Modifié par Captain Cornhole, 29 avril 2012 - 01:49 .
Gibbed save editor for ME3 info thread.
#1201
Posté 29 avril 2012 - 01:47
#1202
Posté 29 avril 2012 - 03:49
#1203
Posté 29 avril 2012 - 08:00
I don't think you can with Gibbed's. You'd have to mod your Coalesced.bin file (only on PC) and maybe add the weapons to the upgrade store.evilclownbobo wrote...
Anyone know how to make the Resurgence DLC weapons in Single Player upgradeable? And, please don't say "just make them level 10 (X)!", because I would like to be able to upgrade them like every other weapon.
Or you could upgrade them manually and then remove the amount of credits from yourself to simulate having purchased them if it's that important to you.
#1204
Posté 29 avril 2012 - 08:58
ZombieGambit wrote...
I don't think you can with Gibbed's. You'd have to mod your Coalesced.bin file (only on PC) and maybe add the weapons to the upgrade store.
Or you could upgrade them manually and then remove the amount of credits from yourself to simulate having purchased them if it's that important to you.
Hmm... Good idea for a workaround.
I figured that after looking through Gibbed's, that there's like no way to do that w/o editing Coalesced.bin.
Thanks!
#1205
Posté 30 avril 2012 - 01:03
And here's 4424 for punching the reporter in ME2.
#1206
Posté 30 avril 2012 - 01:08
ME3 Pareg wrote...
Anyone know the bool for for Dr. Chloe michel to recognize you on the 1st vist to Ash?
It looks like 1092 does it.
#1207
Guest_ME3 Pareg_*
Posté 30 avril 2012 - 07:16
Guest_ME3 Pareg_*
Thanks but she still dont recognize me, I got her email from mass effect 2, may be its that Blackmail mission.Jestina wrote...
ME3 Pareg wrote...
Anyone know the bool for for Dr. Chloe michel to recognize you on the 1st vist to Ash?
It looks like 1092 does it.
Modifié par ME3 Pareg, 30 avril 2012 - 08:44 .
#1208
Posté 01 mai 2012 - 10:42
I see that on me3 that you only get one import option to select from me3 to me3
I wanted to edit a few things even class and make a new me3 game from a import so the 'editing' is done on the old file not the new game. I kept getting corrrupted messages on the last save I did weeks ago
So what file do you edit to d oa me3 to me3?
I saw two hidden files if I recall correctly and I have no idea if gibbs can 'see' those files, again sorry as i have not read but the last few pages and I am not caught up on what's already been covered
Modifié par UKillMeLongTime, 01 mai 2012 - 10:44 .
#1209
Posté 02 mai 2012 - 12:30
The only way I figured out how to do ME3 to ME3 imports with changes is to replay Priority: Earth after your modded your save and then import that save. You could also just import your current save and then mod your save either on earth or on mars, but it'll still show your class as your previous one in the menu, but in-game it'll be whatever you changed it to.UKillMeLongTime wrote...
I need to read back as i've been away but when importing a me2 to me2 you could select any post game save
I see that on me3 that you only get one import option to select from me3 to me3
I wanted to edit a few things even class and make a new me3 game from a import so the 'editing' is done on the old file not the new game. I kept getting corrrupted messages on the last save I did weeks ago
So what file do you edit to d oa me3 to me3?
I saw two hidden files if I recall correctly and I have no idea if gibbs can 'see' those files, again sorry as i have not read but the last few pages and I am not caught up on what's already been covered
#1210
Posté 02 mai 2012 - 12:39
Yeah i was worried about that too by editing the new game but most of all I was going to get rid of Kaiden and go back to Ash but I'm not sure how it will react if I do a edit now.
I just edited a save once and after i beat the game I get a black screen when you get that prompt that Shep is a hero click A to continue or whatever it said.
No idea why it does that but it basically refuses to return to the normandy and it's only on that modded play. No other errors at all on that entire play of 30 hours. But at the end it has something glitching when it's saving that file at the end
again thanks I'll ponder the two choices
#1211
Posté 02 mai 2012 - 02:13
and I changed Kaiden to ash and a few other things and i 'thought' i add reave
So i finish the ending again and start a new game and it imports but no reave to select at the screen so i went DANG IT
Then in comes Ash so it did work just not for the reave but it might be on the ship but I kinda doubt it.
