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If you IGNORE THE ENDING, what are your thoughts on ME3?


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#101
Acerlux

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Ignore everything after TIM & Anderson go down, and its my absolute, hands down, favorite game ever, even if I had some other nitpicks.

#102
t003

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Spectre_Shepard wrote...

for me it, was the best game I've ever played. Period.

up until the platform started moving and I ran into Casper.

So, without flaming or going into another rant thread about the end, what did you guys think about the REST of ME3?


ME2 was better. It  had better writing. 12 squad members versus ME3's 7. All of the 12 had they're own quests that added many hours to the game. By the end of ME2 I had 56 hours played and on ME3 I had around 29ish.  When you found an anomaly you actually landed and got to explore some of the planet. Romances were much more involved. You actually got to talk using the convo wheel more then 3 times lol. Plus the way they did the endings was amazing.

Modifié par t003, 11 mars 2012 - 05:22 .


#103
Tamcia

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Amazing game, had a blast. Never would have believed a 10 minute ending could ruin not only a game, but a whole series like that.

#104
Mtora

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Though I hate the endings, I will admit that ME3 is a great game. The combat is solid and fun, the story (barring a few mis-steps here and there) is good. And the emotional moments were quite heartfelt. I teared up a bit when Thane died, I laughed when Ashley and Tali got drunk, and I felt like I had just done the impossible when I got the Quarians and Geth to play nice. Oh, and curing the genophage was a great moment as well. Plus, getting to hang with Garrus on the citadel was fun too.

And that's not even mentioning that some of the environments were simply breathtaking, as I loved the backdrop when I was fighting on Menae, seeing the Reapers running around and Palaen on fire was a powerful moment.

So yeah, ME3 is a great game, but the endings kinda ruin it...

#105
Burnham1

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If I ignore the ending then it is a great game without a solid and satisfying ending. If I take the game for what it is currently, then it is a great game without a solid and satisfying ending. Either way the game is incomplete and leaves me unsatisfied. It just goes to show you, it doesn't matter how great the rest of it is, if the ending isn't done right it can suck the enjoyment out of anything.

#106
forgottenlord

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The way I put it to my wife is that I had 34hrs and 45 minutes of amazing story, amazing gameplay, and just an overall great game ruined by the next 3 minutes.  Makes the ending all the greater of a tragedy

#107
Bullseye_Sally

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The endings aside I think the game was brilliant. I loved how the LI went as well as how all the loose ends were tied up for my Shep. I'm calling game of the year on this one imho. Now to just get some ending dlc to make it perfect!

#108
HrznKn

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I absolutely loved it, Would have given it a 90+ before i hit the end part.
Oh well...

#109
hector7rau

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Without the endings it's pretty much one of the best games i've ever played. Fantastic game, i laughed my butt off, i avenged precious characters, i allied polarized forces... i mean, there's nothing more awesome than that. The gameplay was amazing, the storytelling was awesome, the fanservice was spectacular... hell i didn't even mind the weird bugs and glitches. Truthfully a real mass effect ending experience... until, well, the actual endings...

#110
wilji1090

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Oh definitely, I still think the game is great in spite of the atrocious ending. But, once TIM and Anderson go down, that's where headcanon takes over and the Crucible has a different effect.

Plus, my Shepard's motto is simple, "Once you go blue, you stay true." :P

But, I loved everything, the feeling of being helpless to stop the decimation of certain worlds or having to make the gut wrenching choice on Tuchanka to sacrifice Mordin or Wrex. It was a fun journey, till Casper showed up and trollolol'd us.

#111
Spectre_Shepard

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Yeah, im in agreement with pretty much everyone.

Terrific game. Brilliant. I knew as I was playing that I was experiencing greatness.

then....

#112
Madecologist

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Ignoring the ending (only considering the game up to the point the platform starts to lift and you meet the "Star Child" just like the OP). I loved the game!

