Hebrew42hammer wrote...
Im taking this in a software development mindset as a person who has worked on video games.
I already know, if you make all fans happy you make money, and profit.
Is it ok for a game company to say we have a vision for our game and it will end like this regardless how the fan base feels about it? Kind of a, we will hurt a few but keep what we think an artwork perfect to us. In bioware's case, did they trick us into think the ending should of been more flexible then we thought it was going to be?
Im curious for some discussion on this because one day I may be making games that are in wide distribution played by commuinities like this one, and i'd like to know how the community feels.
We have beaten the horse to death on plot holes and happy endings, but is some of the blame also on the consumer for hoping an ending would be a specific way? Even though I dislike how the ending felt, I know the game dev's love this game and series, anyone does who works on a project like this.
They can do whatever the heck they want. it's their story. We don't have to like it or support or shut up about though.
What's your point anyway? People are really upset that this long running RPG campaign came to such an end that is dissatisfactory to the vast majority of people I have spoken with/read reaction by ...





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