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Gibbed save editor for ME3 info thread.


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#1176
Captain_Brian

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I couldn't find this anywhere:

How do you add Garrus, Tali, and Ashley as "recruited" and available as squadmates earlier in the game?

Also, do they actually have dialog during earlier missions ala ME2?

Thanks

#1177
Guest_BrotherWarth_*

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res27772 wrote...

Nethershadow wrote...

Anyone know how to change squad mate powers?


I thought you could do that in the med-bay?


You can reset their powers and change Shepard's bonus power, but you can't change squadmate powers without modding.

#1178
NovaTreeBush

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Thanks ZombieGambit. I'll try that when I find the time for it. I appreciate your assistance in this matter.

#1179
13Dannyboy13

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Does anyone have a list of accessories?

#1180
Nethershadow

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BrotherWarth wrote...

res27772 wrote...

Nethershadow wrote...

Anyone know how to change squad mate powers?


I thought you could do that in the med-bay?


You can reset their powers and change Shepard's bonus power, but you can't change squadmate powers without modding.


As someone else said, i'm not looking to reset thier powers or change my bonus power.

I want to mod Ashley with Barrier and Reave to make her more like my sweetheart Miranda. I have been looking thru the coalesced file for where squad mates are stored and either increase thier max number of powers or change a couple out. And this time around Ashley is looking great.

Atm I have not been able to find any info on squad mates in the coalesced. Nor does modding thier power set in the save file do anything as the changes arent accepted.

Modifié par Nethershadow, 24 avril 2012 - 04:15 .


#1181
Hsien

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Has anyone found the Bool Variables for the following yet?

Traynor True Romance
Kelly Chambers Romanced in ME2 (not the fish, the variable where she gives you her pendant with her picture in it)

#1182
Spartas Husky

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Nethershadow wrote...

BrotherWarth wrote...

res27772 wrote...

Nethershadow wrote...

Anyone know how to change squad mate powers?


I thought you could do that in the med-bay?


You can reset their powers and change Shepard's bonus power, but you can't change squadmate powers without modding.


As someone else said, i'm not looking to reset thier powers or change my bonus power.

I want to mod Ashley with Barrier and Reave to make her more like my sweetheart Miranda. I have been looking thru the coalesced file for where squad mates are stored and either increase thier max number of powers or change a couple out. And this time around Ashley is looking great.

Atm I have not been able to find any info on squad mates in the coalesced. Nor does modding thier power set in the save file do anything as the changes arent accepted.


is there a way to simply ditch ashley and change her character for miranda... even if miri talks like ashley. I'd totally dig that :P

#1183
Chugster

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anyone else get the 'Full suit' armors to work in the custom slots properly? Where you add the full armor suits to the custom chest parts and can wear them without helmets?

Last time i tried it they didnt have the stats? ive tried adding the Terminus game effects to both the 'empty' shoulders (to use with the full armors) and to the visor i had equipped but i just cant get the Terminus armor stats to work on anything other than the original armor (with non-removable helmet)

According to the wiki all you need to do is add the 'game effect' line to a peice of armor and it gets those stats...so what am i doing wrong?

Modifié par Chugster, 25 avril 2012 - 10:04 .


#1184
Captain Cornhole

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Anyone know how to access ashley's armor or what have for shepard to use on the PC?

#1185
Chugster

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Chugster wrote...

anyone else get the 'Full suit' armors to work in the custom slots properly? Where you add the full armor suits to the custom chest parts and can wear them without helmets?

Last time i tried it they didnt have the stats? ive tried adding the Terminus game effects to both the 'empty' shoulders (to use with the full armors) and to the visor i had equipped but i just cant get the Terminus armor stats to work on anything other than the original armor (with non-removable helmet)

According to the wiki all you need to do is add the 'game effect' line to a peice of armor and it gets those stats...so what am i doing wrong?


ok it seems the bonuses do apply but they dont show up in the armor screen (but they show up in combat)....also found a way to set them up so the helmet-less version only shows up after you buy/get the full version...so you start out with helmet-less Defender and Reckoning (if you have them), but cant get the others until you buy them from the shops

this way it doesnt feel like im cheating...can post a tutorial if people want....but it uses the C.bin editor not gibbed...there was a mod for it but it gets overwritten with any patch

#1186
Geralt455

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Hmm... I'm sure someone may have already asked but...
How do I change the romance values for Mass Effect 2 with the ME3 editor?
(Don't think I can really change those values in the ME2 editor either now that I think about it)

#1187
Guest_BrotherWarth_*

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How do you change Shepard's powers? I found where you can temporarily change powers, but is there a way to do it permanently? I want to change cryo ammo to incendiary ammo.

