Gibbed save editor for ME3 info thread.
#1101
Posté 14 avril 2012 - 03:51
#1102
Posté 14 avril 2012 - 05:24
back on topic @ Jestina IIRC it's variable 3817 that makes her appear.
#1103
Posté 14 avril 2012 - 10:35
by 'mod slots' i mean the two squares on the ingame weapon screen, where you add the upgrades to your weaponSpartas Husky wrote...
Chugster wrote...
true, but then i lose a mod slot on my weapons....I'm angry i cant mod my c.bin without risking getting banned the one time i forget to swap my unmodded c.bin when i play MP
Loose what slots?.
You add the mods you want and thats it. Then again I only mod my weapons at the beginning of the game. KNowing I dont really need to change them ever again. So I am nto sure what you mean by "lose a mod slot on my weapons"
I add 3 mods to every weapon
2 normal ones and then the weight. Is no different than your normal gameplay.
Multiplayer? even if you were to add the weight thing. You can only carry two of them which is stupid.
I carry pistol and smg with most of my guys. And still have 200%
what section in gibbed do you add it to?
Modifié par Chugster, 14 avril 2012 - 10:39 .
#1104
Guest_PhoenixIsra_*
Posté 14 avril 2012 - 11:40
Guest_PhoenixIsra_*
#1105
Posté 14 avril 2012 - 12:19
#1106
Posté 14 avril 2012 - 03:05
cos Traynor is hot and Traynor on Traynor action is hotter
#1107
Posté 14 avril 2012 - 03:23
But does anyone know how to access EDI's or Ashley's outfits for use for Commander Shepard on the xbox?
#1108
Posté 14 avril 2012 - 04:17
One thing I attempted was to add the mesh and texture for one of the npc dresses to my femshep (as hair, since the accessories box has useless for that). It was a failure to put it mildly. The game wouldn't load up with the dress texture, and when I loaded it with the hair texture, I got a bald femshep with hair growing out of odd places... especially between the legs...
However I am encouraged by the fact that I actually got one of those meshes to work on Shepard! I won't rest until my Femshep can look attractive and professional again!
#1109
Posté 14 avril 2012 - 05:15
Sevec wrote...
I wish we could get squadmate outfits on the xbox! I've been experimenting with different ideas, but so far nothing.
One thing I attempted was to add the mesh and texture for one of the npc dresses to my femshep (as hair, since the accessories box has useless for that). It was a failure to put it mildly. The game wouldn't load up with the dress texture, and when I loaded it with the hair texture, I got a bald femshep with hair growing out of odd places... especially between the legs...
However I am encouraged by the fact that I actually got one of those meshes to work on Shepard! I won't rest until my Femshep can look attractive and professional again!
I haven't had anyluck either as I am relitively new to modding. I would think it was something to do with figureing out the right mesh and how to properly implement it. But IDK.
#1110
Posté 14 avril 2012 - 05:43
In Mass Effect 3, the save doesn't record the mesh or texture of Shepard's outfit, but rather the id number associated with it. And the only outfits with id's are the ones available to use at some point (besides the medical uniform which was probably cut in development). Unless we can find id's for other outfits, we'll either have to figure out a work-around method to using these or live with what we've got.
In Mass Efffect 2, we had id's for other outfits like Miranda's, but if we used them on Shepard it would default back to the soldier uniform. Dragon Age 2 had a similar system, but we could use the id to get Bethany's outfit (one could say it's the DA equivalent to Miranda's). I was hoping the Mass effect team would use a similar system, but at this point it looks unlikely.
Don't lose hope though, where there's a will, there's a way! A few weeks ago most people thought default femshep's hair was about as unusable as ashley's, and that's been proven wrong.
#1111
Posté 14 avril 2012 - 08:25
Chugster wrote...
by 'mod slots' i mean the two squares on the ingame weapon screen, where you add the upgrades to your weaponSpartas Husky wrote...
Chugster wrote...
true, but then i lose a mod slot on my weapons....I'm angry i cant mod my c.bin without risking getting banned the one time i forget to swap my unmodded c.bin when i play MP
Loose what slots?.
You add the mods you want and thats it. Then again I only mod my weapons at the beginning of the game. KNowing I dont really need to change them ever again. So I am nto sure what you mean by "lose a mod slot on my weapons"
I add 3 mods to every weapon
2 normal ones and then the weight. Is no different than your normal gameplay.
