Roleplayer or powergamer?
#1
Posté 27 novembre 2009 - 10:36
So, as the title explicitly asks: are you a roleplayer or a powergamer when you play Dragon Age? A roleplayer usually tries to create a persona and plays that persona more or less consistently. This means making 'bad' (from a game technical point of view) decisions during dialogue, not optimizing your party by taking 'weaker' partymembers with you if it fits the roleplaying aspect, etc.
A powergamer tends to make his/her decisions from a more distant point of view. The game remains more a game to be beaten, 'broken' and vanquished. He/she tries to create the best possible character, make the best possible dialogue choices and forms the best possible party as the situation demands.
Of course, there's no such polarity as I sketched here, but let's take it for the sake of argument. Are you more of a roleplayer or a powergamer? Or, because of the multiple shades of grey that exist between black and white: somewhere in between?
I myself, as the OP should always start, am more of a roleplayer. I do not always take the optimal choices. I start to immerse myself into the world and more specifically: the character. Every once in a while this immersion breaks because there's no option that would truly fit the character, but all in all, I roleplay more or less consistent. This modus operandi 'forces' me to not use an optimal party. But that's part of the fun.
So, where do you stand?
#2
Posté 27 novembre 2009 - 10:40
EDIT:and i roleplay for about the same reasons as the OP stated.
Modifié par PhantoMSouljaX, 27 novembre 2009 - 10:41 .
#3
Posté 27 novembre 2009 - 10:44
#4
Posté 27 novembre 2009 - 10:49
#5
Posté 27 novembre 2009 - 10:49
Option-wise my character plays in character as a Elven Circle Mage. I've made choices which make sense for him rather than for which choices might work out best in the future, even if it annoys some of my companions. But he'll try and argue those choices logically rather than using the more aggressive conversation choices (which again might annoy them further but thems the breaks). If there's tension between myself and other characters thanks to my choices thats a good thing IMO.
#6
Posté 27 novembre 2009 - 10:56
#7
Posté 27 novembre 2009 - 11:00
I see no point in powergaming a single player game, its (a bit) like cheating at solitare. In a MMO when you need to be useful with a pile of others who do powergame then you need to but here, just enjoy the game.
Although I will admit, getting to strength 38 7 levels earlier would have made life easier
#8
Posté 27 novembre 2009 - 11:06
#9
Posté 27 novembre 2009 - 11:06
#10
Posté 27 novembre 2009 - 11:10
I like story, but I also love exploring rulesets and archieving maximum power possible.
#11
Posté 27 novembre 2009 - 11:19
#12
Posté 27 novembre 2009 - 11:26
Since I love DA:O, I'm now still on my first run, doing the third of four main story missions, and now around 40 hours played.
I can't really see how you can enjoy DA if you powergame through, it's not exactly the most complex, deep gameplay there's out there (thank you, consoles .... *sigh*)
#13
Posté 27 novembre 2009 - 11:28
There are many kind of roleplaying. I tried most of them. It's hard, if not impossible, to isolate what is the "pure" form of roleplaying. The creators of modern roleplaying games, Gygax and Arneson, have different opinions about the term and dispute about it till their last days.
In general, I do not believe that PC game allows a lot of "pure" roleplaying. It's a limit of the technology. And I do not think that players approaches makes a lot of difference. At the end it's the game that sets the limits of what you can do or not, whatever you build with your imagination.
But imho, CRPG are naturally oriented toward various mixes of powergaming and storytelling. Most of the players are happy when games have a nice mix between those two aspects. Me too
#14
Guest_Littledoom_*
Posté 27 novembre 2009 - 11:29
Guest_Littledoom_*
#15
Posté 27 novembre 2009 - 11:32
I really like to sometimes get a concept and follow that through while avoiding getting crap abilities and focus on the good ones while still staying true to my concept and I avoid going outside my concept just to grab an ability "just because".
That said, if you include that ability into concept to begin with, it's fully possible.