The ending was a little rough, I prefered the intro of ME1 and I actually loved ME2 start. ME3 despite the implications... found started on an unbalanced footing. But it catches itself. It takes a bit for you to get used to the different tone and pace the story has, but once you do... it is hell of a ride.

I pretty much liked how the game unfolds, the story progresses, and even how the handled your past choices (a lot of people don't realise the ME3 Broodmother (if you killed the Rachni Queen in ME1) will betray you later and cause you to loose even more EMS if you spared her. Yeah it is subtle but it does mean there is a difference if you saved the queen or not in ME1 (if you didn't you pretty much have to kill her in ME3 if you want the better result). Less reliance on emails, they still show up for some, but mostly used as a prompt to "go to the Citadel and meet me in person", Heck even in some diaglogue you can pick up how your past actions changed things (admittly only the dialogue is subtlely changed but it gives the impression your choices did have an impact). A lot of EMS upgrades come from past choices too.

Music is good, sound effects are great, gameplay absolutley wonderful. Much better way to do things than they were in ME2. I liked what they did with the weapon, armour, and modding system. I didn't mind the streamlined dialogue options, since it seemed the NPC responses did vary much more with each. I rather have 2 options with 2 different reaction from the NPC only converging at the very end, than having 3 options and the NPC reaction is the same except for the first line.

The scanning minigame was better than the one in ME2, though I still think it was a little dull... atleast it was less time consuming. One problem I did feel is the Reaper alert was badly implemented... I didn't go away and come back later.. I just saved scum or by the end played the chase game and did each system right away (once you get the hang of it the Reapers can never catch up to you). If they made it harsher it would have just encouraged more save scumming which would make it worst. So it should have been lacked up in my opinion, or modified all together to something else. Overall I still did not like it but it was far more palatable than the ones in previous games (less annoying than Mako random driving, less time consuming than mineral farming of ME2). The concept of it was nifty though, better execution for sure.

Overall despite the rough start (in my opinion), minor issues here and there, I think this was the best ME to date.

Then the Star Child bit happens... and you know the rest.

Modifié par Madecologist, 11 mars 2012 - 05:43 .


#113
magnuskn

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The game until the ending is fantastic. The ending completely ruins it, the two prior games and the entire franchise.

Whomever are the people responsible for writing and approving that ending failed. Hard.

#114
Guest_MissNet_*

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best.game.ever
i replaced last 15-minutes crap with Babylon 5 ending and it was OK. *sigh*

#115
Slappy Ya Face

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The greatest thing ever made by a human. The last 15 seconds are the polar opposite.

#116
jfruelas521

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I went into this game with incredibly high expectations, and the first 99% of the game hit nearly every one of those expectations, which is very impressive.

Then I saw the ending. In 10 minutes, this game went from being one of the best games ever made to being one of the worst. I do not wish to seem melodramatic, but that is my sincere and honest opinion. I would never have thought that such a stunning reversal was possible, but bioware pulled it off. I usually never come on game forums to comment on a game but the ending to this game made me do this. I've literally spend hours surfing these threads looking for something to make me feel better and I haven't gotten it yet.

#117
Meeporized

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The game had its potential beeing one of the best games in the series (hell maybe of the century xD ) but for me it turned out to be almost as good as ME2 where ME2 is slightly better espacially about the romance stuff.
Sure they implemented a better cover system a changed skill system and few minor changes like weapons style etc.

There was a huge change with the War Assets stuff but even if it was a nice feature in the game it added nothing to the story for my parts ( Yes i know you can read all these assets and theres neat information about this specific asset but it didnt felt that there was a real impact to the game in overall or added something to the story ) it feels that this system was just made to be usefull with the Multiplayer part.

Infact the actual "idead/system" how the War assets stuff works was made pretty damn well but i felt nothing of that in the Singleplayer. The Multiplayer part .... well i never looked where i want to "Co-Op" now i just played because it didnt gave me a specific reason to choose a place if the impact in the story is close to nothing (after a few games your at almost 97%) except the ending.

