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Gibbed save editor for ME3 info thread.


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#1301
Aggie Punbot

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I believe it works for switching love interests as well, although I haven't personally done it I have heard that other people have had success doing that.

#1302
JG The Gamer

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I had some issues which ultimately resulted in one of my ME3 files being wiped out utterly (ME3 no longer recognizes it). Is it possible to re-import the ME2 playthrough, and then add on the saves I retained on my PC?

Playing on XBox by the way.

Modifié par JG The Gamer, 15 juin 2012 - 06:04 .


#1303
Kunari801

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TS2Aggie wrote...

Kunari801 wrote...

Anyone know if there is a way to have Shepard wear the red-uniform like the Grissom students wore as casual attire?


Yes.


Thank you! 

#1304
deuce985

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Does anybody know the exact steps to get Shepard to look like this?

2.bp.blogspot.com/-bTeY-bOc1Xc/T7J7eTL46II/AAAAAAAALzc/RaQu80BUPno/s1600/Highres_Screenshot_00028.jpg

That character looks amazing. I saw it on the Gametourist guide for modding ME3. I'd love for my Shep to look like that.

#1305
Lopake

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 Is it possible to change the VS

#1306
Kunari801

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Lopake wrote...

 Is it possible to change the VS


Should be easy enough with Gibbed on the Plot-ME3-Henchmen tab. 

#1307
KenLyns

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deuce985 wrote...

Does anybody know the exact steps to get Shepard to look like this?

2.bp.blogspot.com/-bTeY-bOc1Xc/T7J7eTL46II/AAAAAAAALzc/RaQu80BUPno/s1600/Highres_Screenshot_00028.jpg

That character looks amazing. I saw it on the Gametourist guide for modding ME3. I'd love for my Shep to look like that.


It's a lot of work and unreliable. Effect sometimes lasts only one scene, because the hair is part of the shoulder texture:
http://social.biowar...62/blog/211693/

Good for screenshots though. :)

Posted Image

Modifié par KenLyns, 17 juin 2012 - 07:14 .


#1308
EnvyTB075

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Hi, new to ME3 modding, couple of things that i haven't received any conclusive answer on.

I've heard that you can unlock the N7 weapons barring the Valkyrie and some of the MP weapons for singleplayer using the editor (no i don't have the N7 weapons for SP). I was wondering what BioWares stance on this was, and whether anyones done it without any negative consequences.

Cheers!

#1309
LisuPL

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#1310
Vedranh

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Can someone please help me, I am trying to mod my saves on xbox360 and am doing everything right but when I go to play it the game won't let me save.
Thanks in advance.

#1311
Patchwork

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I've messed up my faithful Kaidan romance import. I chose the renegade responses on Mars because they fit with how angry at the universe I imagined my Shepard to be at that point. I completely forgot that those dialogues end the romance.
The romance seemed active but I'm at the cafe date and I'm getting his friendship dialogue.

I've checked the plot ids and they're all as they should be, according to the pastebin doc, I changed 10015 from 6 (break-up) to 4 but the dialogue hasn't changed. The game must check another id or int or something.

Can anyone help?

#1312
Arielle999

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I'm on Xbox - if we use a headmorph that has Ashley's hair can we change the hair toe okay? something else to still use the face portion? Or will it all kind of come over at once and screw everything up? lol

#1313
ShallowlLife9871

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um... I've only just started useing this program and.. i'm haveing trouble with the EMS. i've rasied it in Save editor, but in game the number stays the same. the EMS bar in game is fully green. is this normanl? or am i doing something wrong?

#1314
JigOS

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tl;dr:
Bool 6286 = Invited Kelly Chambers up to your cabin in ME2 (required to continue romance with her in ME3);
Bool 6287 = Had her dance for you.


I don't know if this has been mentioned before (if so, I couldn't find it), but boolean variable 6286 is the variable associated with inviting Kelly up to your cabin. 6287 is whether you had her dance for you. Sitting on the couch and lying in bed with her don't appear to have any effect on any booleans.

I just finished playing ME3, and every time I went to the Citadel, I visited Kelly to see if I could continue my ME2 romance with her, but it never happened, because while I had received the email from her in ME2, I didn't invite her up to my cabin. ;_;
I searched high and low for the boolean associated with this, but couldn't find it. In the end, I decided to do my own testing, and came to the conclusion stated above.

You should be able to edit the boolean in either a pre-imported ME2 save with the ME2 save editor, or in an ME3 save with the ME3 save editor. I did it with an ME3 save.

I'm not sure what the dancing bool does (6287). I've heard that Kelly reminisces about her dancer's outfit in subsequent visits to her in ME3 after the romance conversation - perhaps those comments depend on this bool? I don't know, as I haven't tried it.

