I finished my first, and probably only, playthrough of ME3 yesterday. Yes, I'm among the 'hordes' of people who found that the ending is poor, and not well thought out (that star-god-child's extremely circular logic..). But this post isn't about that, there are MANY threads about that.
This is about the game universe of Mass Effect, and how the ending completely nuked it. I enjoyed ME3, immensely. Up until the last 23 minutes of the game, I had figured that Game of the Year discussions for 2012 were basically over and ME3 was an epic ending away from becoming a Top 5 of all time contender. The game is that amazing.
I had already accepted that this was the end of this trilogy. I took heart from the fact that after this, with the Reaper threat gone, there would be an entire galaxy of possibilities The Mass Effect Universe would be a brand that an immeasurable number of games could be made to take place in, a galaxy is huge.
That galaxy is gone now. The Relays are asploded (in technicolor!) The entirety of the galaxy's various militaries are trapped in the Sol system. An entire race of people are trapped in a system that will be completely unable to feed them, along with a very large number of another races military as well (the dextro squad of Quarians and Turians, respectively) Earth is in ruins, and it probably doesn't have the ability to feed its survivors let alone the MILLIONS of refugees that will have to stay there. They can't just have a couple of garden worlds grow their food for them anymore, no more relays. The quarian fleet alone, even if they left half of their people to start rebuilding on Rannoch, is still 8.5 million people by themselves. The Turians at the very least, brought a fleet comprised of at least half that amount, not to mention all those Krogan that came with them. And the Asari, the Salarians, the fleets from the Terminus Systems, Aria's various gangs in their fleet/fleets, the ex-Cerberus in their ships, am I leaving anyone out? Oh yeah, the Volus with their bombers.... poor guys with their total inability to survive at all in an environment found in the Sol System.
True, the surviving ships have FTL capabilties, how much fuel do they all have left? The Reapers wiped out the fuel infrastructure as one of their first priorites. Without the Relays, these ships are trapped in the local cluster of a few star systems. Does the local cluster have large deposits of element zero, or are the surviving ships basically it for star travel? Even if we accept the ludicrous notion (no one really knows how they work, just how to use them) that they'd be able to fix the Relay in the Sol System, someone still has to travel to one of its destination Relays and fix it before you could use it, and they'd have to travel there the slow way.
An entire galaxy of possibilities are gone now. (remember all those dormant Relays? they asploded too) Why destroy all that potential? Because that's exactly what the ending of ME3 did, simply wrote off all of that. Unless they try to make a Mass Effect game without mass effect relays.... lolwaitwut?
Why nuke the whole galaxy?
Débuté par
Eksessive
, mars 11 2012 04:22





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