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Gibbed save editor for ME3 info thread.


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#201
BobTheAndroid

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I know it has nothing to do with the ME 3 save editor.

Is there a way to "edit" in the Kelly romance in the ME 2 version?
I would like to speak to her in the third game, but without the dinner scene in two she doesent show up.

Thanks!

#202
incinerator950

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Is this both 360 and PC, or just PC?

#203
Chugster

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Luxure wrote...

So, can anyone help me with the default FemShep change of eyes ? Into TIM eyes to be more specific. I did what Chugster said, but it doesn't seem to work. Thanks.


im pretty sure your out of luck, the defaults use a contained model, its doesnt have all the parts separate, you cant change any parts as there are no parts to change

but of course if im wrong then someone please enlighten us

#204
Guest_Ashley Foster_*

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Stiler2 wrote...

Searched and couldn't find a thead specifically for Gibbed's ME3 save editor so I thought I would make it.

You can find the current version here:
http://svn.gib.me/builds/masseffect3/

He's been releasing a new one each day or so, as he's working on ironing out bugs and figuring out what does what.

Update messages:
http://cia.vc/stats/...ect/masseffect3

his twitter:
https://twitter.com/#!/gibbed

From the readme:

If you can't edit any collections in the Raw tab in SaveEdit, you probably don't
have the full .NET Framework 4 installed, but have the Client Profile installed.

To fix this, install the full .NET Framework 4.

http://www.microsoft...s.aspx?id=17851


If anyone here uses it and could add to what works with it currently, what doesn't, etc that would be good.


Is it possible for me to change my Shepard into an Asari?

#205
Linus108

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Don't mean to bump, but has anyone figured out a way to fix the gap on Allers Hair mesh? We were talking about it here:

http://social.biowar...62/blog/211693/

One user found a solution for making the gap on the scalp go away by adding:

biog_hmf_hir_pro.Global.HAIR_Long_Diff to HED_Scalp_Diff in texture paramters

However, this turns your neck green! Which sucks, because the hair looks 10x better. But the texture for your neck gets weird.

I've tried adding biog_hmf_hir_pro.Global.HAIR_Long_Diff to HED_Scalp_Norm, (since it worked with Diff), but it just puts me through the floor. So currently, the only way to fix the gap is what I said above, but it gives you a green neck. I spent hours tweaking different settings, and couldn't find the solution.

=/

Has to be some code that we are missing.

Modifié par Linus108, 18 mars 2012 - 06:52 .


#206
eltan2481

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Does anyone know the input for authorizing a gun to Aeian T'Goni, the Asari Huntress in the hospital with PTSD? I accidentally authorized a gun to her in the SPECTRE terminal; however, that obviously isn't the best idea. Any clue on how to change that would be much appreciated.

#207
emurami

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Alright i tried changing the illusive man's eye color. I wanted them yellow so i changed the RGB values to 1, 1, 0, 1 which worked...sort of. I can't figure out how to make them look like the me 2 eyes and just make them yellow and black. That blue color won't go away.

me 3-Posted Image

me 2-Posted Image

#208
Aurellia

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incinerator950 wrote...

Is this both 360 and PC, or just PC?


Works for both but to do Xbox 360 you need to do some extra stuff.

Here is a pointer to how I modded my save to do Ashley/FemShep romance

http://social.biowar...t_post/10196908

#209
eltan2481

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emurami wrote...

Alright i tried changing the illusive man's eye color. I wanted them yellow so i changed the RGB values to 1, 1, 0, 1 which worked...sort of. I can't figure out how to make them look like the me 2 eyes and just make them yellow and black. That blue color won't go away.


Notice that for the Illusive man eyes, 2 vector parameters have to be edited. The first is the emis_color you set to yellow, the second is the EYE_Iris_Colour_Vector which seems to be set to blue in your save. Simply change the value  to black (A, B, G, R to 1,0,0,0), or any other desired color and you should be good to go.

Modifié par eltan2481, 18 mars 2012 - 08:43 .


#210
Darth Kraken

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Aurellia wrote...

incinerator950 wrote...

Is this both 360 and PC, or just PC?


