Modifié par KenLBen, 11 mars 2012 - 07:31 .
Galaxy state after Relays explosions.
#26
Posté 11 mars 2012 - 07:28
#27
Posté 11 mars 2012 - 07:30
Modifié par suusuuu, 11 mars 2012 - 07:30 .
#28
Posté 11 mars 2012 - 07:31
Natureguy85 wrote...
Zyrious wrote...
Read your intel reports and listen to the characters! As you get higher EMS they learn to control the reaction and make sure it only targets Reapers. This is why with low EMS Earth is destroyed by it, and with high EMS it passes over both the cities and organics completely harmlessly. It's a controlled reaction of overloading the relays, and all of the energy is used for the programmed purpose, instead of it just being released in a raw fashion ala arrival. As the relay is destroyed we see an identical blast to the one from the citadel, the citadel is also a relay, they're all doing the same thing.
And how does a higher EMS actually do that? The size of your fleet has nothing to do with the catalyst signal. That disconnect is really annoying.
Part of the EMS is scientific assets that go to the Crucible and work on its design. You get intel reports on improving the crucible from kasumi, Xen, and JAcob's girlfriend, and some random scientists. Its just that as far as game mechanics go its only counting the number and not the actual assets. It just assumes high EMS = more scientists and preparation in general.
#29
Posté 11 mars 2012 - 07:32
Nefelius wrote...
Let's be clear once and for all.
As Arrival DLC clearly states - the explosion caused by destruction of a Relay causes entire system to be destroyed aswell. As we see in any colored ending in ME3 every single Relay is exploded to bits causing each a shockwave we see in the Galaxy Map.
So all the delusions about sranded fleets and nations cut off each other - simply do not make sense. You argue over nothing. There is no other life in the galaxy except the Normandy crew.
The blast we see on Earth is coming from the Citadel not a destroyed Relay. The normandy crew got hit by space magic beam while transitting via relay thus escaping alive.
except the shepard alive ending refutes this but carry on - and Earth is not destroyed in control ending - so we have multi species on Earth
#30
Posté 11 mars 2012 - 07:33
#31
Posté 11 mars 2012 - 10:17
Zyrious wrote...
Natureguy85 wrote...
Zyrious wrote...
Read your intel reports and listen to the characters! As you get higher EMS they learn to control the reaction and make sure it only targets Reapers. This is why with low EMS Earth is destroyed by it, and with high EMS it passes over both the cities and organics completely harmlessly. It's a controlled reaction of overloading the relays, and all of the energy is used for the programmed purpose, instead of it just being released in a raw fashion ala arrival. As the relay is destroyed we see an identical blast to the one from the citadel, the citadel is also a relay, they're all doing the same thing.
And how does a higher EMS actually do that? The size of your fleet has nothing to do with the catalyst signal. That disconnect is really annoying.
Part of the EMS is scientific assets that go to the Crucible and work on its design. You get intel reports on improving the crucible from kasumi, Xen, and JAcob's girlfriend, and some random scientists. Its just that as far as game mechanics go its only counting the number and not the actual assets. It just assumes high EMS = more scientists and preparation in general.
True. So I guess it's just "they built it better" then? That's not satisfying especially since only part of the assets were for the crucible. What about fleet size? Can you figure a way for that to matter?





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