Gibbed save editor for ME3 info thread.
#201
Posté 18 mars 2012 - 03:20
Is there a way to "edit" in the Kelly romance in the ME 2 version?
I would like to speak to her in the third game, but without the dinner scene in two she doesent show up.
Thanks!
#202
Posté 18 mars 2012 - 05:18
#203
Posté 18 mars 2012 - 05:30
Luxure wrote...
So, can anyone help me with the default FemShep change of eyes ? Into TIM eyes to be more specific. I did what Chugster said, but it doesn't seem to work. Thanks.
im pretty sure your out of luck, the defaults use a contained model, its doesnt have all the parts separate, you cant change any parts as there are no parts to change
but of course if im wrong then someone please enlighten us
#204
Guest_Ashley Foster_*
Posté 18 mars 2012 - 06:24
Guest_Ashley Foster_*
Stiler2 wrote...
Searched and couldn't find a thead specifically for Gibbed's ME3 save editor so I thought I would make it.
You can find the current version here:
http://svn.gib.me/builds/masseffect3/
He's been releasing a new one each day or so, as he's working on ironing out bugs and figuring out what does what.
Update messages:
http://cia.vc/stats/...ect/masseffect3
his twitter:
https://twitter.com/#!/gibbed
From the readme:
If you can't edit any collections in the Raw tab in SaveEdit, you probably don't
have the full .NET Framework 4 installed, but have the Client Profile installed.
To fix this, install the full .NET Framework 4.
http://www.microsoft...s.aspx?id=17851
If anyone here uses it and could add to what works with it currently, what doesn't, etc that would be good.
Is it possible for me to change my Shepard into an Asari?
#205
Posté 18 mars 2012 - 06:51
http://social.biowar...62/blog/211693/
One user found a solution for making the gap on the scalp go away by adding:
biog_hmf_hir_pro.Global.HAIR_Long_Diff to HED_Scalp_Diff in texture paramters
However, this turns your neck green! Which sucks, because the hair looks 10x better. But the texture for your neck gets weird.
I've tried adding biog_hmf_hir_pro.Global.HAIR_Long_Diff to HED_Scalp_Norm, (since it worked with Diff), but it just puts me through the floor. So currently, the only way to fix the gap is what I said above, but it gives you a green neck. I spent hours tweaking different settings, and couldn't find the solution.
=/
Has to be some code that we are missing.
Modifié par Linus108, 18 mars 2012 - 06:52 .
#206
Posté 18 mars 2012 - 07:09
#207
Posté 18 mars 2012 - 07:55
me 3-

me 2-
#208
Posté 18 mars 2012 - 08:13
incinerator950 wrote...
Is this both 360 and PC, or just PC?
Works for both but to do Xbox 360 you need to do some extra stuff.
Here is a pointer to how I modded my save to do Ashley/FemShep romance
http://social.biowar...t_post/10196908
#209
Posté 18 mars 2012 - 08:39
emurami wrote...
Alright i tried changing the illusive man's eye color. I wanted them yellow so i changed the RGB values to 1, 1, 0, 1 which worked...sort of. I can't figure out how to make them look like the me 2 eyes and just make them yellow and black. That blue color won't go away.
Notice that for the Illusive man eyes, 2 vector parameters have to be edited. The first is the emis_color you set to yellow, the second is the EYE_Iris_Colour_Vector which seems to be set to blue in your save. Simply change the value to black (A, B, G, R to 1,0,0,0), or any other desired color and you should be good to go.
Modifié par eltan2481, 18 mars 2012 - 08:43 .
#210
Posté 18 mars 2012 - 08:54
Aurellia wrote...
incinerator950 wrote...
Is this both 360 and PC, or just PC?
Works for both but to do Xbox 360 you need to do some extra stuff.
Here is a pointer to how I modded my save to do Ashley/FemShep romance
http://social.biowar...t_post/10196908
Link doesn't work
#211
Posté 18 mars 2012 - 09:06
#212
Posté 18 mars 2012 - 09:16
ME2 -


ME3 -

Instead of having a glow they just seem very white. In darkness they act pretty much like normal eye colour, where in ME2 they glowed in darkness.
Current values -
1
10
10
10
#213
Posté 18 mars 2012 - 09:17
Ashley Foster wrote...
Is it possible for me to change my Shepard into an Asari?
I think it would be intersting to see if we can model swap as in ME2.
#214
Posté 18 mars 2012 - 10:20
#215
Posté 18 mars 2012 - 10:55
#216
Posté 18 mars 2012 - 11:18
OHHH i forgot that there is 2 parts to the eyes....wow well thank you this worked! *facepalm* should have known better.eltan2481 wrote...
emurami wrote...
Alright i tried changing the illusive man's eye color. I wanted them yellow so i changed the RGB values to 1, 1, 0, 1 which worked...sort of. I can't figure out how to make them look like the me 2 eyes and just make them yellow and black. That blue color won't go away.
Notice that for the Illusive man eyes, 2 vector parameters have to be edited. The first is the emis_color you set to yellow, the second is the EYE_Iris_Colour_Vector which seems to be set to blue in your save. Simply change the value to black (A, B, G, R to 1,0,0,0), or any other desired color and you should be good to go.


Modifié par emurami, 19 mars 2012 - 12:23 .
#217
Posté 18 mars 2012 - 11:40
#218
Posté 18 mars 2012 - 11:43
#219
Guest_ME3 Pareg_*
Posté 18 mars 2012 - 11:46
Guest_ME3 Pareg_*
#220
Posté 19 mars 2012 - 12:14
#221
Posté 19 mars 2012 - 12:21
I didn't like the ME2 beret mod since it got rid the hair. The beret looked cool, but then my Shepard was baldKeirus wrote...
Any news on a way to get berets to work? tried the ME2 way no luck my shep becomes invisible and clips everywhere.
#222
Posté 19 mars 2012 - 12:56
AshiraShepard wrote...
I'm not entirely sure I have the eye colour done correctly -
ME2 -
ME3 -
Instead of having a glow they just seem very white. In darkness they act pretty much like normal eye colour, where in ME2 they glowed in darkness.
Current values -
1
10
10
10
hmmm... try using the illusive man's eyes preset and setting both variables (iris and emis) to the exact same values? (obviously back up the save before trying in case it doesn't work)
i'm using TIM's eyes with two shades of violet on those variables, and the eye whites set to black, and they glow quite nicely in low light.
#223
Posté 19 mars 2012 - 12:57
#224
Posté 19 mars 2012 - 02:43
Edit: Nevermind Found it.
Ok new question, anyone know how to set all your weapons and mods to lvl 10 and 5?
Modifié par shnellegaming, 19 mars 2012 - 03:32 .
#225
Posté 19 mars 2012 - 03:38





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