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Gibbed save editor for ME3 info thread.


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#176
.amli

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Still wondering about the PlotCond values. Which are they? I mean, seeing as they're needed to change romances for Garrus etc. I'm working in the Raw list.

Modifié par .amli, 17 mars 2012 - 06:21 .


#177
pinkyandbrain_70

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Hi
I am interested in the plot ID flag saying that you had dinner with Kelly Chambers (not necessary romanced her) during ME2. This flag is apperently a precondition for her to show up in the game.

#178
Patchwork

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Anyone known the plot code for Geth Fighter Squadrons? It's bugged on me and I need the plot points for peace.

#179
ZombieGambit

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Kaneiac828 wrote...

Hey, guys. Quick question here, I know this is for 3 (but I'd rather not bump a super old thread) ...

Basically, I want to flag myself for a Liara romance in 2 - I've replayed one about 4 times and I realized not one of those romanced her, and I just can't play it a 5th time - I've burnt myself out over the years.

Is it possible to edit one of my Mass Effect 2 saves and do a NG+ with it? Basically, what I want to do, is remove my Tali romance from the save, change it to Liara, and then do a NG+, but I can't find any flags about a Tali romance in there.

Thank you.

I used the ME2 editor to change my Liara romance into an Ashley romance and then changed the variables on Virmire to make sure she was alive. It worked perfectly because I didn't romance anyone else in ME2, but I don't think the ME2 editor lets you change romance variables of ME2 squadmates.

#180
Guest_ME3 Pareg_*

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I don't see Kelly Chambers in the holding docks, how can I get her?

#181
Mystress42

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Where can I find what to do with the Illusive man eyes preset that comes with Gibbed??
I been googling all over the place and no luck :s

#182
badboy64

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Is there a guide that I can use for this?

#183
Keyadrin55

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where do we input the plot conditions for the romances is it in the float part?

#184
SidNitzerglobin

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Anyone know the proper way to unlock weapons and where I can find a list of the correct weapon names? Just add them to current loadout or does that cause issues?

Would rather not have to wait until the end of the game to get the the Saber for my newest playthrough.

Modifié par SidNitzerglobin, 18 mars 2012 - 04:01 .


#185
SidNitzerglobin

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ZombieGambit wrote...

So I started a new character and I have a character that I completed the game with. How would I go about unlocking all the weapons for my new character?

In the "Raw" tab under "Plot" there's a section labeled "Player Variable" that seems to contain weapons, armor upgrades, weapon upgrades etc. Is this where I fill in what I need or what? Does anyone know?

EDIT: I figured it out. SFXGameContent.SFXWeapon_[WeaponName] unlocks the weapon, the Value is the level so anything 1-10.

SFXGameContent.SFXWeapon_[WeaponName].Flag refers to whether or not you'll find it in the game world, I think.


Awesome, I think this answered my question.

#186
Keyadrin55

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so if we set everything to 10 does that mean it will be in our inventory already or do we have to find said items again

#187
HurricaneGinger

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Could someone write out a detailed "how to" for this please? I've tinkered with it for over an hour and still NOTHING is showing up. Going for a pure paragon PT, so I want everyone alive, the Base destroyed etc etc.

#188
Lumicko

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Thought Process wrote...

Lumicko wrote...

Thought Process wrote...

Set 22642 to false if it's true. Not sure if you need to set ME2's flag to false too.


22642 set to False (was False) its alrdy on false:( what now? Whats the code? ( Tlaking about Conrad Verner he died if u didnt help Jenna 
http://masseffect.wikia.com/wiki/Jenna  in ME1  and i want code that will make it that i helped her thx )

Cosmetic surgery flag imported from ME2 is 5978. Set that one to false.

Its alrdy on false damn :( and still dont work 

Modifié par Lumicko, 18 mars 2012 - 09:07 .


#189
luk3us

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In the 'middle' ending all the people have that funky green glowing circuity stuff going on their face, can you 'turn it on' using this?

