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What talents are useless?


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#26
Javanaut

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Juggling is a pretty useless talent. Grabbing stuff off the floor with your toes is pretty useless too. Well, maybe if you have back problems, or no arms...

#27
Bluesmith

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Nooneyouknow13 wrote...

I use disengage for all those fun forced encounters when you end up out front from dialog. I don;t view the knockdown on fireball as CC, I view it as a knockdown. I use CCs like Blood wound, paralyze, sleep, crushing prison, force field, etc. The only damage spells I ever cared for were Arcane bolt(short cooldown, very cheap, approximately same damage out as lightning and winter's grasp, no sheathing) and the walking bomb line.

I also go out of my way to avoid cone of cold. There's no way you aren't going to convince me that it freezing completely frost immune creatures no matter what is intended. If the target can be frozen, CoC will freeze it, 100% of the time.

How the hell can you actually be missing anyway? I don't care what difficulty you play on, it's stupidly easy to 200ish attack from bard song, rally, and mage support spells. even if you are having accuracy issues, precise striking would take care of it, the attack speed reduction is more than offset by massive crit gain.


How is being in the front from dialog relevant? Does your game disable taunt in those encounters? Mine doesn't. Disengage, Threaten, etc. abilities might as well replace their current tooltips with "Burns stam for no cognizable benefit."

Knockdown is a CC. There is no definition of "crowd control" that doesn't include "unbreakable stun," which is functionally all knockdown really is. The only thing different between knockdownstun and a "true" stun is the animation and, in this game, the way resistances are treated (and even then this differing treatment is limited to only some circumstances). 

As for going out of your way to avoid CoC: fine, that's your prerogative (I also do not use mages for damage purposes in this game to avoid trivialization), but it doesn't change the fact that Primal - Cold is one of the best lines in game. WG and CoC are ridiculous. Chaining them together can permanently freeze bosses like Loghain all while dealing great damage. It's like Bioware didn't even test this game sometimes.

Missing happens all the time on nightmare and nightmare+ difficulties. There are a ton of times where you're seperated from your party, where you don't have access to +hit auras, etc. There are also many talents that carry implicit hit penalties (this is why Powerful Swings is useless on higher difficulties). And yes, of course I run Precise Striking. -10% speed is definitely offset by +2.5+0.5 crit and +10 attack.

#28
Nooneyouknow13

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Bluesmith wrote...

Nooneyouknow13 wrote...

I use disengage for all those fun forced encounters when you end up out front from dialog. I don;t view the knockdown on fireball as CC, I view it as a knockdown. I use CCs like Blood wound, paralyze, sleep, crushing prison, force field, etc. The only damage spells I ever cared for were Arcane bolt(short cooldown, very cheap, approximately same damage out as lightning and winter's grasp, no sheathing) and the walking bomb line.

I also go out of my way to avoid cone of cold. There's no way you aren't going to convince me that it freezing completely frost immune creatures no matter what is intended. If the target can be frozen, CoC will freeze it, 100% of the time.

How the hell can you actually be missing anyway? I don't care what difficulty you play on, it's stupidly easy to 200ish attack from bard song, rally, and mage support spells. even if you are having accuracy issues, precise striking would take care of it, the attack speed reduction is more than offset by massive crit gain.


How is being in the front from dialog relevant? Does your game disable taunt in those encounters? Mine doesn't. Disengage, Threaten, etc. abilities might as well replace their current tooltips with "Burns stam for no cognizable benefit."

Knockdown is a CC. There is no definition of "crowd control" that doesn't include "unbreakable stun," which is functionally all knockdown really is. The only thing different between knockdownstun and a "true" stun is the animation and, in this game, the way resistances are treated (and even then this differing treatment is limited to only some circumstances). 

As for going out of your way to avoid CoC: fine, that's your prerogative (I also do not use mages for damage purposes in this game to avoid trivialization), but it doesn't change the fact that Primal - Cold is one of the best lines in game. WG and CoC are ridiculous. Chaining them together can permanently freeze bosses like Loghain all while dealing great damage. It's like Bioware didn't even test this game sometimes.

Missing happens all the time on nightmare and nightmare+ difficulties. There are a ton of times where you're seperated from your party, where you don't have access to +hit auras, etc. There are also many talents that carry implicit hit penalties (this is why Powerful Swings is useless on higher difficulties). And yes, of course I run Precise Striking. -10% speed is definitely offset by +2.5+0.5 crit and +10 attack.