#1188
ZombieGambit

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MALE SHEPARD FACIAL HAIR GUIDE:

You can paste the following codes into either "HED_Brow" or "HED_Addon" in the Raw>Player>Appearance>Headmorph>Texture Parameters menu. This way you may use any combination of two beards (or eyebrows) that you want.

Note: if your facial hair is black putting one beard over another makes it extremely dark, which some people might not like as your eyebrows might look very light in comparison.


-Beard Codes

Beards from ME2 characters, have eyebrows "built-in":
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add1  Pressly's beard
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add2  Aresh's beard
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add3  Wilson's beard (full stubble, not goatee)
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add4  Vido's beard 

Default beard codes are:
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PROCustom_Stubble
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_5oclock
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_BikerChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinStrap
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Mustache
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Pirate
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SChn
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ScruffyGoat
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SideBurns
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchLong
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchShort
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Spaniard
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ThinMustache

Same as the ME2 ones, except these have no eyebrows:
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add1  Pressley's beard
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add2  Aresh's beard
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add3  Wilson's beard
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add4  Vido's beard 


-Eyebrow codes

BIOG_HMM_HED_PROMorph.Brow.HMM_HED_PROCustom_ArchedBrow
BIOG_HMM_HED_PROMorph.Brow.HMM_HED_PROCustom_Bushybrow
BIOG_HMM_HED_PROMorph.Brow.HMM_HED_PROCustom_FatBrow
BIOG_HMM_HED_PROMorph.Brow.HMM_HED_PROCustom_FuzzyBrow
BIOG_HMM_HED_PROMorph.Brow.HMM_HED_PROCustom_ThickBrow
BIOG_HMM_HED_PROMorph.Brow.HMM_HED_PROCustom_Unibrow
BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm 

-Advanced Modding

If you'd like to use one of the beard/brow combos without having custom brows interfere you can give yourself blank brows.
In the "HED_Brow" line add: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm

You can also change how dark or light your facial hair appears by changing the value of "HED_Addn_Blowout_Scalar" in the Raw>Player>Appearance>Headmorph>Scalar Parameters menu.

These values increase in increments of .5 and can be set as high or as low you like. The default is usually "1.15"

To make beard/brow combos appear darker and more natural set the value to something between "1.6 - 1.8"


Examples

Pic of my one of my Shepards with Pressley's beard and custom "Fat Brow" eyebrows.
Posted Image

Using both Aresh and Pressley's brow/beard combos.
Posted Image

(Bad) Pic of what the default custom beards look like in-game:
Posted Image

Modifié par ZombieGambit, 16 septembre 2012 - 12:40 .


#1189
luukee

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Could somebody help me with changing my save so I can convince TIM to kill himself? I've tried following that guide that says you have to change the value of index 10665 to 7, but the index isn't on my Int Variables list :S. I've tried adding it manually but that doesn't seem to work either. Am I missing something?

Thanks

#1190
Guest_ME3 Pareg_*

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luukee wrote...

Could somebody help me with changing my save so I can convince TIM to kill himself? I've tried following that guide that says you have to change the value of index 10665 to 7, but the index isn't on my Int Variables list :S. I've tried adding it manually but that doesn't seem to work either. Am I missing something?

Thanks


You have to pick Paragon/Renegade whenever talking to the Illusive Man, you have to start back at mars

Modifié par ME3 Pareg, 27 avril 2012 - 07:05 .


