Im taking this in a software development mindset as a person who has worked on video games.
I already know, if you make all fans happy you make money, and profit.
Is it ok for a game company to say we have a vision for our game and it will end like this regardless how the fan base feels about it? Kind of a, we will hurt a few but keep what we think an artwork perfect to us. In bioware's case, did they trick us into think the ending should of been more flexible then we thought it was going to be?
Im curious for some discussion on this because one day I may be making games that are in wide distribution played by commuinities like this one, and i'd like to know how the community feels.
We have beaten the horse to death on plot holes and happy endings, but is some of the blame also on the consumer for hoping an ending would be a specific way? Even though I dislike how the ending felt, I know the game dev's love this game and series, anyone does who works on a project like this.
Should game companies be forced to do everything the fan base wants?
Débuté par
Hebrew42hammer
, mars 11 2012 04:59
#1
Posté 11 mars 2012 - 04:59
#2
Posté 11 mars 2012 - 05:00
If they'd like to keep their fans(also known as paychecks) I'd say yes.
#3
Posté 11 mars 2012 - 05:01
No.
But they shouldn't be allowed to alienate them either.
But they shouldn't be allowed to alienate them either.
#4
Posté 11 mars 2012 - 05:01
Depends on what you mean by okay. They're well within their rights, but they better learn to deal with the backlash.
#5
Posté 11 mars 2012 - 05:03
i'd say yes, mostly because it would be hilariously chaotic
OMG class XYZ IS OP <class nerf>
OMG class ABC IS OP <class nerf>
OMG WHY ISN"T THERE <insert colour of skin / sexual orientation / hair style / w/e> CHARACTER IN THE STORY
yea that would go well. the fan base is so fractured it would be hilarious to please everyone. just because A likes one thing doesn't mean B will and neither will 500 other people
sure they should listen to feedback, but at the end of the day if they are producing the game they should do what they feel is the best for said game
OMG class XYZ IS OP <class nerf>
OMG class ABC IS OP <class nerf>
OMG WHY ISN"T THERE <insert colour of skin / sexual orientation / hair style / w/e> CHARACTER IN THE STORY
yea that would go well. the fan base is so fractured it would be hilarious to please everyone. just because A likes one thing doesn't mean B will and neither will 500 other people
sure they should listen to feedback, but at the end of the day if they are producing the game they should do what they feel is the best for said game
Modifié par Unato, 11 mars 2012 - 05:04 .
#6
Posté 11 mars 2012 - 05:03
I read your other thread and you really seem to disagree with people wanting a new ending.
They do _not_ need to modify the endings. They could easily add a few more just to appease the fans. Bioware has also made statements regarding the endings that have turned out untrue. This of course, has made people angry.
Also keep in mind that the fan base is what makes them their money. If they manage to ****** everyone off, they aren't going to be making as much money. Money is everything in the industry.
They do _not_ need to modify the endings. They could easily add a few more just to appease the fans. Bioware has also made statements regarding the endings that have turned out untrue. This of course, has made people angry.
Also keep in mind that the fan base is what makes them their money. If they manage to ****** everyone off, they aren't going to be making as much money. Money is everything in the industry.
#7
Posté 11 mars 2012 - 05:04
What fans say they want, and what they actually want can be two different things. So not necessarily.
Take for example some people talking about wanting a happy ending. If they have a well done sad/bad ending, im sure those players wouldn't mind. It could be a good and fitting closure to the series. You may feel sad, but also satisfied.
However developers wont have jobs if they dont make things people want to play.
ME3's ending essentially killed the franchise for a lot of people. Personally it went from one of my top 3 favorite franchises, to one I currently have zero interest in for the future.
Take for example some people talking about wanting a happy ending. If they have a well done sad/bad ending, im sure those players wouldn't mind. It could be a good and fitting closure to the series. You may feel sad, but also satisfied.
However developers wont have jobs if they dont make things people want to play.
