody know any plotID to unlock Ashley's bonus power?

Bonus powers are not unlocked via save files, they are stored as part of your profile.