Why the Ending is what it is
#1
Posté 11 mars 2012 - 04:52
I looked long and hard at it and weighed each option.
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Control - Give into the Reapers. This option is for those who choose to try and assume control - which in reality would never work no matter who the person is. The Reapers control all; this is a fact, do not give in.
Fusion - Merge Flesh with Machine and evolve to the highest level in the physical realm. This is what the Reapers have been trying to do / have been doing for years. Do not give in.
Destruction - Give life a chance to decide for itself. The Reapers will lose - you will win - and you will survive.
-----
See I was looking at the endings as a ""wow great way to show our choice mattered!"" type of rage deal..But it took a soldier; my father whose a former marine (64 years old) to tell me an excellent piece of advice that really makes sense in this game...
No matter what you do, no matter who you save, nothing changes in the end. Who you are will be remembered, but nothing ever truly changes in the end; there will always be a choice, left or right. This may seem lazy, un-inspired, or down right boring, but its true guys.
Nothing ever truly changes...Either the Reapers win, or they lose..Shepard could save himself and the universe, or he could give in and do what the Machines wanted all along....
My Shepard is a Paragon through and through; he destroyed the Reapers, saved his allies, saved his love (Liara), and survived the destruction somehow.
Do note - I didn't save Anderson because no matter what kind of Paragon choices I made it seemed that he always died. And the two squadmates I took with me (Liara/Garrus) weren't laying around dead at the "beam"; it was a bunch of marines for me...Hell I didn't even see my squad running with me for some reason heh. That and I saw them at the ending cutscenes...
SO ALL IN ALL - I dislike the ending but it does make sense.
What do you guys think? Try not to rage please.
#2
Posté 11 mars 2012 - 04:56
LeVaughnX wrote...
All of your choices, all of your suffering, all of your enduring, it all boils down to three set-in-stone choices that have an outcome that is pre-determined by "the cycle". Now most people believe that this whole sequence was (is) a dream of sorts; which would explain the strange appearance, the lack of squad members, all sorts of random and wild events. I however believe it has to be the true ending - but this is why.
I looked long and hard at it and weighed each option.
-----
Control - Give into the Reapers. This option is for those who choose to try and assume control - which in reality would never work no matter who the person is. The Reapers control all; this is a fact, do not give in.
Fusion - Merge Flesh with Machine and evolve to the highest level in the physical realm. This is what the Reapers have been trying to do / have been doing for years. Do not give in.
Destruction - Give life a chance to decide for itself. The Reapers will lose - you will win - and you will survive.
-----
See I was looking at the endings as a ""wow great way to show our choice mattered!"" type of rage deal..But it took a soldier; my father whose a former marine (64 years old) to tell me an excellent piece of advice that really makes sense in this game...
No matter what you do, no matter who you save, nothing changes in the end. Who you are will be remembered, but nothing ever truly changes in the end; there will always be a choice, left or right. This may seem lazy, un-inspired, or down right boring, but its true guys.
Nothing ever truly changes...Either the Reapers win, or they lose..Shepard could save himself and the universe, or he could give in and do what the Machines wanted all along....
My Shepard is a Paragon through and through; he destroyed the Reapers, saved his allies, saved his love (Liara), and survived the destruction somehow.
Do note - I didn't save Anderson because no matter what kind of Paragon choices I made it seemed that he always died. And the two squadmates I took with me (Liara/Garrus) weren't laying around dead at the "beam"; it was a bunch of marines for me...Hell I didn't even see my squad running with me for some reason heh. That and I saw them at the ending cutscenes...
SO ALL IN ALL - I dislike the ending but it does make sense.
What do you guys think? Try not to rage please.
This does not excuse the lack of falling action or a proper conclusion, the lack of epilogue showing us anything about the results of the decisions we made and the relationships we built, the implementation of those choices in such a lackluster fashion (contrary to the general theme of the game and Shepherd's character in particular) and the plotholes which leave a good 50% of the ending completely incomprehensible.
#3
Posté 11 mars 2012 - 04:57
#4
Posté 11 mars 2012 - 05:04
I want to see what Bioware does in the future with potenial DLC. Hope for a story pack where its placed maybe few days after the destruction and play as a squad mate to look for Shepard in the ruins.
I bet my ass the series isn't over, first of all the reapers in my ending were not completly destroyed, only permanent shutdown so I would guess the remaining forces over earth space will rebuild the Mass Effect Relays in the future. And Shepard will be runited.
Please God
#5
Posté 11 mars 2012 - 05:08
Bioware - use our saves and even if Shepards arc is over - more DLC expansions (major ones) to link ME3 and ME4 - let us play some new guy/girl in the next trilogy - but let us set that expanse up by seeing what happened AFTER the war...
SHEPARD MUST LIVE....
#6
Posté 11 mars 2012 - 06:24
LeVaughnX wrote...
I agree that I still felt that we deserved more resolution in the sense of romance, friendships, and what not; but in the end it does show that we did in fact save the Galaxy if you do the right things. I don't see many plot holes - but thats because I really try to focus on the game 100% without a "rage" that most people hold while going through it. I understand there needs to be more explanations but really its mostly there..Just gotta dive into it.
You play as Shepard, and so the story unfolds aroud him. Either you die or still manage to gasp for air, the story must stop there.
#7
Posté 11 mars 2012 - 06:29
#8
Posté 11 mars 2012 - 06:31
And that may be how it is in real life, but when you tell a story, if its going to be a good story, every piece is important, nothing is there just because. Everything is either plot development, a checkov's gun, or a red herring. Non-sequitors are not good writing.
And the end makes all three games massive non-sequitors.
#9
Posté 11 mars 2012 - 06:45
Just saying... if the alliance can build the crucible in a short period of time while earth is under it's greatest attack in history, then logically recreating the mass relay's would take years not decades. And there isn't a shortage of resources with all that rubble...and it's not like electricity doesn't work anymore, or engineers can't remember how to build a ship. Even without info they could figure it out pretty fast.
#10
Posté 11 mars 2012 - 06:46
Adamantium93 wrote...
I was told there would be multiple, vastly different endings based on my choices throughout the three games. I was lied to.
And that may be how it is in real life, but when you tell a story, if its going to be a good story, every piece is important, nothing is there just because. Everything is either plot development, a checkov's gun, or a red herring. Non-sequitors are not good writing.
And the end makes all three games massive non-sequitors.
so true.





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