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A simple way to make the ending a heck of a lot better


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#1
forgottenlord

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Yeah, I know, another fan with a "better" way to end it.  Still, I want to put it out there.

My biggest problem with the ending is the fatalism that you end up running into.  After having so many choices made throughout the game, you get to make what is, practically, a cosmetic change that pretty much ruins the point of most of your choices up until now.  In effect, I don't feel there are three endings (or 11), I feel there's 1 (with possible allowances of the "everyone dies" and "Shepard lives" variations being distinct - that's right, there's more difference between the different flavors of the destroy ending than there is between the three endings).

So let's throw out two things that make the ending so weak:
1) The necessity of destroying the Mass Relays.  It was a handwaved line so let's handwave it out.  I'm not saying it shouldn't be an option (I'll get to that), but it shouldn't be necessary.  The necessity of destroying the galactic community gives an element of helplessness - and the stranding of so many members of your allies - important members at that - in the Sol system makes this a painful handwave.  With this is also throwing out the necessity of ending the cycle (which, when you think about it, kinda means the Catalyst wins because he still got to end the cycle rather than you preventing the end....even if you saved Earth)
2) The certitude of the "Synthetic Singularity" - a little push back on Commander Shepard's part - particularly one that has become good friends with EDI and Legion and repaired relationships between the geth and quarians - on the certitude of this would be nice.  A renegade variation would be vigilance.

Now, ignoring the massive plot hole that the Catalyst brings, we'll keep the basic premise of his existance, his beliefs and the three options - destroy, control or synthesis.  However, I want to make them have very divergent themes and impacts upon the rules and give slightly different motivations and possibly flavors for Renegade and Paragon Shepard (though some are clearly weaker than others) and clear reasons for the player to pick it and reasons not to.  I also want to identify replacement sequences for the scene where Joker exits the Normandy with two of your companions, and the Buzz Aldrin sequence post-credits.  I'd love to try and figure out ways to replace the "Joker is running for his life" sequence but I don't have them.  Yes - I'm trying to avoid the post-decision sequence too drastically because I think this makes it easier to justify doing it.  In an ideal case, we'd get an actual epilogue, but this could work without one.

Destroy: The idea that the destruction of the Reapers means the destruction of most technology makes a heck of a lot of sense.  If you work from the premise that the use of it will destroy all technology built by the Reapers - which includes the Mass Relays, the Citadel, and the Reapers themselves - then you can easily argue that all technology that's derived from the Reapers must all be destroyed - which is all the advances since uncovering the Protheon archives and their equivalents for other species.  In this one, you're telling the Catalyst "I don't believe this is a problem worth worrying about".  You also make the argument that it doesn't end the cycle - you're completely shattering all of his plans.  Yes, the galactic civilization being destroyed creates attrocities, but it brings about a possible future independent of his plans

Reason to do this: leave this as the only option that lets us keep Shepard alive.
Reason not to do this: collapse of galactic civilization
Renegade motivation: I want to live
Paragon motivation: Continuing a theme from Legion: advancement independent of the Reapers/finding your own path
Pre-credit clip: Shepard and Love Interest/crew looking over Vancouver as it's being rebuilt ("we are recovering and it will be ok")
Post-credit clip: Shepard is telling his/her tale to a kid

Control: As before, you take over the Reapers.  In effect, the Catalyst, realizing his solution has failed, entrusts you with finding a solution to the problem - and you have a fleet to do it with.  If we remove the destruction of the Mass Relays, this creates a lot of interesting options - and a heck fo a lot of versatility.  The biggest problem is it is far too tempting of an answer - the Paragon Shepard already has a hard time believing the Catalyst after uniting the geth and quarians and the Renegade Shepard gets more power than any organic in history.  One of the nice things about it is that it, along with my synthesis solution, revives a theme that existed in (at least what we know of) the dark matter ending - this is the one where you believe the galaxy can find a solution.  I'd love if you could throw in a little option right before you begin the upload where you call Hackett and tell him the conflict and your belief in its resolution - either "conflict between organics and synthetics is not certain" or "we must be vigilant about the possibility of the emergence of an AI". (I'd love to have that show up in the destroy clip as well, though its impact isn't as simple)

Reason to do this: allows a return of status quo of the galaxy after the war is over.
Reason not to do this: depends on how much you like the idea of being upload in a manner similar to ME2's colonists
Renegade Motivation: Become the most powerful organic in history
Paragon Motivation: Believe that the galaxy can overcome this problem
Pre-credit clip: Crew and allies looking over a statue of Shepard in the Presidium
Post-credit clip: A crew member or ally (I personally favor Liara or EDI simply so this could happen well into the future) talking about their friend Shepard.