#16
Posté 27 novembre 2009 - 11:40
Heck, I prefer what clothes/armor looks good on characters and what I believe they'd wear over stats.
Modifié par Deviija, 27 novembre 2009 - 11:56 .
#17
Posté 27 novembre 2009 - 11:50
#18
Posté 29 novembre 2009 - 08:57
Acidyl wrote...
I take my time for things I enjoy in life, and rush things I don't like.
Since I love DA:O, I'm now still on my first run, doing the third of four main story missions, and now around 40 hours played.
I can't really see how you can enjoy DA if you powergame through, it's not exactly the most complex, deep gameplay there's out there (thank you, consoles .... *sigh*)
Lmao,i always find it funny when a PC elitist says "this game could of been better!,thank you consoles!"As if the consoles got together one day and said hey guys lets ruin PC gamers lives and make developers port all there good games to us.....it had to be the consoles decision to make ports because there is noway pc gamers could use reasoning and understand developers make that decision...
Modifié par PhantoMSouljaX, 29 novembre 2009 - 08:57 .
#19
Posté 29 novembre 2009 - 09:00
IE: My Dwarf Commoner has a heart of gold, but he'll kick you in the face if you're being an unreasonable jerk.
The only problem I have is that I can often spend the majority of my time playing just reloading for different dialog options. Sometimes a much more appropriate answer is hidden behind one that isn't my first choice, but seeing the follow-up dialog can often give me a better idea of the tone of the original sentence.
Modifié par Jsmith0730, 29 novembre 2009 - 09:05 .
#20
Posté 29 novembre 2009 - 09:09
In dialogs I try to be sure of no misunderstandings or unexpected reactions and therefore I often reload after an attempt that felt suboptimal. When I'm talking to party members, for example, it's never clear if they react positively to positive remark, or it would have been better to be more scrutinising in one instance. Or there are sometimes minor misunderstandings when I took something for a neutral remark but the writer/designer intended it to be more critical, with an attitude that might not have been obvious in the words alone.
Modifié par Derengard, 29 novembre 2009 - 09:11 .
#21
Guest_spellNotFoundException_*
Posté 29 novembre 2009 - 09:10
Guest_spellNotFoundException_*
most of the time storyline games makes me always lean towards a "what would I have done" build rather than ideal- not to say I cant be pre-biased-- ex. always loved a type of class and will try to mimic those characteristics etc.
#22
Posté 29 novembre 2009 - 09:15
Modifié par F-C, 29 novembre 2009 - 09:16 .
#23
Posté 29 novembre 2009 - 09:17
#24
Posté 29 novembre 2009 - 09:22
Where in actual roleplaying there is always someone who can react to your actions and weave the story accordingly and dynamically, in computer games there may be more than 1 outcome but all of them are preconfigured and, sadly, being an a*-hole usually does not pay off so in the end you only have 1 "good" dialogue choice most of the time, not talking about moral here but about gameplay.
I
would not describe myself as a powergamer either but I am trying to
build my character as strong as he could possibly get. I am not making dialogue choices based on what he would say but what I want to have him say and what I am most interested in to hear. I am not taking along the most powerful companions or those most true to the RP background of my character. I take those I enjoy the most for both their character and combat abilities.
I have a hard time seeing myself as either powergamer/roleplayer. In the end I am just a guy playing a game trying to have fun and getting the most out of it. This usually means for me identifying with my character allright, but I am making the choices, not him. Because I am playing the game and I want to experience it. My player character is just a marionette to allow me to walk through the gameworld[smilie]../../../images/forum/emoticons/smile.png[/smilie]
#25
Posté 29 novembre 2009 - 09:22
Dialogue choices are also considered. Sometimes, I choose choices that can benefit me, sometimes just for amusement eg. agreeing to help a bad guy at the first, only to return and say, "On second thought, just gimme all your gold and let me kill you. Trust me, it'll be quick and painless."
It makes the game much more alive and fun.





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