Gibbed save editor for ME3 info thread.
#1301
Posté 13 juin 2012 - 07:52
#1302
Posté 15 juin 2012 - 05:16
Playing on XBox by the way.
Modifié par JG The Gamer, 15 juin 2012 - 06:04 .
#1304
Posté 16 juin 2012 - 05:37
2.bp.blogspot.com/-bTeY-bOc1Xc/T7J7eTL46II/AAAAAAAALzc/RaQu80BUPno/s1600/Highres_Screenshot_00028.jpg
That character looks amazing. I saw it on the Gametourist guide for modding ME3. I'd love for my Shep to look like that.
#1305
Posté 16 juin 2012 - 06:13
#1306
Posté 16 juin 2012 - 08:24
Lopake wrote...
Is it possible to change the VS
Should be easy enough with Gibbed on the Plot-ME3-Henchmen tab.
#1307
Posté 17 juin 2012 - 07:10
deuce985 wrote...
Does anybody know the exact steps to get Shepard to look like this?
2.bp.blogspot.com/-bTeY-bOc1Xc/T7J7eTL46II/AAAAAAAALzc/RaQu80BUPno/s1600/Highres_Screenshot_00028.jpg
That character looks amazing. I saw it on the Gametourist guide for modding ME3. I'd love for my Shep to look like that.
It's a lot of work and unreliable. Effect sometimes lasts only one scene, because the hair is part of the shoulder texture:
http://social.biowar...62/blog/211693/
Good for screenshots though.
Modifié par KenLyns, 17 juin 2012 - 07:14 .
#1308
Posté 18 juin 2012 - 03:03
I've heard that you can unlock the N7 weapons barring the Valkyrie and some of the MP weapons for singleplayer using the editor (no i don't have the N7 weapons for SP). I was wondering what BioWares stance on this was, and whether anyones done it without any negative consequences.
Cheers!
#1309
Posté 18 juin 2012 - 09:10






#1310
Posté 20 juin 2012 - 08:22
Thanks in advance.
#1311
Posté 23 juin 2012 - 06:06
The romance seemed active but I'm at the cafe date and I'm getting his friendship dialogue.
I've checked the plot ids and they're all as they should be, according to the pastebin doc, I changed 10015 from 6 (break-up) to 4 but the dialogue hasn't changed. The game must check another id or int or something.
Can anyone help?
#1312
Posté 24 juin 2012 - 12:42
#1313
Posté 24 juin 2012 - 03:17
#1314
Posté 25 juin 2012 - 03:45
Bool 6286 = Invited Kelly Chambers up to your cabin in ME2 (required to continue romance with her in ME3);
Bool 6287 = Had her dance for you.
I don't know if this has been mentioned before (if so, I couldn't find it), but boolean variable 6286 is the variable associated with inviting Kelly up to your cabin. 6287 is whether you had her dance for you. Sitting on the couch and lying in bed with her don't appear to have any effect on any booleans.
I just finished playing ME3, and every time I went to the Citadel, I visited Kelly to see if I could continue my ME2 romance with her, but it never happened, because while I had received the email from her in ME2, I didn't invite her up to my cabin. ;_;
I searched high and low for the boolean associated with this, but couldn't find it. In the end, I decided to do my own testing, and came to the conclusion stated above.
You should be able to edit the boolean in either a pre-imported ME2 save with the ME2 save editor, or in an ME3 save with the ME3 save editor. I did it with an ME3 save.
I'm not sure what the dancing bool does (6287). I've heard that Kelly reminisces about her dancer's outfit in subsequent visits to her in ME3 after the romance conversation - perhaps those comments depend on this bool? I don't know, as I haven't tried it.
Interesting note: When I invited Kelly up in ME2, integer variable 616 went from having a value of 0, to 7 in the ME2 save. I'm not sure what this variable does in ME2 or 3. But Kelly's romance conversation seems to activate for me regardless of it's value, as it was set to 2 in the ME3 save when I initiated the romance conversation with her.
Hope this info helps someone.
Modifié par JigOS, 25 juin 2012 - 03:57 .
#1315
Posté 25 juin 2012 - 02:30
#1316
Posté 25 juin 2012 - 11:14
#1317
Posté 25 juin 2012 - 11:31
#1318
Posté 26 juin 2012 - 05:10
Doofe2012 wrote...
Has anyone found the lighting in some cutscenes to be "off" after using the save editor? I just started a new playthrough and some parts on Mars had Liara's or Shepard's face almost completely obscured by shadow.
I've always had that problem, but I think it's my ATI videocard, it was in the ME3 Demo too.
#1319
Posté 26 juin 2012 - 11:59
#1320
Posté 27 juin 2012 - 07:54
I've been wondering about this for a long time.EvilDeity wrote...
Is there a variable for not having changed the difficulty like with the ME2 editor?
I had an Insanity playthrough that got messed up because I started another character and switched the difficulty and then went back to the Insanity playthrough. It turns out difficulty is universal, not individual for each playthrough.
#1321
Posté 27 juin 2012 - 11:17
EnvyTB075 wrote...
Hi, new to ME3 modding, couple of things that i haven't received any conclusive answer on.
I've heard that you can unlock the N7 weapons barring the Valkyrie and some of the MP weapons for singleplayer using the editor (no i don't have the N7 weapons for SP). I was wondering what BioWares stance on this was, and whether anyones done it without any negative consequences.
Cheers!
I will no comment on multiplayer, and at this time, MP weapons are not available for use in the campaign.
However, for the Single player, you can unlock weapons via Gibbed Save Editor. To do so, you navigate to the following: Raw -> Plot -> Player Variables -> (Collection). Here, you will see a list of all of your mods and weapons
To unlock a weapon, Add an entry and input the weapon name (i.e. "SFXGameContent.SFXWeapon_AssaultRifle_Mattock"), and the value represents the weapons level. So if you wanted to unlock a Falcon VIII, you would input "SFXGameContent.SFXWeapon_AssaultRifle_Falcon" with a value of 8.
#1322
Posté 27 juin 2012 - 11:35
#1323
Posté 28 juin 2012 - 12:00
#1324
Posté 28 juin 2012 - 12:07
AVPen wrote...
I had started a "default" FemShep (aka, a new ME3 character that wasn't imported), but I want the character to have a romance with Garrus (which is only available to ME2 imports) - does anyone know the variables needed/required to activate it?
I found a handy dandy list of vars here: http://pastebin.com/raw.php?i=zv8mxcxs
Basically, set the Bool 5207 to True, set plot integer 270 to = 5. Do *NOT* set the "GarrusTrueLove" flag (bool 19725) to True, as that's set in the course of ME3.
Modifié par MadCat221, 28 juin 2012 - 12:20 .
#1325
Posté 28 juin 2012 - 03:27
Ah, my thanks - I knew the "GarrusTrueLove" flag was the ME3 romance variable, but I wasn't sure what the ME2 romance flags were.MadCat221 wrote...
AVPen wrote...
I had started a "default" FemShep (aka, a new ME3 character that wasn't imported), but I want the character to have a romance with Garrus (which is only available to ME2 imports) - does anyone know the variables needed/required to activate it?
I found a handy dandy list of vars here: http://pastebin.com/raw.php?i=zv8mxcxs
Basically, set the Bool 5207 to True, set plot integer 270 to = 5. Do *NOT* set the "GarrusTrueLove" flag (bool 19725) to True, as that's set in the course of ME3.





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