Guess if i want reave that bad I might have to edit a save on the current profile
Hum, unlocked powers is on the profile i think I read. So to get reave i might have to replace the code for that extra power with Reave?
Kinda didn't want to do that but.....ughhhhh i love reave and kaiden didn't give it to me. I guess i had to romance him or something. Screw that i did not want it that bad, lol
Modifié par UKillMeLongTime, 02 mai 2012 - 02:37 .
#1212
Posté 02 mai 2012 - 04:07
I also saw the two Fero flags 'off' but i DID save zhus hope and shiala so it is odd.
I did go ahead and check them but it's my third play and I know they were in ME3, lol
again great work gibbs
now that i think about it i could have changed nades to Reave but i wanted to change the one we can reset but i do love stasis.
Anyone having problems changing other powers that are 'fixed' ?
If so i will add stasis back and go and get rid of the grenades for Reave
Modifié par UKillMeLongTime, 02 mai 2012 - 04:09 .
#1213
Posté 02 mai 2012 - 09:31
#1214
Guest_ME3 Pareg_*
Posté 02 mai 2012 - 10:07
Guest_ME3 Pareg_*
#1215
Posté 02 mai 2012 - 10:41
I was going to ask where I should start to make some changes to kill Wrex and Mordin, fix my Resource Import to give the 100 instead of 10, and make Balak Live. Also destroy the Gray Box, but I can live with small steps.
Going to finish and see this CAR at work, don't know why this crap is cut but with the amount of Day 1 crap that should be here, not a huge surprise.
Modifié par incinerator950, 02 mai 2012 - 10:55 .
#1216
Posté 03 mai 2012 - 01:17
#1217
Posté 03 mai 2012 - 04:02
can you edit the prorty mission?
do you know the values for the geth base
#1218
Posté 03 mai 2012 - 07:06
Does anyone know the codes to add the Indra sniper rifle, Raider shotgun, and Collector Assault Rifle to singleplayer? I feel like "completing" my arsenal, but could only find the Resurgence weapon codes.
Modifié par Doofe2012, 03 mai 2012 - 07:14 .
#1219
Posté 03 mai 2012 - 09:29
Thanks
#1220
Posté 04 mai 2012 - 04:48
Doofe2012 wrote...
Hey guys,
Does anyone know the codes to add the Indra sniper rifle, Raider shotgun, and Collector Assault Rifle to singleplayer? I feel like "completing" my arsenal, but could only find the Resurgence weapon codes.
SFXGameContent.SFXWeapon_SniperRifle_Indra
SFXGameContent.SFXWeapon_Shotgun_Raider
SFXGameContent.SFXWeapon_AssaultRifle_Collector
#1221
Posté 04 mai 2012 - 07:32
#1222
Posté 04 mai 2012 - 04:38
#1223
Posté 04 mai 2012 - 10:38
No, I don't think so.merrick97 wrote...
I asked this earlier and searching through the editor myself and the answer appears to be NO, but is there a way to adjust the number of enemies killed so that I am closer to 5000?
#1224
Posté 05 mai 2012 - 01:02
I am thinking it is IntVariable 3817 to true in ME2, but I want to maker sure that is all I need to do and that I'm not missing something.
#1225
Posté 05 mai 2012 - 01:50
Yes, that's all you need. I treated her like crap with my current character, but I changed that variable and now she loves me. If only real women were like that...Jonas TM wrote...
So does anyone know what variable(s) you have to adjust using either the ME2 or ME3 save editor to get Kelly to appear on the Citadel? I never advanced her plot on any of my characters (didn't know you could just do the dinner thing without screwing up another LI until recently), but wanted to have the chance to talk to her/save her in ME3.
I am thinking it is IntVariable 3817 to true in ME2, but I want to maker sure that is all I need to do and that I'm not missing something.





Retour en haut




