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15 réponses à ce sujet

#1
Jenna WSI

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Maybe I'll have better luck in this forum. Our server pallette isn't showing new creatures (CEP) and many new items. In fact, a brand new item made will only show up in a pallette refresh in the toolset, but not in game for dms. No matter how many builds or refreshes I do, in game we're missing over half our resources. :(

http://social.biowar...84299/1#9639870

#2
Bannor Bloodfist

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You have most likely far exceeded the 16k max limit.

#3
Jenna WSI

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Okay, is there a quick way to test that? My other dev person said they already checked the folder for resources and said it was under the amount.. but I could try removing haks?

#4
ehye_khandee

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Haks are not part of the 16k limit, each hak has its own 16k limit. To test if you are over 16k - open the module in the toolkit, navigate to the

c:\\NeverwinterNights\\NWN\\modules\\temp0

folder and get a count on the contents (as in select all and right click for properties)... this will tell you how many files are in the module, 16k is a hard limit.


Be well. Game on.
GM_ODA

#5
Jenna WSI

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According to that method we're at 13k... certain items/monsters will work in game via dm creator, but some do not. I rolled back a few months to an older module, and that didn't work either.

#6
The Amethyst Dragon

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I believe there's also a limit on the number of things in the DM palettes, which includes blueprints in haks. Not sure if it's related or not, but figured I'd throw it out there as something to consider.

#7
Bannor Bloodfist

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The DM client adds to the total. So, you need to open the game in DM client mode, alt-tab out (or open in windowed mode) and check that folder. This has been an issue since, well, as far back as I can remember with NWN. The DM Client has it's own items and resources that it adds to the game while logged in. On top of whatever the mod itself actually uses. So likely your total is still above the 16k limit OR you are just running into bad resources in the actual CEP haks themselves or conflicts with other resources/scripts in your mod.

#8
Jenna WSI

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Uh... problem. I can't run it as a dm on my normal computers, or anyone else's... as the game crashes and has for years for us. If I look at the server box with a dm logged in, since it's on linux and I don't use the toolset there, it doesn't create the folder to check.

#9
Bannor Bloodfist

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Well, I still suspect it is hitting the 16k maximum resource limit, and that is hardcoded, regardless of OS. So, in this particular case, Linux isn't helping you but moving it to windows wouldn't help either.

About the only thing I can suggest is to remove things you truly do NOT need from CEP. Additional tilesets for example, I know CEP has made it truly difficult to remove useless items, but that is what is needed here I think.. There used to be dozens of threads with suggestions on things to remove to reduce the resource count, but I don't know if those threads are located here, or only on the old bioware forums. The NWN_Omnibus might help you if you search through it for "16k limit" or "server crashes with DM" something along those lines.

Good luck with it though.

#10
Jenna WSI

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Hmmm... so what about the CRAP items? I don't know the haks well enough offhand but that seems like a good place to start removing. I'm rather a fan of tilesets. :P

How would I even see if it was a bad resource?

Modifié par Jenna WSI, 12 mars 2012 - 07:31 .


#11
Tyndrel

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CEP blueprints are in " cep2_add_sb_v1.hak " , theoretically if you remove it you should lose all CEP blueprints. It also contains scripts so these could perhaps be moved to " cep2_custom.hak ". I hasten to add that I've not tried this yet but I intend to with my current project after I've added the loot system variables to every creature in the palette... grumble grumble   :crying:

P.S. If you are using " cep2_build.hak " it contains blueprints for The George's NwN2 conversions so that could go too.

Modifié par Tyndrel, 12 mars 2012 - 09:12 .


#12
Calvinthesneak

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The server in question is running a PRC/CEP merge.

The total module resources (not adding DM palette) last I saw was 13,600 items. I am going to guess that PRC adds some of it's own resources. I already removed the cep2_add_sb_v1, and some unused tileset resources.

I don't know enough of the PRC content to say if they have a blueprint hak or something that could be eating up the difference. 2400 items in DM palette does seem rather logical, but would that not cause the dreaded DM client crash which would cause the server to blow up whenever a DM logged into the server?

#13
Alex Warren

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IIRC DM client crashed after adding PRC blueprints to WSI mod. All PRC items are stored in prc_misc.hak, and I suggested Jenna to use dummy (empty prc_misc.hak) hak when editing module in Toolset, so that they won't be added to palette. I think it worked back then.

Did you tried to replace current itempalcus.itp with a version from older working module?

#14
Jenna WSI

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Oops... I had way too much techy stuff in my head at the time, and forgot. If you still have a dummy misc hak, could you email it to us please? Then with a build, it should remove things from the pallette right? If the module runs as a server with the real prc_misc, will DMs still have the same issue once they log in?

#15
Alex Warren

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Empty PRC haks:
http://speedy.sh/Jb2...-dummy-haks.rar

In theory if you build your module with dummy haks PRC items won't be added to palette and DMs won't have access to them (not a big deal since they're mostly spell scrolls and items for PRC creatures). This may solve your problem (I hope it does), but I don't understand why DM client doesn't crash like before. Wierd...

#16
Jenna WSI

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Thanks as usual everyone, will try those out. <3

Modifié par Jenna WSI, 13 mars 2012 - 06:06 .