The story itself was awesome althoug i didnt liked a lot of choices the Devs made i.e. the whole Squadmate / romancing thing.
When i read they wanted to give you a smaller squad but with deeper relationships i always hoped for that i can somehow affect my squad at all but i was proven totally wrong. You literally get only chars from ME1 with actually not even 1 Squadmate from ME2 wich i dont understand.
I mean it is "o.k." but just meetings the rest Squadmates (who survived the ending in ME2 in my case everyone) fells kinda dissapointing. I was so totally happy to find Jack just to find out she wont join my squad and never will same goes for Samara wich i tried to get to date me in ME2 until i found out shes not "datable" and in ME3 you just get a "handshake" for the previous "You're different from anyone I've met... I think I could find more than happiness with you." well i know her code and all that stuff but heck you even get her from killing herself there are much more weird Squadmate storys wich are totally frustrating and espacially sad ! (i didnt played a Fem shep and dated Thane but omg hes dying just like that and not even a suitable death for a half dead Drell)
Theres much more to complain about but i think you'll get my point.

I enjoyed the depth of the whole story as it gets closer to the end i never thought "udina" stops believing in me and betrays me to help the earth ( i mean yeah heck im SHEPARD i died once got revived and beat a 2nd time the crap out of the reapers/collectors and he still doesnt belive in me? poor lad )
curing the genophage was totally awesome although they let die one of the best chars in the whole ME series from my pov. I wont forget what Javik is saying when he sees Mordin just epic.

I enjoyed actually a lot of the game it really gave you the feeling that theres a big scale war going on there could've been more casualty scenes and refugees in the citadel but it was ok.


So all in all the game is a good part 3 of the series but it definetly did not beat ME2 in almost everything wich is sad because i hoped for the better and it feels for me as if they made a lot of wrong decisions.
Even tho i do not like a lot parts of the game its enjoyable and if you played the first 2 you should definetly play the 3rd
Conclusion: Well the game did get sold good i assume so it is actually not even worth talking about what they made wrong as long as the game sells that's to what the gaming industry has come to.

PS: sorry for the crappy english, grammar whatever i dont really care it is the Interwebs ;P oh and i won't reply at all since this is what i think and all of us think differently ;)

#118
Makatak

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I think the warm "new game" glow is going to start fading for people soon; people walked out of Star Wars episode 3 saying it was the best one in the series until some things started sinking in.

The lack of choices and flow of dialogue from the dialogue wheel is a sad loss for me. It makes NG+ or even a different character going polar opposite of my previous one very difficult. I made it past Palaven but have no urge to continue my second character.

I thought some of the character options were silly. EDI gets a sexbot body, Joker is enamored, and this is just normal? I wanted my Shepard to be like, "No, really, she's a ROBOT." She should've never even had a sexbot body -- I thought that was the silliest thing ever, and I never took her on missions, and tried to keep up the illusion that she was just the Normandy's AI, but they kept shoving her in my face!

The whole sexification of the game is a little putoffish, and makes it look like a cheap **** rather than a classy lady. Ashley in ME1 wasn't pretty; she was a wildcat with sisters. Now she's a supermodel. Liara got a boob job as part of her becoming the Shadow Broker (though her mother was notably well endowed, so maybe she just grew in to them). Diana Allers, aside from having some of the worst VO recording I've seen in a major franchise, vaguely looks like a Jersey Shore character, and has a personality to match.

I liked being able to select the music track that played in the captain's cabin. Why was this taken away from me?