Multiplayer? even if you were to add the weight thing. You can only carry two of them which is stupid.
I carry pistol and smg with most of my guys. And still have 200%
what section in gibbed do you add it to?
I go to raw tab. squad>player?weapon mods
Sorry I dont really understand what you mean. The two squares are not needed since your still adding more than two.
You cannot once you mod it this way go to a modding table and check your weapon or it will reset it. But that is irrelevant since I never change the mods. I add the mods at the beginning of the game and they stay the same until the very end.
#1112
Posté 15 avril 2012 - 12:32
#1113
Guest_ME3 Pareg_*
Posté 15 avril 2012 - 02:55
Guest_ME3 Pareg_*
Mathy16 wrote...
Is it normal that the savefile gets bigger and bigger everytime I edit something. It started with 1 MB and now the savefile is already 4 MB. It still works, bit I think it is strange that it keeps getting bigger and bigger...
Yea it normal, my save is 90.1MB. It seem the more you play it gets small again.
#1114
Posté 15 avril 2012 - 08:43
ME3 Pareg wrote...
Mathy16 wrote...
Is it normal that the savefile gets bigger and bigger everytime I edit something. It started with 1 MB and now the savefile is already 4 MB. It still works, bit I think it is strange that it keeps getting bigger and bigger...
Yea it normal, my save is 90.1MB. It seem the more you play it gets small again.
Dont use Modio. It screws me up.
#1115
Posté 15 avril 2012 - 09:48
#1116
Posté 15 avril 2012 - 10:03
crusadeonacid wrote...
I could be completely blind, but how do I edit ME2 romance options?
They aren't there yet I think. Gota do it with the boot variables... i think
#1117
Posté 15 avril 2012 - 10:09
Modifié par crusadeonacid, 15 avril 2012 - 10:13 .
#1118
Posté 15 avril 2012 - 10:16
DLC weapons of course only work with dlc...
pastebin.com/2R7a8U5J
#1119
Posté 15 avril 2012 - 10:18
crusadeonacid wrote...
edit: nevermind found my answer
wait you found how to mod em without the variables?
#1120
Posté 16 avril 2012 - 12:23
rusm0 wrote...
KELLY CHAMBERS AND YOUR FISH....... SOLVED!!!
- Gibbed ME3 > Plot > Manual > Bool
- Set "3817" to TRUE
- That's it!!
#1121
Posté 16 avril 2012 - 01:54
Remember how in mass Effect 2 the majority of the cutscenes show the weapons your squadies had at hand at the moment?. Unless it was scripted to be Assault rifles, then the squadie that never carried assault rifles would simply have an avenger.
But in the case of garrus, shepard etc they would have the assault rifle that they had equipped at the moment.
In ME3 however the cutscenes most of the time are now backwards. The avenger and the predator are the default options shown in the cutscenes. And unless you had them equipped at the moment they were just default color and mod looks.
Is there a way to have the game check what weapons they had or is it always default predator and avenger?
EXample:
When clearing the office right after saving Bailey all the squadies take the predator pistols.
A. example: Garrus never carried it so he doesn't go with his AR or sniper of choice.
B. Even when my shepard or any other squadie was carrying a pistol, phalanx, carnifex etc. They take out a cruddy predator.
This is just scripted and no way to fix it?
#1122
Posté 16 avril 2012 - 01:57
Spartas Husky wrote...
crusadeonacid wrote...
edit: nevermind found my answer
wait you found how to mod em without the variables?
I wish, but no. That particular post I had asked where I could find the boot variables, but I found them shortly after. Sorry for the confusion!
#1123
Posté 16 avril 2012 - 05:11
Happy to help!Kelwing wrote...
You deserve a cookie. Just spent reading 23 pages to find this
#1124
Posté 16 avril 2012 - 09:02
Chugster wrote...
anyone figured out how to change Tech Armor colour?
anyone?
#1125
Posté 16 avril 2012 - 03:05
Chugster wrote...
Chugster wrote...
anyone figured out how to change Tech Armor colour?
anyone?
I don't think this is possible with gibbed, that is very unlikely. Maybe you can try in the modding thread were they also talk about the Coalesced editor. Of course you can only use this when you have played the game on PC. 360 doesn't have Coalesced files I think. If you play on pc you can ask it here: social.bioware.com/forum/1/topic/323/index/10759911
Modifié par Mathy16, 16 avril 2012 - 03:06 .





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