#1191
7blue

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I know this post is kinda  ME2 related but as there is very few people active on ME2  forum hope you don't mind me asking here

PC version ME2,  already played game few times, am now trying first time
to use the Gibbed Editor to import new custom facecode from the ME2
faces database site.    I have read few times about how its done but it
never works for me, so obviously my drunken brain is missing something. 
   
I open up the save game i want , clicked on toolbox tab and then import
option, then it opens up in the faces folder i created earlier when i
had to create an export face ,  but how do i get a new face ?   I have
lots of face codes that i want to use but how do i get them into faces
folder so i can import them  into the save game ?

I have also
tried the method of opening up the tabs   Raw - Player - Facecode  and
copy/pasted the new code i want , then clicked the floppydisk type icon
to save it to the exact savegame i want, but when i load up actual save
game to play,  i still have the original normal face, even though when i
look back into the Gibbed Editor the actual new face code is showing . 

I must be doing something wrong ,  can anyone please help

#1192
xAmilli0n

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Hi all I've got a question.

For the PlotCond values, I see both a C= and a T=

Are both values conditionals found in here or are the C and T different?

Trying to edit out an ME2 romance, and am trying to figure out what to do here.

Thanks for the help.

#1193
Doofe2012

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So, I used the latest version of the editor to try to add additional casual outfits (by checking the box next to 'Debug' under Plot > Mass Effect 3 > Armor > Flags), and it corrupted the save file. Is there anything else I was supposed to do besides checking the box, or is this function currently broken?

#1194
ZombieGambit

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Doofe2012 wrote...

So, I used the latest version of the editor to try to add additional casual outfits (by checking the box next to 'Debug' under Plot > Mass Effect 3 > Armor > Flags), and it corrupted the save file. Is there anything else I was supposed to do besides checking the box, or is this function currently broken?

It worked fine for me when I tested it...

#1195
Guest_Trust_*

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Anyone know how to fix Liara's romance bug?

I play on Xbox 360.

#1196
Anacruisis

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7blue wrote...

I know this post is kinda  ME2 related but as there is very few people active on ME2  forum hope you don't mind me asking here

PC version ME2,  already played game few times, am now trying first time
to use the Gibbed Editor to import new custom facecode from the ME2
faces database site.    I have read few times about how its done but it
never works for me, so obviously my drunken brain is missing something. 
   
I open up the save game i want , clicked on toolbox tab and then import
option, then it opens up in the faces folder i created earlier when i
had to create an export face ,  but how do i get a new face ?   I have
lots of face codes that i want to use but how do i get them into faces
folder so i can import them  into the save game ?

I have also
tried the method of opening up the tabs   Raw - Player - Facecode  and
copy/pasted the new code i want , then clicked the floppydisk type icon
to save it to the exact savegame i want, but when i load up actual save
game to play,  i still have the original normal face, even though when i
look back into the Gibbed Editor the actual new face code is showing . 

I must be doing something wrong ,  can anyone please help

if you just paste the face code
it won't work
just make a new character with the face code you want to use
open the save
and make a headmorph for your shepard

#1197
PhazeDelta1

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Guys, I think this editor is bugged.  When i go to change my stats with it and restart the game, I dont have the use/pickup option anymore. It does something to the game to where even if i create a new game, I still have that problem.  I have to uninstall/reinstall the game, then start a new game. 
Heres what im talking about. 

img338.imageshack.us/img338/7889/masseffect3201204280013.jpg

#1198
Thought Process

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Firestorm1980 wrote...

Guys, I think this editor is bugged.  When i go to change my stats with it and restart the game, I dont have the use/pickup option anymore. It does something to the game to where even if i create a new game, I still have that problem.  I have to uninstall/reinstall the game, then start a new game. 
Heres what im talking about. 

img338.imageshack.us/img338/7889/masseffect3201204280013.jpg

The save editor cannot do anything permanently damaging to the game, all it does is edit save data, it does not touch game data at all.

#1199
PhazeDelta1

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Then something is up with the game.

#1200
Guest_ME3 Pareg_*

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Anyone know the bool for for Dr. Chloe michel to recognize you on the 1st vist to Ash?

Modifié par ME3 Pareg, 29 avril 2012 - 05:44 .