Gibbed save editor for ME3 info thread.
#1251
Posté 10 mai 2012 - 11:24
#1252
Posté 10 mai 2012 - 11:32
Rahabzu wrote...
ZombieGambit wrote...
I saw a few pages back that someone posted a fix, but it only works if Kaidan lived. If Ashley is alive you'll just have to get her to be your friend again (seeing her in the hospital, giving her the right gift, and inviting her back to the Normandy etc.).Rahabzu wrote...
Did you guys figure out how to fix the Engine room dialogue yet?
Yes thank you Kaidan is alive with me.
Set Int
10314 equal to 8, that will unlock the engine room banter.
#1253
Posté 11 mai 2012 - 06:33
#1254
Posté 12 mai 2012 - 03:04
kyg_20X6 wrote...
Also, I've got the hair to be the right colour but the eyebrows are really light (they're set to the exact same colour settings as the hair but they're REALLY light). Could it be tied to the 'blonde' setting? Anyone know? It's pretty much the only thing I need to fix, so if you can, please help!
Eyebrow color is HED_Addn_Colour_Vector
If there's an 'intensity' setting it's probably in scalar parameters, haven't tested it out myself. Changing the color vector has worked for me.
*edit - took a look under scalar parameters this value
"HED_Addn_Blowout_Scalar"
appears to make brows darker/thicker
IE. The last 2 default brow color settings are both black, the darker one has a value of 1.5, the next lighter is 1.15
Modifié par ELE08, 12 mai 2012 - 03:20 .
#1255
Posté 14 mai 2012 - 12:22
I wonder what altering that scalar would do to beards with built-in eyebrowns. Like Aresh's or Pressley's. Right now I use both Aresh's and Pressley's beards with the built-in eyebrows because the brows are really light with just one or the other.ELE08 wrote...
kyg_20X6 wrote...
Also, I've got the hair to be the right colour but the eyebrows are really light (they're set to the exact same colour settings as the hair but they're REALLY light). Could it be tied to the 'blonde' setting? Anyone know? It's pretty much the only thing I need to fix, so if you can, please help!
Eyebrow color is HED_Addn_Colour_Vector
If there's an 'intensity' setting it's probably in scalar parameters, haven't tested it out myself. Changing the color vector has worked for me.
*edit - took a look under scalar parameters this value
"HED_Addn_Blowout_Scalar"
appears to make brows darker/thicker
IE. The last 2 default brow color settings are both black, the darker one has a value of 1.5, the next lighter is 1.15
#1256
Posté 15 mai 2012 - 12:45
#1257
Posté 15 mai 2012 - 01:05
The frustrating part is that I had gotten it to work a few months back and now nothing I do works. :I
EDIT: I also noticed there's a good number of scars in the files. Does anyone know how to add them on?
Modifié par xxArgyle, 15 mai 2012 - 03:21 .
#1258
Posté 15 mai 2012 - 03:35
Go to Raw>Plot>Player Variables and Add a new entry for each weapon you want then copy paste one of the codes into the name field and under value give yourself the level of weapon you want 1-10:N7Infernox wrote...
how do you unlock the collectors / multiplayer weapons in singleplayer?
SFXGameContent.SFXWeapon_AssaultRifle_Valkyrie
SFXGameContent.SFXWeapon_AssaultRifle_Collector
SFXGameContent.SFXWeapon_AssaultRifle_Argus
SFXGameContent.SFXWeapon_Pistol_Eagle
SFXGameContent.SFXWeapon_Shotgun_Crusader
SFXGameContent.SFXWeapon_Shotgun_Raider
SFXGameContent.SFXWeapon_SMG_Hurricane
SFXGameContent.SFXWeapon_SniperRifle_Indra
SFXGameContent.SFXWeapon_SniperRifle_Valiant
SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Batarian
SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan
SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth
And if you want to get the e-mails for some of them go to Raw>Plot>Plot>Bool Variables and search for the number and set them to True:
N7 Weaponry: 22632, 22633, 22634 and 22635
N7 Valkyrie: 22628
Argus Rifle: 22629
AT-12 Raider: 22630
Indra: 22631
If you want to unlock the Defender Armor that comes with the Valkyrie the Bool Variable is: 20988
There, you now have all the weapons, except the Prothean Particle Rifle, which you can only get if you have From Ashes.
These?xxArgyle wrote...
I'm at my wits end here. I've spent the last hour or so fiddling around with Sheploo's face and scalp textures, but I just can't get it to work. Does anyone have the codes? I don't want to scour all these pages to find it (if it even is here.)
The frustrating part is that I had gotten it to work a few months back and now nothing I do works. :I
Modifié par ZombieGambit, 15 mai 2012 - 03:36 .
#1259
Posté 15 mai 2012 - 01:41
Edit: Scratch that. I got the textures to work. Not really sure how, but I did it.
Modifié par xxArgyle, 15 mai 2012 - 02:26 .
#1260
Posté 15 mai 2012 - 06:31
Mass Effect 3 Import Tools, or getting Shepard to look like her old self.
I had a lot of issues getting my Shepard not just to look right, but to animate as smoothly as she had in the first two games. My quest to get her back to 'normal' sent me through the wide world of modding tools. In the end, the one that worked the most wonders was gibbed, so thanks for that.