Synthesis: As I said before, I'd like to restore a theme from the dark matter ending - therefore, this ending is letting the Reapers continue with their plans - and basically accepting the Catalyst's proposed solution.  You can even go farther and have the Catalyst basically admit that it had created the initial blueprints to the Crucible so the synthesis possibility could eventually happen - it just needed a species and individual worthy enough to be the organic component to this so it had to be whoever successfully built the Crucible and made it onto the Citadel in one piece.  In this ending, you basically accept his fatalism and agree to seed this new DNA - BUT it requires the cycle to be ended so that, when the new race emerges, it isn't competing against the incumbent organic races.

Reason to do this: If you accept his fatalism, this provides a true solution
Reason not to do this: Plenty of logic flaws with the argument (not the least of which being that both organic and synthetic life have to lay down and die for a new type of life to emerge.... right....) plus it means the Reapers win
Paragon Motivation: the ultimate sacrifice for the ultimate victory
Renegade Motivation: you're the blue print for a new species.  Ok, it's weak but work with me here
Pre-credit clip: A new, hybrid looking race, appears out of the jungle.  This could be achieved by re-skinning and changing the face of Husks so they don't look monstrous and zombie like.  It would be ideal if they could have a unique look but with the game already released, I have little faith this is possible
Post-credit clip: I think we could actually revive the Buzz Aldrin clip for this.

The basic advantage of this change is that they are small changes - easy to do without changing the basic structure.  They also restore a lot of the themes that exist throughout the game:  The assumption of the inherent conflict between organics and synthetics and the possibility to overcome them.  The ability for one person to drastically alter the fate of the galaxy.  The question of whether we're worthy of the gifts we've been given and using them.  Also, you can do it with minimal VA's coming back - just need both Shepards, the kid and one of probably Liara, EDI or Hackett (or any other options, but I think the above 3 would be ideal).

Modifié par forgottenlord, 11 mars 2012 - 05:13 .


#2
Harbinger of Fun

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Hmm. Sounds good. Synthesis still sounds a little whacked.

#3
trifecta739

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I've said this on countless threads thus far, including my own: the major reason I felt the ending was bad is because it didn't offer a spectrum of choices. Instead we were given three that changed virtually nothing, and we couldn't alter the major events:

- Anderson dying
- Illusive Man dying
- the Normandy crashing on that far-off planet
- the Relays getting destroyed
- your squad dying/disappearing

What the game needed was a spectrum of bad to good endings that, based on your choices throughout the series and how you conducted your own Shepard, could be altered significantly.
Also, I feel like some form of confrontation with Harbinger would have been a fitting conclusion instead of this "Catalyst" crap.

#4
DrDetective

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Make it not be about synthetics inevitably destroying organics. Get rid of the god-thing. Make the Crucible just destroy the Reapers. Bam. Instant good end.

#5
forgottenlord

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DrDetective wrote...

Make it not be about synthetics inevitably destroying organics. Get rid of the god-thing. Make the Crucible just destroy the Reapers. Bam. Instant good end.


Problem with that is it doesn't pay off Hackett's earlier comment of not knowing how it works.  Destroying everything based upon Reaper tech follows from there fairly logically.  Having options also keeps with the existing themes - having variations for different setups also continues the themes from the game whereas one ending as insta-good is violating that.  Yes, it is the idealistic series of the two main RPGs right now, but it was idealistic because it was about the choices having such wide impact on the fate of the galaxy.  Throwing it to be completely idealistic - everything is happy and great - violates that.  Further, sacrifice has always been an element of the series (though admittedly a bit lost in ME2 with the golden ending having no real sacrifice) so being forced to sacrifice something while still achieving possible good endings.  The biggest flaw in my idea is the fact that you do lose the idea of "how much you prepare alters how good the ending is".

#6
DrDetective

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Not knowing how it works is actually a pretty convenient reason for not explaining how it could only kill the Reapers. You could even leave EDI and the newly upgraded geth alive, in that case. Just leave it vague. Yeah, it's a cop-out, but not nearly as much as the ending we got was.

#7
forgottenlord

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trifecta739 wrote...

