My NG+ Vanguard just tore through Insanity.
- The ~3 sec Charge-Nova spam cycle makes you a biotic god version of the Flash.
- You can use Energy Drain as your bonus power (spec'd for damage) to deal with
shields turrets and Banshees
- Incineration Ammo gives bonus damage v. unshielded targets and armor
- You can spam Pull and Charge for easy Biotic combos (the former is also great for Guardians)
- You can carry a Disciple, Paladin and Vindicator/Locust for all range combat (because charging Banshees, while doable, should only be a last resort) and still keep the 200% weight bonus
I usually took Garrus and Liara (the former for Overload and the latter for Warp) as extra shield/barrier destruction backup. Otherwise I just zipped around the field kicking ass.
That being said,
feeling invincible and
being invincible are two completely different things. It takes a lot of skill to play VG on Insanity. Rolling is your friend - roll for your life.
Look before you leap, and be prepared to act if you suddenly find yourself face to face with a previously unseen turret (because there
will be one). And there are those annoying times when you can't seem to get a lock on anything even though it's two feet in front of you. Then you die and you have to play the last four minutes all over again.

Turrets and Banshees are really the only enemies you have to actually worry about (not that you can't die from other things). Ravagers may seem annoying but they can be easily taken at close range with the Nova-Charge cycle.
High risk, high reward, major fun.
Modifié par TabrisAbound, 20 mars 2012 - 04:33 .