rvgifford wrote...
x-Killision-X wrote...
apologies I should have said expanded
There's no way to expand upon this. Barring a DLC that invalidates the current endings as hallucination or somesuch, all DLC can do is delay the same horrid endings by giving you something to do BEFORE you want to rip you heart out . . . oh wait, Bioware already did that.
Multiplayer DLC, on the other hand, might be worth a looksie if all my friends who haven't yet gotten to the ending still want to play multiplayer. I barely want to do that after the ending. It's like the worst break up of your life and you just want to forget it.
/musings of a sad fan
The ending sequence, starting from the time of the beam, could very well be attributed to a dream/hallucination/fighting the final effects of indoc. There's quite a bit of evidence that says that the ending played out in Shepard's mind, such as:
1.) Being able to breath in space.
2.) The Illusive Man making it to the Citadel and not dying.
3.) Anderson beating you to the Citadel and talking to you while finding the first hallway and walking to the room, despite the fact that there's only one entrance into the final room and you are able to see it from the moment you land on the Citadel.
4.) Being lifted on the platform up through the roof, onto the hull of the Citadel.
5.) Talking to the "star-kid", which has been shown throughout the game to be a manifestation of Shepard's extremely damaged and stressed psyche, due to his death, various crew deaths, and so on.
6.) Your crew, and specifically the teammates that were with you at Hammer FOB, appearing on the Normandy as it is jumping through the Arcturus Relay. This is an issue for the following reasons:
-The Normandy couldn't make it to Earth, it would have been easily destroyed by the Reapers due to it's size.
-Your crew was right behind you. Everyone on your team knew what this mission was about. If they survived the beam and saw Shepard laying on the ground, armor melted away, bleeding profusely and nearly dead, they would have continued into the Citadel to open the doors. If the did not survive the beam, they are dead, laying slightly behind Shepard. There's no "third option" that says that after many years fighting Shepard's fight, of watching the Reapers cannabalize and destroy the galaxy, of fighting, dying, being reborn, that your team decided at the last moment "Nah, we're done saving the galaxy, let's get on the Normandy and throw away the one and only chance we have of not being killed by Reapers in a few years."
Furthermore, there's small lines throughout the game that could be related to the crew experiencing the effects of indoc (see: James commenting on a humming noise; 'shadows' appearing during meetings and walking around).
So, really, we're looking at two possible options here:
1.) BioWare consulted with trained apes on the finale.
-or-
2.) BioWare has cleverly made the ending not real, either through hallucination, dream, or indoctrination and has left the actual ending up to the player's viewpoint.
I wish I knew if an actual DLC ending was in the future for us or not, but I can tell you that, from my perspective, my Shepard died in Harbinger's beam and that in the final moments of his life, he hallucinated the culmination of his mission: he killed the Illusive Man, he stopped the Reapers.
Now, if BioWare wanted to make a real DLC ending, it wouldn't be very difficult to add on to that. In fact, they already have by including the "super secret" ending, which shows Shepard breathing, surrounding by a pile of HUMAN DEBRIS, not Citadel debris. Unfortunately, I did not get that ending due to a lack of Galactic Readiness Rating, so my character died.