ME3's ending essentially killed the franchise for a lot of people. Personally it went from one of my top 3 favorite franchises, to one I currently have zero interest in for the future.
Modifié par Wattoes, 11 mars 2012 - 05:05 .
#8
Posté 11 mars 2012 - 05:04
You don't need to do everything the fans want; selective hearing works here.
However, if you're going to end an epic, Sci-Fi trilogy, you need to ~not~ make last minute changes (as they did with the new endings over the original ones) and make a deadline that interferes with the product's quality.
Such as, the lack of a fight with your Nemesis, and the strange, undeveloped ending.
However, if you're going to end an epic, Sci-Fi trilogy, you need to ~not~ make last minute changes (as they did with the new endings over the original ones) and make a deadline that interferes with the product's quality.
Such as, the lack of a fight with your Nemesis, and the strange, undeveloped ending.
#9
Posté 11 mars 2012 - 05:04
it's not "doing whatever the fanbase wants". it's "not betraying them by flushing your own trilogy down the toilet with an arbitrary ass pull that makes no sense and ruins everything that the series has stood for since its inception".
#10
Posté 11 mars 2012 - 05:05
Forced? No.
But ignoring them has its consequences...
Markets respond to this sort of thing.
But ignoring them has its consequences...
Markets respond to this sort of thing.
#11
Posté 11 mars 2012 - 05:05
well yes if you please 100% of the people you WILL stay in business, but there is a group of people who view gaming as an artform. Is it so wrong to express yourself through a game even if some wont get it? I feel that a view on profit alone can make games just copies of other successful ones.
Why take that chance at trying something you have no idea if anyone will like... if profit is easier elsewhere? In biowares case I think they wanted an emotiona impact so huge the way they did it was perfect for their ends. I guess with people miffed about biowares ending, all the feedback is likely to be, yes they should... but some great games have come from ideas people thought would fail.... maybe bioware tried to do this, but it just wasnt a move that worked for the community.
Why take that chance at trying something you have no idea if anyone will like... if profit is easier elsewhere? In biowares case I think they wanted an emotiona impact so huge the way they did it was perfect for their ends. I guess with people miffed about biowares ending, all the feedback is likely to be, yes they should... but some great games have come from ideas people thought would fail.... maybe bioware tried to do this, but it just wasnt a move that worked for the community.
#12
Posté 11 mars 2012 - 05:05
No but they don't want to ****** fans off.
#13
Posté 11 mars 2012 - 05:05
i will answer with the words of my favorite reviewer (sfdebris) : "... but please, please be consistent with your own none sense."
#14
Posté 11 mars 2012 - 05:06
There's a difference between not doing everything the consumers want vs doing the absolute worst to them in terms of removing any sense of choice and triumph for what could have been an absolutely epic finale to this fine series.
#15
Posté 11 mars 2012 - 05:06
Hell no, the fanbase is kinda crazy and mob-ruled developed game means near 0 creativity. That said, if something IS actually bad and is explained quite well multiple times, multiple different ways, why it was bad then they probably should think of a way to fix the problem.
Unless they can explain in good conscious why laser beams and a talking demi-god reaper kid was a solid ending... They should probably do something about it. Not to mention... HOW do you make another game based off the mass effect universe(assuming they plan to keep milking this cow) with the endings being so polarizingly different from one another. I don't get what they were thinking tbqh, with this ending, unless it was a fake and it was setup for DLC.
Unless they can explain in good conscious why laser beams and a talking demi-god reaper kid was a solid ending... They should probably do something about it. Not to mention... HOW do you make another game based off the mass effect universe(assuming they plan to keep milking this cow) with the endings being so polarizingly different from one another. I don't get what they were thinking tbqh, with this ending, unless it was a fake and it was setup for DLC.
Modifié par Meltemph, 11 mars 2012 - 05:07 .