yeah. the baby on the far right looks the most like 'my' shep.
also for further comparison:

ME1

ME2

ME3
The proof is in the animation, I think.
Modifié par sagequeen, 26 mai 2012 - 04:53 .
#1261
Posté 15 mai 2012 - 11:42
In ME2, my Shepard looked like this:

Having found the codes to work, my Shepard turns out like this in ME3:

It's as if he's coated with caramel... Is there any way fix to this? The last time this happened to me was in ME2 with Joker's texture(s). I had managed to fix it by tinkering with the skin tone, but... I just have no clue what to do now.
#1262
Posté 16 mai 2012 - 04:22
xxArgyle wrote...
Sorry, I don't know how to help you, but lol.
#1263
Posté 18 mai 2012 - 06:58
#1264
Posté 19 mai 2012 - 02:52
#1265
Posté 19 mai 2012 - 08:19
Anyway, what bools do I have to edit to have Wrex die on Virmire? I'll be doing this my next run, early game. I may also consider killing Kaidan so I can have Ash, then dump her to War Assets. (lulz)
Also, I can't remember which Bools I edited, but I tried making Balak live this playthrough, but it didn't work.
#1266
Posté 19 mai 2012 - 12:55
Just need to find the power ID's first, and should be able to manually add them to my save file.
#1267
Posté 20 mai 2012 - 02:20
7blue wrote...
How can Julia change her hair color and where does she find a selection of codes, she willl be very pleased if you can help her , she also wants to slow down the speed of those reapers when she is scanning systems
An excellent looking custom Shepard.
#1268
Posté 20 mai 2012 - 07:05
Am I able to mod the Coalesced.bin in similar fashion or is that only for PC users? (I'm Xbox) I'm hoping to use Ashley's hair on my next play through
#1269
Posté 21 mai 2012 - 10:53
#1270
Posté 22 mai 2012 - 01:00
I want mod my save from xbox version of ME3, but few plot flags are not checked, like Shiala survived, Zhu's Hope saved, Jacob's Dad arrested/marroned/suicide and LoTSB completed mission (
I completed all these quests on ME1 and 2 and on my first ME3 playthrough, it seemed these quests has been completed, even Shiala sent an email for me.
Should I use another version of the gibbed save editor or just check the plot flags missing?
PS: Sorry for my crap english
Modifié par Vicious RX, 22 mai 2012 - 01:01 .
#1271
Posté 23 mai 2012 - 09:49
#1272
Posté 25 mai 2012 - 01:07
Vicious RX wrote...
Hey guys,
I want mod my save from xbox version of ME3, but few plot flags are not checked, like Shiala survived, Zhu's Hope saved, Jacob's Dad arrested/marroned/suicide and LoTSB completed mission (.
I completed all these quests on ME1 and 2 and on my first ME3 playthrough, it seemed these quests has been completed, even Shiala sent an email for me.
Should I use another version of the gibbed save editor or just check the plot flags missing?
PS: Sorry for my crap english
Nah, go ahead and check them. Exact thing happened to me, too. It'll be fine.
On another note, is it comfirmed that the 360 version has no way to remove helmets from fullbody armors through Gibbed? I really wanna use the Defender armor, but the helmet is retarded.
#1273
Posté 25 mai 2012 - 09:24
Modifié par MassStorm, 25 mai 2012 - 09:56 .
#1274
Posté 27 mai 2012 - 12:27
#1275
Posté 29 mai 2012 - 09:56
I have a character that I'd like to change 1 variable for: that I saved Maelon's data. That's it. I really don't want to play through ME2 all over again just to change that one decision! Can I edit my ME2 savegame to reflect that, then import to ME3? Or should I import to ME3 and edit that savegame? And how would I go about doing that? I'm a total newb at savegame editing, and I play on the xbox 360.
Any help is greatly appreciated!





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