#190
Luxure

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Anyone can tell me the ID for TIM eyes ? I fail at finding it, oh and if anyone would kindly tell me where in the Appereance tab need I to place the ID I would be grateful. Thank you!

#191
Chugster

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The process for adding TIM eyes is the same as in ME2 (taken from the ME2 modding thread):

Open save in Save Editor.
Change to Raw tab.
Expand Squad > Player > Appearance > Morph Head > Texture Parameters.
Open the Texture Parameters list.
Add two new entries as follows:
code:

Name: EYE_Diff
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff

code:

Name: EYE_Spec
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec

Open Vector Parameters

Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the colour values,

http://andylangton.c...olour-converter
3rd
box down you enter your RGB values, i.e; "111,53,26" (Auburn) into the
'RGB colour:(255-based) -> RGB colour:(Percent-based)' input field.
This will give the result of percentages as such: 44%,21%,10%, this
translates into ME2 as a range between 0 (0%) and 1.0 (100%).

So an example of Auburn in ME2 ready colour format would be: (red) 0.44, (green) 0.21 and (blue) 0.1.

Here are some more examples to show you:

Cobalt: R: 61, G: 89, B: 171, which translates in percentage to: 24%,35%,67%, for ME2 would be R: 0.24, G: 0.35, B: 0.67
Lime Green: R: 50, G: 205 , B: 50, which translates in percentages to: 20%,80%,20%, for ME2 would be R: 0.2, G: 0.8, B: 0.2

NOTE: Some colours just don't show as they should, try playing with the values for A: (Alpha).

and the proof:

Posted Image

Modifié par Chugster, 18 mars 2012 - 11:30 .


#192
Luxure

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Interesting, I'll try them out. Thanks :]

Edit: Okay, I did exactly as you said, except for the part in the Vector Parameters. I had to create a new "folder" because there was nothing there of which name I could change. I put in the ID for Cobalt 
R: 61, G: 89, B: 171 but I still got the same eyes. Could be because of the Vector stuff, or because I use the default FemShep ?

Edit: Okey dokey, I found the bug. The Texture and Vector parameters don't save. I enter the game, nothing happens, then I load the save file in Gibbed and I notice that none of the settings are still there. What am I supposed to do now ?:]

Modifié par Luxure, 18 mars 2012 - 12:19 .


#193
Chugster

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hmm, not sure, are you using a default shep? Coz they dont have any face info

otherwise i dont know, i just followed the instructions

#194
Luxure

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Yes, I did mention I use the default FemShep. And I also mentioned the god damn settings don't stay, they don't save themselves... god damn pissed :/

#195
Raycer X

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Out of curiousity, is there a way to alter the default appearance? I like the default faces but I wouldn't mind being able to edit some aspects of them IE: Nose size, eye color, etc.

#196
Luxure

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So, can anyone help me with the default FemShep change of eyes ? Into TIM eyes to be more specific. I did what Chugster said, but it doesn't seem to work. Thanks.

#197
Aggie Punbot

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[this space reserved]

#198
DHR107

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Arlionis wrote...

HJF4 wrote...

Arlionis wrote...

Nice, I want to fix in my main save the fact that Liara doesn't recall the rekindling after the end of LotSB, any way to do it with this editor? as far as I know it's a problem with the way ME2 places the flags in the savefile.


Set the following PlotIDs to true:
14169,6927,6931,6815,7051,7035,7151


Thanks for answering, apparently the only one I had set as false was 7035, I already set it to true. 


Do you import a save from ME2, then change this as soon as you start playing? I'd like to have the "correct" conversation options when I talk to Liara later on (As this is my "perfect paragon" game). So you just open the new save in the editor and adjust these plot values?

#199
Sandy

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I recently lost all my credits in ME3 due to some bug. I was hoping I could use this program to restore my credits, but I can't seem to find where one would change the amount of credits one has. Could someone help me please?

#200
retsmot

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raw tab > squad > player > credits.