#16
Posté 11 mars 2012 - 05:06
A content creator is free to do anything in the world in which they have created. But they must also accept that there will, invariably, be repercussions from the community that actually consumes the content. Thus far, we are seeing that play out with regard to ME3's ending.
So no, a game company shouldn't be "forced" to do things its fans want: If they've got an artistic vision, they're entitled to follow it, no matter how stupid, confusing, or poorly thought out it may be. But they also have to man up and take the licks given to them by fans calling them out on just how stupid, confusing, or poorly thought out that vision is.
So no, a game company shouldn't be "forced" to do things its fans want: If they've got an artistic vision, they're entitled to follow it, no matter how stupid, confusing, or poorly thought out it may be. But they also have to man up and take the licks given to them by fans calling them out on just how stupid, confusing, or poorly thought out that vision is.
#17
Posté 11 mars 2012 - 05:06
Forced? No. But we do buy their products and they should have a vested interest in our satisfaction with their product.
I bought a table once, and when it got to my home it was severely cracked. I sent it back, and they gave me a new one.
I bought a table once, and when it got to my home it was severely cracked. I sent it back, and they gave me a new one.
#18
Posté 11 mars 2012 - 05:07
Everething? No. But they should listen to their fans, if they care about success of their games.
#19
Posté 11 mars 2012 - 05:07
Game companies don't always have to listen to the fan base. Should they take constructive criticism and make judgments from fans? I think so. But the fans aren't always right, so you need to have an intelligent balance between them.
#20
Posté 11 mars 2012 - 05:07
No, not everything... but, good business practice dictates that it is in the company's best interest to UNDERSTAND their fans and give them a product they can be happy with. It's the middle ground between bending over backwards or completely alienating and angering them.
#21
Posté 11 mars 2012 - 05:07
Should game companies be forced to do everything the fan base wants? Well no.
Is it in the best interest of a gaming company to not alienate its fan base? Yes
Is it a good business model to give the people buying your product what they want? Yes
The customer is always right, its a rule, write it down....
Is it in the best interest of a gaming company to not alienate its fan base? Yes
Is it a good business model to give the people buying your product what they want? Yes
The customer is always right, its a rule, write it down....
#22
Posté 11 mars 2012 - 05:07
Why, yes. We're the consumers after all. They live on OUR money and OUR sattisfaction.
Modifié par Teddie Sage, 11 mars 2012 - 05:08 .
#23
Posté 11 mars 2012 - 05:08
No but we do expect a quality ending to a game trilogy many of us spent over 300+ hours playing. So in the case of this game Yes they should.
if you want your voice heard louder got to my blog which I have a link too in my Sig , click on my ME3 review and click on the links to my polls.
1. would you Boycott Bioware if they don't fix the endings
2. do you believe Multiplayer should have no impact on the single player campaign
3. Facebook Campaign demand better endings for ME3
if you want your voice heard louder got to my blog which I have a link too in my Sig , click on my ME3 review and click on the links to my polls.
1. would you Boycott Bioware if they don't fix the endings
2. do you believe Multiplayer should have no impact on the single player campaign
3. Facebook Campaign demand better endings for ME3
#24
Posté 11 mars 2012 - 05:08
Well, I think they shouldn't lie to us about choices and multiple endings. They shouldn't have done false advertising. If this was a linear game, it would be fine, easier to accept, but being told that decisions make a difference when ultimately they don't, is a kick in the teeth.
Modifié par Nu-Nu, 11 mars 2012 - 05:08 .
#25
Posté 11 mars 2012 - 05:08
I think in most situations, they should keep true to the vision. But in this case, their vision for the ending was so ham-fisted, poorly-written and with plot holes big enough to fly the Reaper fleet through. It simply doesn't jibe with the past 3 games, it comes out of left field and it left 97% of over EIGHTEEN THOUSAND PEOPLE very upset with it. A change is necessary, if nothing more than to further explain the events of the climax.





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