The whole focus on the kid was annoying; hugely annoying, and it got more annoying every time he appeared. I played femshep on my first run because I love Jennifer Hale's work, and I took it as she was having baby issues...as in, subconsciously, she wanted one. And she wanted it bad (she was also kind of a ho in 2). Not to mention, his lines were god awful. "You can't help me." WHO SAYS THAT?! And "Everyone's dying." Like, Bioware wasn't interested in good storytelling, they were interested in emotional manipulation, and I loathe things that are blatantly attempting to be emotionally provocative. Again, it's the difference between the cheap **** and the classy lady. The former makes being sexy her business; the latter makes it her art.

I did enjoy some of the throwbacks. I loved what they did with Jack in particular; her change from 2 to 3 felt somehow natural but totally unexpected. And yet, she was still...Jack. I hated that they changed Mordin's VA, but that gave me no problem in killing him. Wrex felt way different as well, and I don't like it -- he was cooler when he didn't move so much, when he was just a sort of stoic angry krogan brooding in a corner (or on a throne). Garrus was Garrus, which would be a relief if I really cared about Garrus (I mean, he's okay).

There's a segment after the Udina Coup that is what I like to call "PICK YO ROMANCE." It's when every romantic option says, either "call me up to your cabin" or "meet me on the Citadel." They all happen at the EXACT SAME TIME, and in ME3 it happens regardless of how you treated them up until that point. So you walk around, go on dates, and it's either a thumbs up or thumbs down at the end of them. Why does Garrus want to go shooting with my femshep? He knows she and Liara have been hooking up. He should've been taking Tali up there, seeing as...well, you know. What I'm trying to say is that, in 1 and 2, you had to work at your romances. You had to visit them, interrupt them working, learn about their families...now you just have to go on a date when they ask you, and then see them shower in their underwear.

Speaking of, the romance scenes were just...awful. I'd've rather had a witty banter into a fade to black than what we were given. Honestly, if you can't figure out the bed so it doesn't look like a table when people lay on it (though the line "it's harder than it looks" did catch a grin), then don't program it into your cutscenes. If you want someone to have the illusion of showering naked, use camera angles to cover up the fact that the model is not naked.

On to other things:

Kai Leng felt like some developer's juvenile masculine power fantasy. Again, maybe it's because I played femshep, but I feel like someone was angry that Shepard was a badass and had to one-up him. KL bears markers of someone's subconscious power desires, and he has a backstory that borders on fanfiction in terms of quality. Yes, I know his stuff comes from actual novels so it actually got published. ...But so did Twilight.

I can't get over this kid thing. Why was there only one kid model designed, and why do they use him for EVERYTHING?! Why did they have these weird dream segments in the middle of the game? I wanted a space opera, not a psychological thriller! In fact, the whole elements of space opera seemed to get thrown out the window for 3. The writers bit off more than they could chew; Cerberus went from a back-hall side story to being primary protagonists? What? I don't buy it.

For people who complain about complainers not having a fairytale ending, I posit this: there's absolutely a fairytale ending up until the ending, and I abhor it. So, yes, I get that the Reapers are attacking, but Shepard is somehow able to unite the Krogans and the Turians, end the war between the Geth and the Quarians, restore the Rachni, and basically bring peace and justice to all, undoing hundreds if not thousands of years of conflict and bitterness, in a matter of weeks. Come on, people, that would be like Israel and Palestine suddenly going, "You know, there are bigger issues at hand, and we need to put our differences between us." And, yeah, Shepard's pretty badass, but that's not badass; it's a little campy, you have to admit.

...and then the relays get destroyed and so none of that peace-making and alliance-forging matters anyways.

However, the gameplay was decent, if a little repetitive, but it's not good enough to get me to play through a second time. Not yet, anyways. With significantly less replay value offset by a multiplayer that's decent, but because I won't be playing the single-player again is just for fun, I'd give Mass Effect 3 on a whole a 6.5/10, maybe a 7/10. For those who are curious and comparative, I'd give Mass Effect 1 an 8/10 because the exploration parts are just so long, and Mass Effect 2 a 9/10 because there's still a few things I'd've liked to have seen done, but overall it was an amazing game.

