Modifié par .amli, 17 mars 2012 - 06:21 .
Gibbed save editor for ME3 info thread.
#176
Posté 17 mars 2012 - 06:10
#177
Posté 17 mars 2012 - 06:34
I am interested in the plot ID flag saying that you had dinner with Kelly Chambers (not necessary romanced her) during ME2. This flag is apperently a precondition for her to show up in the game.
#178
Posté 17 mars 2012 - 10:17
#179
Posté 17 mars 2012 - 11:42
I used the ME2 editor to change my Liara romance into an Ashley romance and then changed the variables on Virmire to make sure she was alive. It worked perfectly because I didn't romance anyone else in ME2, but I don't think the ME2 editor lets you change romance variables of ME2 squadmates.Kaneiac828 wrote...
Hey, guys. Quick question here, I know this is for 3 (but I'd rather not bump a super old thread) ...
Basically, I want to flag myself for a Liara romance in 2 - I've replayed one about 4 times and I realized not one of those romanced her, and I just can't play it a 5th time - I've burnt myself out over the years.
Is it possible to edit one of my Mass Effect 2 saves and do a NG+ with it? Basically, what I want to do, is remove my Tali romance from the save, change it to Liara, and then do a NG+, but I can't find any flags about a Tali romance in there.
Thank you.
#180
Guest_ME3 Pareg_*
Posté 18 mars 2012 - 12:14
Guest_ME3 Pareg_*
#181
Posté 18 mars 2012 - 12:55
I been googling all over the place and no luck :s
#182
Posté 18 mars 2012 - 03:06
#183
Posté 18 mars 2012 - 03:30
#184
Posté 18 mars 2012 - 04:00
Would rather not have to wait until the end of the game to get the the Saber for my newest playthrough.
Modifié par SidNitzerglobin, 18 mars 2012 - 04:01 .
#185
Posté 18 mars 2012 - 04:09
ZombieGambit wrote...
So I started a new character and I have a character that I completed the game with. How would I go about unlocking all the weapons for my new character?
In the "Raw" tab under "Plot" there's a section labeled "Player Variable" that seems to contain weapons, armor upgrades, weapon upgrades etc. Is this where I fill in what I need or what? Does anyone know?
EDIT: I figured it out. SFXGameContent.SFXWeapon_[WeaponName] unlocks the weapon, the Value is the level so anything 1-10.
SFXGameContent.SFXWeapon_[WeaponName].Flag refers to whether or not you'll find it in the game world, I think.
Awesome, I think this answered my question.
#186
Posté 18 mars 2012 - 07:31
#187
Posté 18 mars 2012 - 08:01
#188
Posté 18 mars 2012 - 09:06
Its alrdy on false damnThought Process wrote...
Cosmetic surgery flag imported from ME2 is 5978. Set that one to false.Lumicko wrote...
Thought Process wrote...
Set 22642 to false if it's true. Not sure if you need to set ME2's flag to false too.
22642 set to False (was False) its alrdy on false:( what now? Whats the code? ( Tlaking about Conrad Verner he died if u didnt help Jenna
http://masseffect.wikia.com/wiki/Jenna in ME1 and i want code that will make it that i helped her thx )
Modifié par Lumicko, 18 mars 2012 - 09:07 .
#189
Posté 18 mars 2012 - 09:59
#190
Posté 18 mars 2012 - 10:13
#191
Posté 18 mars 2012 - 11:24
Open save in Save Editor.
Change to Raw tab.
Expand Squad > Player > Appearance > Morph Head > Texture Parameters.
Open the Texture Parameters list.
Add two new entries as follows:
code:
Name: EYE_Diff
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff
code:
Name: EYE_Spec
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec
Open Vector Parameters
Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the colour values,
http://andylangton.c...olour-converter
3rd
box down you enter your RGB values, i.e; "111,53,26" (Auburn) into the
'RGB colour:(255-based) -> RGB colour:(Percent-based)' input field.
This will give the result of percentages as such: 44%,21%,10%, this
translates into ME2 as a range between 0 (0%) and 1.0 (100%).
So an example of Auburn in ME2 ready colour format would be: (red) 0.44, (green) 0.21 and (blue) 0.1.
Here are some more examples to show you:
Cobalt: R: 61, G: 89, B: 171, which translates in percentage to: 24%,35%,67%, for ME2 would be R: 0.24, G: 0.35, B: 0.67
Lime Green: R: 50, G: 205 , B: 50, which translates in percentages to: 20%,80%,20%, for ME2 would be R: 0.2, G: 0.8, B: 0.2
NOTE: Some colours just don't show as they should, try playing with the values for A: (Alpha).
and the proof:
Modifié par Chugster, 18 mars 2012 - 11:30 .
#192
Posté 18 mars 2012 - 11:31
Edit: Okay, I did exactly as you said, except for the part in the Vector Parameters. I had to create a new "folder" because there was nothing there of which name I could change. I put in the ID for Cobalt
R: 61, G: 89, B: 171 but I still got the same eyes. Could be because of the Vector stuff, or because I use the default FemShep ?
Edit: Okey dokey, I found the bug. The Texture and Vector parameters don't save. I enter the game, nothing happens, then I load the save file in Gibbed and I notice that none of the settings are still there. What am I supposed to do now ?:]
Modifié par Luxure, 18 mars 2012 - 12:19 .
#193
Posté 18 mars 2012 - 12:20
otherwise i dont know, i just followed the instructions
#194
Posté 18 mars 2012 - 12:21
#195
Posté 18 mars 2012 - 12:22
#196
Posté 18 mars 2012 - 12:39
#197
Posté 18 mars 2012 - 12:43
#198
Posté 18 mars 2012 - 01:18
Arlionis wrote...
HJF4 wrote...
Arlionis wrote...
Nice, I want to fix in my main save the fact that Liara doesn't recall the rekindling after the end of LotSB, any way to do it with this editor? as far as I know it's a problem with the way ME2 places the flags in the savefile.
Set the following PlotIDs to true:
14169,6927,6931,6815,7051,7035,7151
Thanks for answering, apparently the only one I had set as false was 7035, I already set it to true.
Do you import a save from ME2, then change this as soon as you start playing? I'd like to have the "correct" conversation options when I talk to Liara later on (As this is my "perfect paragon" game). So you just open the new save in the editor and adjust these plot values?
#199
Posté 18 mars 2012 - 01:50
#200
Posté 18 mars 2012 - 03:11





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