I've said this on countless threads thus far, including my own: the major reason I felt the ending was bad is because it didn't offer a spectrum of choices. Instead we were given three that changed virtually nothing, and we couldn't alter the major events:

- Anderson dying
- Illusive Man dying
- the Normandy crashing on that far-off planet
- the Relays getting destroyed
- your squad dying/disappearing

What the game needed was a spectrum of bad to good endings that, based on your choices throughout the series and how you conducted your own Shepard, could be altered significantly.
Also, I feel like some form of confrontation with Harbinger would have been a fitting conclusion instead of this "Catalyst" crap.


I don't disagree, but I'm trying to find a way to make a much better ending within the framework we're given.  There's only so much divergence that can be made from the game without it being impossible and I want something that's possible and makes it a lot better.

Though now that you mention it, one change that might be interesting is if it were an avatar of Harbinger rather than some mysterious "Catalyst" that resides on the Citadel.  You bested Harbinger's best plans and similar to the Catalyst, it recognizes that the fact you overcome all of its work to stop you (including shooting you with a laser beam that blows up dreadnaughts) proves that you have overcome its solution and it will have to find another.  It also handily removes the entire plot hole that is the Catalyst and Harbinger is already established several times as the effective leader of the Reapers so it doesn't seem nearly the same a** pull.  Only problem with that is it's a bit hard to believe that Harbinger, who was shooting you 5 minutes ago, would be surrendering control of its fleet and it would be hard for the player to accept his surrender.

Modifié par forgottenlord, 11 mars 2012 - 05:50 .


#8
Worufu

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Well, first thing, mass relays exploding. Ok, so they can be destroyed, I see the point and the reason there. BUT. They don't have to explode, which will, according to Arrival, wipe out an entire star system. Instead they could first sort of 'deactivate' and then break up into pieces or blow up without the mass generator causing the complete destruction of the system.

Next, I thought about the Synthesis ending. I had hoped for something different, more sad but at the same time giving hope on another level. As Catalyst said, synthesis would create a new DNA, but there would be one thing. The entire galaxy would be wiped clean of any sorts of intelligent life - organic or synthetic. It would be a completely 'fresh start' for the whole universe. The ending cinematic would show a weird planet with cybernetic-like flora and fauna, more than what's been shown in the ending in ME3. We would hear Liara's distorted voice telling the story of Shepard, what kind of man he was. Then, the camera would pan to the side to show the small black box thing that Liara created to preserve the knowledge of current cycle, with Shepard's dim hologram on it. After a few seconds, somebody's half-synthetic, half-organic hand reaches for the box and grabs it, then the cinematic cuts to black and credits.

Also, that would pose a new question: what, if the apex of this synthesized life form was a new catalyst? There would be two kinds of cycles - Reaper one and the other, Catalyst one. It would sort of explain where the heck the Catalyst came from.
Just food for thoughts.

Modifié par Worufu, 11 mars 2012 - 05:50 .


#9
forgottenlord

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Worufu wrote...

Well, first thing, mass relays exploding. Ok, so they can be destroyed, I see the point and the reason there. BUT. They don't have to explode, which will, according to Arrival, wipe out an entire star system. Instead they could first sort of 'deactivate' and then break up into pieces or blow up without the mass generator causing the complete destruction of the system.

Next, I thought about the Synthesis ending. I had hoped for something different, more sad but at the same time giving hope on another level. As Catalyst said, synthesis would create a new DNA, but there would be one thing. The entire galaxy would be wiped clean of any sorts of intelligent life - organic or synthetic. It would be a completely 'fresh start' for the whole universe. The ending cinematic would show a weird planet with cybernetic-like flora and fauna, more than what's been shown in the ending in ME3. We would hear Liara's distorted voice telling the story of Shepard, what kind of man he was. Then, the camera would pan to the side to show the small black box thing that Liara created to preserve the knowledge of current cycle, with Shepard's dim hologram on it. After a few seconds, somebody's half-synthetic, half-organic hand reaches for the box and grabs it, then the cinematic cuts to black and credits.

Also, that would pose a new question: what, if the apex of this synthesized life form was a new catalyst? There would be two kinds of cycles - Reaper one and the other, Catalyst one. It would sort of explain where the heck the Catalyst came from.
Just food for thoughts.


Mass Relays: yeah, forgot that detail.  They could break apart or whatever without the huge wave form happening with the implied holocaust going on.

Your synthesis idea is just plain awesome.  My biggest issue with my synthesis approach was a lack of divergence from what we have - you take it to the next level.

And the new catalyst idea is a very interesting one.

#10
Menagra

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I'm just glad that stargazer wasn't looking at a statue of Shepard when talking to the child in the end....because that would be the ending to the animation Balto.