Taunt doesn't have a fullscreen range, so it typically doesn't work on archer without having to run to them first. Also, I can tell you've never actually used precise Striking or you'd know the crit bonus is scaling.  I *think* it's level scaled and not attribute scaled, but on my current character at level 14, it's a 9.9/9.5% bonus to crit with respective hands.  I've seen it as high as 15% on a level 25 character.

Modifié par Nooneyouknow13, 28 novembre 2009 - 05:30 .


#29
JaegerBane

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Elsydeon Esper wrote...

What is everyones beef with CoC freezing frost immunes?

Think of it this way. Cold damage won't hurt them on its own, because they're made of ice/snow, or whatever other reason you want, etc. But they can still be restricted from moving if you freeze them in a block of damned ice, same as if you had 6 guys tackle them and hold them down.

I think it's as intended. Makes sense to me. People are so weird.


Very good point. I don't think the complaint was totally thought through before being made.

#30
Bluesmith

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Nooneyouknow13 wrote...

Taunt doesn't have a fullscreen range, so it typically doesn't work on archer without having to run to them first. Also, I can tell you've never actually used precise Striking or you'd know the crit bonus is scaling.  I *think* it's level scaled and not attribute scaled, but on my current character at level 14, it's a 9.9/9.5% bonus to crit with respective hands.  I've seen it as high as 15% on a level 25 character.


Taunt's range is a non-issue. Is it really this hard to run your tank up to an archer pack, to cast Crushing Prison on the stragglers, to hide your PC behind a pillar, or to employ one of the other billions of ways to get around initial aggro assignments? 

As for your comments on Precise Striking: I think you misread or misunderstood my post. Crit rate  is level scaled at +2.5+0.5 crit, as I stated (it also applies a non-scaling -1.1 speed mod and flat +10 attack). I have no idea what you're talking about or where you got that I've clearly never used the modal.

Modifié par Bluesmith, 28 novembre 2009 - 05:48 .


#31
Nooneyouknow13

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Bluesmith wrote...

Nooneyouknow13 wrote...

Taunt doesn't have a fullscreen range, so it typically doesn't work on archer without having to run to them first. Also, I can tell you've never actually used precise Striking or you'd know the crit bonus is scaling.  I *think* it's level scaled and not attribute scaled, but on my current character at level 14, it's a 9.9/9.5% bonus to crit with respective hands.  I've seen it as high as 15% on a level 25 character.


Taunt's range is a non-issue. Is it really this hard to run your tank up to an archer pack, to cast Crushing Prison on the stragglers, to hide your PC behind a pillar, or to employ one of the other billions of ways to get around initial aggro assignments? 

As for your comments on Precise Striking: I think you misread or misunderstood my post. Crit rate  is level scaled at +2.5+0.5 crit, as I stated (it also applies a non-scaling -1.1 speed mod and flat +10 attack). I have no idea what you're talking about or where you got that I've clearly never used the modal.


Your post reaked of sarcasm is why, the format you posted it at looked like you were stating that was the bonus per hand.  Taunt range is an issue, because even with 45 armor I would often almost instantly die as an arcane warrior in some of those storyline ambushes unless I made sure to have Shimmering Shield on for the dialog.  When the fight starts, and get hit with 8+ scattershots in a row, and often hit with a Cone of cold before the scatter shots end, you don't even always get a chance to move.  I also wasn't fond of the Crushing Prison+Curse of Mortality combo that emissaries are fond of dropping on you the moment you zone onto a new screen. By the time I started getting hit with that crap is too late to pick up dispells on my mages, and the Templar's can't self dispel. It's on of the reason I rather like Templar as a spec actually, outside of their abilities they can use Knight Commander's Plate, which I honestly view as the single best piece of armor in the entire game.

Outside of the story ambushes, difficulty doesn't matter a whit, because claw traps, grenades and focused bow fire will absolutely destroy anything you fight.

#32
Seraphael

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I'm pretty sure Disorient is the weakest talent/spell in the game.



For 20 mana a single target receives an Attack/Defense penalty of 5 for 10 seconds. Whoopa friggin doo!

#33
Hunter246

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Silensfurtim wrote...

Feign Death.

I just can't see the use for it. It has terrible cooldown.


not useless if your and archer without stealth you might want to max ranger and archer tree

#34
TheMufflon

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Hunter246 wrote...

Silensfurtim wrote...

Feign Death.

I just can't see the use for it. It has terrible cooldown.


not useless if your and archer without stealth you might want to max ranger and archer tree


If you're an archer you might as well get stealth instead of the abilities leading up to feign death, since they really don't do anything for you.

Modifié par TheMufflon, 28 novembre 2009 - 08:54 .