Interesting note: When I invited Kelly up in ME2, integer variable 616 went from having a value of 0, to 7 in the ME2 save. I'm not sure what this variable does in ME2 or 3. But Kelly's romance conversation seems to activate for me regardless of it's value, as it was set to 2 in the ME3 save when I initiated the romance conversation with her.

Hope this info helps someone. :)

Modifié par JigOS, 25 juin 2012 - 03:57 .


#1315
EvilDeity

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Is there a variable for not having changed the difficulty like with the ME2 editor?

#1316
Holy-Handgrenade

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Does anyone know the plot ID for Eve being alive my save decided I didn't keep Maelon's data when I did and it even says in my save file and now I'm further on in the game I don't want to have to replay for one decision so I was wondering if anyone knew the plot ID for Eve being alive?

#1317
Doofe2012

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Has anyone found the lighting in some cutscenes to be "off" after using the save editor? I just started a new playthrough and some parts on Mars had Liara's or Shepard's face almost completely obscured by shadow.

#1318
Kunari801

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Doofe2012 wrote...

Has anyone found the lighting in some cutscenes to be "off" after using the save editor? I just started a new playthrough and some parts on Mars had Liara's or Shepard's face almost completely obscured by shadow.


I've always had that problem, but I think it's my ATI videocard, it was in the ME3 Demo too.

#1319
Arlionis

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Does anyone know what the flag for Liara talking to Aethyta is?

#1320
ZombieGambit

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EvilDeity wrote...

Is there a variable for not having changed the difficulty like with the ME2 editor?

I've been wondering about this for a long time.

I had an Insanity playthrough that got messed up because I started another character and switched the difficulty and then went back to the Insanity playthrough. It turns out difficulty is universal, not individual for each playthrough.

#1321
squidney2k1

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EnvyTB075 wrote...

Hi, new to ME3 modding, couple of things that i haven't received any conclusive answer on.

I've heard that you can unlock the N7 weapons barring the Valkyrie and some of the MP weapons for singleplayer using the editor (no i don't have the N7 weapons for SP). I was wondering what BioWares stance on this was, and whether anyones done it without any negative consequences.

Cheers!



I will no comment on multiplayer, and at this time, MP weapons are not available for use in the campaign.


However, for the Single player, you can unlock weapons via Gibbed Save Editor. To do so, you navigate to the following: Raw -> Plot -> Player Variables -> (Collection). Here, you will see a list of all of your mods and weapons

To unlock a weapon, Add an entry and input the weapon name (i.e. "SFXGameContent.SFXWeapon_AssaultRifle_Mattock"), and the value represents the weapons level. So if you wanted to unlock a Falcon VIII, you would input "SFXGameContent.SFXWeapon_AssaultRifle_Falcon" with a value of 8.

#1322
MadCat221

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Mmkay... I wanted to just do a few non-saved playthrus of From Ashes to see what Ash and Tali say in that mission. However... it seems that just ticking "Ash Acquired" doesn't actually enable her, as she's blacked out. How do I fix that? I'm not gonna continue from that save for concern over plot variable corruption, I just want to see it without going so far ahead to get past the CerbieCoup so they're available.just for From Ashes.

#1323
AVPen

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I had started a "default" FemShep (aka, a new ME3 character that wasn't imported), but I want the character to have a romance with Garrus (which is only available to ME2 imports) - does anyone know the variables needed/required to activate it? 

#1324
MadCat221

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AVPen wrote...

I had started a "default" FemShep (aka, a new ME3 character that wasn't imported), but I want the character to have a romance with Garrus (which is only available to ME2 imports) - does anyone know the variables needed/required to activate it? 


I found a handy dandy list of vars here: http://pastebin.com/raw.php?i=zv8mxcxs

Basically, set the Bool 5207 to True, set plot integer 270 to = 5.  Do *NOT* set the "GarrusTrueLove" flag (bool 19725) to True, as that's set in the course of ME3.

Modifié par MadCat221, 28 juin 2012 - 12:20 .


#1325
AVPen

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MadCat221 wrote...

AVPen wrote...

I had started a "default" FemShep (aka, a new ME3 character that wasn't imported), but I want the character to have a romance with Garrus (which is only available to ME2 imports) - does anyone know the variables needed/required to activate it? 


I found a handy dandy list of vars here: http://pastebin.com/raw.php?i=zv8mxcxs

Basically, set the Bool 5207 to True, set plot integer 270 to = 5.  Do *NOT* set the "GarrusTrueLove" flag (bool 19725) to True, as that's set in the course of ME3.

Ah, my thanks - I knew the "GarrusTrueLove" flag was the ME3 romance variable, but I wasn't sure what the ME2 romance flags were.