Works for both but to do Xbox 360 you need to do some extra stuff.

Here is a pointer to how I modded my save to do Ashley/FemShep romance

http://social.biowar...t_post/10196908


Link doesn't work

#211
Rovay

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Is it possible (or will it be possible in future releases) to add/remove specific war assets? Because I think I have a bug which keeps me from getting salarian STG assets given by having Kirrahe alive and saving the Council. So I wondered if I could just add them via Gibbed.

#212
Ashira Shepard

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I'm not entirely sure I have the eye colour done correctly -

ME2 -

Posted ImagePosted Image

ME3 -

Posted Image

Instead of having a glow they just seem very white. In darkness they act pretty much like normal eye colour, where in ME2 they glowed in darkness.

Current values -
1
10
10
10

#213
SaMjAzA

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Ashley Foster wrote...

Is it possible for me to change my Shepard into an Asari?


I think it would be intersting to see if we can model swap as in ME2.

#214
Doveberry

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Another person here that would be very interested in knowing how to make Kelly Chambers think I had dinner with her in ME2 so that I can get to talk to her on ME3. Anyone know how to fix this?

#215
Not A Brah

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Anyone know how to edit the saves to where I destroyed Keiji's Greybox in Kasumi's loyalty quest?

#216
emurami

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eltan2481 wrote...

emurami wrote...

Alright i tried changing the illusive man's eye color. I wanted them yellow so i changed the RGB values to 1, 1, 0, 1 which worked...sort of. I can't figure out how to make them look like the me 2 eyes and just make them yellow and black. That blue color won't go away.


Notice that for the Illusive man eyes, 2 vector parameters have to be edited. The first is the emis_color you set to yellow, the second is the EYE_Iris_Colour_Vector which seems to be set to blue in your save. Simply change the value  to black (A, B, G, R to 1,0,0,0), or any other desired color and you should be good to go.

OHHH i forgot that there is 2 parts to the eyes....wow well thank you this worked!  *facepalm*  should have known better.

Posted Image

Posted Image

Posted Image

Modifié par emurami, 19 mars 2012 - 12:23 .


#217
goofyomnivore

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Hmm I was editing the value of war assets and now I can't start the point of no return. Anyone else have this problem and have a fix? I didn't do anything crazy just pushed the Alliance to 5000, so it would get me to 7k+ EMS.

#218
Serenity84

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Will be there a version some time in the future with convenient check boxes for the plot decisions? I know that's very, very, very tedious to program and I understand it's not a priority to start with. But something nice for later

#219
Guest_ME3 Pareg_*

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Trying to get a sith look going, dose anyone know the code for red and yellow?

#220
Keirus

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Any news on a way to get berets to work? tried the ME2 way no luck my shep becomes invisible and clips everywhere.

#221
Serenity84

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Keirus wrote...
Any news on a way to get berets to work? tried the ME2 way no luck my shep becomes invisible and clips everywhere.

I didn't like the ME2 beret mod since it got rid the hair. The beret looked cool, but then my Shepard was bald

#222
fish of doom

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AshiraShepard wrote...

I'm not entirely sure I have the eye colour done correctly -

ME2 -

Posted ImagePosted Image

ME3 -

Posted Image

Instead of having a glow they just seem very white. In darkness they act pretty much like normal eye colour, where in ME2 they glowed in darkness.

Current values -
1
10
10
10


hmmm... try using the illusive man's eyes preset and setting both variables (iris and emis) to the exact same values? (obviously back up the save before trying in case it doesn't work)
i'm using TIM's eyes with two shades of violet on those variables, and the eye whites set to black, and they glow quite nicely in low light.

#223
Keirus

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You could change the scalp texture to some of the flatter hair that didn't have its own mesh.

#224
shnellegaming

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Anyone know how to increase your Reputation value. I found values for all other stats but cant find that value.


Edit:   Nevermind Found it.

Ok new question, anyone know how to set all your weapons and mods to lvl 10 and 5?

Modifié par shnellegaming, 19 mars 2012 - 03:32 .


#225
DigitalMaster37

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How do you edit galactic readiness values?