Modifié par Makatak, 11 mars 2012 - 05:53 .


#119
Zyrious

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Penguins wrote...

Absolutely amazing. Barring a few things, such as the removal of the middle dialogue option and flat-out lying about it. I question how they handled Jacob's romance. But the rest of it was really my favorite game, and the first game I really felt the same thrill I get reading a really exciting novel.

Which is why the endings are so baffling. Its like they outsourced the ending. There are people who legitimately believe this is still some sort of elaborate troll by bioware- that is how unbelievable the endings are.


I agree with you. Barring a few issues like the journal not being detailed and a couple minor oddities which are ok, the game is not only awesome, but the story and dialogue is some of the best in the franchise. Which is why the ending makes even less sense.

Did they get a different writer to do the ending? The endings are of completely different caliber than the rest of ME3, let alone ME 1 + 2....I felt like all of my choices had been having real weight and effect all the way up to the end... You can still make these endings work, you just need some tweaks, and a real epilogue. A DA:O style epilogue would be great.

Oh and personally, i would replace "casper" with a final confrontation between shepard and a hologram of Harbinger explaining their motives and trying to stop shepard from destroying them. That's what i was expecting atleast.

Endings aside, however, this is one of the best games i've played in a long time. However i think its really hard to not let the endings color perception of the rest of the game.

Modifié par Zyrious, 11 mars 2012 - 05:51 .


#120
Apocsapel91

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This game was fantastic, sans the ending.

However, that is like saying my last birthday party was the best one ever, until I broke my leg.

Modifié par Apocsapel91, 11 mars 2012 - 05:52 .


#121
detroitmechworks

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Ignore the ending?
Was a lot of fun. Great gameplay, really enjoyed Jack's little cameo (WANTED a full squad member, but hell, I understand on that one at least...)
But... I still ain't gonna play it to get to THAT destination.
Clive Barker's Jericho all over again man... (At least they didn't kill your squadmates in a cutscene... ooops.)

#122
bpzrn

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Outstanding, only minor gripes but to be expected.


With Ending, I wont play again and wish I had waited and not pre ordered, based on customer feed back I would have avoided this.

#123
topperharly

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they could have released me3 where i just shoot udina over and over again and i would have bought it

game is skyrocking awesome.....the ending...well i am not going to say what i was going to because i might get banned

Modifié par topperharly, 11 mars 2012 - 05:56 .


#124
Barelymediocre

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Its a fantastic game, it has emotional und funny scenes.

Everything is great, except the end!

#125
slimshedim

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Tapkomet wrote...

I liked ME2 a bit more, but just a bit. ME3 is very good.


I liked ME2 way better. It's better in every regard, you get to know characters much better, there are way less scripted Zaeed/Kasumi-like dialogues (dialogues where YOU can actually decide what to say), we have a cool villain (Harbinger) and the semi-evil Illusive Man, who you're not sure whether you can trust him or not. I really enjoyed the loyalty missions because you got to know the people much better.

ME3 seems kinda railroad-esque, the game feels way too scripted. You have way too few paragon/renegade interrupts when chatting with people, you don't get to know people that great, especially the new guys like Prothy or Vega, but also your other teammates. You don't have a nemesis-villain since Harbinger's spending his holidays on earth instead of assuming direct control of every stuff around you and just obliterates you with his lame laz0r at the end, he doesn't even say anything to you unlike in ME2, where he seemed obsessed with Shepard. It's a shame he doesn't play any part in ME3 other than killing you with a laser in the end. Thats just sad, lame and unimaginative.

Another huge disappointment was the anime-WoW-chinese gold farming bloodelf rogue cerberus assassin you get to fight. Honestly, most people, who didn't read the novels/comics (who are the vast majority of the players, just sayin) didn't even have a clue who the fudge this guy actually is and really don't give a fudge about him. I'd rather fought Harbinger, a "cool" villain like Sovereign, a real reaper, someone I know, someone who was a part of the game already. I mean Harbinger used to annoy the hell out of people in ME2 especially on insanity difficulty, he was scary, he was like the old fashioned villain, who tells you you're doomed and gives you time to prepare-but also gives you a good fight. He used to talk to you a lot, used to demoralize you, tell you your resistance is futile over and over again. I was disappointed that I couldn't fight him or even have a chat with him in ME3. Instead we get this poser, who's obviously meant to be cool, but comes along as a annoying fairy, especially with his recharge/invulnerability crap and his gunship etc. He was nothing more than another faceless cerberus minion. Not like you could have talked to him much or got to know who he was. Well, he wounded Thane, so what? I'd have been pissed, when he actually killed or injured a teammate, someone I cared more about, but Thane...he was going to die anyway and he wasn't even a part of my team anymore. Don't get me wrong, I liked Thane, but I'd have cared more, when he killed/injured Prothy, Ashe, Liara or somebody on my ship. He should have annoyed/sabotaged you from the beginning of the game, put more pressure on your missions and tried to stop you. But he didn't. He just shoved up in 2 Missions, fought like a scripted coward and died in the 3rd encounter.

The game feels a little bit too short overall and too much focussed on action. While action was a big deal in ME2 too, ME3 just felt short and you had way too less influence on what's going on around you.

I was also disappointed, that you couldn't actually pick your teammates yourself. What if I liked Wrex, Jack or Miranda more than the regular dudes you get on your team. Vega? Come on, he's okay, but I'd swap him for Wrex anytime. You just don't get to know Vega good enough to care about him. That's the problem when you add new characters to the final episode. You don't share "old times" memories with them, so they're kinda boring. However, Prothy the Prothean is quite the opposite. He's just by far them most interesting, cool and puzzling teammate ever. His voice acting is a masterpiece, he totally surprises you in every second of the (unfortunately scarce) dialogues you have with him and he's pure awesomeness, despite being introduced to the game that late. Why wasting so much time on developing characters like Jack, Miranda, Jacob, Grunt etc, when you dump them in ME3 anyway? They just feel....pointless in the game and are reduced from teammates to war assets. Just sad.

I also miss the old abilities like Reave.

The last fight on Earth is just retarded. I didn't like it, since you're on your own all the time and don't get to see the other squads/allies, unlike the suicide mission in ME2. Your gathered forces also have way too less impact on the final mission, unlike the upgrades in ME2 to the Normandy. Wish I had more cutscenes that show/reflect the impact of your decisions during the game on the final scenes. Like I said, the game feels way too scripted and seems to completely disregard everything you did in the entire game/the previous games.

The decisions you made in the finals of ME1 and ME2 didn't matter at all in the finale. This is just....sad.

Shepard's run animations are ridiculous. He runs like a monkey.

No Omega. /sadface

Good things:
-Prothy the Prothean. By far the most awesome character in the series. A shame he was cut off from the game by EA in order to make more money. The game feels too short already and honestly I couldn't imagine the game being good without Prothy.
-You get to shoot Udina. Finally.
-Your business on the Citadel is funny, glad we get to explore it a bit more but everything you do in order to improve it is irelevant, because it's the catalyst and you'll lose it anyway.
-Teammates roam around on the Normandy or the Citadel (No Omega :-(!!!!!!) and talk to each other. Just awesome!


tldr:
I'm rather disappointed by ME3 and thats not just because of the BS ending. It's too short, focusses way too less on the characters and their personalities and your decisions are completely pointless in the finale. You only get a few paragon/renegade interrupts, war assets don't matter in the finale, your enemy is the cerberus bloodelf rogue assassin and not Harbinger and most characters from ME2  get only minor roles in the game. So what's best in ME3? Prothy the Prothean, you get to shoot Udina and roaming teammates on the Normandy and Citadel. /sadface